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Tuesday, 16 September 2025 13:13
ENDLESS LEGEND 2 V0.24.00154141-S35 (64-bit Standalone, Public, RELEASE, build: 0)

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13:13:55.408None[DATA] The descriptor Effect_District_Science_Flat01 is used both in District_Tier2_Science_Custom_Specific24 and District_Tier2_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.408None[DATA] The descriptor Tag_District_LastLord_Estate is used both in LastLord_District_LordsEstate00_Repair and LastLord_District_LordsEstate00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.408None[DATA] The descriptor Tag_District_Appendage is used both in Necrophage_District_Appendage00_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.408None[DATA] The descriptor Effect_District_Appendage01 is used both in Necrophage_District_Appendage01_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.408None[DATA] The descriptor Effect_District_Appendage01_Tier2 is used both in Necrophage_District_Appendage01_Tier2 and District_Tier2_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.408None[DATA] The descriptor Effect_District_Appendage01_Tier3 is used both in Necrophage_District_Appendage01_Tier3 and District_Tier3_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.408None[DATA] The descriptor Tag_CityCenter_Level01 is used both in Necrophage_District_Base_CityCenter_Tier1 and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.408None[DATA] The descriptor Tag_CityCenter_Level02 is used both in Necrophage_District_Base_CityCenter_Tier2 and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.408None[DATA] The descriptor Tag_CityCenter_Level03 is used both in Necrophage_District_Base_CityCenter_Tier3 and District_Base_CityCenter_Tier3. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.408None[DATA] The descriptor Tag_CityCenter_Level04 is used both in Necrophage_District_Base_CityCenter_Tier4 and District_Base_CityCenter_Tier4. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.408None[DATA] The descriptor Tag_Family_Bridge_Exploitation is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.408None[DATA] The descriptor Tag_Tier1_Bridge is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.408None[DATA] The descriptor Tag_District_Tier1_Population is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.408None[DATA] The descriptor Effect_District_PopulationSlot_00 is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.408None[DATA] The descriptor Effect_Synergy_MoneyAdjacentResourceDeposit_01 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.408None[DATA] The descriptor Tag_TradingPost is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.408None[DATA] The descriptor Effect_District_TradingPost_00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.408None[DATA] The descriptor Effect_District_TradingPost_Flat00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.408None[DATA] The descriptor Effect_District_Bridge_Exploitation_Yield_00 is used both in Necrophage_District_Tier2_Bridge_Exploitation and District_Tier2_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.408None[DATA] The descriptor Effect_District_FortificationBonus_Flat02 is used both in Necrophage_District_Tier2_Military and District_Tier2_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.408None[DATA] The descriptor Effect_District_PopulationSlot_01 is used both in Necrophage_District_Tier2_Population and District_Tier2_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.408None[DATA] The descriptor Effect_District_TradingPost_Flat01 is used both in Necrophage_District_Tier2_TradingPost and District_Tier2_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.409None[DATA] The descriptor Tag_District_Base is used both in Extractor_Base and District_Prototype_Base. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.409None[DATA] The descriptor Tag_District_Extractor is used both in Extractor_Base_Strategic and Extractor_Base_Luxury. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.409None[DATA] The descriptor Effect_Base_Hero is used both in Hero_Aspect_Archer_1 and Hero_Aspect_Archer_0. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.409None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both in UnitClass_FlyingRanged and UnitClass_CavalryRanged. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.409None[DATA] The descriptor UnitDescriptor_ExperienceValue_Hero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.409None[DATA] The descriptor UnitDescriptor_SpoilOfWarHero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.409None[DATA] The descriptor UnitDescriptor_Hero_AttributeTraduction is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.409None[DATA] The descriptor UnitDescriptor_Hero_LevelUpScaling is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.409None[DATA] The descriptor Effect_Unit_HeroTag is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.409None[DATA] The descriptor Effect_Aspects_CoralSporeCreation is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.409None[DATA] The descriptor Effect_Aspects_CoralGenerationPerTurn is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.409None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeAspect is used both in FactionTrait_Aspects_PublicOpinionOnNeighbors and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.409None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeKin is used both in FactionTrait_KinOfSheredyn_PublicOpinionOnNeighbors and FactionAffinity_KinOfSheredyn. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.409None[DATA] The descriptor Effect_Necrophage_EverFighting is used both in FactionTrait_Necrophage_NoDiplomacy and FactionTrait_Necrophage_EverFighting. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.409None[DATA] The descriptor Effect_Custom_Specific01 is used both in FactionTrait_Custom_Specific12 and FactionTrait_Custom_Specific01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.409None[DATA] The descriptor Effect_Custom_Specific17 is used both in FactionTrait_Custom_Specific18 and FactionTrait_Custom_Specific17. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.409None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category01_OnCapital_00 is used both in Necrophage_Technology_03 and Technology_District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.409None[DATA] The descriptor Effect_EmpireBonus_MoneyOnCapital_00 is used both in Necrophage_Technology_05 and Technology_District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.409None[DATA] The descriptor Effect_EmpireBonus_CollectibleScore1 is used both in Necrophage_Technology_06 and Technology_District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.410None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category03_OnCapital_00 is used both in Necrophage_Technology_07 and Technology_District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.410None[DATA] The descriptor Effect_EmpireBonus_FortificationOnCapital_01 is used both in Necrophage_Technology_08 and Technology_District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.410None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_High is used both in Status_Empire_PublicOpinionLoss_High and Status_Empire_ApprovalLoss_High. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.410None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Medium is used both in Status_Empire_PublicOpinionLoss_Medium and Status_Empire_ApprovalLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.410None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Small is used both in Status_Empire_PublicOpinionLoss_Small and Status_Empire_ApprovalLoss_Small. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.410None[DATA] The descriptor Effect_Status_City_FoodLoss_Medium is used both in Status_City_GenericMinor14_Step02B and Status_City_FoodLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.410None[DATA] The descriptor Effect_Status_Unit_Battle_Berserk is used both in Status_Unit_Berserk and Status_Unit_ReligiousRioter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.410None[DATA] The descriptor Effect_NaturalWonder is used both in NaturalWonder_01 and NaturalWonder_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.410None[DATA] The descriptor Effect_Status_Empire_Revolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.410None[DATA] The descriptor Effect_Status_Empire_PostRevolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.410None[DATA] The descriptor Effect_Base_Population_FoodConsumption is used both in Population_Called and Population_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.410None[DATA] The descriptor Effect_Base_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.410None[DATA] The descriptor Tag_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.410None[DATA] The descriptor Tag_Exploitation_Food is used both in TerrainType_FoodIndustry and TerrainType_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.410None[DATA] The descriptor Tag_Exploitation_MixedFIDSI is used both in TerrainType_FoodMoney and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.410None[DATA] The descriptor Tag_Exploitation_Industry is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.410None[DATA] The descriptor Effect_LineOfSightBlocker is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.410None[DATA] The descriptor Tag_Forest is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.411None[DATA] The descriptor Tag_Exploitation_Money is used both in TerrainType_IndustryMoney and TerrainType_FoodMoney. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.411None[DATA] The descriptor Tag_Exploitation_Science is used both in TerrainType_IndustryScience and TerrainType_FoodScience. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.411None[DATA] The descriptor Effect_Exploitation_Mountain is used both in TerrainType_MountainSnow and TerrainType_Mountain. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.411None[DATA] The descriptor Effect_Exploitation_Sterile is used both in TerrainType_Sterile and TerrainType_NecroConsumed. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.411None[DATA] The descriptor UnitAbility_Descriptor_Aware has multiple source type. It is used both in Equipment_Accessory_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.411None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 has multiple source type. It is used both in Equipment_Armor_16_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.411None[DATA] The descriptor Effect_Equipment_Armor_23_Descriptor is used both in Equipment_Armor_23Bis_Definition and Equipment_Armor_23_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.411None[DATA] The descriptor UnitAbility_Descriptor_ShieldMastery_2 has multiple source type. It is used both in Equipment_Armor_26_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.411None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 has multiple source type. It is used both in Equipment_Bow_01_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.411None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 is used both in Equipment_Bow_02_Definition and Equipment_Bow_01_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.411None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage has multiple source type. It is used both in Equipment_Bow_06_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.411None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 has multiple source type. It is used both in Equipment_Bow_09_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.411None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage is used both in Equipment_Bow_12_Definition and Equipment_Bow_06_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.411None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 is used both in Equipment_Bow_13_Definition and Equipment_Bow_09_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.411None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 is used both in Equipment_OneHanded_01_Definition and Equipment_Armor_16_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.412None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath has multiple source type. It is used both in Equipment_OneHanded_02_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.412None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 has multiple source type. It is used both in Equipment_OneHanded_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.412None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 is used both in Equipment_OneHanded_08_Definition and Equipment_OneHanded_04_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.412None[DATA] The descriptor UnitAbility_Hero_BattleAbility_Equipment_Passive_27_Descriptor is used both in Equipment_OneHanded_15_Definition and Equipment_Bow_14_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.412None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath is used both in Equipment_TwoHanded_18_Definition and Equipment_OneHanded_02_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.459NoneBackward district descriptor ended. (Time=1.3861 ms)

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()

13:13:55.511NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=EmpireAtWar, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.511NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=EmpireProtectorate, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.511NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=MinorUnderProtectorate, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.534NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_Step01_Start, Variable=CorruptedMinorFaction, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.534NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_Step01_Start, Variable=MinorTerritory_Tormented, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.536NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_Step01_Start, Variable=MinorTerritoryCorrupted, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.537NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_Step01_Start, Variable=MinorTerritoryCorrupted, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.538None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:13:55.539NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_TheConsortium01_Step01_Start, Variable=MyEmpireInMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.539NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_TheConsortium01_Step01_Start, Variable=MyEmpireNOTInMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.539NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Xavius01_Step01_Start, Variable=EmpireAtWar, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.546NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.546None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:13:55.547None[Sandbox] The sandbox thread has been started. (Time=484.9204ms)

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

13:13:55.577NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__7:MoveNext()

13:13:55.577NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

13:13:55.621NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

13:13:55.621NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

13:13:55.643NoneInGameView instantiates PresentationPrefab.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

13:13:55.646NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.646None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:13:55.881NoneInGameView calls Presentation DoStart.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

13:13:55.881None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.881None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.881None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.881None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.881None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.881None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.881None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.881None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.881None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.883None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.883None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.883NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__49:MoveNext()

13:13:55.883None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.883None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.883None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.883None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.883None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.892None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.892None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.893None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.893None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.893None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.893None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.893None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.894None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.894None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.894None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.894None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.894None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.894NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

13:13:55.894None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.894None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.894None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.894None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.895None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.895None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.895None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.895None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.895None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.895None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:55.900NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:55.900NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

13:13:55.900NoneLoading AI save: auto-save 277.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

13:13:55.929NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

13:13:56.092UnityPresentation fims started


13:13:56.092NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

13:13:56.128NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

13:13:56.161NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 280 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:13:56.162NoneStart calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

13:13:56.164None'???|AcademyWindow_HeroCardItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

13:13:56.164NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

13:13:56.173NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

13:13:56.173NoneInGameView calls Snapshots.Present.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

13:13:56.174NoneInGameView Snapshots.Present done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

13:13:56.181NoneFinished calling OnPresentationStarted on in-game windows in 0.0024 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

13:13:56.193None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

13:13:56.193None[Audio][River] End building 0 clusters in 0.0098 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

13:13:56.210None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

13:13:56.210None[Audio][River] End building 0 clusters in 0.0107 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

13:13:56.217None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:56.223None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:13:56)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:56.232None[Sandbox] Process order. (Serial=3, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=932,EmpireIndex=1 TimePlayed=932,EmpireIndex=2 TimePlayed=932,EmpireIndex=3 TimePlayed=932)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:56.247NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:56.247None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:13:56.278None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

13:13:56.345NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:13:56.345None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:13:58.267None[Sandbox] Process order. (Serial=4, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1594 [19, 21] --> 1593 [18, 21] --> 1592 [17, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.267None[Sandbox] Process order. (Serial=5, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1813 [13, 24] --> 1888 [13, 25] --> 1889 [14, 25] --> 1965 [15, 26] --> 1966 [16, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.277None[Sandbox] Process order. (Serial=6, Empire=1, Order=OrderContinueGotoAction Action=411)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.277None[Sandbox] Process order. (Serial=7, Empire=1, Order=OrderContinueGotoAction Action=410)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.318None[Sandbox] Process order. (Serial=8, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2085 [60, 27] --> 2011 [61, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.326None[Sandbox] Process order. (Serial=9, Empire=2, Order=OrderContinueGotoAction Action=412)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.327None[Sandbox] Process order. (Serial=10, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='2078 [53, 27] --> 2079 [54, 27] --> 2155 [55, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.337None[Sandbox] Process order. (Serial=11, Empire=2, Order=OrderContinueGotoAction Action=413)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.347None[Sandbox] Process order. (Serial=12, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_PillageAction_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.377None[Sandbox] Process order. (Serial=13, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2273 [23, 30] --> 2198 [23, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.386None[Sandbox] Process order. (Serial=14, Empire=3, Order=OrderContinueGotoAction Action=414)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.397None[Sandbox] Process order. (Serial=15, Empire=12, Order=OrderGoTo Entity=#5440, AdditionalFlags='IgnoreFogOfWar', Path='1512 [12, 20] --> 1513 [13, 20] --> 1438 [13, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.407None[Sandbox] Process order. (Serial=16, Empire=12, Order=OrderContinueGotoAction Action=415)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.427None[Sandbox] Process order. (Serial=17, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2154 [54, 28] --> 2155 [55, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.436None[Sandbox] Process order. (Serial=18, Empire=28, Order=OrderContinueGotoAction Action=416)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.457None[Sandbox] Process order. (Serial=19, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1788 [63, 23] --> 1787 [62, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.466None[Sandbox] Process order. (Serial=20, Empire=49, Order=OrderContinueGotoAction Action=417)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.477None[Sandbox] Process order. (Serial=21, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1794 [69, 23] --> 1795 [70, 23] --> 1796 [71, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.487None[Sandbox] Process order. (Serial=22, Empire=51, Order=OrderContinueGotoAction Action=418)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.498None[Sandbox] Process order. (Serial=23, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2563 [13, 34] --> 2638 [13, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.508None[Sandbox] Process order. (Serial=24, Empire=57, Order=OrderContinueGotoAction Action=419)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.517None[Sandbox] Process order. (Serial=25, Empire=63, Order=OrderGoTo Entity=#5417, AdditionalFlags='IgnoreFogOfWar', Path='1748 [23, 23] --> 1673 [23, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.527None[Sandbox] Process order. (Serial=26, Empire=63, Order=OrderContinueGotoAction Action=420)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.537None[Sandbox] Process order. (Serial=27, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1707 [57, 22] --> 1632 [57, 21] --> 1558 [58, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.549None[Sandbox] Process order. (Serial=28, Empire=69, Order=OrderContinueGotoAction Action=421)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.567None[Sandbox] Process order. (Serial=29, Empire=72, Order=OrderGoTo Entity=#6116, AdditionalFlags='IgnoreFogOfWar', Path='2149 [49, 28] --> 2074 [49, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.578None[Sandbox] Process order. (Serial=30, Empire=72, Order=OrderContinueGotoAction Action=422)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.597None[Sandbox] Process order. (Serial=31, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2755 [55, 36] --> 2680 [55, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.607None[Sandbox] Process order. (Serial=32, Empire=74, Order=OrderContinueGotoAction Action=423)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.627None[Sandbox] Process order. (Serial=33, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='2027 [2, 27] --> 2026 [1, 27] --> 2101 [1, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.637None[Sandbox] Process order. (Serial=34, Empire=75, Order=OrderContinueGotoAction Action=424)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.948None[Sandbox] Process order. (Serial=35, Empire=1, Order=OrderContinueGotoAction Action=411)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.949None[Sandbox] Process order. (Serial=36, Empire=1, Order=OrderContinueGotoAction Action=410)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:58.998None[Sandbox] Process order. (Serial=37, Empire=2, Order=OrderContinueGotoAction Action=412)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:59.008None[Sandbox] Process order. (Serial=38, Empire=2, Order=OrderContinueGotoAction Action=413)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:59.058None[Sandbox] Process order. (Serial=39, Empire=3, Order=OrderContinueGotoAction Action=414)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:59.078None[Sandbox] Process order. (Serial=40, Empire=12, Order=OrderContinueGotoAction Action=415)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:59.107None[Sandbox] Process order. (Serial=41, Empire=28, Order=OrderContinueGotoAction Action=416)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:59.138None[Sandbox] Process order. (Serial=42, Empire=49, Order=OrderContinueGotoAction Action=417)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:59.158None[Sandbox] Process order. (Serial=43, Empire=51, Order=OrderContinueGotoAction Action=418)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:59.179None[Sandbox] Process order. (Serial=44, Empire=57, Order=OrderContinueGotoAction Action=419)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:59.198None[Sandbox] Process order. (Serial=45, Empire=63, Order=OrderContinueGotoAction Action=420)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:59.218None[Sandbox] Process order. (Serial=46, Empire=69, Order=OrderContinueGotoAction Action=421)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:59.249None[Sandbox] Process order. (Serial=47, Empire=72, Order=OrderContinueGotoAction Action=422)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:59.278None[Sandbox] Process order. (Serial=48, Empire=74, Order=OrderContinueGotoAction Action=423)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:59.308None[Sandbox] Process order. (Serial=49, Empire=75, Order=OrderContinueGotoAction Action=424)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:59.618None[Sandbox] Process order. (Serial=50, Empire=1, Order=OrderContinueGotoAction Action=411)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:59.618None[Sandbox] Process order. (Serial=51, Empire=1, Order=OrderContinueGotoAction Action=410)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:59.670None[Sandbox] Process order. (Serial=52, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 29, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:59.670None[Sandbox] Process order. (Serial=53, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 29, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:59.680None[Sandbox] Process order. (Serial=54, Empire=2, Order=OrderContinueGotoAction Action=413)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:59.749None[Sandbox] Process order. (Serial=55, Empire=12, Order=OrderContinueGotoAction Action=415)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:59.830None[Sandbox] Process order. (Serial=56, Empire=51, Order=OrderContinueGotoAction Action=418)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:59.890None[Sandbox] Process order. (Serial=57, Empire=69, Order=OrderContinueGotoAction Action=421)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:13:59.981None[Sandbox] Process order. (Serial=58, Empire=75, Order=OrderContinueGotoAction Action=424)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:00.291None[Sandbox] Process order. (Serial=59, Empire=1, Order=OrderContinueGotoAction Action=411)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:00.963None[Sandbox] Process order. (Serial=60, Empire=1, Order=OrderContinueGotoAction Action=411)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:00.971NoneThe AI synchronization took 1891 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:00.994None[Sandbox] Process order. (Serial=61, Empire=2, Order=OrderBuildBurrow ArmyGUID: #5005 StopAction=False Action=0 at 2011 [61, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:01.033None[Sandbox] Process order. (Serial=62, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='2080 [55, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:01.043None[Sandbox] Process order. (Serial=63, Empire=2, Order=OrderContinueGotoAction Action=426)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:01.085None[Sandbox] Process order. (Serial=64, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:01.085None[Sandbox] Process order. (Serial=65, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:01.085None[Sandbox] Process order. (Serial=66, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:01.244None[Sandbox] Process order. (Serial=67, Empire=2, Order=OrderGoTo Entity=#5979, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:01.254None[Sandbox] Process order. (Serial=68, Empire=2, Order=OrderContinueGotoAction Action=427)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:01.262NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:14:01.415None[Sandbox] Process order. (Serial=69, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #5979 StopAction=False Action=0 at 1848 [48, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:01.555None[Sandbox] Process order. (Serial=70, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 29, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:01.685None[Sandbox] Process order. (Serial=71, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:01.815None[Sandbox] Process order. (Serial=72, Empire=0, Order=OrderGoTo Entity=#4960, path='2084 [59, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:01.825None[Sandbox] Process order. (Serial=73, Empire=0, Order=OrderContinueGotoAction Action=430)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:01.825NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:14:01.865None[Sandbox] Process order. (Serial=74, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:04.031None[Sandbox] Process order. (Serial=75, Empire=0, Order=OrderGoTo Entity=#4960, path='2085 [60, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:04.041None[Sandbox] Process order. (Serial=76, Empire=0, Order=OrderContinueGotoAction Action=431)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:04.065UILoaded UI texture 'UI_ArmyActionTypeBuildBurrow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:04.071None[Sandbox] Process order. (Serial=77, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:05.236None[Sandbox] Process order. (Serial=78, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 30, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:05.236None[Sandbox] Process order. (Serial=79, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 30, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:05.626None[Sandbox] Process order. (Serial=80, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2086 [61, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:05.636None[Sandbox] Process order. (Serial=81, Empire=2, Order=OrderContinueGotoAction Action=432)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:05.796None[Sandbox] Process order. (Serial=82, Empire=2, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5232, PopulationDefinitionName: Population_Necrophage)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:07.222None[Sandbox] Process order. (Serial=83, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 30, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:07.802None[Sandbox] Process order. (Serial=84, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5232, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:10.944UIUnload UI texture 'Units__Large_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:10.944UIUnload UI texture 'Hero_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:15.494NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

13:14:15.527NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

13:14:15.527NoneWaiting while GameService is not completely shutdown...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

13:14:15.527None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:15.528None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 0.4

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

13:14:15.528NoneInGameView calls Presentation DoShutdown.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

13:14:15.529None[Presentation] Shutting down PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.529None[Presentation] Shutting down PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.529None[Presentation] Shutting down PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.529None[Presentation] Shutting down PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.529None[Presentation] Shutting down PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.529None[Presentation] Shutting down PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.529None[Presentation] Shutting down PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.529None[Presentation] Shutting down PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.529None[Presentation] Shutting down PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.529None[Presentation] Shutting down PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.529None[Presentation] Shutting down PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.529None[Presentation] Shutting down PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.529None[Presentation] Shutting down PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.529None[Presentation] Shutting down PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.529None[Presentation] Shutting down PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.529None[Presentation] Shutting down PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.530None[Presentation] Shutting down PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.530None[Presentation] Shutting down PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.530None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.530None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.530None[Presentation] Shutting down PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.530None[Presentation] Shutting down PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.530None[Presentation] Shutting down PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.530None[Presentation] Shutting down PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.530None[Presentation] Shutting down PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.530None[Presentation] Shutting down PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.530None[Presentation] Shutting down PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.530None[Presentation] Shutting down PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.531None[Presentation] Shutting down PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.531None[Presentation] Shutting down PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.531None[Presentation] Shutting down PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.531None[Presentation] Shutting down PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.531None[Presentation] Shutting down PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.531None[Presentation] Shutting down PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.531None[Presentation] Shutting down PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.531None[Presentation] Shutting down PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.531None[Presentation] Shutting down PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.531None[Presentation] Shutting down PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.531NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.531NoneAmplitude.Mercury.Presentation.Presentation.DoShutdown took 4 ms

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

13:14:15.531NoneInGameView calls DestroyImmediate Presentation gameObject.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

13:14:15.532NoneInGameView Presentation destroy done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

13:14:15.542None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

13:14:15.543NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

13:14:15.545NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

13:14:15.548NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

13:14:15.551NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

13:14:15.588NoneAIController shutdown...

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

13:14:15.590NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

13:14:15.590NoneAncillaries DoShutdown finished. (Time=0.0004ms)

Amplitude.Mercury.Sandbox.Sandbox:ShutdownAncillaries(System.Reflection.RuntimeParameterInfo)

13:14:15.627NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

13:14:15.661NoneGameService is now completely shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

13:14:15.661NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

13:14:15.661NoneDisconnected

Amplitude.Mercury.Game.GameClient:Disconnect()

13:14:15.661NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

13:14:15.661NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:15.661NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

13:14:15.661NoneTLPROD-28676 clearing local member

Amplitude.Framework.Session.Session+d__54:MoveNext()

13:14:15.913NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

13:14:15.926None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

13:14:15.926None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

13:14:15.943NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

13:14:15.943NoneMetadata 'GameOption_GameSpeed' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:15.944NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:15.944NoneMetadata 'GameOption_WorldSize' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:15.944NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

13:14:15.944NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__57:MoveNext()

13:14:15.959NoneSession has been opened.

Amplitude.Framework.Session.Session+d__57:MoveNext()

13:14:15.960NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

13:14:15.960NoneTLPROD-28676 set local member

Amplitude.Framework.Session.Session+d__57:MoveNext()

13:14:15.960NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

13:14:15.977None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:15.977None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 2.4

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

13:14:15.977NoneTryBindSessionInfos factionName:'Faction_KinOfSheredyn' empireSymbol:'EmpireSymbolDefinition_Blason_KinOfSheredyn03' colorIndex:'0'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.576NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

13:14:16.597NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:14:16.597NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:14:16.597NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:14:16.597NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:14:16.598NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:14:16.598NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:14:16.598NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:14:16.598NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:14:16.598NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:14:16.598NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:14:16.598NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:14:16.598NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:14:16.598NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:14:16.598NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:14:16.598NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:14:16.598NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:14:16.598NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:14:16.598NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:14:16.598NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

13:14:16.734NoneAncillaries DoStart finished. (Time=0.0003ms)

Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()

13:14:16.834UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


13:14:16.865NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_Archimedias_PartnerTrait.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.865NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Descriptor_BattleAbility_Equipment_Passive_37.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.866NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_08_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.866NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_29_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.866NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_45_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.866NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_48_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.866NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_49_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.866NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_50_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.866NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_51_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.866NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.866NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.866NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sDefender_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.866NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInfusor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.866NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInstructor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.868NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Hydracorn01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.868NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Noquensi01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.868NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Sollusk01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.868NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Mukag05.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.868NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Necrophage_Warrior01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.868NoneDescriptor 'BattleAbility_Descriptor_Hero_Stellar01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.868NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Hero_MinorFaction_Ochling02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.868NoneDescriptor 'Effect_HeroTrait_Mercenary' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.869NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_KinOfSheredyn_PartnerTrait02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.869NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.869NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.869NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.869NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Effect_Empire_IsAtWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.870NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.871NoneDescriptor 'Effect_Base_Treaty' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.871NoneDescriptor 'Effect_Base_Treaty' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.871NoneDescriptor 'TreatyCancelCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.871NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.871NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.871NoneDescriptor 'TreatyCancelCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.871NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.871NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.871NoneDescriptor 'TreatyCancelCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.871NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.871NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.871NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_DeclareWarInTruce.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.871NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_EverFighting_CostIncrease.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.871NoneDescriptor 'TreatyCost_Descriptor_ForceTruce' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.871NoneDescriptor 'TreatyCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.871NoneDescriptor 'TreatyCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.871NoneDescriptor 'TreatyCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.872NoneDescriptor 'TreatyCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.872NoneDescriptor 'TreatyCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.872NoneDescriptor 'TreatyCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.872NoneDescriptor 'TreatyCost_Descriptor_PublicOpinionBased' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.872NoneDescriptor 'TreatyCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.872NoneDescriptor 'TreatyCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.872NoneDescriptor 'TreatyCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.872NoneDescriptor 'TreatyCost_Descriptor_UnjustifiedWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.874NoneDescriptor 'Effect_Status_Empire_GenericMinor05_Step02A' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.874NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Lesser.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.875NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.875NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '14' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.875NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.875NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.875NoneDescriptor 'Tag_Empire_Major' Effect '6' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.875NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.875NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.875NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.875NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.875NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.875NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.875NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.875NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.876NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Councillor_SocietyTrait15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.877NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.877NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.877NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.877NoneDescriptor 'Effect_Custom_Specific02' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.877NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.877NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.877NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.877NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific18.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.877NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.877NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.877NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific29.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.877NoneDescriptor 'Effect_Aspects_Chapter04Choice1Step02A_FactionQuest': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.878NoneDescriptor 'Effect_Aspects_CoralHealthRegen': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.878NoneDescriptor 'Effect_KinOfSheredyn_ApprovalUnderColonizationCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.878NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.878NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.878NoneDescriptor 'Effect_LastLord_BaseHealMoneyCost' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.878NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_NoRebellion.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.878NoneDescriptor 'Effect_LastLord_PopulationBuyout' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.878NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_UnitCannotRegen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.878NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter05Step01B_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.878NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter06AStep01Choice2C_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.878NoneDescriptor 'Effect_Mukag_HolyFireConduit' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.879NoneDescriptor 'Effect_Mukag_Land01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.879NoneDescriptor 'Effect_Mukag_Library' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.879NoneDescriptor 'Effect_Mukag_Light03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.879NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.879NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.879NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.879NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.880NoneDescriptor 'Effect_Status_ForeignPopulationConsumption' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.880NoneDescriptor 'Effect_Status_ForeignPopulationKnighting' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.880NoneDescriptor 'MinorEmpire_MaxDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.880NoneDescriptor 'MinorEmpire_MinDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.880NoneDescriptor 'MinorEmpire_UnitCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.880NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.880NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.880NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.880NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.880NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for TerrainEffects_MonsoonTheme_04.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.880NoneDescriptor 'RiftDescriptor_CloseRiftRewardScore' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.880NoneDescriptor 'RiftDescriptor_MaxRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.880NoneDescriptor 'RiftDescriptor_MinRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.883NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Money_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.883NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Science_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.883None%EmpireBonusResourceStock Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:14:16.883NoneDescriptor 'Tag_FortificationConversion' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.884NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.884NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.884NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.884NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.884NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.884NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '11' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.884NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PopulationCollection_Called_2.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.886NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.886NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.886NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.886NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.886NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.886NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.887NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.887NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.887NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.887NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.887NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.887NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.887NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.888NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.888NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.890NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_CursedDefense.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.890NoneDescriptor 'Effect_Status_Unit_Battle_DefenderOnFortification' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.890NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Entangled.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.890NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Immobilized.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.891NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_UnecessaryExistence.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.891NoneDescriptor 'Effect_Status_Unit_Damaged' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.891NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.891NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.891NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.891NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.891NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.891NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.891NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.891NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_HP_Loss01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.891NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Sick.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.891NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_StoneStance_Upgraded.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.892NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Warmaster.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.892NoneDescriptor 'Tag_UnitClass_Juggernaught' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.892NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Aware.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.892NoneDescriptor 'UnitAbility_Descriptor_RighteousWrath' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.892NoneDescriptor 'UnitDescriptor_ExperienceValue_Hero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.892NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.892NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.892NoneDescriptor 'UnitDescriptor_SpoilOfWarHero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.892NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.892NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.892NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.892NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.892NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.892NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.892NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.893NoneDescriptor 'GameEffect_UnitCollection' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.893NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.894NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.894NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.894NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.894NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.894NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.894NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury07': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.894NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury08': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.894NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury09': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.894NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury10': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.894NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury11': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.894NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury12': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.894NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury13': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.894NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury14': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.894NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury15': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.895NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury16': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.895NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.895NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.895NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.895NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.895NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.895NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Tag_DistrictImprovement_00 is used both in DistrictImprovement_Bridge_01 and DistrictImprovement_Bridge_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Tag_DistrictImprovement_Family_Food is used both in DistrictImprovement_Food_01 and DistrictImprovement_Food_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Tag_DistrictImprovement_Family_Industry is used both in DistrictImprovement_Industry_01 and DistrictImprovement_Industry_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Tag_DistrictImprovement_Family_Influence is used both in DistrictImprovement_Influence_01 and DistrictImprovement_Influence_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Tag_DistrictImprovement_Family_Military is used both in DistrictImprovement_Military_01 and DistrictImprovement_Military_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Tag_DistrictImprovement_Family_Money is used both in DistrictImprovement_Money_01 and DistrictImprovement_Money_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Tag_DistrictImprovement_Family_Population is used both in DistrictImprovement_Population_03 and DistrictImprovement_Population_01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Tag_DistrictImprovement_Family_Science is used both in DistrictImprovement_Science_01 and DistrictImprovement_Science_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_TerritoryCap_Flat00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_LevelUp_00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Effect_District_Vision_Flat01 is used both in District_HeroDen and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Effect_District_Default_Fortification is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Effect_District_Vision_Flat00 is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Tag_FortificationConversion is used both in District_Prototype_CityCenter and District_Prototype_BaseCampCenter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Tag_District_Tier2_Or_Above is used both in District_Prototype_Tier3 and District_Prototype_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Tag_Bridge is used both in District_Tier0_Bridge and District_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Effect_District_LevelUp_00 is used both in District_Tier1_Bridge_Exploitation and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Effect_Synergy_FoodOnRiver is used both in District_Tier1_Food and District_Tier0_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Tag_District_Family_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Tag_District_Tier1_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Effect_District_LevelUp_01 is used both in District_Tier2_Food and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Effect_Synergy_FoodOnLake is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Effect_Synergy_DistrictPopulation_00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Tag_District_Tier1_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Tag_District_Family_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Effect_District_Food_Flat00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.896None[DATA] The descriptor Effect_District_Food_OnTerrainType_Food_Flat01 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_Synergy_IndustryOnMountain_00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_Synergy_DistrictPopulation_01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_District_Industry_Flat00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_District_Industry_OnTerrainType_Industry_Flat01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T1_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T2_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Tag_District_Family_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Tag_District_Tier1_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_District_Influence_Flat00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_Synergy_Fortification_00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Tag_District_Family_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Tag_District_Tier1_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_District_FortificationBonus_Flat00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_District_Vision_Flat02 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_Synergy_DistrictPopulation_02 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Tag_District_Family_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Tag_District_Tier1_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_District_Money_Flat00 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_District_Money_OnTerrainType_Money_Flat01 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_Synergy_ScienceAdjacentAnomaly_00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_Synergy_DistrictPopulation_03 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Tag_District_Family_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Tag_District_Tier1_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_District_Science_Flat00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_District_Science_OnTerrainType_MixedFIDSI_Flat01 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_District_Food_Flat01 is used both in District_Tier2_Food_Custom_Specific24 and District_Tier2_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_District_Industry_Flat01 is used both in District_Tier2_Industry_Custom_Specific24 and District_Tier2_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_District_Influence_Flat01 is used both in District_Tier2_Influence_Custom_Specific24 and District_Tier2_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_District_Money_Flat01 is used both in District_Tier2_Money_Custom_Specific24 and District_Tier2_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_District_Science_Flat01 is used both in District_Tier2_Science_Custom_Specific24 and District_Tier2_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Tag_District_LastLord_Estate is used both in LastLord_District_LordsEstate00_Repair and LastLord_District_LordsEstate00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Tag_District_Appendage is used both in Necrophage_District_Appendage00_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_District_Appendage01 is used both in Necrophage_District_Appendage01_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_District_Appendage01_Tier2 is used both in Necrophage_District_Appendage01_Tier2 and District_Tier2_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Effect_District_Appendage01_Tier3 is used both in Necrophage_District_Appendage01_Tier3 and District_Tier3_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.898None[DATA] The descriptor Tag_CityCenter_Level01 is used both in Necrophage_District_Base_CityCenter_Tier1 and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.899None[DATA] The descriptor Tag_CityCenter_Level02 is used both in Necrophage_District_Base_CityCenter_Tier2 and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.899None[DATA] The descriptor Tag_CityCenter_Level03 is used both in Necrophage_District_Base_CityCenter_Tier3 and District_Base_CityCenter_Tier3. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.899None[DATA] The descriptor Tag_CityCenter_Level04 is used both in Necrophage_District_Base_CityCenter_Tier4 and District_Base_CityCenter_Tier4. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.899None[DATA] The descriptor Tag_Family_Bridge_Exploitation is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.899None[DATA] The descriptor Tag_Tier1_Bridge is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.899None[DATA] The descriptor Tag_District_Tier1_Population is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.899None[DATA] The descriptor Effect_District_PopulationSlot_00 is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.899None[DATA] The descriptor Effect_Synergy_MoneyAdjacentResourceDeposit_01 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.899None[DATA] The descriptor Tag_TradingPost is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.899None[DATA] The descriptor Effect_District_TradingPost_00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.899None[DATA] The descriptor Effect_District_TradingPost_Flat00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.900None[DATA] The descriptor Effect_District_Bridge_Exploitation_Yield_00 is used both in Necrophage_District_Tier2_Bridge_Exploitation and District_Tier2_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.900None[DATA] The descriptor Effect_District_FortificationBonus_Flat02 is used both in Necrophage_District_Tier2_Military and District_Tier2_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.900None[DATA] The descriptor Effect_District_PopulationSlot_01 is used both in Necrophage_District_Tier2_Population and District_Tier2_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.900None[DATA] The descriptor Effect_District_TradingPost_Flat01 is used both in Necrophage_District_Tier2_TradingPost and District_Tier2_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.900None[DATA] The descriptor Tag_District_Base is used both in Extractor_Base and District_Prototype_Base. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.900None[DATA] The descriptor Tag_District_Extractor is used both in Extractor_Base_Strategic and Extractor_Base_Luxury. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.900None[DATA] The descriptor Effect_Base_Hero is used both in Hero_Aspect_Archer_1 and Hero_Aspect_Archer_0. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.900None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both in UnitClass_FlyingRanged and UnitClass_CavalryRanged. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.900None[DATA] The descriptor UnitDescriptor_ExperienceValue_Hero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.900None[DATA] The descriptor UnitDescriptor_SpoilOfWarHero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.900None[DATA] The descriptor UnitDescriptor_Hero_AttributeTraduction is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.900None[DATA] The descriptor UnitDescriptor_Hero_LevelUpScaling is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.900None[DATA] The descriptor Effect_Unit_HeroTag is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.900None[DATA] The descriptor Effect_Aspects_CoralSporeCreation is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.900None[DATA] The descriptor Effect_Aspects_CoralGenerationPerTurn is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.900None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeAspect is used both in FactionTrait_Aspects_PublicOpinionOnNeighbors and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.900None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeKin is used both in FactionTrait_KinOfSheredyn_PublicOpinionOnNeighbors and FactionAffinity_KinOfSheredyn. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.900None[DATA] The descriptor Effect_Necrophage_EverFighting is used both in FactionTrait_Necrophage_NoDiplomacy and FactionTrait_Necrophage_EverFighting. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.900None[DATA] The descriptor Effect_Custom_Specific01 is used both in FactionTrait_Custom_Specific12 and FactionTrait_Custom_Specific01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.900None[DATA] The descriptor Effect_Custom_Specific17 is used both in FactionTrait_Custom_Specific18 and FactionTrait_Custom_Specific17. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.901None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category01_OnCapital_00 is used both in Necrophage_Technology_03 and Technology_District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.901None[DATA] The descriptor Effect_EmpireBonus_MoneyOnCapital_00 is used both in Necrophage_Technology_05 and Technology_District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.901None[DATA] The descriptor Effect_EmpireBonus_CollectibleScore1 is used both in Necrophage_Technology_06 and Technology_District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.901None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category03_OnCapital_00 is used both in Necrophage_Technology_07 and Technology_District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.901None[DATA] The descriptor Effect_EmpireBonus_FortificationOnCapital_01 is used both in Necrophage_Technology_08 and Technology_District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.901None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_High is used both in Status_Empire_PublicOpinionLoss_High and Status_Empire_ApprovalLoss_High. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.901None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Medium is used both in Status_Empire_PublicOpinionLoss_Medium and Status_Empire_ApprovalLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.901None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Small is used both in Status_Empire_PublicOpinionLoss_Small and Status_Empire_ApprovalLoss_Small. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.901None[DATA] The descriptor Effect_Status_City_FoodLoss_Medium is used both in Status_City_GenericMinor14_Step02B and Status_City_FoodLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.901None[DATA] The descriptor Effect_Status_Unit_Battle_Berserk is used both in Status_Unit_Berserk and Status_Unit_ReligiousRioter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.901None[DATA] The descriptor Effect_NaturalWonder is used both in NaturalWonder_01 and NaturalWonder_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.901None[DATA] The descriptor Effect_Status_Empire_Revolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.901None[DATA] The descriptor Effect_Status_Empire_PostRevolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.901None[DATA] The descriptor Effect_Base_Population_FoodConsumption is used both in Population_Called and Population_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.901None[DATA] The descriptor Effect_Base_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.901None[DATA] The descriptor Tag_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.901None[DATA] The descriptor Tag_Exploitation_Food is used both in TerrainType_FoodIndustry and TerrainType_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.901None[DATA] The descriptor Tag_Exploitation_MixedFIDSI is used both in TerrainType_FoodMoney and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.902None[DATA] The descriptor Tag_Exploitation_Industry is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.902None[DATA] The descriptor Effect_LineOfSightBlocker is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.902None[DATA] The descriptor Tag_Forest is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.902None[DATA] The descriptor Tag_Exploitation_Money is used both in TerrainType_IndustryMoney and TerrainType_FoodMoney. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.902None[DATA] The descriptor Tag_Exploitation_Science is used both in TerrainType_IndustryScience and TerrainType_FoodScience. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.902None[DATA] The descriptor Effect_Exploitation_Mountain is used both in TerrainType_MountainSnow and TerrainType_Mountain. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.902None[DATA] The descriptor Effect_Exploitation_Sterile is used both in TerrainType_Sterile and TerrainType_NecroConsumed. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.902None[DATA] The descriptor UnitAbility_Descriptor_Aware has multiple source type. It is used both in Equipment_Accessory_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.902None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 has multiple source type. It is used both in Equipment_Armor_16_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.902None[DATA] The descriptor Effect_Equipment_Armor_23_Descriptor is used both in Equipment_Armor_23Bis_Definition and Equipment_Armor_23_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.902None[DATA] The descriptor UnitAbility_Descriptor_ShieldMastery_2 has multiple source type. It is used both in Equipment_Armor_26_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.902None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 has multiple source type. It is used both in Equipment_Bow_01_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.902None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 is used both in Equipment_Bow_02_Definition and Equipment_Bow_01_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.902None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage has multiple source type. It is used both in Equipment_Bow_06_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.902None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 has multiple source type. It is used both in Equipment_Bow_09_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.902None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage is used both in Equipment_Bow_12_Definition and Equipment_Bow_06_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.902None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 is used both in Equipment_Bow_13_Definition and Equipment_Bow_09_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.903None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 is used both in Equipment_OneHanded_01_Definition and Equipment_Armor_16_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.903None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath has multiple source type. It is used both in Equipment_OneHanded_02_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.903None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 has multiple source type. It is used both in Equipment_OneHanded_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.903None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 is used both in Equipment_OneHanded_08_Definition and Equipment_OneHanded_04_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.903None[DATA] The descriptor UnitAbility_Hero_BattleAbility_Equipment_Passive_27_Descriptor is used both in Equipment_OneHanded_15_Definition and Equipment_Bow_14_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.903None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath is used both in Equipment_TwoHanded_18_Definition and Equipment_OneHanded_02_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.932NoneBackward district descriptor ended. (Time=1.2746 ms)

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()

13:14:16.939NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=EmpireAtWar, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.939NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=EmpireProtectorate, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.939NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=MinorUnderProtectorate, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.939NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_Step01_Start, Variable=CorruptedMinorFaction, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.939NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_Step01_Start, Variable=MinorTerritory_Tormented, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.939NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_Step01_Start, Variable=AdjacentTerritorySettled, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.939NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_Step01_Start, Variable=MinorTerritoryCorrupted, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.940NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_Step01_Start, Variable=MinorTerritoryCorrupted, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.940None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:14:16.941NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_TheConsortium01_Step01_Start, Variable=MyEmpireInMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.941NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_TheConsortium01_Step01_Start, Variable=MyEmpireNOTInMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.941NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Xavius01_Step01_Start, Variable=EmpireAtWar, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.947NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:16.947None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:14:16.947None[Sandbox] The sandbox thread has been started. (Time=341.9774ms)

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

13:14:16.976NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__7:MoveNext()

13:14:16.976NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

13:14:16.992UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


13:14:17.015NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

13:14:17.015NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

13:14:17.043NoneInGameView instantiates PresentationPrefab.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

13:14:17.048NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:17.048None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:14:17.292NoneInGameView calls Presentation DoStart.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

13:14:17.294None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.294None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.294None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.295None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.295None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.295None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.295None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.295None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.295None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.295None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.296None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.296NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__49:MoveNext()

13:14:17.296None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.296None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.297None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.297None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.297None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.324None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.324None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.324None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.324None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.325None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.325None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.325None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.325None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.325None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.325None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.326None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.326None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.326NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

13:14:17.326None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.326None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.326None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.328None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.328None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.328None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.328None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.328None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.329None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.331None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.338NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:17.391NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

13:14:17.392NoneLoading AI save: auto-save 275.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

13:14:17.409NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

13:14:17.479NoneAI Synchronization took 41.5623ms at frame 10 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

13:14:17.543UnityPresentation fims started


13:14:17.544NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

13:14:17.580NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

13:14:17.612NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 318 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

13:14:17.612NoneStart calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

13:14:17.614None'???|AcademyWindow_HeroCardItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

13:14:17.615NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

13:14:17.628NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

13:14:17.628NoneInGameView calls Snapshots.Present.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

13:14:17.628NoneInGameView Snapshots.Present done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

13:14:17.637NoneFinished calling OnPresentationStarted on in-game windows in 0.0025 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

13:14:17.660None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

13:14:17.661None[Audio][River] End building 0 clusters in 0.0107 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

13:14:17.668NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:14:17.676None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:17.676None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

13:14:17.677None[Audio][River] End building 0 clusters in 0.0103 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

13:14:17.682NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:17.682None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:14:17.684None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:14:17)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:17.694None[Sandbox] Process order. (Serial=3, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=860,EmpireIndex=1 TimePlayed=860,EmpireIndex=2 TimePlayed=860,EmpireIndex=3 TimePlayed=860)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:17.694None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

13:14:17.779NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:17.779None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:14:18.997NoneDistrict_Tier1_Population doesn't have color defined.

Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:19.691None[Sandbox] Process order. (Serial=4, Empire=1, Order=OrderAttachTerritoryToCity CampSettlementGUID: 5999, CitySettlementGUID: 5194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.720None[Sandbox] Process order. (Serial=5, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2032 [7, 27] --> 2107 [7, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.720None[Sandbox] Process order. (Serial=6, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1822 [22, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.730None[Sandbox] Process order. (Serial=7, Empire=1, Order=OrderContinueGotoAction Action=361)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.731None[Sandbox] Process order. (Serial=8, Empire=1, Order=OrderContinueGotoAction Action=360)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.734NoneCan't find entity 5979 of ongoing task. Fails the task 473.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:19.741None[Sandbox] Process order. (Serial=9, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Necrophage_Technology_06, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.741None[Sandbox] Process order. (Serial=10, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.742None[Sandbox] Process order. (Serial=11, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5232, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.770None[Sandbox] Process order. (Serial=12, Empire=2, Order=OrderGoTo Entity=#5000, AdditionalFlags='IgnoreFogOfWar', Path='2378 [53, 31] --> 2454 [54, 32] --> 2529 [54, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.770None[Sandbox] Process order. (Serial=13, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2534 [59, 33] --> 2460 [60, 32] --> 2385 [60, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.771None[Sandbox] Process order. (Serial=14, Empire=2, Order=OrderGoTo Entity=#5789, AdditionalFlags='IgnoreFogOfWar', Path='1928 [53, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.771None[Sandbox] Process order. (Serial=15, Empire=2, Order=OrderGoTo Entity=#5979, AdditionalFlags='IgnoreFogOfWar', Path='1475 [50, 19] --> 1550 [50, 20] --> 1624 [49, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.780None[Sandbox] Process order. (Serial=16, Empire=2, Order=OrderContinueGotoAction Action=365)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.781None[Sandbox] Process order. (Serial=17, Empire=2, Order=OrderContinueGotoAction Action=364)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.781None[Sandbox] Process order. (Serial=18, Empire=2, Order=OrderContinueGotoAction Action=363)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.782None[Sandbox] Process order. (Serial=19, Empire=2, Order=OrderContinueGotoAction Action=362)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.791None[Sandbox] Process order. (Serial=20, Empire=3, Order=OrderRemoveTechnologyByName TechnologyName: Technology_PillageAction_00)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.791None[Sandbox] Process order. (Serial=21, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=District_Tier1_Food, Position=2718, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.810None[Sandbox] Process order. (Serial=22, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Money, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.831None[Sandbox] Process order. (Serial=23, Empire=12, Order=OrderGoTo Entity=#5440, AdditionalFlags='IgnoreFogOfWar', Path='1510 [10, 20] --> 1509 [9, 20] --> 1583 [8, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.841None[Sandbox] Process order. (Serial=24, Empire=12, Order=OrderContinueGotoAction Action=366)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.851None[Sandbox] Process order. (Serial=25, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2294 [44, 30] --> 2218 [43, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.861None[Sandbox] Process order. (Serial=26, Empire=18, Order=OrderContinueGotoAction Action=367)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.870None[Sandbox] Process order. (Serial=27, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2306 [56, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.881None[Sandbox] Process order. (Serial=28, Empire=28, Order=OrderContinueGotoAction Action=368)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.900None[Sandbox] Process order. (Serial=29, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1863 [63, 24] --> 1937 [62, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.911None[Sandbox] Process order. (Serial=30, Empire=49, Order=OrderContinueGotoAction Action=369)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.931None[Sandbox] Process order. (Serial=31, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1717 [67, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.942None[Sandbox] Process order. (Serial=32, Empire=51, Order=OrderContinueGotoAction Action=370)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.952None[Sandbox] Process order. (Serial=33, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2339 [14, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.961None[Sandbox] Process order. (Serial=34, Empire=57, Order=OrderContinueGotoAction Action=371)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.983None[Sandbox] Process order. (Serial=35, Empire=63, Order=OrderGoTo Entity=#5417, AdditionalFlags='IgnoreFogOfWar', Path='1973 [23, 26] --> 1974 [24, 26] --> 2049 [24, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:19.991None[Sandbox] Process order. (Serial=36, Empire=63, Order=OrderContinueGotoAction Action=372)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:20.002None[Sandbox] Process order. (Serial=37, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1407 [57, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:20.012None[Sandbox] Process order. (Serial=38, Empire=69, Order=OrderContinueGotoAction Action=373)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:20.031None[Sandbox] Process order. (Serial=39, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2531 [56, 33] --> 2607 [57, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:20.041None[Sandbox] Process order. (Serial=40, Empire=74, Order=OrderContinueGotoAction Action=374)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:20.061None[Sandbox] Process order. (Serial=41, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1806 [6, 24] --> 1880 [5, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:20.071None[Sandbox] Process order. (Serial=42, Empire=75, Order=OrderContinueGotoAction Action=375)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:20.403None[Sandbox] Process order. (Serial=43, Empire=1, Order=OrderContinueGotoAction Action=360)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:20.454None[Sandbox] Process order. (Serial=44, Empire=2, Order=OrderContinueGotoAction Action=365)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:20.455None[Sandbox] Process order. (Serial=45, Empire=2, Order=OrderContinueGotoAction Action=363)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:20.456None[Sandbox] Process order. (Serial=46, Empire=2, Order=OrderContinueGotoAction Action=362)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:20.513None[Sandbox] Process order. (Serial=47, Empire=12, Order=OrderContinueGotoAction Action=366)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:20.584None[Sandbox] Process order. (Serial=48, Empire=49, Order=OrderContinueGotoAction Action=369)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:20.664None[Sandbox] Process order. (Serial=49, Empire=63, Order=OrderContinueGotoAction Action=372)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:20.713None[Sandbox] Process order. (Serial=50, Empire=74, Order=OrderContinueGotoAction Action=374)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:20.745None[Sandbox] Process order. (Serial=51, Empire=75, Order=OrderContinueGotoAction Action=375)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:21.126None[Sandbox] Process order. (Serial=52, Empire=2, Order=OrderContinueGotoAction Action=365)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:21.127None[Sandbox] Process order. (Serial=53, Empire=2, Order=OrderContinueGotoAction Action=363)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:21.128None[Sandbox] Process order. (Serial=54, Empire=2, Order=OrderContinueGotoAction Action=362)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:21.186None[Sandbox] Process order. (Serial=55, Empire=12, Order=OrderContinueGotoAction Action=366)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:21.336None[Sandbox] Process order. (Serial=56, Empire=63, Order=OrderContinueGotoAction Action=372)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:21.339NoneThe AI synchronization took 1034 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:21.356None[Sandbox] Process order. (Serial=57, Empire=1, Order=OrderRemoveTechnologyByName TechnologyName: Technology_District_Tier1_Science)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:21.376None[Sandbox] Process order. (Serial=58, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_PillageAction_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:21.376None[Sandbox] Process order. (Serial=59, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1747 [22, 23] --> 1673 [23, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:21.386None[Sandbox] Process order. (Serial=60, Empire=1, Order=OrderContinueGotoAction Action=376)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:21.406None[Sandbox] Process order. (Serial=61, Empire=2, Order=OrderCreateBattle Attacker #5000 Target #4611 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:21.406NoneBattle 6013: Initialize battle with attacker 5000 (2529) and defender 4611 (2605).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.406NoneBattle 6013: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:14:21.406NoneBattle 6013: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:14:21.406NoneBattle 6013: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:14:21.407NoneBattle 6013: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:14:21.410NoneBattle 6013: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:14:21.416None[Sandbox] Process order. (Serial=62, Empire=74, Order=OrderBattleEngagement BattleGuid: 6013)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:21.416NoneBattle 6013: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:14:21.442NoneBattle 6013: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:14:21.446None[Sandbox] Process order. (Serial=63, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24] --> 1924 [49, 25] --> 2000 [50, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:21.456None[Sandbox] Process order. (Serial=64, Empire=2, Order=OrderContinueGotoAction Action=377)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:21.496None[Sandbox] Process order. (Serial=65, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2570 [20, 34] --> 2495 [20, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:21.506None[Sandbox] Process order. (Serial=66, Empire=3, Order=OrderContinueGotoAction Action=378)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:21.511NonePresentation Battle 6013: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.511NonePresentation Battle 6013: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.511NonePresentation Battle 6013: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:14:21.511NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.511NoneRestorePresentationBattlePreview created ticket #14711.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.511NonePresentation Battle 6013: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5000, Group=Attacker, TileIndex=2529, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.511NonePresentation Battle 6013: Create participant 5000. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.511NonePresentation Battle 6013: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=74, Guid=4612, Group=Defender, TileIndex=2605, Modifiers=None, Type=Dweller UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.511NonePresentation Battle 6013: Create participant 4612. type=Dweller.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.511NonePresentation Battle 6013: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=74, Guid=4611, Group=Defender, TileIndex=2605, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.512NonePresentation Battle 6013: Execute action[5] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=74. ParticipantGuid=5794. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.512NonePresentation Battle 6013: Create participant 5794. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.512NonePresentation Battle 6013: An additional participant 5794 from empire 74 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

13:14:21.512NonePresentation Battle 6013: Execute action[6] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.512NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:14:21.512NonePresentation Battle 6013: Execute action[7] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.512NonePresentation Battle 6013: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:14:21.512NonePresentation Battle 6013: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5000, Group=Attacker, TileIndex=2529, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.512NonePresentation Battle 6013: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=74 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.512NonePresentation Battle 6013: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:14:21.512NonePresentation Battle 6013: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=74, Guid=4612, Group=Defender, TileIndex=2605, Modifiers=None, Type=Dweller UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.512NonePresentation Battle 6013: Execute action[11] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=74, Guid=4611, Group=Defender, TileIndex=2605, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.512NonePresentation Battle 6013: Execute action[12] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=74, Guid=5794, Group=Defender, TileIndex=2607, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.512NonePresentation Battle 6013: Execute action[13] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.512NonePresentation Battle 6013: Execute action[14] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.513NonePresentation Battle 6013: Execute action[15] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=74, Group=Defender, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.513NonePresentation Battle 6013: Execute action[16] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.513NonePresentation Battle 6013: Execute action[16] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.513NonePresentation Battle 6013: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5000, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.513NoneInitialize presentation battle unit 6103 for unit 5003

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.515NoneInitialize presentation battle unit 6102 for unit 5004

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.594NoneInitialize presentation battle unit 6101 for unit 5981

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.597NoneInitialize presentation battle unit 6100 for unit 5002

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.597NoneRequestRestoreAsyncOperation_Completed for ticket #14711.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:14:21.597NoneRestorePresentationBattlePreview skipped due to ended battle #6013

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:14:21.597NoneRequestAsyncOperation_Dismissed for ticket #14711.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:14:21.611NonePresentation Battle 6013: Execute action[18] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=74, ParticipantGuid=4612, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.611NoneInitialize presentation battle unit 6106 for unit 4613

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.611NoneInitialize presentation battle unit 6105 for unit 4614

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.612NoneInitialize presentation battle unit 6104 for unit 4615

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.612NonePresentation Battle 6013: Execute action[19] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=74, ParticipantGuid=4611, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.612NonePresentation Battle 6013: Execute action[20] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=74, ParticipantGuid=5794, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.613NoneInitialize presentation battle unit 6108 for unit 5795

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.613NoneInitialize presentation battle unit 6107 for unit 5796

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.614NonePresentation Battle 6013: Execute action[21] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.614NonePresentation Battle 6013: Execute action[22] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.614NonePresentation Battle 6013: Execute action[23] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.614NonePresentation Battle 6013: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:14:21.614NoneReleasePresentationBattlePreview attacker #5000, defender #4611

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.614NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.614NoneRestorePresentationBattlePreview created ticket #14712.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.614NonePresentation Battle 6013: Execute action[24] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=74 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.614NonePresentation Battle 6013: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:14:21.614NonePresentation Battle 6013: Execute action[25] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:21.644NoneRequestRestoreAsyncOperation_Completed for ticket #14712.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:14:21.645NoneRestorePresentationBattlePreview skipped due to ended battle #6013

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:14:21.645NoneRequestAsyncOperation_Dismissed for ticket #14712.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:14:22.059None[Sandbox] Process order. (Serial=67, Empire=1, Order=OrderContinueGotoAction Action=376)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:22.129None[Sandbox] Process order. (Serial=68, Empire=2, Order=OrderContinueGotoAction Action=377)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:22.179None[Sandbox] Process order. (Serial=69, Empire=3, Order=OrderContinueGotoAction Action=378)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:22.245UIUnload UI texture 'LoadingScreen_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:22.262UIUnload UI texture 'LoadingScreen_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:22.799None[Sandbox] Process order. (Serial=70, Empire=2, Order=OrderContinueGotoAction Action=377)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:22.805NoneThe AI synchronization took 1028 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:22.860None[Sandbox] Process order. (Serial=71, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2032 [7, 27] --> 2033 [8, 27] --> 1959 [9, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:22.871None[Sandbox] Process order. (Serial=72, Empire=1, Order=OrderContinueGotoAction Action=379)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:22.880None[Sandbox] Process order. (Serial=73, Empire=2, Order=OrderBattleConfirmation BattleGUID: 6013 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:22.883None[AI] Battle 6013: Confirming battle for empire 74

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:14:22.890None[Sandbox] Process order. (Serial=74, Empire=74, Order=OrderBattleConfirmation BattleGUID: 6013 EmpireIndex: 74)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:22.890NoneBattle 6013: change state From Confirmation to AutoResolve. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:14:22.891NoneBattle 6013: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:14:22.910NonePresentation Battle 6013: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:22.930None[Sandbox] Process order. (Serial=75, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2230 [55, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:22.940None[Sandbox] Process order. (Serial=76, Empire=28, Order=OrderContinueGotoAction Action=380)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:22.950None[Sandbox] Process order. (Serial=77, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1863 [63, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:22.961None[Sandbox] Process order. (Serial=78, Empire=49, Order=OrderContinueGotoAction Action=381)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:22.980None[Sandbox] Process order. (Serial=79, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1792 [67, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:22.990None[Sandbox] Process order. (Serial=80, Empire=51, Order=OrderContinueGotoAction Action=382)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:23.010None[Sandbox] Process order. (Serial=81, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2338 [13, 31] --> 2337 [12, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:23.020None[Sandbox] Process order. (Serial=82, Empire=57, Order=OrderContinueGotoAction Action=383)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:23.026NonePresentation Battle 6013: Execute action[27] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=74 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:23.028NonePresentation Battle 6013: Execute action[28] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:23.028NonePresentation Battle 6013: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:14:23.028NonePresentation Battle 6013: Execute action[29] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:23.030None[Sandbox] Process order. (Serial=83, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 6013)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:23.030NoneBattle 6013: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:14:23.030NonePrevented Proxy creation for Entity #5003 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:14:23.030NonePrevented Proxy creation for Entity #5004 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:14:23.030NonePrevented Proxy creation for Entity #5981 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:14:23.030NonePrevented Proxy creation for Entity #5002 (HeroUnit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:14:23.031NonePrevented Proxy creation for Entity #5000 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:14:23.041None[Sandbox] Process order. (Serial=84, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1482 [57, 19] --> 1558 [58, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:23.050None[Sandbox] Process order. (Serial=85, Empire=69, Order=OrderContinueGotoAction Action=384)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:23.066None[Sandbox] Process order. (Serial=86, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:23.066None[Sandbox] Process order. (Serial=87, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:23.066None[Sandbox] Process order. (Serial=88, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:23.094NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationBattleUnit #6100 Unit #5002 (Hero_Necrophage_Warrior_0) of empire #2 (Amplitude.Mercury.Presentation.PresentationBattleUnit)'

Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()

13:14:23.110NonePresentation Battle 6013: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:14:23.110NoneRelease presentation battle unit 6103

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:14:23.111NoneRelease presentation battle unit 6102

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:14:23.111NoneRelease presentation battle unit 6101

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:14:23.111NoneRelease presentation battle unit 6100

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:14:23.111NoneRelease presentation battle unit 6106

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:14:23.111NoneRelease presentation battle unit 6105

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:14:23.111NoneRelease presentation battle unit 6104

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:14:23.111NoneRelease presentation battle unit 6108

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:14:23.112NoneRelease presentation battle unit 6107

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:14:23.541None[Sandbox] Process order. (Serial=89, Empire=1, Order=OrderContinueGotoAction Action=379)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:23.692None[Sandbox] Process order. (Serial=90, Empire=57, Order=OrderContinueGotoAction Action=383)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:23.725None[Sandbox] Process order. (Serial=91, Empire=69, Order=OrderContinueGotoAction Action=384)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:24.213None[Sandbox] Process order. (Serial=92, Empire=1, Order=OrderContinueGotoAction Action=379)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:24.221NoneThe AI synchronization took 948 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:24.242None[Sandbox] Process order. (Serial=93, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 10, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:24.242None[Sandbox] Process order. (Serial=94, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:24.242None[Sandbox] Process order. (Serial=95, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:24.273None[Sandbox] Process order. (Serial=96, Empire=2, Order=OrderGoTo Entity=#5789, AdditionalFlags='IgnoreFogOfWar', Path='2003 [53, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:24.283None[Sandbox] Process order. (Serial=97, Empire=2, Order=OrderContinueGotoAction Action=385)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:24.333None[Sandbox] Process order. (Serial=98, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2681 [56, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:24.343None[Sandbox] Process order. (Serial=99, Empire=74, Order=OrderContinueGotoAction Action=386)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:24.356None[Sandbox] Process order. (Serial=100, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:24.493None[Sandbox] Process order. (Serial=101, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1791 [66, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:24.502None[Sandbox] Process order. (Serial=102, Empire=51, Order=OrderContinueGotoAction Action=387)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:25.395NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:14:26.067None[Sandbox] Process order. (Serial=103, Empire=0, Order=OrderGoTo Entity=#4960, path='2084 [59, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:26.077None[Sandbox] Process order. (Serial=104, Empire=0, Order=OrderContinueGotoAction Action=388)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:26.077NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:14:26.077NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:14:26.107None[Sandbox] Process order. (Serial=105, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:29.454None[Sandbox] Process order. (Serial=106, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 26, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:29.454None[Sandbox] Process order. (Serial=107, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 26, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:30.547None[Sandbox] Process order. (Serial=108, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 4960, AwakeState: GuardUntilHealed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:30.607None[Sandbox] Process order. (Serial=109, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:31.450None[Sandbox] Process order. (Serial=110, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 26, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:32.502None[Sandbox] Process order. (Serial=111, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:32.602None[Sandbox] Process order. (Serial=112, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:32.613None[Sandbox] Process order. (Serial=113, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:32.695NonePrevented Proxy creation for Entity #5073 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:14:32.695NonePrevented Proxy creation for Entity #5055 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:14:32.695NonePrevented Proxy creation for Entity #5062 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:14:32.798UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:14:32.798UILoading async UI texture 'NotificationImmersiveWindow_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:14:32.974None[Sandbox] Process order. (Serial=114, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:14:32)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:32.983None[Sandbox] Process order. (Serial=115, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=876,EmpireIndex=1 TimePlayed=876,EmpireIndex=2 TimePlayed=876,EmpireIndex=3 TimePlayed=876)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:32.987NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:32.987None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:14:33.086NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:33.086None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:14:33.715None[Sandbox] Process order. (Serial=116, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 27, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:33.715None[Sandbox] Process order. (Serial=117, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 27, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:34.981None[Sandbox] Process order. (Serial=118, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.031None[Sandbox] Process order. (Serial=119, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1884 [9, 25] --> 1810 [10, 24] --> 1811 [11, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.031None[Sandbox] Process order. (Serial=120, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1672 [22, 22] --> 1671 [21, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.041None[Sandbox] Process order. (Serial=121, Empire=1, Order=OrderContinueGotoAction Action=390)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.041None[Sandbox] Process order. (Serial=122, Empire=1, Order=OrderContinueGotoAction Action=389)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.052None[Sandbox] Process order. (Serial=123, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5232, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.061None[Sandbox] Process order. (Serial=124, Empire=2, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_CloseBorders', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.081None[Sandbox] Process order. (Serial=125, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='1924 [49, 25] --> 1849 [49, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.081None[Sandbox] Process order. (Serial=126, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2384 [59, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.091None[Sandbox] Process order. (Serial=127, Empire=2, Order=OrderContinueGotoAction Action=392)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.093None[Sandbox] Process order. (Serial=128, Empire=2, Order=OrderContinueGotoAction Action=391)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.122None[Sandbox] Process order. (Serial=129, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 28, NotificationListenerIndex: 4, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.130None[Sandbox] Process order. (Serial=130, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2496 [21, 33] --> 2422 [22, 32] --> 2347 [22, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.141None[Sandbox] Process order. (Serial=131, Empire=3, Order=OrderContinueGotoAction Action=393)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.161None[Sandbox] Process order. (Serial=132, Empire=12, Order=OrderGoTo Entity=#5440, AdditionalFlags='IgnoreFogOfWar', Path='1584 [9, 21] --> 1510 [10, 20] --> 1511 [11, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.171None[Sandbox] Process order. (Serial=133, Empire=12, Order=OrderContinueGotoAction Action=394)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.191None[Sandbox] Process order. (Serial=134, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2143 [43, 28] --> 2067 [42, 27] --> 1992 [42, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.200None[Sandbox] Process order. (Serial=135, Empire=18, Order=OrderContinueGotoAction Action=395)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.211None[Sandbox] Process order. (Serial=136, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2229 [54, 29] --> 2228 [53, 29] --> 2153 [53, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.221None[Sandbox] Process order. (Serial=137, Empire=28, Order=OrderContinueGotoAction Action=396)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.231None[Sandbox] Process order. (Serial=138, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1788 [63, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.242None[Sandbox] Process order. (Serial=139, Empire=49, Order=OrderContinueGotoAction Action=397)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.261None[Sandbox] Process order. (Serial=140, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1792 [67, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.271None[Sandbox] Process order. (Serial=141, Empire=51, Order=OrderContinueGotoAction Action=398)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.281None[Sandbox] Process order. (Serial=142, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2412 [12, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.291None[Sandbox] Process order. (Serial=143, Empire=57, Order=OrderContinueGotoAction Action=399)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.301None[Sandbox] Process order. (Serial=144, Empire=63, Order=OrderGoTo Entity=#5417, AdditionalFlags='IgnoreFogOfWar', Path='1974 [24, 26] --> 1898 [23, 25] --> 1824 [24, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.311None[Sandbox] Process order. (Serial=145, Empire=63, Order=OrderContinueGotoAction Action=400)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.321None[Sandbox] Process order. (Serial=146, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1632 [57, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.331None[Sandbox] Process order. (Serial=147, Empire=69, Order=OrderContinueGotoAction Action=401)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.350None[Sandbox] Process order. (Serial=148, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2756 [56, 36] --> 2830 [55, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.362None[Sandbox] Process order. (Serial=149, Empire=74, Order=OrderContinueGotoAction Action=402)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.372None[Sandbox] Process order. (Serial=150, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1955 [5, 26] --> 1954 [4, 26] --> 1953 [3, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.382None[Sandbox] Process order. (Serial=151, Empire=75, Order=OrderContinueGotoAction Action=403)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.714None[Sandbox] Process order. (Serial=152, Empire=1, Order=OrderContinueGotoAction Action=390)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.715None[Sandbox] Process order. (Serial=153, Empire=1, Order=OrderContinueGotoAction Action=389)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.763None[Sandbox] Process order. (Serial=154, Empire=2, Order=OrderContinueGotoAction Action=391)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.815None[Sandbox] Process order. (Serial=155, Empire=3, Order=OrderContinueGotoAction Action=393)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.845None[Sandbox] Process order. (Serial=156, Empire=12, Order=OrderContinueGotoAction Action=394)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.874None[Sandbox] Process order. (Serial=157, Empire=18, Order=OrderContinueGotoAction Action=395)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.894None[Sandbox] Process order. (Serial=158, Empire=28, Order=OrderContinueGotoAction Action=396)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:35.985None[Sandbox] Process order. (Serial=159, Empire=63, Order=OrderContinueGotoAction Action=400)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:36.035None[Sandbox] Process order. (Serial=160, Empire=74, Order=OrderContinueGotoAction Action=402)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:36.055None[Sandbox] Process order. (Serial=161, Empire=75, Order=OrderContinueGotoAction Action=403)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:36.385None[Sandbox] Process order. (Serial=162, Empire=1, Order=OrderContinueGotoAction Action=389)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:36.486None[Sandbox] Process order. (Serial=163, Empire=3, Order=OrderContinueGotoAction Action=393)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:36.515None[Sandbox] Process order. (Serial=164, Empire=12, Order=OrderContinueGotoAction Action=394)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:36.567None[Sandbox] Process order. (Serial=165, Empire=28, Order=OrderContinueGotoAction Action=396)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:36.571NoneThe AI synchronization took 959 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:36.589None[Sandbox] Process order. (Serial=166, Empire=1, Order=OrderBribe ArmyGUID: #4978 StopAction=False Action=0 at 1595 [20, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:36.589NoneQuest MinorFaction_SpecificQuest_Ametrine01_ChoiceDefinition failed

Amplitude.Mercury.Simulation.QuestController:FailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:36.590NoneNo ArmyActionCameraSequenceDefinition for Bribe.

Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:36.616None[Sandbox] Process order. (Serial=167, Empire=1, Order=OrderBuildBridge ArmyGUID: #4982 StopAction=False Action=0 at 1736 [11, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:36.637None[Sandbox] Process order. (Serial=168, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:36.637None[Sandbox] Process order. (Serial=169, Empire=2, Order=OrderEvolveUnit UnitGUID: 5994, EvolutionName: Unit_Necrophage_Spitter)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:36.667None[Sandbox] Process order. (Serial=170, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='1924 [49, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:36.667None[Sandbox] Process order. (Serial=171, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2310 [60, 30] --> 2235 [60, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:36.677None[Sandbox] Process order. (Serial=172, Empire=2, Order=OrderContinueGotoAction Action=406)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:36.678None[Sandbox] Process order. (Serial=173, Empire=2, Order=OrderContinueGotoAction Action=405)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:36.688NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:36.688None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:14:36.694NoneDoUpdateMesh #5995 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:36.717None[Sandbox] Process order. (Serial=174, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:36.717None[Sandbox] Process order. (Serial=175, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:36.786NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:36.787None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:14:37.348None[Sandbox] Process order. (Serial=176, Empire=2, Order=OrderContinueGotoAction Action=406)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:37.355NoneThe AI synchronization took 530 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:37.368None[Sandbox] Process order. (Serial=177, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=5194, ConstructionGUID=19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:37.368None[Sandbox] Process order. (Serial=178, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:37.390None[Sandbox] Process order. (Serial=179, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:37.399None[Sandbox] Process order. (Serial=180, Empire=1, Order=OrderCancelAction ActionGUID: 404)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:37.418None[Sandbox] Process order. (Serial=181, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1812 [12, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:37.429None[Sandbox] Process order. (Serial=182, Empire=1, Order=OrderContinueGotoAction Action=407)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:37.439None[Sandbox] Process order. (Serial=183, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:37.479None[Sandbox] Process order. (Serial=184, Empire=2, Order=OrderGoTo Entity=#5789, AdditionalFlags='IgnoreFogOfWar', Path='2002 [52, 26] --> 2001 [51, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:37.479None[Sandbox] Process order. (Serial=185, Empire=2, Order=OrderGoTo Entity=#5979, AdditionalFlags='IgnoreFogOfWar', Path='1700 [50, 22] --> 1775 [50, 23] --> 1850 [50, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:37.490None[Sandbox] Process order. (Serial=186, Empire=2, Order=OrderContinueGotoAction Action=409)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:37.492None[Sandbox] Process order. (Serial=187, Empire=2, Order=OrderContinueGotoAction Action=408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:37.528None[Sandbox] Process order. (Serial=188, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1789 [64, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:37.539None[Sandbox] Process order. (Serial=189, Empire=49, Order=OrderContinueGotoAction Action=410)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:37.549None[Sandbox] Process order. (Serial=190, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1793 [68, 23] --> 1869 [69, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:37.559None[Sandbox] Process order. (Serial=191, Empire=51, Order=OrderContinueGotoAction Action=411)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:37.579None[Sandbox] Process order. (Serial=192, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2487 [12, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:37.591None[Sandbox] Process order. (Serial=193, Empire=57, Order=OrderContinueGotoAction Action=412)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:37.609None[Sandbox] Process order. (Serial=194, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1707 [57, 22] --> 1782 [57, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:37.619None[Sandbox] Process order. (Serial=195, Empire=69, Order=OrderContinueGotoAction Action=413)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:38.152None[Sandbox] Process order. (Serial=196, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 27, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:38.162None[Sandbox] Process order. (Serial=197, Empire=2, Order=OrderContinueGotoAction Action=409)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:38.163None[Sandbox] Process order. (Serial=198, Empire=2, Order=OrderContinueGotoAction Action=408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:38.231None[Sandbox] Process order. (Serial=199, Empire=51, Order=OrderContinueGotoAction Action=411)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:38.293None[Sandbox] Process order. (Serial=200, Empire=69, Order=OrderContinueGotoAction Action=413)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:38.611UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:38.833None[Sandbox] Process order. (Serial=201, Empire=2, Order=OrderContinueGotoAction Action=409)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:38.839NoneThe AI synchronization took 974 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:38.882None[Sandbox] Process order. (Serial=202, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1595 [20, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:38.893None[Sandbox] Process order. (Serial=203, Empire=1, Order=OrderContinueGotoAction Action=414)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:38.983None[Sandbox] Process order. (Serial=204, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:38.996NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:14:39.153None[Sandbox] Process order. (Serial=205, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:41.629None[Sandbox] Process order. (Serial=206, Empire=0, Order=OrderGoTo Entity=#4960, path='2010 [60, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:41.639None[Sandbox] Process order. (Serial=207, Empire=0, Order=OrderContinueGotoAction Action=415)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:41.695NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.02999964% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '4960-927-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:43.761UIUnload UI texture 'LoadingScreen_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:49.311NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:14:52.086None[Sandbox] Process order. (Serial=208, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 4960, AwakeState: GuardUntilHealed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:54.247UILoading async UI texture 'Technologies_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:14:54.247UILoading async UI texture 'Technologies_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:14:54.247UILoading async UI texture 'Technologies_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:14:54.247UILoading async UI texture 'Technologies_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:14:54.247UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:14:54.252None[Sandbox] Process order. (Serial=209, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:54.322None[Sandbox] Process order. (Serial=210, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:55.416None[Sandbox] Process order. (Serial=211, Empire=0, Order=OrderEnqueueTechnology TechnologyName: KinOfSheredyn_Technology_04, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:55.516None[Sandbox] Process order. (Serial=212, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:55.516None[Sandbox] Process order. (Serial=213, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:57.371None[Sandbox] Process order. (Serial=214, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Money, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:57.420None[Sandbox] Process order. (Serial=215, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:14:58.444UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:58.445UIUnload UI texture 'NotificationImmersiveWindow_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:14:59.867None[Sandbox] Process order. (Serial=216, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:04.228UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:04.750None[Sandbox] Process order. (Serial=217, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=DistrictImprovement_City_Center_08, Position=1939, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:06.012None[Sandbox] Process order. (Serial=218, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:06.123None[Sandbox] Process order. (Serial=219, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:06.123None[Sandbox] Process order. (Serial=220, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:06.228NonePrevented Proxy creation for Entity #5564 (OldBattlefield): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:15:06.483None[Sandbox] Process order. (Serial=221, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:15:06)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:06.493None[Sandbox] Process order. (Serial=222, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=909,EmpireIndex=1 TimePlayed=909,EmpireIndex=2 TimePlayed=909,EmpireIndex=3 TimePlayed=909)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:06.503NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:06.503None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:15:06.534None[Sandbox] Process order. (Serial=223, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:06.603NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:06.604None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:15:07.817None[Sandbox] Process order. (Serial=224, Empire=0, Order=OrderBuyoutConstructionAt Settlement=5211, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.488None[Sandbox] Process order. (Serial=225, Empire=0, Order=OrderRemoveTechnologyByName TechnologyName: Technology_District_Tier1_Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.538None[Sandbox] Process order. (Serial=226, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1813 [13, 24] --> 1888 [13, 25] --> 1889 [14, 25] --> 1965 [15, 26] --> 1966 [16, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.538None[Sandbox] Process order. (Serial=227, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1594 [19, 21] --> 1593 [18, 21] --> 1592 [17, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.548None[Sandbox] Process order. (Serial=228, Empire=1, Order=OrderContinueGotoAction Action=417)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.549None[Sandbox] Process order. (Serial=229, Empire=1, Order=OrderContinueGotoAction Action=416)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.558None[Sandbox] Process order. (Serial=230, Empire=2, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5232, PopulationDefinitionName: Population_Necrophage)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.588None[Sandbox] Process order. (Serial=231, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #5979 TargetArmyGUID: #5995 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.588NonePrevented Proxy creation for Entity #5979 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:15:08.589None[Sandbox] Process order. (Serial=232, Empire=2, Order=OrderGoTo Entity=#5789, AdditionalFlags='IgnoreFogOfWar', Path='2000 [50, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.589None[Sandbox] Process order. (Serial=233, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2236 [61, 29] --> 2237 [62, 29] --> 2238 [63, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.598None[Sandbox] Process order. (Serial=234, Empire=2, Order=OrderContinueGotoAction Action=419)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.598None[Sandbox] Process order. (Serial=235, Empire=2, Order=OrderContinueGotoAction Action=418)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.608None[Sandbox] Process order. (Serial=236, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_PillageAction_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.637None[Sandbox] Process order. (Serial=237, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2273 [23, 30] --> 2198 [23, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.648None[Sandbox] Process order. (Serial=238, Empire=3, Order=OrderContinueGotoAction Action=420)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.658None[Sandbox] Process order. (Serial=239, Empire=12, Order=OrderGoTo Entity=#5440, AdditionalFlags='IgnoreFogOfWar', Path='1512 [12, 20] --> 1513 [13, 20] --> 1438 [13, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.668None[Sandbox] Process order. (Serial=240, Empire=12, Order=OrderContinueGotoAction Action=421)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.688None[Sandbox] Process order. (Serial=241, Empire=24, Order=OrderGoTo Entity=#6112, AdditionalFlags='IgnoreFogOfWar', Path='1752 [27, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.698None[Sandbox] Process order. (Serial=242, Empire=24, Order=OrderContinueGotoAction Action=422)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.709None[Sandbox] Process order. (Serial=243, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2154 [54, 28] --> 2155 [55, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.719None[Sandbox] Process order. (Serial=244, Empire=28, Order=OrderContinueGotoAction Action=423)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.739None[Sandbox] Process order. (Serial=245, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1788 [63, 23] --> 1787 [62, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.748None[Sandbox] Process order. (Serial=246, Empire=49, Order=OrderContinueGotoAction Action=424)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.758None[Sandbox] Process order. (Serial=247, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1944 [69, 25] --> 2020 [70, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.768None[Sandbox] Process order. (Serial=248, Empire=51, Order=OrderContinueGotoAction Action=425)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.779None[Sandbox] Process order. (Serial=249, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2563 [13, 34] --> 2638 [13, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.788None[Sandbox] Process order. (Serial=250, Empire=57, Order=OrderContinueGotoAction Action=426)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.798None[Sandbox] Process order. (Serial=251, Empire=63, Order=OrderGoTo Entity=#5417, AdditionalFlags='IgnoreFogOfWar', Path='1748 [23, 23] --> 1673 [23, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.809None[Sandbox] Process order. (Serial=252, Empire=63, Order=OrderContinueGotoAction Action=427)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.818None[Sandbox] Process order. (Serial=253, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1707 [57, 22] --> 1632 [57, 21] --> 1558 [58, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.829None[Sandbox] Process order. (Serial=254, Empire=69, Order=OrderContinueGotoAction Action=428)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.848None[Sandbox] Process order. (Serial=255, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2755 [55, 36] --> 2680 [55, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.858None[Sandbox] Process order. (Serial=256, Empire=74, Order=OrderContinueGotoAction Action=429)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.868None[Sandbox] Process order. (Serial=257, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='2027 [2, 27] --> 2026 [1, 27] --> 2101 [1, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:08.879None[Sandbox] Process order. (Serial=258, Empire=75, Order=OrderContinueGotoAction Action=430)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:09.221None[Sandbox] Process order. (Serial=259, Empire=1, Order=OrderContinueGotoAction Action=417)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:09.222None[Sandbox] Process order. (Serial=260, Empire=1, Order=OrderContinueGotoAction Action=416)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:09.270None[Sandbox] Process order. (Serial=261, Empire=2, Order=OrderContinueGotoAction Action=419)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:09.320None[Sandbox] Process order. (Serial=262, Empire=3, Order=OrderContinueGotoAction Action=420)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:09.340None[Sandbox] Process order. (Serial=263, Empire=12, Order=OrderContinueGotoAction Action=421)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:09.362None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.362None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.364None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.364None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.364None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.364None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.364None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.364None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.365None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.365None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.365None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.365None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.367UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:15:09.390None[Sandbox] Process order. (Serial=264, Empire=28, Order=OrderContinueGotoAction Action=423)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:09.413None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.413None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.413None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.413None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.413None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.413None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.421None[Sandbox] Process order. (Serial=265, Empire=49, Order=OrderContinueGotoAction Action=424)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:09.461None[Sandbox] Process order. (Serial=266, Empire=57, Order=OrderContinueGotoAction Action=426)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:09.481None[Sandbox] Process order. (Serial=267, Empire=63, Order=OrderContinueGotoAction Action=427)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:09.500None[Sandbox] Process order. (Serial=268, Empire=69, Order=OrderContinueGotoAction Action=428)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:09.513None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.513None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.513None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.513None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.513None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.513None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.531None[Sandbox] Process order. (Serial=269, Empire=74, Order=OrderContinueGotoAction Action=429)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:09.551None[Sandbox] Process order. (Serial=270, Empire=75, Order=OrderContinueGotoAction Action=430)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:09.613None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.613None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.613None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.613None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.613None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.613None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.893None[Sandbox] Process order. (Serial=271, Empire=1, Order=OrderContinueGotoAction Action=417)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:09.894None[Sandbox] Process order. (Serial=272, Empire=1, Order=OrderContinueGotoAction Action=416)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:09.913None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.913None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.913None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.913None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.913None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.913None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:09.924None[Sandbox] Process order. (Serial=273, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 29, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:09.925None[Sandbox] Process order. (Serial=274, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 29, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:09.943None[Sandbox] Process order. (Serial=275, Empire=2, Order=OrderContinueGotoAction Action=419)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:10.013None[Sandbox] Process order. (Serial=276, Empire=12, Order=OrderContinueGotoAction Action=421)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:10.031None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.031None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.031None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.031None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.031None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.031None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.113None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.113None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.113None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.113None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.113None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.113None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.173None[Sandbox] Process order. (Serial=277, Empire=69, Order=OrderContinueGotoAction Action=428)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:10.213None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.213None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.213None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.213None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.213None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.213None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.223None[Sandbox] Process order. (Serial=278, Empire=75, Order=OrderContinueGotoAction Action=430)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:10.329None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.329None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.329None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.329None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.329None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.329None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.574None[Sandbox] Process order. (Serial=279, Empire=1, Order=OrderContinueGotoAction Action=416)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:10.613None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.613None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.613None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.613None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.613None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:10.613None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.093None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.093None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.245None[Sandbox] Process order. (Serial=280, Empire=1, Order=OrderContinueGotoAction Action=416)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:11.252NoneThe AI synchronization took 1917 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:15:11.275None[Sandbox] Process order. (Serial=281, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 5232)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:11.286None[Sandbox] Process order. (Serial=282, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #5789 TargetArmyGUID: #5995 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:11.286NonePrevented Proxy creation for Entity #5789 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:15:11.312None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.313None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.313None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.313None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.313None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.313None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.335None[Sandbox] Process order. (Serial=283, Empire=72, Order=OrderGoTo Entity=#6115, AdditionalFlags='IgnoreFogOfWar', Path='2148 [48, 28] --> 2072 [47, 27] --> 1997 [47, 26] --> 1921 [46, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:11.345None[Sandbox] Process order. (Serial=284, Empire=72, Order=OrderContinueGotoAction Action=431)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:11.355None[Sandbox] Process order. (Serial=285, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:11.355None[Sandbox] Process order. (Serial=286, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:11.355None[Sandbox] Process order. (Serial=287, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:11.395None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.395None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.396None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.396None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.396None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.396None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.410None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.411None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.412None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.412None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.412None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.413None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.413None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.413None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.478None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.478None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.478None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.479None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.479None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.479None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.479None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.479None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.479None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.479None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.686None[Sandbox] Process order. (Serial=288, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 29, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:11.729None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.729None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.729None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.729None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.729None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.729None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.812None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.812None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.812None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.812None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.812None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.812None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.912NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:15:11.916None[Sandbox] Process order. (Serial=289, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 5213)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:11.928None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.928None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.928None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.928None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.929None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.929None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.929None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.929None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.929None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.929None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.929None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:11.929None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:12.012None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:12.012None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:12.012None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:12.017None[Sandbox] Process order. (Serial=290, Empire=72, Order=OrderContinueGotoAction Action=431)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:12.157Unity[Item] Load


13:15:12.158None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:12.158None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:12.158None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:12.169None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:12.169None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:12.169None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:12.169None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:12.169None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:12.169None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:12.687None[Sandbox] Process order. (Serial=291, Empire=72, Order=OrderContinueGotoAction Action=431)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:12.691NoneThe AI synchronization took 1110 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:15:12.729None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:12.729None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:12.729None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:12.729None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:12.729None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:12.729None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:15:12.738None[Sandbox] Process order. (Serial=292, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='2000 [50, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:12.747None[Sandbox] Process order. (Serial=293, Empire=2, Order=OrderContinueGotoAction Action=432)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:12.777None[Sandbox] Process order. (Serial=294, Empire=24, Order=OrderGoTo Entity=#6112, AdditionalFlags='IgnoreFogOfWar', Path='1677 [27, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:12.787None[Sandbox] Process order. (Serial=295, Empire=24, Order=OrderContinueGotoAction Action=433)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:12.977None[Sandbox] Process order. (Serial=296, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:16.477UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:16.477UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:16.811NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:15:16.812UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:15:16.812UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:15:19.654None[Sandbox] Process order. (Serial=297, Empire=0, Order=OrderGoTo Entity=#4960, path='2085 [60, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:19.663None[Sandbox] Process order. (Serial=298, Empire=0, Order=OrderContinueGotoAction Action=434)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:19.734None[Sandbox] Process order. (Serial=299, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:21.687None[Sandbox] Process order. (Serial=300, Empire=0, Order=OrderGoTo Entity=#4960, path='2161 [61, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:21.697None[Sandbox] Process order. (Serial=301, Empire=0, Order=OrderContinueGotoAction Action=435)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:21.717None[Sandbox] Process order. (Serial=302, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:25.794UIUnload UI texture 'Technologies_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:25.794UIUnload UI texture 'Technologies_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:25.794UIUnload UI texture 'Technologies_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:25.794UIUnload UI texture 'Technologies_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:25.794UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:36.028NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:15:37.411UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:38.628UIUnload UI texture 'KinOfSheredyn_Districts_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:38.628UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:40.877NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:40.877NoneCreatePresentationBattlePreview attacker #4960, defender #5408, ticketnumber #15664.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:40.894NoneRequestAsyncOperation_Completed for ticket #15664.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:15:40.894NonePreparePresentationBattlePreview attacker #4960, defender #5408, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:15:40.894NoneRequestAsyncOperation_Dismissed for ticket #15664.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:15:40.896UILoading async UI texture 'Hero_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:15:40.896UILoading async UI texture 'Units__Large_11.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:15:41.727NoneHidePresentationBattlePreview for ticket #15664 with current ticket #15664.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:15:41.727NoneHidePresentationBattlePreview attacker #4960, defender #5408

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:15:49.428NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:15:51.081None[Sandbox] Process order. (Serial=303, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:51.141None[Sandbox] Process order. (Serial=304, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:51.141None[Sandbox] Process order. (Serial=305, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:51.228NonePrevented Proxy creation for Entity #5388 (OldBattlefield): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:15:51.511NoneQuest FactionQuest_KinOfSheredyn_Chapter01_Step03ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

13:15:51.511None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:15:51.514NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:15:51.526NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:51.526None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:15:51.540None[Sandbox] Process order. (Serial=306, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:15:51)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:51.540None[Sandbox] Process order. (Serial=307, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 30, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:51.552None[Sandbox] Process order. (Serial=308, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=954,EmpireIndex=1 TimePlayed=954,EmpireIndex=2 TimePlayed=954,EmpireIndex=3 TimePlayed=954)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:51.614NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:51.614None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:15:53.565None[Sandbox] Process order. (Serial=309, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1967 [17, 26] --> 1968 [18, 26] --> 1969 [19, 26] --> 1970 [20, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.565None[Sandbox] Process order. (Serial=310, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1591 [16, 21] --> 1590 [15, 21] --> 1515 [15, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.575None[Sandbox] Process order. (Serial=311, Empire=1, Order=OrderContinueGotoAction Action=437)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.576None[Sandbox] Process order. (Serial=312, Empire=1, Order=OrderContinueGotoAction Action=436)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.585None[Sandbox] Process order. (Serial=313, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Food, Position=2453, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.635None[Sandbox] Process order. (Serial=314, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2239 [64, 29] --> 2315 [65, 30] --> 2316 [66, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.645None[Sandbox] Process order. (Serial=315, Empire=2, Order=OrderContinueGotoAction Action=438)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.646None[Sandbox] Process order. (Serial=316, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='1924 [49, 25] --> 1923 [48, 25] --> 1922 [47, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.656None[Sandbox] Process order. (Serial=317, Empire=2, Order=OrderContinueGotoAction Action=439)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.665None[Sandbox] Process order. (Serial=318, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Legionary, Position=2643, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.665None[Sandbox] Process order. (Serial=319, Empire=3, Order=OrderBuildFoundationAt Settlement=5251, Position=2793)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.696None[Sandbox] Process order. (Serial=320, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2199 [24, 29] --> 2125 [25, 28] --> 2050 [25, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.705None[Sandbox] Process order. (Serial=321, Empire=3, Order=OrderContinueGotoAction Action=440)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.726None[Sandbox] Process order. (Serial=322, Empire=12, Order=OrderGoTo Entity=#5440, AdditionalFlags='IgnoreFogOfWar', Path='1513 [13, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.736None[Sandbox] Process order. (Serial=323, Empire=12, Order=OrderContinueGotoAction Action=441)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.755None[Sandbox] Process order. (Serial=324, Empire=24, Order=OrderGoTo Entity=#6112, AdditionalFlags='IgnoreFogOfWar', Path='1601 [26, 21] --> 1526 [26, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.766None[Sandbox] Process order. (Serial=325, Empire=24, Order=OrderContinueGotoAction Action=442)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.786None[Sandbox] Process order. (Serial=326, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2156 [56, 28] --> 2157 [57, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.795None[Sandbox] Process order. (Serial=327, Empire=28, Order=OrderContinueGotoAction Action=443)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.796UILoading async UI texture 'Advisor_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:15:53.816None[Sandbox] Process order. (Serial=328, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1863 [63, 24] --> 1937 [62, 25] --> 2013 [63, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.826None[Sandbox] Process order. (Serial=329, Empire=49, Order=OrderContinueGotoAction Action=444)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.835None[Sandbox] Process order. (Serial=330, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1944 [69, 25] --> 1869 [69, 24] --> 1794 [69, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.845None[Sandbox] Process order. (Serial=331, Empire=51, Order=OrderContinueGotoAction Action=445)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.855None[Sandbox] Process order. (Serial=332, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2637 [12, 35] --> 2636 [11, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.866None[Sandbox] Process order. (Serial=333, Empire=57, Order=OrderContinueGotoAction Action=446)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.876None[Sandbox] Process order. (Serial=334, Empire=63, Order=OrderGoTo Entity=#5417, AdditionalFlags='IgnoreFogOfWar', Path='1597 [22, 21] --> 1596 [21, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.885None[Sandbox] Process order. (Serial=335, Empire=63, Order=OrderContinueGotoAction Action=447)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.896None[Sandbox] Process order. (Serial=336, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1559 [59, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.905None[Sandbox] Process order. (Serial=337, Empire=69, Order=OrderContinueGotoAction Action=448)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.925None[Sandbox] Process order. (Serial=338, Empire=72, Order=OrderGoTo Entity=#6115, AdditionalFlags='IgnoreFogOfWar', Path='1997 [47, 26] --> 1998 [48, 26] --> 1999 [49, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.935None[Sandbox] Process order. (Serial=339, Empire=72, Order=OrderContinueGotoAction Action=449)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.945None[Sandbox] Process order. (Serial=340, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1779 [54, 23] --> 1855 [55, 24] --> 1856 [56, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.955None[Sandbox] Process order. (Serial=341, Empire=73, Order=OrderContinueGotoAction Action=450)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.966None[Sandbox] Process order. (Serial=342, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2605 [55, 34] --> 2530 [55, 33] --> 2455 [55, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.975None[Sandbox] Process order. (Serial=343, Empire=74, Order=OrderContinueGotoAction Action=451)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.986None[Sandbox] Process order. (Serial=344, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='2026 [1, 27] --> 1952 [2, 26] --> 1877 [2, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:53.996None[Sandbox] Process order. (Serial=345, Empire=75, Order=OrderContinueGotoAction Action=452)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:54.187None[Sandbox] Process order. (Serial=346, Empire=0, Order=OrderEndCurrentDialog DialogueName: FactionQuest_KinOfSheredyn_Chapter01_Step03_End, TotalSteps: 6, SkippedStepIndex: 1, DialogIndex: 19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:54.215NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:54.216None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:15:54.231NoneResizing atlas [Font:distanceFieldAtlas] from 4096x4096 to 8192x4096xRFloat for font NotoSansSC-Light.otf.

Amplitude.Graphics.Text.GlyphAtlas:GetOrCreateGlyph(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Graphics.Text.FontAtlasRenderer:GetOrCreateInAtlas(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:AddGlyphToCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:RebuildGlyphsCache(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Text.ProcessedText:GetGlyphDataCache(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIPrimitiveDrawer:Label(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UILabel:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:54.246None[Sandbox] Process order. (Serial=347, Empire=1, Order=OrderContinueGotoAction Action=437)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:54.247None[Sandbox] Process order. (Serial=348, Empire=1, Order=OrderContinueGotoAction Action=436)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:54.316None[Sandbox] Process order. (Serial=349, Empire=2, Order=OrderContinueGotoAction Action=438)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:54.319NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:54.320None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:15:54.327None[Sandbox] Process order. (Serial=350, Empire=2, Order=OrderContinueGotoAction Action=439)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:54.389None[Sandbox] Process order. (Serial=351, Empire=3, Order=OrderContinueGotoAction Action=440)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:54.456None[Sandbox] Process order. (Serial=352, Empire=24, Order=OrderContinueGotoAction Action=442)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:54.470None[Sandbox] Process order. (Serial=353, Empire=28, Order=OrderContinueGotoAction Action=443)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:54.499None[Sandbox] Process order. (Serial=354, Empire=49, Order=OrderContinueGotoAction Action=444)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:54.521None[Sandbox] Process order. (Serial=355, Empire=51, Order=OrderContinueGotoAction Action=445)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:54.541None[Sandbox] Process order. (Serial=356, Empire=57, Order=OrderContinueGotoAction Action=446)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:54.560None[Sandbox] Process order. (Serial=357, Empire=63, Order=OrderContinueGotoAction Action=447)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:54.611None[Sandbox] Process order. (Serial=358, Empire=72, Order=OrderContinueGotoAction Action=449)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:54.650None[Sandbox] Process order. (Serial=359, Empire=74, Order=OrderContinueGotoAction Action=451)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:54.671None[Sandbox] Process order. (Serial=360, Empire=75, Order=OrderContinueGotoAction Action=452)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:54.923None[Sandbox] Process order. (Serial=361, Empire=1, Order=OrderContinueGotoAction Action=437)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:54.924None[Sandbox] Process order. (Serial=362, Empire=1, Order=OrderContinueGotoAction Action=436)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:55.001None[Sandbox] Process order. (Serial=363, Empire=2, Order=OrderContinueGotoAction Action=439)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:55.056UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


13:15:55.061None[Sandbox] Process order. (Serial=364, Empire=3, Order=OrderContinueGotoAction Action=440)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:55.172None[Sandbox] Process order. (Serial=365, Empire=49, Order=OrderContinueGotoAction Action=444)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:55.217UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


13:15:55.222None[Sandbox] Process order. (Serial=366, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 30, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:55.222None[Sandbox] Process order. (Serial=367, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 30, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:55.342None[Sandbox] Process order. (Serial=368, Empire=75, Order=OrderContinueGotoAction Action=452)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:55.595None[Sandbox] Process order. (Serial=369, Empire=1, Order=OrderContinueGotoAction Action=436)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:55.602NoneThe AI synchronization took 1207 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:15:55.624None[Sandbox] Process order. (Serial=370, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=25)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:55.644None[Sandbox] Process order. (Serial=371, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:55.694None[Sandbox] Process order. (Serial=372, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #6124 TargetArmyGUID: #5995 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:55.694NonePrevented Proxy creation for Entity #6124 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:15:55.714None[Sandbox] Process order. (Serial=373, Empire=3, Order=OrderInteractWithPOI ArmyGUID: #5023 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:55.714NoneQuest FactionQuest_KinOfSheredyn_Chapter01_Step01ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

13:15:55.715NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:15:55.718NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:55.718None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:15:55.755None[Sandbox] Process order. (Serial=374, Empire=63, Order=OrderDisbandArmy ArmyGuid: 5417)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:55.755NonePrevented Proxy creation for Entity #5417 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:15:55.755NonePrevented Proxy creation for Entity #5419 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:15:55.755NonePrevented Proxy creation for Entity #5418 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:15:55.786None[Sandbox] Process order. (Serial=375, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:55.786None[Sandbox] Process order. (Serial=376, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:55.816NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:55.817None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:15:55.875None[Sandbox] Process order. (Serial=377, Empire=3, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5251, PopulationDefinitionName: Population_KinOfSheredyn)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:55.875None[Sandbox] Process order. (Serial=378, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 22)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:55.914None[Sandbox] Process order. (Serial=379, Empire=12, Order=OrderGoTo Entity=#5440, AdditionalFlags='IgnoreFogOfWar', Path='1514 [14, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:55.916NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:55.916None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:15:55.924None[Sandbox] Process order. (Serial=380, Empire=12, Order=OrderContinueGotoAction Action=455)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:55.974None[Sandbox] Process order. (Serial=381, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1558 [58, 20] --> 1482 [57, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:55.985None[Sandbox] Process order. (Serial=382, Empire=69, Order=OrderContinueGotoAction Action=456)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:56.016None[Sandbox] Process order. (Serial=383, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:56.016NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.017None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:15:56.550UILoaded UI texture 'UI_icon_narrativeChoiceArchetype_Exploration'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.552UILoaded UI texture 'UI_icon_narrativeChoiceArchetype_Industrialist'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.655None[Sandbox] Process order. (Serial=384, Empire=69, Order=OrderContinueGotoAction Action=456)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:56.658NoneThe AI synchronization took 538 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:15:56.715None[Sandbox] Process order. (Serial=385, Empire=1, Order=OrderCreateBattle Attacker #4978 Target #5440 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:56.715NoneBattle 6136: Initialize battle with attacker 4978 (1515) and defender 5440 (1514).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.715NoneBattle 6136: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:15:56.715NoneBattle 6136: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:15:56.715NoneBattle 6136: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:15:56.717NoneBattle 6136: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:15:56.724NoneBattle 6136: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:15:56.724NoneBattle 6136: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:15:56.735NoneBattle 6136: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:15:56.756None[Sandbox] Process order. (Serial=386, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 10, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:56.757None[Sandbox] Process order. (Serial=387, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:56.757None[Sandbox] Process order. (Serial=388, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:56.761NonePresentation Battle 6136: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.761NonePresentation Battle 6136: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.761NonePresentation Battle 6136: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:15:56.761NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.761NoneRestorePresentationBattlePreview created ticket #15857.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.761NonePresentation Battle 6136: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Attacker, TileIndex=1515, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.761NonePresentation Battle 6136: Create participant 4978. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.761NonePresentation Battle 6136: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=12, Guid=5440, Group=Defender, TileIndex=1514, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.762NonePresentation Battle 6136: Create participant 5440. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.762NonePresentation Battle 6136: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.762NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:15:56.762NonePresentation Battle 6136: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.762NonePresentation Battle 6136: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:15:56.762NonePresentation Battle 6136: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Attacker, TileIndex=1515, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.762NonePresentation Battle 6136: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=12 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.762NonePresentation Battle 6136: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:15:56.762NonePresentation Battle 6136: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=12, Guid=5440, Group=Defender, TileIndex=1514, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.762NonePresentation Battle 6136: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.762NonePresentation Battle 6136: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.762NonePresentation Battle 6136: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=12, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.762NonePresentation Battle 6136: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.762NonePresentation Battle 6136: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.762NonePresentation Battle 6136: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4978, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.762NoneInitialize presentation battle unit 6236 for unit 4980

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.763NoneInitialize presentation battle unit 6238 for unit 4981

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.763NoneInitialize presentation battle unit 6237 for unit 6111

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.764NonePresentation Battle 6136: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=12, ParticipantGuid=5440, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.764NoneInitialize presentation battle unit 6240 for unit 5441

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.764NoneInitialize presentation battle unit 6239 for unit 5442

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.765NonePresentation Battle 6136: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.765NonePresentation Battle 6136: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.765NonePresentation Battle 6136: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.765NonePresentation Battle 6136: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:15:56.765NoneReleasePresentationBattlePreview attacker #4978, defender #5440

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.765NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.765NoneRestorePresentationBattlePreview created ticket #15858.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.765NonePresentation Battle 6136: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=12 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.765NonePresentation Battle 6136: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:15:56.765NonePresentation Battle 6136: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.794NoneRequestRestoreAsyncOperation_Completed for ticket #15857.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:15:56.794NoneRestorePresentationBattlePreview skipped due to ended battle #6136

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:15:56.794NoneRequestAsyncOperation_Dismissed for ticket #15857.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:15:56.794NoneRequestRestoreAsyncOperation_Completed for ticket #15858.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:15:56.794NoneRestorePresentationBattlePreview skipped due to ended battle #6136

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:15:56.794NoneRequestAsyncOperation_Dismissed for ticket #15858.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:15:56.806None[Sandbox] Process order. (Serial=389, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:56.806None[Sandbox] Process order. (Serial=390, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 23)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:56.807None[Sandbox] Process order. (Serial=391, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 15, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:56.817NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.817None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:15:56.915NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:56.915None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:15:56.975None[Sandbox] Process order. (Serial=392, Empire=1, Order=OrderBattleConfirmation BattleGUID: 6136 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:56.977None[AI] Battle 6136: Confirming battle for empire 12

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:15:56.986None[Sandbox] Process order. (Serial=393, Empire=12, Order=OrderBattleConfirmation BattleGUID: 6136 EmpireIndex: 12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:56.986NoneBattle 6136: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:15:56.986NoneBattle 6136: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:15:57.047None[Sandbox] Process order. (Serial=394, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 23)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:57.061NonePresentation Battle 6136: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:57.061NonePresentation Battle 6136: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=12 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:57.061NonePresentation Battle 6136: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:57.061NonePresentation Battle 6136: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:15:57.061NonePresentation Battle 6136: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:57.066None[Sandbox] Process order. (Serial=395, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 6136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:57.066NoneBattle 6136: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:15:57.067NonePrevented Proxy creation for Entity #5441 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:15:57.067NonePrevented Proxy creation for Entity #5442 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:15:57.067NonePrevented Proxy creation for Entity #5440 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:15:57.117NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:57.117None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:15:57.137None[Sandbox] Process order. (Serial=396, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:15:57.144NonePresentation Battle 6136: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:15:57.144NoneRelease presentation battle unit 6236

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:15:57.144NoneRelease presentation battle unit 6238

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:15:57.144NoneRelease presentation battle unit 6237

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:15:57.145NoneRelease presentation battle unit 6240

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:15:57.145NoneRelease presentation battle unit 6239

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:15:57.216NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:15:57.216None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:15:58.969None[Sandbox] Process order. (Serial=397, Empire=1, Order=OrderHeroSkillActivate HeroIndex: 1, SkillIndex: 22)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:00.403None[Sandbox] Process order. (Serial=398, Empire=0, Order=OrderDialogChoice DialogIndex: 21, ChoiceIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:00.417NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:00.417None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:16:00.517NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:00.517None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:16:02.161UILoading async UI texture 'FactionQuest_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:16:02.738None[Sandbox] Process order. (Serial=399, Empire=0, Order=OrderEndCurrentDialog DialogueName: FactionQuest_KinOfSheredyn_Chapter02_Step01_Start, TotalSteps: 18, SkippedStepIndex: 13, DialogIndex: 21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:02.818NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:02.818None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:16:05.545NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:16:05.620NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:05.621None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:16:07.161UIUnload UI texture 'Units__Large_11'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:07.161UIUnload UI texture 'Hero_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:07.849UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:16:07.849UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:16:09.780None[Sandbox] Process order. (Serial=400, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 4960, AwakeState: GuardUntilHealed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:09.828NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:16:09.832UILoading async UI texture 'Units__Large_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:16:12.587None[Sandbox] Process order. (Serial=401, Empire=0, Order=OrderGoToAndMerge Entity=#6129, path='1863 [63, 24] --> 1937 [62, 25] --> 1936 [61, 25] --> 2011 [61, 26] --> 2085 [60, 27] --> 2161 [61, 28]'. TargetGUID: 4960, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:12.597None[Sandbox] Process order. (Serial=402, Empire=0, Order=OrderContinueGotoAction Action=459)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:12.637None[Sandbox] Process order. (Serial=403, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:13.269None[Sandbox] Process order. (Serial=404, Empire=0, Order=OrderContinueGotoAction Action=459)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:13.941None[Sandbox] Process order. (Serial=405, Empire=0, Order=OrderContinueGotoAction Action=459)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:14.347UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:16:14.347UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:16:14.362None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:14.362None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:14.362None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:14.363None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:14.363None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:14.363None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:14.365UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:16:14.613None[Sandbox] Process order. (Serial=406, Empire=0, Order=OrderContinueGotoAction Action=459)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:14.618NoneThe AI synchronization took 1701 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:16:14.628None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:14.628None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:14.630None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:14.630None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:14.630None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:14.630None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:14.745None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:14.745None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:14.745None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:14.745None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:14.745None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:14.745None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:18.033UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:16:19.053None[Sandbox] Process order. (Serial=407, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=Unit_KinOfSheredyn_Messenger, Position=1939, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:20.086None[Sandbox] Process order. (Serial=408, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=Unit_KinOfSheredyn_Legionary, Position=1939, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:21.500None[Sandbox] Process order. (Serial=409, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:21.500None[Sandbox] Process order. (Serial=410, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:21.540None[Sandbox] Process order. (Serial=411, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:21.660None[Sandbox] Process order. (Serial=412, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:22.020None[Sandbox] Process order. (Serial=413, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:16:22)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:22.029NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:22.029None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:16:22.032None[Sandbox] Process order. (Serial=414, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=985,EmpireIndex=1 TimePlayed=985,EmpireIndex=2 TimePlayed=985,EmpireIndex=3 TimePlayed=985)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:22.071None[Sandbox] Process order. (Serial=415, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:22.128NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:22.129None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:16:24.054None[Sandbox] Process order. (Serial=416, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1590 [15, 21] --> 1591 [16, 21] --> 1592 [17, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.054None[Sandbox] Process order. (Serial=417, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1969 [19, 26] --> 1968 [18, 26] --> 1892 [17, 25] --> 1817 [17, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.064None[Sandbox] Process order. (Serial=418, Empire=1, Order=OrderContinueGotoAction Action=461)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.064None[Sandbox] Process order. (Serial=419, Empire=1, Order=OrderContinueGotoAction Action=460)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.105None[Sandbox] Process order. (Serial=420, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2315 [65, 30] --> 2314 [64, 30] --> 2313 [63, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.114None[Sandbox] Process order. (Serial=421, Empire=2, Order=OrderContinueGotoAction Action=462)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.124None[Sandbox] Process order. (Serial=422, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='1923 [48, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.135None[Sandbox] Process order. (Serial=423, Empire=2, Order=OrderContinueGotoAction Action=463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.174None[Sandbox] Process order. (Serial=424, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='1975 [25, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.184None[Sandbox] Process order. (Serial=425, Empire=3, Order=OrderContinueGotoAction Action=464)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.184NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:16:24.204None[Sandbox] Process order. (Serial=426, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2067 [42, 27] --> 2142 [42, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.215None[Sandbox] Process order. (Serial=427, Empire=18, Order=OrderContinueGotoAction Action=465)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.225None[Sandbox] Process order. (Serial=428, Empire=24, Order=OrderGoTo Entity=#6112, AdditionalFlags='IgnoreFogOfWar', Path='1525 [25, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.235None[Sandbox] Process order. (Serial=429, Empire=24, Order=OrderContinueGotoAction Action=466)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.245None[Sandbox] Process order. (Serial=430, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2156 [56, 28] --> 2155 [55, 28] --> 2154 [54, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.255None[Sandbox] Process order. (Serial=431, Empire=28, Order=OrderContinueGotoAction Action=467)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.275None[Sandbox] Process order. (Serial=432, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1719 [69, 22] --> 1643 [68, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.285None[Sandbox] Process order. (Serial=433, Empire=51, Order=OrderContinueGotoAction Action=468)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.295None[Sandbox] Process order. (Serial=434, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2635 [10, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.305None[Sandbox] Process order. (Serial=435, Empire=57, Order=OrderContinueGotoAction Action=469)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.325None[Sandbox] Process order. (Serial=436, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1407 [57, 18] --> 1406 [56, 18] --> 1330 [55, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.335None[Sandbox] Process order. (Serial=437, Empire=69, Order=OrderContinueGotoAction Action=470)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.354None[Sandbox] Process order. (Serial=438, Empire=72, Order=OrderGoTo Entity=#6115, AdditionalFlags='IgnoreFogOfWar', Path='1924 [49, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.365None[Sandbox] Process order. (Serial=439, Empire=72, Order=OrderContinueGotoAction Action=471)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.376None[Sandbox] Process order. (Serial=440, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1857 [57, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.386None[Sandbox] Process order. (Serial=441, Empire=73, Order=OrderContinueGotoAction Action=472)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.396None[Sandbox] Process order. (Serial=442, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2530 [55, 33] --> 2606 [56, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.406None[Sandbox] Process order. (Serial=443, Empire=74, Order=OrderContinueGotoAction Action=473)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.415None[Sandbox] Process order. (Serial=444, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1878 [3, 25] --> 1879 [4, 25] --> 1805 [5, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.426None[Sandbox] Process order. (Serial=445, Empire=75, Order=OrderContinueGotoAction Action=474)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.446None[Sandbox] Process order. (Serial=446, Empire=0, Order=OrderBuyoutConstructionAt Settlement=5211, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.737None[Sandbox] Process order. (Serial=447, Empire=1, Order=OrderContinueGotoAction Action=461)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.738None[Sandbox] Process order. (Serial=448, Empire=1, Order=OrderContinueGotoAction Action=460)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.788None[Sandbox] Process order. (Serial=449, Empire=2, Order=OrderContinueGotoAction Action=462)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.888None[Sandbox] Process order. (Serial=450, Empire=18, Order=OrderContinueGotoAction Action=465)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.928None[Sandbox] Process order. (Serial=451, Empire=28, Order=OrderContinueGotoAction Action=467)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:24.958None[Sandbox] Process order. (Serial=452, Empire=51, Order=OrderContinueGotoAction Action=468)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:25.008None[Sandbox] Process order. (Serial=453, Empire=69, Order=OrderContinueGotoAction Action=470)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:25.079None[Sandbox] Process order. (Serial=454, Empire=74, Order=OrderContinueGotoAction Action=473)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:25.099None[Sandbox] Process order. (Serial=455, Empire=75, Order=OrderContinueGotoAction Action=474)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:25.410None[Sandbox] Process order. (Serial=456, Empire=1, Order=OrderContinueGotoAction Action=461)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:25.411None[Sandbox] Process order. (Serial=457, Empire=1, Order=OrderContinueGotoAction Action=460)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:25.459None[Sandbox] Process order. (Serial=458, Empire=2, Order=OrderContinueGotoAction Action=462)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:25.601None[Sandbox] Process order. (Serial=459, Empire=28, Order=OrderContinueGotoAction Action=467)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:25.680None[Sandbox] Process order. (Serial=460, Empire=69, Order=OrderContinueGotoAction Action=470)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:25.771None[Sandbox] Process order. (Serial=461, Empire=75, Order=OrderContinueGotoAction Action=474)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.081None[Sandbox] Process order. (Serial=462, Empire=1, Order=OrderContinueGotoAction Action=461)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.089NoneThe AI synchronization took 1350 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:16:26.112None[Sandbox] Process order. (Serial=463, Empire=2, Order=OrderCreateBattle Attacker #5995 Target #6115 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.112NoneBattle 6243: Initialize battle with attacker 5995 (1923) and defender 6115 (1924).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.112NoneBattle 6243: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:26.112NoneBattle 6243: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:16:26.112NoneBattle 6243: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:26.113NoneBattle 6243: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:26.121NoneBattle 6243: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:26.122NoneBattle 6243: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:26.143NoneBattle 6243: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:26.177NonePresentation Battle 6243: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.178NonePresentation Battle 6243: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.178NonePresentation Battle 6243: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:16:26.178NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.178NoneRestorePresentationBattlePreview created ticket #16190.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.178NonePresentation Battle 6243: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5995, Group=Attacker, TileIndex=1923, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.178NonePresentation Battle 6243: Create participant 5995. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.178NonePresentation Battle 6243: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=72, Guid=6115, Group=Defender, TileIndex=1924, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.178NonePresentation Battle 6243: Create participant 6115. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.178NonePresentation Battle 6243: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.178NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:16:26.179NonePresentation Battle 6243: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.179NonePresentation Battle 6243: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:16:26.179NonePresentation Battle 6243: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5995, Group=Attacker, TileIndex=1923, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.179NonePresentation Battle 6243: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=72 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.179NonePresentation Battle 6243: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:16:26.179NonePresentation Battle 6243: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=72, Guid=6115, Group=Defender, TileIndex=1924, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.179NonePresentation Battle 6243: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.179NonePresentation Battle 6243: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.179NonePresentation Battle 6243: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=72, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.179NonePresentation Battle 6243: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.179NonePresentation Battle 6243: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.179NonePresentation Battle 6243: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5995, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.179NoneInitialize presentation battle unit 6366 for unit 5994

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.180NoneInitialize presentation battle unit 6369 for unit 5790

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.182NoneInitialize presentation battle unit 6368 for unit 5980

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.192None[Sandbox] Process order. (Serial=464, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.192None[Sandbox] Process order. (Serial=465, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.211NoneInitialize presentation battle unit 6367 for unit 6123

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.213NoneRequestRestoreAsyncOperation_Completed for ticket #16190.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:16:26.213NoneRestorePresentationBattlePreview skipped due to ended battle #6243

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:16:26.213NoneRequestAsyncOperation_Dismissed for ticket #16190.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:16:26.227NonePresentation Battle 6243: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=72, ParticipantGuid=6115, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.228NoneInitialize presentation battle unit 6371 for unit 6116

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.228NoneInitialize presentation battle unit 6370 for unit 6117

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.228NonePresentation Battle 6243: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.228NonePresentation Battle 6243: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.228NonePresentation Battle 6243: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.228NonePresentation Battle 6243: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:16:26.228NoneReleasePresentationBattlePreview attacker #5995, defender #6115

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.228NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.228NoneRestorePresentationBattlePreview created ticket #16193.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.228NonePresentation Battle 6243: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=72 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.229NonePresentation Battle 6243: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:16:26.229NonePresentation Battle 6243: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.261NoneRequestRestoreAsyncOperation_Completed for ticket #16193.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:16:26.261NoneRestorePresentationBattlePreview skipped due to ended battle #6243

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:16:26.261NoneRequestAsyncOperation_Dismissed for ticket #16193.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:16:26.322None[Sandbox] Process order. (Serial=466, Empire=2, Order=OrderBattleConfirmation BattleGUID: 6243 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.324None[AI] Battle 6243: Confirming battle for empire 72

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:16:26.332None[Sandbox] Process order. (Serial=467, Empire=72, Order=OrderBattleConfirmation BattleGUID: 6243 EmpireIndex: 72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.332NoneBattle 6243: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:26.332NoneBattle 6243: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:26.361NonePresentation Battle 6243: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.373None[Sandbox] Process order. (Serial=468, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2050 [25, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.382None[Sandbox] Process order. (Serial=469, Empire=3, Order=OrderContinueGotoAction Action=475)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.403None[Sandbox] Process order. (Serial=470, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2066 [41, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.412None[Sandbox] Process order. (Serial=471, Empire=18, Order=OrderContinueGotoAction Action=476)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.433None[Sandbox] Process order. (Serial=472, Empire=24, Order=OrderGoTo Entity=#6112, AdditionalFlags='IgnoreFogOfWar', Path='1599 [24, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.443None[Sandbox] Process order. (Serial=473, Empire=24, Order=OrderContinueGotoAction Action=477)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.460NonePresentation Battle 6243: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=72 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.460NonePresentation Battle 6243: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.460NonePresentation Battle 6243: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:16:26.460NonePresentation Battle 6243: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:26.462None[Sandbox] Process order. (Serial=474, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 6243)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.462NoneBattle 6243: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:26.462NonePrevented Proxy creation for Entity #6116 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:16:26.463NonePrevented Proxy creation for Entity #6117 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:16:26.463NonePrevented Proxy creation for Entity #6115 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:16:26.472None[Sandbox] Process order. (Serial=475, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2636 [11, 35] --> 2637 [12, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.482None[Sandbox] Process order. (Serial=476, Empire=57, Order=OrderContinueGotoAction Action=478)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.502None[Sandbox] Process order. (Serial=477, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1931 [56, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.512None[Sandbox] Process order. (Serial=478, Empire=73, Order=OrderContinueGotoAction Action=479)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.522None[Sandbox] Process order. (Serial=479, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2681 [56, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.533None[Sandbox] Process order. (Serial=480, Empire=74, Order=OrderContinueGotoAction Action=480)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.552None[Sandbox] Process order. (Serial=481, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.552None[Sandbox] Process order. (Serial=482, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:26.577NonePresentation Battle 6243: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:16:26.577NoneRelease presentation battle unit 6366

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:16:26.577NoneRelease presentation battle unit 6369

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:16:26.577NoneRelease presentation battle unit 6368

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:16:26.577NoneRelease presentation battle unit 6367

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:16:26.578NoneRelease presentation battle unit 6371

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:16:26.578NoneRelease presentation battle unit 6370

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:16:26.995None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:26.995None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:26.996None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:26.996None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:26.996None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:26.996None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:27.155None[Sandbox] Process order. (Serial=483, Empire=57, Order=OrderContinueGotoAction Action=478)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:27.159NoneThe AI synchronization took 516 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:16:27.185None[Sandbox] Process order. (Serial=484, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:27.245None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:27.246None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:27.246None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:27.246None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:27.246None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:27.246None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:27.477None[Sandbox] Process order. (Serial=485, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1857 [57, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:27.487None[Sandbox] Process order. (Serial=486, Empire=73, Order=OrderContinueGotoAction Action=481)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:27.546None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:27.547None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:27.547None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:27.547None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:27.547None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:27.547None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:27.961UIUnload UI texture 'Advisor_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:28.962UIUnload UI texture 'FactionQuest_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:34.082None[Sandbox] Process order. (Serial=487, Empire=0, Order=OrderExecuteEmpireAction TargetTileIndex: 1939, TargetGUID: 0, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:34.152None[Sandbox] Process order. (Serial=488, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:34.928UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:34.928UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:35.162None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:35.162None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:35.163None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:35.163None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:35.163None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:35.163None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:35.593None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:35.593None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:35.711None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:35.711None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:35.744None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:35.744None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:35.811None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:35.811None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:35.860None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:35.860None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:35.929UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:36.329None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.329None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.330None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.330None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.330None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.330None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.360None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.360None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.461None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.461None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.461None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.461None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.461None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.461None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.462None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.462None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.462None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.462None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.946NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:16:36.952None[Sandbox] Process order. (Serial=489, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 5212)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:36.978None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.979None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.979None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.979None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.979None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.979None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.979None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.979None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.979None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.979None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.979None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:36.980None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:37.046None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:37.047None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:37.047None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:37.047None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:37.047None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:37.047None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:37.523None[Sandbox] Process order. (Serial=490, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 31, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:37.523None[Sandbox] Process order. (Serial=491, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 31, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:37.563None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:37.563None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:37.563None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:37.563None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:37.564None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:37.564None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:37.663None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:37.663None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:37.663None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:37.663None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:37.663None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:37.663None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:16:39.520None[Sandbox] Process order. (Serial=492, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 31, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:42.561NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:16:42.564UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:16:43.451None[Sandbox] Process order. (Serial=493, Empire=0, Order=OrderGoTo Entity=#4960, path='2162 [62, 28] --> 2237 [62, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:43.461None[Sandbox] Process order. (Serial=494, Empire=0, Order=OrderContinueGotoAction Action=482)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:43.552None[Sandbox] Process order. (Serial=495, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:44.133None[Sandbox] Process order. (Serial=496, Empire=0, Order=OrderContinueGotoAction Action=482)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:44.140NoneThe AI synchronization took 568 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:16:44.553None[Sandbox] Process order. (Serial=497, Empire=0, Order=OrderCreateBattle Attacker #4960 Target #5005 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:44.553NoneBattle 6375: Initialize battle with attacker 4960 (2237) and defender 5005 (2313).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.553NoneBattle 6375: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:44.553NoneBattle 6375: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:16:44.553NoneBattle 6375: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:44.555NoneBattle 6375: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:44.558NoneBattle 6375: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:44.558NoneBattle 6375: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:44.564NoneBattle 6375: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:44.614None[Sandbox] Process order. (Serial=498, Empire=2, Order=OrderBattleRetreat BattleGUID: 6375 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:44.614NoneBattle 6375: change state From Confirmation to DefenderRetreat. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:44.616NoneSend MoodMessage_BattleRetreatByThem mood message from empire 2 to empire 2

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.616NoneCannot show MoodMessage_BattleRetreatByThem mood message as empire 2 is in cooldown for empire 0

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.616NoneCannot show MoodMessage_BattleRetreatByThem mood message as empire 2 is in cooldown for empire 0

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.617NoneCannot show MoodMessage_BattleRetreatByThem mood message as empire 2 is in cooldown for empire 0

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.617NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:16:44.619NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:16:44.619NoneBattle 6375: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:44.649UILoading async UI texture 'EmpireWindow_Background_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:16:44.674None[Sandbox] Process order. (Serial=499, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1937 [62, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:44.677NonePresentation Battle 6375: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.677NonePresentation Battle 6375: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.677NonePresentation Battle 6375: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:16:44.678NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.678NoneRestorePresentationBattlePreview created ticket #16413.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.678NonePresentation Battle 6375: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=2237, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.678NonePresentation Battle 6375: Create participant 4960. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.678NonePresentation Battle 6375: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5005, Group=Defender, TileIndex=2313, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.678NonePresentation Battle 6375: Create participant 5005. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.678NonePresentation Battle 6375: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.678NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:16:44.678NonePresentation Battle 6375: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.678NonePresentation Battle 6375: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:16:44.679NonePresentation Battle 6375: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=2237, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.680NonePresentation Battle 6375: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.680NonePresentation Battle 6375: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:16:44.680NonePresentation Battle 6375: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5005, Group=Defender, TileIndex=2313, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.680NonePresentation Battle 6375: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.680NonePresentation Battle 6375: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.680NonePresentation Battle 6375: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.680NonePresentation Battle 6375: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.680NonePresentation Battle 6375: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.680NonePresentation Battle 6375: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4960, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.680NoneInitialize presentation battle unit 6467 for unit 4958

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.680NoneInitialize presentation battle unit 6468 for unit 4959

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.682NonePresentation Battle 6375: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5005, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.682NoneInitialize presentation battle unit 6469 for unit 5006

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.682NonePresentation Battle 6375: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.682NonePresentation Battle 6375: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.682NonePresentation Battle 6375: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.682NonePresentation Battle 6375: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:16:44.683NoneReleasePresentationBattlePreview attacker #4960, defender #5005

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.683NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.683NoneRestorePresentationBattlePreview created ticket #16414.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.683NonePresentation Battle 6375: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.683NonePresentation Battle 6375: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:16:44.683NonePresentation Battle 6375: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.683NonePresentation Battle 6375: Execute action[20] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.683NonePresentation Battle 6375: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:16:44.683NonePresentation Battle 6375: Execute action[21] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.684None[Sandbox] Process order. (Serial=500, Empire=49, Order=OrderContinueGotoAction Action=483)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:44.695None[Sandbox] Process order. (Serial=501, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 6375)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:44.695NoneBattle 6375: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:44.728NoneRequestRestoreAsyncOperation_Completed for ticket #16413.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:16:44.728NoneRestorePresentationBattlePreview skipped due to ended battle #6375

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:16:44.728NoneRequestAsyncOperation_Dismissed for ticket #16413.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:16:44.728NoneRequestRestoreAsyncOperation_Completed for ticket #16414.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:16:44.728NoneRestorePresentationBattlePreview skipped due to ended battle #6375

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:16:44.728NoneRequestAsyncOperation_Dismissed for ticket #16414.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:16:44.794NonePresentation Battle 6375: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:16:44.794NoneRelease presentation battle unit 6467

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:16:44.794NoneRelease presentation battle unit 6468

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:16:44.794NoneRelease presentation battle unit 6469

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:16:44.845None[Sandbox] Process order. (Serial=502, Empire=49, Order=OrderCreateBattle Attacker #5408 Target #6129 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:44.845NoneBattle 6474: Initialize battle with attacker 5408 (1937) and defender 6129 (1936).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.845NoneBattle 6474: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:44.845NoneBattle 6474: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:16:44.845NoneBattle 6474: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:44.846NoneBattle 6474: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:44.849NoneBattle 6474: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:44.849NoneBattle 6474: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:44.854NoneBattle 6474: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:44.856None[AI] Battle 6474: Confirming battle for empire 49

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:16:44.865None[Sandbox] Process order. (Serial=503, Empire=49, Order=OrderBattleConfirmation BattleGUID: 6474 EmpireIndex: 49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:44.948UILoaded UI texture 'UI_MinorEmpireSymbol_GreenScion'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.955None[Sandbox] Process order. (Serial=504, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:44.961NonePresentation Battle 6474: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.961NonePresentation Battle 6474: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.961NonePresentation Battle 6474: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:16:44.961NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.961NoneRestorePresentationBattlePreview created ticket #16418.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.961NonePresentation Battle 6474: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=49, Guid=5408, Group=Attacker, TileIndex=1937, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.961NonePresentation Battle 6474: Create participant 5408. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.961NonePresentation Battle 6474: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6129, Group=Defender, TileIndex=1936, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.961NonePresentation Battle 6474: Create participant 6129. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.962NonePresentation Battle 6474: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.962NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:16:44.962NonePresentation Battle 6474: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=49 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.962NonePresentation Battle 6474: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:16:44.962NonePresentation Battle 6474: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=49, Guid=5408, Group=Attacker, TileIndex=1937, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.962NonePresentation Battle 6474: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.962NonePresentation Battle 6474: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:16:44.962NonePresentation Battle 6474: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6129, Group=Defender, TileIndex=1936, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.962NonePresentation Battle 6474: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.962NonePresentation Battle 6474: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=49, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.962NonePresentation Battle 6474: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.962NonePresentation Battle 6474: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.962NonePresentation Battle 6474: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.962NonePresentation Battle 6474: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=49, ParticipantGuid=5408, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.963NoneInitialize presentation battle unit 6571 for unit 5409

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.963NoneInitialize presentation battle unit 6570 for unit 5410

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.964NonePresentation Battle 6474: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6129, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.964NoneInitialize presentation battle unit 6572 for unit 6130

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.964NonePresentation Battle 6474: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.964NonePresentation Battle 6474: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.964NonePresentation Battle 6474: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.964NonePresentation Battle 6474: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:16:44.964NoneReleasePresentationBattlePreview attacker #5408, defender #6129

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.964NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.964NoneRestorePresentationBattlePreview created ticket #16419.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.965NonePresentation Battle 6474: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.965NonePresentation Battle 6474: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:16:44.965NonePresentation Battle 6474: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.965NonePresentation Battle 6474: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=49 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:44.994NoneRequestRestoreAsyncOperation_Completed for ticket #16418.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:16:44.994NoneRestorePresentationBattlePreview skipped due to ended battle #6474

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:16:44.994NoneRequestAsyncOperation_Dismissed for ticket #16418.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:16:44.994NoneRequestRestoreAsyncOperation_Completed for ticket #16419.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:16:44.994NoneRestorePresentationBattlePreview skipped due to ended battle #6474

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:16:44.994NoneRequestAsyncOperation_Dismissed for ticket #16419.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:16:45.055None[Sandbox] Process order. (Serial=505, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:47.220None[Sandbox] Process order. (Serial=506, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 32, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:47.221None[Sandbox] Process order. (Serial=507, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 32, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:49.495UIUnload UI texture 'Units__Large_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:50.348None[Sandbox] Process order. (Serial=508, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 33, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:51.594UIUnload UI texture 'KinOfSheredyn_Districts_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:52.370UILoading async UI texture 'Units__Large_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:16:52.370UILoading async UI texture 'Units__Large_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:16:59.000None[Sandbox] Process order. (Serial=509, Empire=0, Order=OrderBattleRetreat BattleGUID: 6474 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:59.000NoneBattle 6474: change state From Confirmation to DefenderRetreat. 14s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:59.000NoneBattle 6474: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:59.077NonePresentation Battle 6474: Execute action[21] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:59.077NonePresentation Battle 6474: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:16:59.078NonePresentation Battle 6474: Execute action[22] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:16:59.080None[Sandbox] Process order. (Serial=510, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 6474)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:59.080NoneBattle 6474: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:16:59.100None[Sandbox] Process order. (Serial=511, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:16:59.194NonePresentation Battle 6474: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:16:59.194NoneRelease presentation battle unit 6571

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:16:59.194NoneRelease presentation battle unit 6570

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:16:59.195NoneRelease presentation battle unit 6572

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:17:00.779None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:17:00.779None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:17:00.779None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:17:00.779None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:17:00.780None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:17:00.780None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:17:03.625UILoading async UI texture 'Bitmaps Others_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:17:03.625UILoading async UI texture 'Bitmaps Others_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:17:03.634UILoaded UI texture 'UI_QuestCategory_Minor'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:03.634UILoaded UI texture 'UI_QuestCategory_All'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:03.635UILoaded UI texture 'UI_QuestCategory_Curiosity'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:07.378NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:17:08.664None[Sandbox] Process order. (Serial=512, Empire=0, Order=OrderGoToAndMerge Entity=#6129, path='2161 [61, 28] --> 2162 [62, 28] --> 2237 [62, 29]'. TargetGUID: 4960, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:08.675None[Sandbox] Process order. (Serial=513, Empire=0, Order=OrderContinueGotoAction Action=486)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:09.094None[Audio] Timeout on stop battle music playlist.

Amplitude.Mercury.Audio.BattleAudioModule:Update()

13:17:09.596None[Sandbox] Process order. (Serial=514, Empire=0, Order=OrderGoToAndMerge Entity=#6129, path='2161 [61, 28] --> 2162 [62, 28] --> 2237 [62, 29]'. TargetGUID: 4960, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:09.606None[Sandbox] Process order. (Serial=515, Empire=0, Order=OrderContinueGotoAction Action=487)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:09.961NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:17:11.445UIUnload UI texture 'EmpireWindow_Background_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:12.104None[Sandbox] Process order. (Serial=516, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:12.104None[Sandbox] Process order. (Serial=517, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:12.173None[Sandbox] Process order. (Serial=518, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:12.173None[Sandbox] Process order. (Serial=519, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:12.279NonePrevented Proxy creation for Entity #5061 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:17:12.365UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:17:12.367UILoading async UI texture 'NotificationImmersiveWindow_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:17:12.565None[Sandbox] Process order. (Serial=520, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:17:12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:12.574None[Sandbox] Process order. (Serial=521, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1035,EmpireIndex=1 TimePlayed=1035,EmpireIndex=2 TimePlayed=1035,EmpireIndex=3 TimePlayed=1035)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:12.650NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:12.651None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:17:13.186None[Sandbox] Process order. (Serial=522, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 34, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:13.186None[Sandbox] Process order. (Serial=523, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 34, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:13.249NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:13.249None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:17:14.571None[Sandbox] Process order. (Serial=524, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.590None[Sandbox] Process order. (Serial=525, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=District_Tier1_Money, Position=1374, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.621None[Sandbox] Process order. (Serial=526, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1593 [18, 21] --> 1669 [19, 22] --> 1744 [19, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.621None[Sandbox] Process order. (Serial=527, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1741 [16, 23] --> 1666 [16, 22] --> 1590 [15, 21] --> 1515 [15, 20] --> 1439 [14, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.631None[Sandbox] Process order. (Serial=528, Empire=1, Order=OrderContinueGotoAction Action=489)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.632None[Sandbox] Process order. (Serial=529, Empire=1, Order=OrderContinueGotoAction Action=488)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.640None[Sandbox] Process order. (Serial=530, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=28)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.640None[Sandbox] Process order. (Serial=531, Empire=2, Order=OrderEvolveUnit UnitGUID: 6123, EvolutionName: Unit_Necrophage_Spitter)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.651None[Sandbox] Process order. (Serial=532, Empire=2, Order=OrderSplitArmy ArmySimulationEntityGUID: 5995, WorldPosition: 1849, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.660None[Sandbox] Process order. (Serial=533, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.672None[Sandbox] Process order. (Serial=534, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2536 [61, 33] --> 2535 [60, 33] --> 2534 [59, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.680None[Sandbox] Process order. (Serial=535, Empire=2, Order=OrderContinueGotoAction Action=490)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.730None[Sandbox] Process order. (Serial=536, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Science, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.761None[Sandbox] Process order. (Serial=537, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2125 [25, 28] --> 2199 [24, 29] --> 2198 [23, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.770None[Sandbox] Process order. (Serial=538, Empire=3, Order=OrderContinueGotoAction Action=491)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.780None[Sandbox] Process order. (Serial=539, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1991 [41, 26] --> 1916 [41, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.790None[Sandbox] Process order. (Serial=540, Empire=18, Order=OrderContinueGotoAction Action=492)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.801None[Sandbox] Process order. (Serial=541, Empire=24, Order=OrderGoTo Entity=#6112, AdditionalFlags='IgnoreFogOfWar', Path='1598 [23, 21] --> 1597 [22, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.810None[Sandbox] Process order. (Serial=542, Empire=24, Order=OrderContinueGotoAction Action=493)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.820None[Sandbox] Process order. (Serial=543, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2155 [55, 28] --> 2230 [55, 29] --> 2306 [56, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.830None[Sandbox] Process order. (Serial=544, Empire=28, Order=OrderContinueGotoAction Action=494)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.841None[Sandbox] Process order. (Serial=545, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1863 [63, 24] --> 1788 [63, 23] --> 1714 [64, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.852None[Sandbox] Process order. (Serial=546, Empire=49, Order=OrderContinueGotoAction Action=495)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.872None[Sandbox] Process order. (Serial=547, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1718 [68, 22] --> 1792 [67, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.881None[Sandbox] Process order. (Serial=548, Empire=51, Order=OrderContinueGotoAction Action=496)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.892None[Sandbox] Process order. (Serial=549, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2638 [13, 35] --> 2639 [14, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.901None[Sandbox] Process order. (Serial=550, Empire=57, Order=OrderContinueGotoAction Action=497)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.921None[Sandbox] Process order. (Serial=551, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1406 [56, 18] --> 1407 [57, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.931None[Sandbox] Process order. (Serial=552, Empire=69, Order=OrderContinueGotoAction Action=498)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.941None[Sandbox] Process order. (Serial=553, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1931 [56, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.952None[Sandbox] Process order. (Serial=554, Empire=73, Order=OrderContinueGotoAction Action=499)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.971None[Sandbox] Process order. (Serial=555, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2756 [56, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:14.981None[Sandbox] Process order. (Serial=556, Empire=74, Order=OrderContinueGotoAction Action=500)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:15.001None[Sandbox] Process order. (Serial=557, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1806 [6, 24] --> 1807 [7, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:15.011None[Sandbox] Process order. (Serial=558, Empire=75, Order=OrderContinueGotoAction Action=501)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:15.302None[Sandbox] Process order. (Serial=559, Empire=1, Order=OrderContinueGotoAction Action=489)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:15.303None[Sandbox] Process order. (Serial=560, Empire=1, Order=OrderContinueGotoAction Action=488)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:15.352None[Sandbox] Process order. (Serial=561, Empire=2, Order=OrderContinueGotoAction Action=490)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:15.361NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:17:15.443None[Sandbox] Process order. (Serial=562, Empire=3, Order=OrderContinueGotoAction Action=491)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:15.462None[Sandbox] Process order. (Serial=563, Empire=18, Order=OrderContinueGotoAction Action=492)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:15.482None[Sandbox] Process order. (Serial=564, Empire=24, Order=OrderContinueGotoAction Action=493)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:15.502None[Sandbox] Process order. (Serial=565, Empire=28, Order=OrderContinueGotoAction Action=494)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:15.523None[Sandbox] Process order. (Serial=566, Empire=49, Order=OrderContinueGotoAction Action=495)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:15.553None[Sandbox] Process order. (Serial=567, Empire=51, Order=OrderContinueGotoAction Action=496)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:15.573None[Sandbox] Process order. (Serial=568, Empire=57, Order=OrderContinueGotoAction Action=497)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:15.603None[Sandbox] Process order. (Serial=569, Empire=69, Order=OrderContinueGotoAction Action=498)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:15.683None[Sandbox] Process order. (Serial=570, Empire=75, Order=OrderContinueGotoAction Action=501)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:15.974None[Sandbox] Process order. (Serial=571, Empire=1, Order=OrderContinueGotoAction Action=489)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:15.975None[Sandbox] Process order. (Serial=572, Empire=1, Order=OrderContinueGotoAction Action=488)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:16.003None[Sandbox] Process order. (Serial=573, Empire=0, Order=OrderGoToAndMerge Entity=#6129, path='2161 [61, 28] --> 2162 [62, 28] --> 2237 [62, 29]'. TargetGUID: 4960, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:16.013None[Sandbox] Process order. (Serial=574, Empire=0, Order=OrderContinueGotoAction Action=502)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:16.023None[Sandbox] Process order. (Serial=575, Empire=2, Order=OrderContinueGotoAction Action=490)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:16.114None[Sandbox] Process order. (Serial=576, Empire=3, Order=OrderContinueGotoAction Action=491)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:16.174None[Sandbox] Process order. (Serial=577, Empire=28, Order=OrderContinueGotoAction Action=494)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:16.194None[Sandbox] Process order. (Serial=578, Empire=49, Order=OrderContinueGotoAction Action=495)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:16.646None[Sandbox] Process order. (Serial=579, Empire=1, Order=OrderContinueGotoAction Action=489)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:16.686None[Sandbox] Process order. (Serial=580, Empire=0, Order=OrderContinueGotoAction Action=502)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:17.317None[Sandbox] Process order. (Serial=581, Empire=1, Order=OrderContinueGotoAction Action=489)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:17.358None[Sandbox] Process order. (Serial=582, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #6129 TargetArmyGUID: #4960 Action=502)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:17.358NonePrevented Proxy creation for Entity #6129 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:17:17.365NoneThe AI synchronization took 1929 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:17:17.387NoneCouldn't get Army with GUID #6129 in Request ArmyActionAt

Amplitude.Mercury.Simulation.SimulationEvaluator:Evaluate(System.Reflection.RuntimeParameterInfo)

13:17:17.407None[Sandbox] Process order. (Serial=583, Empire=1, Order=OrderGoTo Entity=#6574, AdditionalFlags='IgnoreFogOfWar', Path='1524 [24, 20] --> 1598 [23, 21] --> 1673 [23, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:17.417None[Sandbox] Process order. (Serial=584, Empire=1, Order=OrderContinueGotoAction Action=503)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:17.437None[Sandbox] Process order. (Serial=585, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:17.437None[Sandbox] Process order. (Serial=586, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 6577, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:17.457None[Sandbox] Process order. (Serial=587, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #6372 TargetArmyGUID: #5995 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:17.457NonePrevented Proxy creation for Entity #6372 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:17:17.467NoneCouldn't get Army with GUID #6129 in Request ArmyActionAt

Amplitude.Mercury.Simulation.SimulationEvaluator:Evaluate(System.Reflection.RuntimeParameterInfo)

13:17:17.508None[Sandbox] Process order. (Serial=588, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:17.508None[Sandbox] Process order. (Serial=589, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:17.562NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:17:17.738None[Sandbox] Process order. (Serial=590, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 34, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:18.090None[Sandbox] Process order. (Serial=591, Empire=1, Order=OrderContinueGotoAction Action=503)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:18.761None[Sandbox] Process order. (Serial=592, Empire=1, Order=OrderContinueGotoAction Action=503)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:18.761NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:17:18.769NoneThe AI synchronization took 1049 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:17:18.822None[Sandbox] Process order. (Serial=593, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='1924 [49, 25] --> 1925 [50, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:18.831None[Sandbox] Process order. (Serial=594, Empire=2, Order=OrderContinueGotoAction Action=504)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:18.852None[Sandbox] Process order. (Serial=595, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1917 [42, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:18.862None[Sandbox] Process order. (Serial=596, Empire=18, Order=OrderContinueGotoAction Action=505)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:18.882None[Sandbox] Process order. (Serial=597, Empire=24, Order=OrderCreateBattle Attacker #6112 Target #6574 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:18.882NoneBattle 6578: Initialize battle with attacker 6112 (1597) and defender 6574 (1673).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.882NoneBattle 6578: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:17:18.882NoneBattle 6578: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:17:18.882NoneBattle 6578: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:17:18.883NoneBattle 6578: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:17:18.887NoneBattle 6578: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:17:18.887NoneBattle 6578: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:17:18.891NoneBattle 6578: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:17:18.893None[AI] Battle 6578: Confirming battle for empire 24

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:17:18.902None[Sandbox] Process order. (Serial=598, Empire=24, Order=OrderBattleConfirmation BattleGUID: 6578 EmpireIndex: 24)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:18.942None[Sandbox] Process order. (Serial=599, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2638 [13, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:18.952None[Sandbox] Process order. (Serial=600, Empire=57, Order=OrderContinueGotoAction Action=506)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:18.971None[Sandbox] Process order. (Serial=601, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1406 [56, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:18.977NonePresentation Battle 6578: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.979NonePresentation Battle 6578: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.979NonePresentation Battle 6578: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:17:18.979NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.979NoneRestorePresentationBattlePreview created ticket #16792.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.979NonePresentation Battle 6578: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=24, Guid=6112, Group=Attacker, TileIndex=1597, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.979NonePresentation Battle 6578: Create participant 6112. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.979NonePresentation Battle 6578: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=6574, Group=Defender, TileIndex=1673, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.979NonePresentation Battle 6578: Create participant 6574. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.979NonePresentation Battle 6578: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.979NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:17:18.979NonePresentation Battle 6578: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=24 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.979NonePresentation Battle 6578: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:17:18.979NonePresentation Battle 6578: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=24, Guid=6112, Group=Attacker, TileIndex=1597, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.979NonePresentation Battle 6578: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.979NonePresentation Battle 6578: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:17:18.979NonePresentation Battle 6578: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=6574, Group=Defender, TileIndex=1673, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.979NonePresentation Battle 6578: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.979NonePresentation Battle 6578: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=24, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.979NonePresentation Battle 6578: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.979NonePresentation Battle 6578: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.980NonePresentation Battle 6578: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.980NonePresentation Battle 6578: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=24, ParticipantGuid=6112, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.980NoneInitialize presentation battle unit 6673 for unit 6113

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.980NoneInitialize presentation battle unit 6672 for unit 6114

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.981None[Sandbox] Process order. (Serial=602, Empire=69, Order=OrderContinueGotoAction Action=507)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:18.981NonePresentation Battle 6578: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=6574, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.981NoneInitialize presentation battle unit 6674 for unit 6573

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.981NonePresentation Battle 6578: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.982NonePresentation Battle 6578: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.982NonePresentation Battle 6578: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.982NonePresentation Battle 6578: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:17:18.982NoneReleasePresentationBattlePreview attacker #6112, defender #6574

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.982NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.982NoneRestorePresentationBattlePreview created ticket #16793.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.982NonePresentation Battle 6578: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.982NonePresentation Battle 6578: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:17:18.982NonePresentation Battle 6578: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:18.982NonePresentation Battle 6578: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=24 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:19.001None[Sandbox] Process order. (Serial=603, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1930 [55, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:19.010NoneRequestRestoreAsyncOperation_Completed for ticket #16792.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:17:19.010NoneRestorePresentationBattlePreview skipped due to ended battle #6578

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:17:19.011NoneRequestAsyncOperation_Dismissed for ticket #16792.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:17:19.011None[Sandbox] Process order. (Serial=604, Empire=73, Order=OrderContinueGotoAction Action=508)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:19.011NoneRequestRestoreAsyncOperation_Completed for ticket #16793.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:17:19.011NoneRestorePresentationBattlePreview skipped due to ended battle #6578

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:17:19.011NoneRequestAsyncOperation_Dismissed for ticket #16793.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:17:19.021None[Sandbox] Process order. (Serial=605, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2680 [55, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:19.032None[Sandbox] Process order. (Serial=606, Empire=74, Order=OrderContinueGotoAction Action=509)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:19.502None[Sandbox] Process order. (Serial=607, Empire=2, Order=OrderContinueGotoAction Action=504)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:19.509NoneThe AI synchronization took 394 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:17:19.543None[Sandbox] Process order. (Serial=608, Empire=1, Order=OrderBattleConfirmation BattleGUID: 6578 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:19.543NoneBattle 6578: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:17:19.543NoneBattle 6578: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:17:19.577NonePresentation Battle 6578: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:19.577NonePresentation Battle 6578: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:19.577NonePresentation Battle 6578: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:17:19.577NonePresentation Battle 6578: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:19.582None[Sandbox] Process order. (Serial=609, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 6578)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:19.582NoneBattle 6578: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:17:19.582NonePrevented Proxy creation for Entity #6573 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:17:19.582NonePrevented Proxy creation for Entity #6574 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:17:19.633None[Sandbox] Process order. (Serial=610, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:19.633None[Sandbox] Process order. (Serial=611, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:19.693NonePresentation Battle 6578: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:17:19.694NoneRelease presentation battle unit 6673

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:17:19.694NoneRelease presentation battle unit 6672

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:17:19.694NoneRelease presentation battle unit 6674

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:17:21.525None[Sandbox] Process order. (Serial=612, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=5194, ConstructionGUID=31)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:21.545None[Sandbox] Process order. (Serial=613, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=District_Tier1_Food, Position=1747, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:21.627None[Sandbox] Process order. (Serial=614, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1929 [54, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:21.637None[Sandbox] Process order. (Serial=615, Empire=73, Order=OrderContinueGotoAction Action=510)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:23.233UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:17:23.944UIUnload UI texture 'Units__Large_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:24.293UILoaded UI texture 'UI_Hero_Class_Caster'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:24.293UILoaded UI texture 'UI_Hero_Class_Warrior'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:25.298UILoaded UI texture 'UI_UnitAbility_Hero_ActiveSkill_Common_Equipment_Warrior01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:25.298UILoaded UI texture 'UI_UnitAbility_Hero_BattleAbility_Equipment_Passive32'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:26.011UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:27.564UILoaded UI texture 'UI_UnitAbility_Hero_ActiveSkill_Common_Equipment_Caster01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:30.128UIUnload UI texture 'Bitmaps Others_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:34.895None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:17:34.896None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:17:34.896None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:17:34.896None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:17:34.897None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:17:34.897None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:17:34.899UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:17:37.112UIUnload UI texture 'NotificationImmersiveWindow_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:37.429None[Sandbox] Process order. (Serial=616, Empire=0, Order=OrderBuyoutConstructionAt Settlement=5211, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:37.497None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:17:37.497None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:17:37.497None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:17:37.497None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:17:37.497None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:17:37.497None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:17:43.678NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:17:45.278NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:17:46.202None[Sandbox] Process order. (Serial=617, Empire=0, Order=OrderGoTo Entity=#6677, path='1940 [65, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:46.211None[Sandbox] Process order. (Serial=618, Empire=0, Order=OrderContinueGotoAction Action=511)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:47.495UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:54.978NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:17:55.797None[Sandbox] Process order. (Serial=619, Empire=0, Order=OrderGoTo Entity=#6677, path='1941 [66, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:55.807None[Sandbox] Process order. (Serial=620, Empire=0, Order=OrderContinueGotoAction Action=512)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:55.812UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:56.161UIUnload UI texture 'Bitmaps Others_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:17:59.329None[Sandbox] Process order. (Serial=621, Empire=0, Order=OrderGoTo Entity=#6677, path='1942 [67, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:17:59.340None[Sandbox] Process order. (Serial=622, Empire=0, Order=OrderContinueGotoAction Action=513)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:04.211UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:09.672None[Sandbox] Process order. (Serial=623, Empire=0, Order=OrderGoToAndSettle Entity=#6677, path='1868 [68, 24] --> 1793 [68, 23]'. ConvertIntoCity: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:09.678NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:18:09.680UIUnload UI texture 'Units__Large_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:09.680UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:09.682None[Sandbox] Process order. (Serial=624, Empire=0, Order=OrderContinueGotoAction Action=514)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:10.294UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:10.353None[Sandbox] Process order. (Serial=625, Empire=0, Order=OrderContinueGotoAction Action=514)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:10.356NoneThe AI synchronization took 561 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:18:15.365UILoading async UI texture 'Technologies_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:18:15.365UILoading async UI texture 'Technologies_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:18:15.365UILoading async UI texture 'Technologies_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:18:15.365UILoading async UI texture 'Technologies_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:18:15.365UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:18:15.366None[Sandbox] Process order. (Serial=626, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:15.386None[Sandbox] Process order. (Serial=627, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:16.749UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:18:19.015None[Sandbox] Process order. (Serial=628, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Money, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:19.085None[Sandbox] Process order. (Serial=629, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:19.085None[Sandbox] Process order. (Serial=630, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:20.702None[Sandbox] Process order. (Serial=631, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_PillageAction_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:20.782None[Sandbox] Process order. (Serial=632, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:23.747None[Sandbox] Process order. (Serial=633, Empire=0, Order=OrderMoveTechnologyInQueue FromTechnologyIndex: 1, ToTechnologyIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:23.761Nonethe queue order was updated

Amplitude.Mercury.UI.TechnologyWindow_Queue+<>c:b__41_0()

13:18:23.798None[Sandbox] Process order. (Serial=634, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:24.689None[Sandbox] Process order. (Serial=635, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:25.530None[Sandbox] Process order. (Serial=636, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:25.531None[Sandbox] Process order. (Serial=637, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:25.600None[Sandbox] Process order. (Serial=638, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:25.611None[Sandbox] Process order. (Serial=639, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:25.979NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:25.979None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:18:25.982None[Sandbox] Process order. (Serial=640, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:18:25)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:25.990None[Sandbox] Process order. (Serial=641, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1109,EmpireIndex=1 TimePlayed=1109,EmpireIndex=2 TimePlayed=1109,EmpireIndex=3 TimePlayed=1109)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:26.079NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:26.079None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:18:27.195NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:18:27.986None[Sandbox] Process order. (Serial=642, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Science, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.007None[Sandbox] Process order. (Serial=643, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1438 [13, 19] --> 1363 [13, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.016None[Sandbox] Process order. (Serial=644, Empire=1, Order=OrderContinueGotoAction Action=515)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.026None[Sandbox] Process order. (Serial=645, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1745 [20, 23] --> 1671 [21, 22] --> 1596 [21, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.037None[Sandbox] Process order. (Serial=646, Empire=1, Order=OrderContinueGotoAction Action=516)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.047None[Sandbox] Process order. (Serial=647, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Population, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.047None[Sandbox] Process order. (Serial=648, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5232, ConstructionGUID=32, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.077None[Sandbox] Process order. (Serial=649, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2533 [58, 33] --> 2458 [58, 32] --> 2457 [57, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.086None[Sandbox] Process order. (Serial=650, Empire=2, Order=OrderContinueGotoAction Action=517)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.097None[Sandbox] Process order. (Serial=651, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='1924 [49, 25] --> 1923 [48, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.106None[Sandbox] Process order. (Serial=652, Empire=2, Order=OrderContinueGotoAction Action=518)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.116None[Sandbox] Process order. (Serial=653, Empire=3, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5251, PopulationDefinitionName: Population_KinOfSheredyn)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.147None[Sandbox] Process order. (Serial=654, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2273 [23, 30] --> 2347 [22, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.156None[Sandbox] Process order. (Serial=655, Empire=3, Order=OrderContinueGotoAction Action=519)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.166None[Sandbox] Process order. (Serial=656, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1993 [43, 26] --> 2068 [43, 27] --> 2144 [44, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.177None[Sandbox] Process order. (Serial=657, Empire=18, Order=OrderContinueGotoAction Action=520)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.187None[Sandbox] Process order. (Serial=658, Empire=24, Order=OrderGoTo Entity=#6112, AdditionalFlags='IgnoreFogOfWar', Path='1598 [23, 21] --> 1674 [24, 22] --> 1749 [24, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.196None[Sandbox] Process order. (Serial=659, Empire=24, Order=OrderContinueGotoAction Action=521)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.207None[Sandbox] Process order. (Serial=660, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2381 [56, 31] --> 2382 [57, 31] --> 2383 [58, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.216None[Sandbox] Process order. (Serial=661, Empire=28, Order=OrderContinueGotoAction Action=522)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.226None[Sandbox] Process order. (Serial=662, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1788 [63, 23] --> 1863 [63, 24] --> 1862 [62, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.237None[Sandbox] Process order. (Serial=663, Empire=49, Order=OrderContinueGotoAction Action=523)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.247None[Sandbox] Process order. (Serial=664, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1718 [68, 22] --> 1643 [68, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.257None[Sandbox] Process order. (Serial=665, Empire=51, Order=OrderContinueGotoAction Action=524)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.277None[Sandbox] Process order. (Serial=666, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2713 [13, 36] --> 2712 [12, 36] --> 2786 [11, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.287None[Sandbox] Process order. (Serial=667, Empire=57, Order=OrderContinueGotoAction Action=525)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.297None[Sandbox] Process order. (Serial=668, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1405 [55, 18] --> 1404 [54, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.307None[Sandbox] Process order. (Serial=669, Empire=69, Order=OrderContinueGotoAction Action=526)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.316None[Sandbox] Process order. (Serial=670, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1854 [54, 24] --> 1778 [53, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.327None[Sandbox] Process order. (Serial=671, Empire=73, Order=OrderContinueGotoAction Action=527)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.336None[Sandbox] Process order. (Serial=672, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2606 [56, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.346None[Sandbox] Process order. (Serial=673, Empire=74, Order=OrderContinueGotoAction Action=528)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.357None[Sandbox] Process order. (Serial=674, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1881 [6, 25] --> 1956 [6, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.366None[Sandbox] Process order. (Serial=675, Empire=75, Order=OrderContinueGotoAction Action=529)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.688None[Sandbox] Process order. (Serial=676, Empire=1, Order=OrderContinueGotoAction Action=515)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.709None[Sandbox] Process order. (Serial=677, Empire=1, Order=OrderContinueGotoAction Action=516)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.759None[Sandbox] Process order. (Serial=678, Empire=2, Order=OrderContinueGotoAction Action=517)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.778None[Sandbox] Process order. (Serial=679, Empire=2, Order=OrderContinueGotoAction Action=518)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.829None[Sandbox] Process order. (Serial=680, Empire=3, Order=OrderContinueGotoAction Action=519)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.849None[Sandbox] Process order. (Serial=681, Empire=18, Order=OrderContinueGotoAction Action=520)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.869None[Sandbox] Process order. (Serial=682, Empire=24, Order=OrderContinueGotoAction Action=521)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.889None[Sandbox] Process order. (Serial=683, Empire=28, Order=OrderContinueGotoAction Action=522)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.910None[Sandbox] Process order. (Serial=684, Empire=49, Order=OrderContinueGotoAction Action=523)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.929None[Sandbox] Process order. (Serial=685, Empire=51, Order=OrderContinueGotoAction Action=524)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.958None[Sandbox] Process order. (Serial=686, Empire=57, Order=OrderContinueGotoAction Action=525)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:28.999None[Sandbox] Process order. (Serial=687, Empire=73, Order=OrderContinueGotoAction Action=527)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:29.039None[Sandbox] Process order. (Serial=688, Empire=75, Order=OrderContinueGotoAction Action=529)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:29.380None[Sandbox] Process order. (Serial=689, Empire=1, Order=OrderContinueGotoAction Action=516)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:29.521None[Sandbox] Process order. (Serial=690, Empire=18, Order=OrderContinueGotoAction Action=520)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:29.540None[Sandbox] Process order. (Serial=691, Empire=24, Order=OrderContinueGotoAction Action=521)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:29.560None[Sandbox] Process order. (Serial=692, Empire=28, Order=OrderContinueGotoAction Action=522)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:29.580None[Sandbox] Process order. (Serial=693, Empire=49, Order=OrderContinueGotoAction Action=523)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:29.630None[Sandbox] Process order. (Serial=694, Empire=57, Order=OrderContinueGotoAction Action=525)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:29.635NoneThe AI synchronization took 1028 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:18:29.651None[Sandbox] Process order. (Serial=695, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 6678)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:29.651NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event010, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:29.651None[Sandbox] Process order. (Serial=696, Empire=1, Order=OrderParley ArmyGUID: #4982 StopAction=False Action=0 at 1287 [12, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:29.918NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_05_Start, Variable=MinorTerritoryNotEmerged, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:29.918NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_05_Start, Variable=HasMilitaryDistrict, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:29.920NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:29.920None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:18:29.928NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:18:29.928NoneSame QuestPinSubset Snapshot Frame (previous frame: 1243, current data frame: 1243) but different data length (remote: 17, local: 16)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:29.932None[Sandbox] Process order. (Serial=697, Empire=0, Order=OrderGoToAndSettle Entity=#6677, path='1793 [68, 23]'. ConvertIntoCity: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:29.942None[Sandbox] Process order. (Serial=698, Empire=0, Order=OrderContinueGotoAction Action=530)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:29.952None[Sandbox] Process order. (Serial=699, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:29.952None[Sandbox] Process order. (Serial=700, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 6680)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:29.952NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event016, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:29.954NoneUnable to translate simulation event effect from unsupported type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_SpawnSettlement'.

Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:29.981None[Sandbox] Process order. (Serial=701, Empire=2, Order=OrderGoTo Entity=#6575, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24] --> 1850 [50, 24] --> 1851 [51, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:29.982NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:29.982None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:18:29.991None[Sandbox] Process order. (Serial=702, Empire=2, Order=OrderContinueGotoAction Action=531)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:30.001None[Sandbox] Process order. (Serial=703, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:30.043None[Sandbox] Process order. (Serial=704, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:30.043None[Sandbox] Process order. (Serial=705, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:30.612None[Sandbox] Process order. (Serial=706, Empire=0, Order=OrderArmySettle ArmyGUID: #6677 Action=530)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:30.662None[Sandbox] Process order. (Serial=707, Empire=2, Order=OrderContinueGotoAction Action=531)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:30.671NoneThe AI synchronization took 524 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:18:30.683None[Sandbox] Process order. (Serial=708, Empire=1, Order=OrderDialogChoice DialogIndex: 24, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:30.684NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event010_Choice01, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:30.712None[Sandbox] Process order. (Serial=709, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1438 [13, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:30.723None[Sandbox] Process order. (Serial=710, Empire=1, Order=OrderContinueGotoAction Action=533)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:30.732None[Sandbox] Process order. (Serial=711, Empire=2, Order=OrderDialogChoice DialogIndex: 26, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:30.732NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event016_Choice01, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:30.783None[Sandbox] Process order. (Serial=712, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #5995 StopAction=False Action=0 at 1848 [48, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:30.862None[Sandbox] Process order. (Serial=713, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1854 [54, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:30.872None[Sandbox] Process order. (Serial=714, Empire=73, Order=OrderContinueGotoAction Action=536)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:30.883None[Sandbox] Process order. (Serial=715, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2530 [55, 33] --> 2455 [55, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:30.892None[Sandbox] Process order. (Serial=716, Empire=74, Order=OrderContinueGotoAction Action=537)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:31.564None[Sandbox] Process order. (Serial=717, Empire=74, Order=OrderContinueGotoAction Action=537)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:31.568NoneThe AI synchronization took 555 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:18:31.584None[Sandbox] Process order. (Serial=718, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=5194, ConstructionGUID=33)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:31.584None[Sandbox] Process order. (Serial=719, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 24)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:31.603None[Sandbox] Process order. (Serial=720, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:31.624None[Sandbox] Process order. (Serial=721, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 26)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:31.705None[Sandbox] Process order. (Serial=722, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:31.784None[Sandbox] Process order. (Serial=723, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 25)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:31.883NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:31.884None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:18:31.885None[Sandbox] Process order. (Serial=724, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:31.982NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:31.983None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:18:32.249None[Sandbox] Process order. (Serial=725, Empire=0, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 6682)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:32.249NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event003, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:32.249NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event003, Variable=MonsoonEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:32.301UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:18:32.302UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:18:34.881NoneRefreshing rewards for dialog choice

Amplitude.Mercury.UI.DialogWindow_EventChoiceItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:34.883NoneRefreshing rewards for dialog choice

Amplitude.Mercury.UI.DialogWindow_EventChoiceItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:42.199None[Sandbox] Process order. (Serial=726, Empire=0, Order=OrderDialogChoice DialogIndex: 27, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:42.199NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event003_Choice01, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:43.233None[Sandbox] Process order. (Serial=727, Empire=0, Order=OrderEndCurrentDialog DialogueName: MapBased_FIDS_Event003, TotalSteps: 6, SkippedStepIndex: -1, DialogIndex: 27)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:44.395NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:18:48.494NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:18:48.497UILoading async UI texture 'Units__Large_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:18:48.828UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:50.445UIUnload UI texture 'Technologies_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:50.445UIUnload UI texture 'Technologies_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:50.445UIUnload UI texture 'Technologies_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:50.445UIUnload UI texture 'Technologies_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:50.445UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:18:59.218None[Sandbox] Process order. (Serial=728, Empire=0, Order=OrderGoTo Entity=#4960, path='2162 [62, 28] --> 2086 [61, 27] --> 2011 [61, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:59.229None[Sandbox] Process order. (Serial=729, Empire=0, Order=OrderContinueGotoAction Action=538)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:59.319None[Sandbox] Process order. (Serial=730, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:18:59.900None[Sandbox] Process order. (Serial=731, Empire=0, Order=OrderContinueGotoAction Action=538)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:00.572None[Sandbox] Process order. (Serial=732, Empire=0, Order=OrderContinueGotoAction Action=538)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:00.576NoneThe AI synchronization took 1133 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:19:01.851UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:19:01.851UILoading async UI texture 'Units__Large_11.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:19:02.685None[Sandbox] Process order. (Serial=733, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:02.685None[Sandbox] Process order. (Serial=734, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:02.715None[Sandbox] Process order. (Serial=735, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:02.826None[Sandbox] Process order. (Serial=736, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:03.210NoneLocalizationWorker: Allocating instance n#3, to improve performance please check all usages

Amplitude.Mercury.UI.LocalizationWorker:GetOrCreate()

13:19:03.214NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:19:03.228None[Sandbox] Process order. (Serial=737, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:19:03)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:03.238None[Sandbox] Process order. (Serial=738, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1146,EmpireIndex=1 TimePlayed=1146,EmpireIndex=2 TimePlayed=1146,EmpireIndex=3 TimePlayed=1146)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:03.309NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:03.310None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:19:05.234None[Sandbox] Process order. (Serial=739, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 21, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.254None[Sandbox] Process order. (Serial=740, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1672 [22, 22] --> 1747 [22, 23] --> 1823 [23, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.254None[Sandbox] Process order. (Serial=741, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1514 [14, 20] --> 1515 [15, 20] --> 1516 [16, 20] --> 1517 [17, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.264None[Sandbox] Process order. (Serial=742, Empire=1, Order=OrderContinueGotoAction Action=542)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.265None[Sandbox] Process order. (Serial=743, Empire=1, Order=OrderContinueGotoAction Action=541)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.274None[Sandbox] Process order. (Serial=744, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 21, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.274None[Sandbox] Process order. (Serial=745, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.304None[Sandbox] Process order. (Serial=746, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='2378 [53, 31] --> 2454 [54, 32] --> 2529 [54, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.304None[Sandbox] Process order. (Serial=747, Empire=2, Order=OrderGoTo Entity=#6575, AdditionalFlags='IgnoreFogOfWar', Path='1852 [52, 24] --> 1927 [52, 25] --> 1928 [53, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.309NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:05.310None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:19:05.314None[Sandbox] Process order. (Serial=748, Empire=2, Order=OrderContinueGotoAction Action=544)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.315None[Sandbox] Process order. (Serial=749, Empire=2, Order=OrderContinueGotoAction Action=543)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.325None[Sandbox] Process order. (Serial=750, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2381 [56, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.335None[Sandbox] Process order. (Serial=751, Empire=2, Order=OrderContinueGotoAction Action=545)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.375None[Sandbox] Process order. (Serial=752, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2422 [22, 32] --> 2496 [21, 33] --> 2495 [20, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.385None[Sandbox] Process order. (Serial=753, Empire=3, Order=OrderContinueGotoAction Action=546)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.395None[Sandbox] Process order. (Serial=754, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2219 [44, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.405None[Sandbox] Process order. (Serial=755, Empire=18, Order=OrderContinueGotoAction Action=547)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.415None[Sandbox] Process order. (Serial=756, Empire=24, Order=OrderGoTo Entity=#6112, AdditionalFlags='IgnoreFogOfWar', Path='1825 [25, 24] --> 1900 [25, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.425None[Sandbox] Process order. (Serial=757, Empire=24, Order=OrderContinueGotoAction Action=548)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.435None[Sandbox] Process order. (Serial=758, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2309 [59, 30] --> 2310 [60, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.445None[Sandbox] Process order. (Serial=759, Empire=28, Order=OrderContinueGotoAction Action=549)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.465None[Sandbox] Process order. (Serial=760, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1786 [61, 23] --> 1711 [61, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.475None[Sandbox] Process order. (Serial=761, Empire=49, Order=OrderContinueGotoAction Action=550)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.485None[Sandbox] Process order. (Serial=762, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1644 [69, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.495None[Sandbox] Process order. (Serial=763, Empire=51, Order=OrderContinueGotoAction Action=551)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.505None[Sandbox] Process order. (Serial=764, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2712 [12, 36] --> 2637 [12, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.516None[Sandbox] Process order. (Serial=765, Empire=57, Order=OrderContinueGotoAction Action=552)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.525None[Sandbox] Process order. (Serial=766, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1405 [55, 18] --> 1480 [55, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.535None[Sandbox] Process order. (Serial=767, Empire=69, Order=OrderContinueGotoAction Action=553)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.555None[Sandbox] Process order. (Serial=768, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1928 [53, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.565None[Sandbox] Process order. (Serial=769, Empire=73, Order=OrderContinueGotoAction Action=554)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.576None[Sandbox] Process order. (Serial=770, Empire=74, Order=OrderGoTo Entity=#5794, AdditionalFlags='IgnoreFogOfWar', Path='2456 [56, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.585None[Sandbox] Process order. (Serial=771, Empire=74, Order=OrderContinueGotoAction Action=555)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.595None[Sandbox] Process order. (Serial=772, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='2030 [5, 27] --> 2029 [4, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.605None[Sandbox] Process order. (Serial=773, Empire=75, Order=OrderContinueGotoAction Action=556)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.937None[Sandbox] Process order. (Serial=774, Empire=1, Order=OrderContinueGotoAction Action=542)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.938None[Sandbox] Process order. (Serial=775, Empire=1, Order=OrderContinueGotoAction Action=541)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.989None[Sandbox] Process order. (Serial=776, Empire=2, Order=OrderContinueGotoAction Action=544)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:05.990None[Sandbox] Process order. (Serial=777, Empire=2, Order=OrderContinueGotoAction Action=543)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:06.057None[Sandbox] Process order. (Serial=778, Empire=3, Order=OrderContinueGotoAction Action=546)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:06.097None[Sandbox] Process order. (Serial=779, Empire=24, Order=OrderContinueGotoAction Action=548)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:06.147None[Sandbox] Process order. (Serial=780, Empire=49, Order=OrderContinueGotoAction Action=550)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:06.188None[Sandbox] Process order. (Serial=781, Empire=57, Order=OrderContinueGotoAction Action=552)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:06.278None[Sandbox] Process order. (Serial=782, Empire=75, Order=OrderContinueGotoAction Action=556)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:06.609None[Sandbox] Process order. (Serial=783, Empire=1, Order=OrderContinueGotoAction Action=542)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:06.610None[Sandbox] Process order. (Serial=784, Empire=1, Order=OrderContinueGotoAction Action=541)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:06.659None[Sandbox] Process order. (Serial=785, Empire=2, Order=OrderContinueGotoAction Action=543)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:06.729None[Sandbox] Process order. (Serial=786, Empire=3, Order=OrderContinueGotoAction Action=546)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:07.012NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.012NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.013NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.013NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.016UILoaded UI texture 'Cost_Separator'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.282None[Sandbox] Process order. (Serial=787, Empire=1, Order=OrderContinueGotoAction Action=542)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:07.290NoneThe AI synchronization took 1356 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:19:07.312None[Sandbox] Process order. (Serial=788, Empire=1, Order=OrderParley ArmyGUID: #4978 StopAction=False Action=0 at 1898 [23, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:07.582NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_Start, Variable=NearbyTormented, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.583None[Sandbox] Process order. (Serial=789, Empire=1, Order=OrderArmySettle ArmyGUID: #4982 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:07.585NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.586None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:19:07.595NoneSame QuestPinSubset Snapshot Frame (previous frame: 1435, current data frame: 1435) but different data length (remote: 18, local: 17)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.610NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.611None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:19:07.612None[Sandbox] Process order. (Serial=790, Empire=2, Order=OrderCreateBattle Attacker #5995 Target #4611 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:07.612NoneBattle 6694: Initialize battle with attacker 5995 (2529) and defender 4611 (2605).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.612NoneBattle 6694: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:19:07.612NoneBattle 6694: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:19:07.612NoneBattle 6694: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:19:07.612NoneBattle 6694: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:19:07.641None[Sandbox] Process order. (Serial=791, Empire=2, Order=OrderGoTo Entity=#6575, AdditionalFlags='IgnoreFogOfWar', Path='1853 [53, 24] --> 1854 [54, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:07.652None[Sandbox] Process order. (Serial=792, Empire=2, Order=OrderContinueGotoAction Action=558)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:07.728NonePresentation Battle 6694: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.728NonePresentation Battle 6694: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.728NonePresentation Battle 6694: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:19:07.728NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.728NoneRestorePresentationBattlePreview created ticket #17767.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.728NonePresentation Battle 6694: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5995, Group=Attacker, TileIndex=2529, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.728NonePresentation Battle 6694: Create participant 5995. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.728NonePresentation Battle 6694: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=74, Guid=4612, Group=Defender, TileIndex=2605, Modifiers=None, Type=Dweller UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.728NonePresentation Battle 6694: Create participant 4612. type=Dweller.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.728NonePresentation Battle 6694: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=74, Guid=4611, Group=Defender, TileIndex=2605, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.728NonePresentation Battle 6694: Execute action[5] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=5005. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.729NonePresentation Battle 6694: Create participant 5005. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.729NonePresentation Battle 6694: An additional participant 5005 from empire 2 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

13:19:07.729NonePresentation Battle 6694: Execute action[6] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=74. ParticipantGuid=5794. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.729NonePresentation Battle 6694: Create participant 5794. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.729NonePresentation Battle 6694: An additional participant 5794 from empire 74 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

13:19:07.729NonePresentation Battle 6694: Execute action[7] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.729NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:19:07.729NonePresentation Battle 6694: Execute action[8] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.729NonePresentation Battle 6694: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:19:07.729NonePresentation Battle 6694: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5995, Group=Attacker, TileIndex=2529, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.729NonePresentation Battle 6694: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5005, Group=Attacker, TileIndex=2381, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:07.734None[Sandbox] Process order. (Serial=793, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:07.734None[Sandbox] Process order. (Serial=794, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:07.760NoneRequestRestoreAsyncOperation_Completed for ticket #17767.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:19:07.760NoneRestorePresentationBattlePreview skipped due to invalid battle #6694

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:19:07.760NoneRequestAsyncOperation_Dismissed for ticket #17767.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:19:08.323None[Sandbox] Process order. (Serial=795, Empire=2, Order=OrderContinueGotoAction Action=558)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:08.330NoneThe AI synchronization took 486 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:19:08.344None[Sandbox] Process order. (Serial=796, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 28)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:08.344None[Sandbox] Process order. (Serial=797, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 17, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:08.384None[Sandbox] Process order. (Serial=798, Empire=2, Order=OrderBattleEngagement BattleGuid: 6694)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:08.384NoneBattle 6694: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:19:08.394None[Sandbox] Process order. (Serial=799, Empire=74, Order=OrderBattleEngagement BattleGuid: 6694)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:08.395NoneBattle 6694: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:19:08.424NoneBattle 6694: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:19:08.426NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.426None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:19:08.443None[Sandbox] Process order. (Serial=800, Empire=2, Order=OrderGoTo Entity=#6577, AdditionalFlags='IgnoreFogOfWar', Path='1850 [50, 24] --> 1925 [50, 25] --> 1926 [51, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:08.454None[Sandbox] Process order. (Serial=801, Empire=2, Order=OrderContinueGotoAction Action=561)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:08.460NonePresentation Battle 6694: Execute action[11] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=74 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.461NonePresentation Battle 6694: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:19:08.461NonePresentation Battle 6694: Execute action[12] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=74, Guid=4612, Group=Defender, TileIndex=2605, Modifiers=None, Type=Dweller UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.461NonePresentation Battle 6694: Execute action[13] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=74, Guid=4611, Group=Defender, TileIndex=2605, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.461NonePresentation Battle 6694: Execute action[14] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=74, Guid=5794, Group=Defender, TileIndex=2456, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.461NonePresentation Battle 6694: Execute action[15] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.461NonePresentation Battle 6694: Execute action[16] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.461NonePresentation Battle 6694: Execute action[17] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=74, Group=Defender, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.461NonePresentation Battle 6694: Execute action[18] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.461NonePresentation Battle 6694: Execute action[18] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.461NonePresentation Battle 6694: Execute action[19] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5995, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.461NoneInitialize presentation battle unit 6782 for unit 5994

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.462NoneInitialize presentation battle unit 6781 for unit 6123

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.463NoneInitialize presentation battle unit 6784 for unit 5980

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.474None[Sandbox] Process order. (Serial=802, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2144 [44, 28] --> 2068 [43, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:08.483None[Sandbox] Process order. (Serial=803, Empire=18, Order=OrderContinueGotoAction Action=562)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:08.495NoneInitialize presentation battle unit 6783 for unit 6373

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.510NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.511None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:19:08.511NonePresentation Battle 6694: Execute action[20] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5005, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.511NoneInitialize presentation battle unit 6785 for unit 5006

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.511NonePresentation Battle 6694: Execute action[21] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=74, ParticipantGuid=4612, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.512NoneInitialize presentation battle unit 6788 for unit 4613

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.512NoneInitialize presentation battle unit 6787 for unit 4614

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.513NoneInitialize presentation battle unit 6786 for unit 4615

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.513NonePresentation Battle 6694: Execute action[22] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=74, ParticipantGuid=4611, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.513NonePresentation Battle 6694: Execute action[23] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=74, ParticipantGuid=5794, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.513NoneInitialize presentation battle unit 6790 for unit 5795

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.513NoneInitialize presentation battle unit 6789 for unit 5796

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.514NonePresentation Battle 6694: Execute action[24] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.514NonePresentation Battle 6694: Execute action[25] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.514NonePresentation Battle 6694: Execute action[26] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.514NonePresentation Battle 6694: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:19:08.514NoneReleasePresentationBattlePreview attacker #5995, defender #4611

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.514NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.514NoneRestorePresentationBattlePreview created ticket #17783.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.514NonePresentation Battle 6694: Execute action[27] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=74 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.514NonePresentation Battle 6694: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:19:08.514NonePresentation Battle 6694: Execute action[28] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:08.525None[Sandbox] Process order. (Serial=804, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1643 [68, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:08.534None[Sandbox] Process order. (Serial=805, Empire=51, Order=OrderContinueGotoAction Action=563)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:08.561NoneRequestRestoreAsyncOperation_Completed for ticket #17783.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:19:08.561NoneRestorePresentationBattlePreview skipped due to ended battle #6694

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:19:08.561NoneRequestAsyncOperation_Dismissed for ticket #17783.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:19:08.565None[Sandbox] Process order. (Serial=806, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='2004 [54, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:08.576None[Sandbox] Process order. (Serial=807, Empire=73, Order=OrderContinueGotoAction Action=564)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:08.729UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:09.129None[Sandbox] Process order. (Serial=808, Empire=2, Order=OrderContinueGotoAction Action=561)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:09.158None[Sandbox] Process order. (Serial=809, Empire=18, Order=OrderContinueGotoAction Action=562)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:09.620None[Sandbox] Process order. (Serial=810, Empire=0, Order=OrderAttachTerritoryToCity CampSettlementGUID: 6683, CitySettlementGUID: 5211)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:09.801None[Sandbox] Process order. (Serial=811, Empire=2, Order=OrderContinueGotoAction Action=561)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:09.808NoneThe AI synchronization took 1027 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:19:09.831None[Sandbox] Process order. (Serial=812, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 28)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:09.861None[Sandbox] Process order. (Serial=813, Empire=2, Order=OrderBattleConfirmation BattleGUID: 6694 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:09.864None[AI] Battle 6694: Confirming battle for empire 74

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:19:09.872None[Sandbox] Process order. (Serial=814, Empire=74, Order=OrderBattleConfirmation BattleGUID: 6694 EmpireIndex: 74)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:09.872NoneBattle 6694: change state From Confirmation to AutoResolve. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:19:09.875NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:19:09.875NoneBattle 6694: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:19:09.913NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:09.913None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:19:09.936None[Sandbox] Process order. (Serial=815, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:09.936None[Sandbox] Process order. (Serial=816, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:09.961NonePresentation Battle 6694: Execute action[29] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:09.961NonePresentation Battle 6694: Execute action[30] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=74 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:09.961NonePresentation Battle 6694: Execute action[31] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:09.961NonePresentation Battle 6694: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:19:09.961NonePresentation Battle 6694: Execute action[32] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:09.972None[Sandbox] Process order. (Serial=817, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 6694)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:09.972NoneBattle 6694: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:19:09.972NonePrevented Proxy creation for Entity #5980 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:19:09.972NonePrevented Proxy creation for Entity #6373 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:19:09.973NonePrevented Proxy creation for Entity #5795 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:19:09.973NonePrevented Proxy creation for Entity #5796 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:19:09.973NonePrevented Proxy creation for Entity #5794 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:19:10.012NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:10.013None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:19:10.061NonePresentation Battle 6694: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:19:10.061NoneRelease presentation battle unit 6782

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:19:10.061NoneRelease presentation battle unit 6781

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:19:10.061NoneRelease presentation battle unit 6784

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:19:10.062NoneRelease presentation battle unit 6783

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:19:10.062NoneRelease presentation battle unit 6785

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:19:10.062NoneRelease presentation battle unit 6788

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:19:10.062NoneRelease presentation battle unit 6787

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:19:10.062NoneRelease presentation battle unit 6786

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:19:10.062NoneRelease presentation battle unit 6790

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:19:10.062NoneRelease presentation battle unit 6789

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:19:11.840NoneCan't find entity 6575 of ongoing task. Fails the task 586.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:11.840NoneCan't find entity 5005 of ongoing task. Fails the task 103.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:11.845None[Sandbox] Process order. (Serial=818, Empire=2, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5232, PopulationDefinitionName: Population_Necrophage)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:11.846None[Sandbox] Process order. (Serial=819, Empire=2, Order=OrderHeroEquip EquipmentStashIndex: 1, HeroIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:11.848None[Sandbox] Process order. (Serial=820, Empire=2, Order=OrderEvolveUnit UnitGUID: 5790, EvolutionName: Unit_Necrophage_Spitter)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:11.875None[Sandbox] Process order. (Serial=821, Empire=2, Order=OrderGoTo Entity=#6797, AdditionalFlags='IgnoreFogOfWar', Path='2530 [55, 33] --> 2606 [56, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:11.884None[Sandbox] Process order. (Serial=822, Empire=2, Order=OrderContinueGotoAction Action=565)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:11.927NoneDoUpdateMesh #6577 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:11.965None[Sandbox] Process order. (Serial=823, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='2003 [53, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:11.975None[Sandbox] Process order. (Serial=824, Empire=73, Order=OrderContinueGotoAction Action=566)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:12.556None[Sandbox] Process order. (Serial=825, Empire=2, Order=OrderContinueGotoAction Action=565)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:13.275NoneThe AI synchronization took 479 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:19:13.320None[Sandbox] Process order. (Serial=826, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 5232)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:13.350None[Sandbox] Process order. (Serial=827, Empire=2, Order=OrderGoTo Entity=#6797, AdditionalFlags='IgnoreFogOfWar', Path='2680 [55, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:13.360None[Sandbox] Process order. (Serial=828, Empire=2, Order=OrderContinueGotoAction Action=567)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:13.778UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:18.130None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:19:18.130None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:19:18.131None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:19:18.131None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:19:18.131None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:19:18.131None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:19:18.133UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:19:20.562None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:19:20.562None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:19:20.563None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:19:20.563None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:19:20.564None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:19:20.564None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:19:21.448UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:19:27.045NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:19:27.731None[Sandbox] Process order. (Serial=829, Empire=0, Order=OrderGoTo Entity=#6677, path='1794 [69, 23] --> 1795 [70, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:27.741None[Sandbox] Process order. (Serial=830, Empire=0, Order=OrderContinueGotoAction Action=568)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:27.832None[Sandbox] Process order. (Serial=831, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:28.128UIUnload UI texture 'Units__Large_11'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:28.414None[Sandbox] Process order. (Serial=832, Empire=0, Order=OrderContinueGotoAction Action=568)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:28.422NoneThe AI synchronization took 545 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:19:28.434None[Sandbox] Process order. (Serial=833, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:31.815None[Sandbox] Process order. (Serial=834, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 35, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:31.815None[Sandbox] Process order. (Serial=835, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 35, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:33.479UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:33.814None[Sandbox] Process order. (Serial=836, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 35, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:35.548None[Sandbox] Process order. (Serial=837, Empire=0, Order=OrderGoTo Entity=#6677, path='1870 [70, 24] --> 1944 [69, 25] --> 2019 [69, 26] --> 2093 [68, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:35.558None[Sandbox] Process order. (Serial=838, Empire=0, Order=OrderContinueGotoAction Action=569)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:35.638None[Sandbox] Process order. (Serial=839, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:35.661NoneBackward blend of state WaitForAction_TurnLeftLong (hash = 1837940057) (from 0.03567635% to 0%) in controller Unit_KinOfSheredyn_Messenger_OverrideController) '6677-1472-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:19:35.669None[Sandbox] Process order. (Serial=840, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:36.229None[Sandbox] Process order. (Serial=841, Empire=0, Order=OrderContinueGotoAction Action=569)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:19:36.233NoneThe AI synchronization took 576 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:19:43.179None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:19:43.179None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:19:43.180None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:19:43.180None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:19:43.180None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:19:43.180None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:19:48.816UIUnload UI texture 'Units__Large_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:06.828UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:09.778UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:14.363UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:20:28.379None[Sandbox] Process order. (Serial=842, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=District_Tier1_Population, Position=1719, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:28.463NoneDistrict_Tier1_Population doesn't have color defined.

Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:32.547None[Sandbox] Process order. (Serial=843, Empire=0, Order=OrderRemoveConstructionAt Settlement=5211, ConstructionIndex=1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:37.049None[Sandbox] Process order. (Serial=844, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:37.050None[Sandbox] Process order. (Serial=845, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:37.060None[Sandbox] Process order. (Serial=846, Empire=0, Order=OrderContinueGotoAction Action=538)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:37.070None[Sandbox] Process order. (Serial=847, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:37.178None[Sandbox] Process order. (Serial=848, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:37.262NonePrevented Proxy creation for Entity #5067 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:20:37.262NonePrevented Proxy creation for Entity #6109 (OldBattlefield): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:20:37.262NonePrevented Proxy creation for Entity #5075 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:20:37.370UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:20:37.370UILoading async UI texture 'NotificationImmersiveWindow_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:20:37.566NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:20:37.580None[Sandbox] Process order. (Serial=849, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:20:37)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:37.591None[Sandbox] Process order. (Serial=850, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1240,EmpireIndex=1 TimePlayed=1240,EmpireIndex=2 TimePlayed=1240,EmpireIndex=3 TimePlayed=1240)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:37.662NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:37.662None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:20:38.363None[Sandbox] Process order. (Serial=851, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 36, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:38.363None[Sandbox] Process order. (Serial=852, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 36, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:38.365UILoading async UI texture 'NotificationImmersiveWindow_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:20:38.372UILoaded UI texture 'UI_icon_KinOfSheredyn_DistrictImprovement_04'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:38.462NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:38.462None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:20:38.946None[Sandbox] Process order. (Serial=853, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 37, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:38.946None[Sandbox] Process order. (Serial=854, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 37, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.578None[Sandbox] Process order. (Serial=855, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.597None[Sandbox] Process order. (Serial=856, Empire=1, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5194, PopulationDefinitionName: Population_KinOfSheredyn)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.598None[Sandbox] Process order. (Serial=857, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5194, StrategyName: PopulationStrategy_Science)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.627None[Sandbox] Process order. (Serial=858, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1822 [22, 24] --> 1746 [21, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.627None[Sandbox] Process order. (Serial=859, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1591 [16, 21] --> 1666 [16, 22] --> 1740 [15, 23] --> 1815 [15, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.637None[Sandbox] Process order. (Serial=860, Empire=1, Order=OrderContinueGotoAction Action=571)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.638None[Sandbox] Process order. (Serial=861, Empire=1, Order=OrderContinueGotoAction Action=570)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.643NoneCan't find entity 6577 of ongoing task. Fails the task 629.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:39.647None[Sandbox] Process order. (Serial=862, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.678None[Sandbox] Process order. (Serial=863, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2380 [55, 31] --> 2379 [54, 31] --> 2378 [53, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.678None[Sandbox] Process order. (Serial=864, Empire=2, Order=OrderGoTo Entity=#6797, AdditionalFlags='IgnoreFogOfWar', Path='2681 [56, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.679None[Sandbox] Process order. (Serial=865, Empire=2, Order=OrderGoTo Entity=#6577, AdditionalFlags='IgnoreFogOfWar', Path='1925 [50, 25] --> 1924 [49, 25] --> 1849 [49, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.687None[Sandbox] Process order. (Serial=866, Empire=2, Order=OrderContinueGotoAction Action=574)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.688None[Sandbox] Process order. (Serial=867, Empire=2, Order=OrderContinueGotoAction Action=573)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.688None[Sandbox] Process order. (Serial=868, Empire=2, Order=OrderContinueGotoAction Action=572)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.707None[Sandbox] Process order. (Serial=869, Empire=2, Order=OrderGoTo Entity=#6575, AdditionalFlags='IgnoreFogOfWar', Path='1853 [53, 24] --> 1852 [52, 24] --> 1851 [51, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.717None[Sandbox] Process order. (Serial=870, Empire=2, Order=OrderContinueGotoAction Action=575)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.728None[Sandbox] Process order. (Serial=871, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=District_Tier1_Money, Position=2642, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.757None[Sandbox] Process order. (Serial=872, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2570 [20, 34] --> 2644 [19, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.767None[Sandbox] Process order. (Serial=873, Empire=3, Order=OrderContinueGotoAction Action=576)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.778None[Sandbox] Process order. (Serial=874, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2067 [42, 27] --> 1992 [42, 26] --> 1916 [41, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.788None[Sandbox] Process order. (Serial=875, Empire=18, Order=OrderContinueGotoAction Action=577)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.808None[Sandbox] Process order. (Serial=876, Empire=24, Order=OrderGoTo Entity=#6112, AdditionalFlags='IgnoreFogOfWar', Path='1899 [24, 25] --> 1824 [24, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.818None[Sandbox] Process order. (Serial=877, Empire=24, Order=OrderContinueGotoAction Action=578)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.838None[Sandbox] Process order. (Serial=878, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2309 [59, 30] --> 2308 [58, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.847None[Sandbox] Process order. (Serial=879, Empire=28, Order=OrderContinueGotoAction Action=579)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.858None[Sandbox] Process order. (Serial=880, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1712 [62, 22] --> 1637 [62, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.868None[Sandbox] Process order. (Serial=881, Empire=49, Order=OrderContinueGotoAction Action=580)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.888None[Sandbox] Process order. (Serial=882, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1568 [68, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.898None[Sandbox] Process order. (Serial=883, Empire=51, Order=OrderContinueGotoAction Action=581)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.908None[Sandbox] Process order. (Serial=884, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2636 [11, 35] --> 2561 [11, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.918None[Sandbox] Process order. (Serial=885, Empire=57, Order=OrderContinueGotoAction Action=582)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.938None[Sandbox] Process order. (Serial=886, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1556 [56, 20] --> 1631 [56, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.947None[Sandbox] Process order. (Serial=887, Empire=69, Order=OrderContinueGotoAction Action=583)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.957None[Sandbox] Process order. (Serial=888, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1927 [52, 25] --> 1852 [52, 24] --> 1776 [51, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.968None[Sandbox] Process order. (Serial=889, Empire=73, Order=OrderContinueGotoAction Action=584)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.978None[Sandbox] Process order. (Serial=890, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1954 [4, 26] --> 1878 [3, 25] --> 1804 [4, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:39.988None[Sandbox] Process order. (Serial=891, Empire=75, Order=OrderContinueGotoAction Action=585)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:40.310None[Sandbox] Process order. (Serial=892, Empire=1, Order=OrderContinueGotoAction Action=571)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:40.311None[Sandbox] Process order. (Serial=893, Empire=1, Order=OrderContinueGotoAction Action=570)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:40.360None[Sandbox] Process order. (Serial=894, Empire=2, Order=OrderContinueGotoAction Action=574)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:40.361None[Sandbox] Process order. (Serial=895, Empire=2, Order=OrderContinueGotoAction Action=572)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:40.388None[Sandbox] Process order. (Serial=896, Empire=2, Order=OrderContinueGotoAction Action=575)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:40.438None[Sandbox] Process order. (Serial=897, Empire=3, Order=OrderContinueGotoAction Action=576)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:40.459None[Sandbox] Process order. (Serial=898, Empire=18, Order=OrderContinueGotoAction Action=577)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:40.489None[Sandbox] Process order. (Serial=899, Empire=24, Order=OrderContinueGotoAction Action=578)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:40.589None[Sandbox] Process order. (Serial=900, Empire=57, Order=OrderContinueGotoAction Action=582)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:40.618None[Sandbox] Process order. (Serial=901, Empire=69, Order=OrderContinueGotoAction Action=583)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:40.640None[Sandbox] Process order. (Serial=902, Empire=73, Order=OrderContinueGotoAction Action=584)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:40.659None[Sandbox] Process order. (Serial=903, Empire=75, Order=OrderContinueGotoAction Action=585)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:40.899None[Sandbox] Process order. (Serial=904, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:40.899UILoading async UI texture 'Technologies_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:20:40.899UILoading async UI texture 'Technologies_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:20:40.899UILoading async UI texture 'Technologies_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:20:40.899UILoading async UI texture 'Technologies_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:20:40.901UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:20:40.980None[Sandbox] Process order. (Serial=905, Empire=1, Order=OrderContinueGotoAction Action=571)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:40.990None[Sandbox] Process order. (Serial=906, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:41.031None[Sandbox] Process order. (Serial=907, Empire=2, Order=OrderContinueGotoAction Action=574)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:41.032None[Sandbox] Process order. (Serial=908, Empire=2, Order=OrderContinueGotoAction Action=572)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:41.131None[Sandbox] Process order. (Serial=909, Empire=18, Order=OrderContinueGotoAction Action=577)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:41.652None[Sandbox] Process order. (Serial=910, Empire=1, Order=OrderContinueGotoAction Action=571)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:41.660NoneThe AI synchronization took 1374 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:20:41.672None[Sandbox] Process order. (Serial=911, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:41.682None[Sandbox] Process order. (Serial=912, Empire=1, Order=OrderChangeEntityAwakeState EntityGuid: 4978, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:41.696NoneCan't find entity 6805 of ongoing task. Fails the task 656.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:41.731None[Sandbox] Process order. (Serial=913, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #6805 TargetArmyGUID: #6577 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:41.731NonePrevented Proxy creation for Entity #6805 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:20:41.741None[Sandbox] Process order. (Serial=914, Empire=2, Order=OrderGoTo Entity=#6575, AdditionalFlags='IgnoreFogOfWar', Path='1928 [53, 25] --> 2003 [53, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:41.752None[Sandbox] Process order. (Serial=915, Empire=2, Order=OrderContinueGotoAction Action=586)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:41.762None[Sandbox] Process order. (Serial=916, Empire=3, Order=OrderChangeEntityAwakeState EntityGuid: 5023, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:41.802None[Sandbox] Process order. (Serial=917, Empire=24, Order=OrderGoTo Entity=#6112, AdditionalFlags='IgnoreFogOfWar', Path='1825 [25, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:41.812None[Sandbox] Process order. (Serial=918, Empire=24, Order=OrderContinueGotoAction Action=587)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:41.930UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_Military'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:41.932None[Sandbox] Process order. (Serial=919, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:41.940UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_Food'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:41.945UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_Science'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:41.950UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_Population'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:41.950UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_City'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:41.950UILoaded UI texture 'UI_Technology_UnlockCategory_TerraformationActions'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:41.950UILoaded UI texture 'UI_Common_Monsoon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:41.951UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_Bridge'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:41.951UILoading async UI texture 'Technologies_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:20:41.952None[Sandbox] Process order. (Serial=920, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:41.956UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_Industry'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:41.957UILoaded UI texture 'UI_City_Converter_IndustryToFood'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:41.957UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_Influence'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:41.958UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_Dust'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:41.958UILoaded UI texture 'UI_MovementPoints'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:41.958UILoaded UI texture 'UI_Common_Hero'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:41.972None[Sandbox] Process order. (Serial=921, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:42.422None[Sandbox] Process order. (Serial=922, Empire=2, Order=OrderContinueGotoAction Action=586)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:42.430NoneThe AI synchronization took 505 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:20:42.472None[Sandbox] Process order. (Serial=923, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 5005, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:42.492None[Sandbox] Process order. (Serial=924, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 6577, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:42.492None[Sandbox] Process order. (Serial=925, Empire=2, Order=OrderGoTo Entity=#6797, AdditionalFlags='IgnoreFogOfWar', Path='2682 [57, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:42.504None[Sandbox] Process order. (Serial=926, Empire=2, Order=OrderContinueGotoAction Action=588)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:42.542None[Sandbox] Process order. (Serial=927, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #6807 TargetArmyGUID: #5023 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:42.542NonePrevented Proxy creation for Entity #6807 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:20:42.594None[Sandbox] Process order. (Serial=928, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:42.604None[Sandbox] Process order. (Serial=929, Empire=51, Order=OrderContinueGotoAction Action=589)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:42.613None[Sandbox] Process order. (Serial=930, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2562 [12, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:42.623None[Sandbox] Process order. (Serial=931, Empire=57, Order=OrderContinueGotoAction Action=590)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:42.634None[Sandbox] Process order. (Serial=932, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1707 [57, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:42.644None[Sandbox] Process order. (Serial=933, Empire=69, Order=OrderContinueGotoAction Action=591)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:42.666None[Sandbox] Process order. (Serial=934, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:42.666None[Sandbox] Process order. (Serial=935, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:42.804None[Sandbox] Process order. (Serial=936, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:42.804None[Sandbox] Process order. (Serial=937, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:44.775None[Sandbox] Process order. (Serial=938, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1568 [68, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:44.786None[Sandbox] Process order. (Serial=939, Empire=51, Order=OrderContinueGotoAction Action=592)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:20:56.212UIUnload UI texture 'KinOfSheredyn_Districts_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:59.162UIUnload UI texture 'NotificationImmersiveWindow_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:59.778UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:20:59.778UIUnload UI texture 'NotificationImmersiveWindow_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:21:01.112UIUnload UI texture 'Faction_Leaders_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:21:11.037None[Sandbox] Process order. (Serial=940, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Science_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:21:11.107None[Sandbox] Process order. (Serial=941, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:21:12.981UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:21:12.987None[Sandbox] Process order. (Serial=942, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:21:14.802None[Sandbox] Process order. (Serial=943, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 36, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:21:20.489None[Sandbox] Process order. (Serial=944, Empire=0, Order=OrderBuyoutConstructionAt Settlement=5211, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:21:20.599UILoaded UI texture 'UI_MinorEmpireSymbol_Sollusk'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:21:24.399UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:21:25.954None[Sandbox] Process order. (Serial=945, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 38, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:21:39.795UIUnload UI texture 'Technologies_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:21:39.796UIUnload UI texture 'Technologies_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:21:39.796UIUnload UI texture 'Technologies_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:21:39.796UIUnload UI texture 'Technologies_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:21:39.796UIUnload UI texture 'Technologies_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:21:39.796UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:21:47.078UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:21:55.762UIUnload UI texture 'KinOfSheredyn_Districts_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:22:08.418None[Sandbox] Process order. (Serial=946, Empire=0, Order=OrderBuildFoundationAt Settlement=5211, Position=2016)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:22:09.416UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:22:09.416UILoading async UI texture 'KinOfSheredyn_Districts_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:22:10.364None[Sandbox] Process order. (Serial=947, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=District_Tier1_Food, Position=2016, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:22:12.628NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:22:12.631UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:22:16.328NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:22:16.329UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:22:17.103None[Sandbox] Process order. (Serial=948, Empire=0, Order=OrderGoTo Entity=#6677, path='1944 [69, 25] --> 2019 [69, 26] --> 2093 [68, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:22:17.113None[Sandbox] Process order. (Serial=949, Empire=0, Order=OrderContinueGotoAction Action=593)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:22:17.785None[Sandbox] Process order. (Serial=950, Empire=0, Order=OrderContinueGotoAction Action=593)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:22:17.976NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:22:17.977None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:22:17.979NoneSame QuestPinSubset Snapshot Frame (previous frame: 1651, current data frame: 1651) but different data length (remote: 19, local: 18)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:22:17.984NoneThe AI synchronization took 550 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:22:17.987None[Sandbox] Process order. (Serial=951, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 39, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:22:18.008NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:22:18.009None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:22:20.169None[Sandbox] Process order. (Serial=952, Empire=0, Order=OrderQuestReplayDialog QuestIndex: 18, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:22:20.208NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:22:20.209None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:22:21.373None[Sandbox] Process order. (Serial=953, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 39, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:22:21.373None[Sandbox] Process order. (Serial=954, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 39, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:22:21.407NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:22:21.408None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:22:21.847UILoading async UI texture 'Hero_11.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:22:25.501None[Sandbox] Process order. (Serial=955, Empire=0, Order=OrderEndCurrentDialog DialogueName: Collectible_Quest_010_Step01_Start, TotalSteps: 7, SkippedStepIndex: 4, DialogIndex: 29)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:22:25.508NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:22:25.508None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:22:25.609NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:22:25.609None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:22:28.668None[Sandbox] Process order. (Serial=956, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 40, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:22:36.345NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:22:36.829UIUnload UI texture 'KinOfSheredyn_Districts_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:22:37.917None[Sandbox] Process order. (Serial=957, Empire=0, Order=OrderGoTo Entity=#6677, path='2019 [69, 26] --> 2020 [70, 26] --> 2021 [71, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:22:37.928None[Sandbox] Process order. (Serial=958, Empire=0, Order=OrderContinueGotoAction Action=594)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:22:38.599None[Sandbox] Process order. (Serial=959, Empire=0, Order=OrderContinueGotoAction Action=594)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:22:39.269None[Sandbox] Process order. (Serial=960, Empire=0, Order=OrderContinueGotoAction Action=594)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:22:39.274NoneThe AI synchronization took 1121 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:22:39.429UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:22:39.929NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:22:40.754None[Sandbox] Process order. (Serial=961, Empire=0, Order=OrderGoTo Entity=#6820, path='1940 [65, 25] --> 2016 [66, 26] --> 2017 [67, 26] --> 2018 [68, 26] --> 2019 [69, 26] --> 2020 [70, 26] --> 2021 [71, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:22:40.764None[Sandbox] Process order. (Serial=962, Empire=0, Order=OrderContinueGotoAction Action=595)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:22:41.438None[Sandbox] Process order. (Serial=963, Empire=0, Order=OrderContinueGotoAction Action=595)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:22:42.108None[Sandbox] Process order. (Serial=964, Empire=0, Order=OrderContinueGotoAction Action=595)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:22:42.780None[Sandbox] Process order. (Serial=965, Empire=0, Order=OrderContinueGotoAction Action=595)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:22:42.784NoneThe AI synchronization took 1683 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:22:43.629NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:22:43.631UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:22:43.632UILoading async UI texture 'Units__Large_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:22:45.168None[Sandbox] Process order. (Serial=966, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 4960, AwakeState: GuardUntilHealed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:22:46.644UILoading async UI texture 'Bitmaps Others_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:22:46.645UILoaded UI texture 'UI_icon_populationType_kin_divine'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:22:46.646UILoading async UI texture 'Hero_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:22:46.646UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:22:52.128UIUnload UI texture 'Hero_11'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:22:55.867NoneTrouble localizing SimulationEventEffect_HealEntity, target has either no target or too many.

Amplitude.Mercury.Simulation.SimulationEventEffect_HealEntity:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:22:56.065UILoaded UI texture 'UI_UnitItem_HealthRegen'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:23:02.462UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:23:04.347UILoading async UI texture 'Courtesan_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:23:04.356None[Sandbox] Process order. (Serial=967, Empire=0, Order=OrderHeroRecruitInDraw HeroIndex: 4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:23:05.811UIUnload UI texture 'Units__Large_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:23:05.812UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:23:05.812UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:23:08.766UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:23:42.948UILoading async UI texture 'KinOfSheredyn_Districts_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:23:45.679UIUnload UI texture 'Courtesan_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:23:45.679UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:23:45.679UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:23:45.679UIUnload UI texture 'Bitmaps Others_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:09.480NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:24:09.482UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:24:09.482UILoading async UI texture 'Units__Large_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:24:09.482UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:24:13.379NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:24:13.381UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:24:15.319None[Sandbox] Process order. (Serial=968, Empire=0, Order=OrderGoTo Entity=#6677, path='2021 [71, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:15.328None[Sandbox] Process order. (Serial=969, Empire=0, Order=OrderContinueGotoAction Action=596)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:16.290None[Sandbox] Process order. (Serial=970, Empire=0, Order=OrderGoTo Entity=#6677, path='2021 [71, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:16.299None[Sandbox] Process order. (Serial=971, Empire=0, Order=OrderContinueGotoAction Action=597)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:18.762NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:24:20.836UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:24:20.836UILoading async UI texture 'Hero_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:24:20.839UILoaded UI texture 'UI_UnitAbility_Hero_ActiveSkill_Common_Equipment_Defender01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:21.972UILoading async UI texture 'Bitmaps Others_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:24:21.972UILoading async UI texture 'Hero_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:24:21.978UILoaded UI texture 'UI_UnitAbility_Hero_Defender02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:21.979UILoaded UI texture 'UI_UnitAbility_Hero_Defender05'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:21.979UILoaded UI texture 'UI_UnitAbility_Hero_Defender11'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:21.979UILoaded UI texture 'UI_UnitAbility_Hero_Defender01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:21.979UILoaded UI texture 'UI_UnitAbility_Hero_Defender07'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:21.979UILoaded UI texture 'UI_UnitAbility_Hero_Defender12'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:21.980UILoaded UI texture 'UI_UnitAbility_Hero_Defender03'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:21.980UILoaded UI texture 'UI_UnitAbility_Hero_Defender09'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:21.980UILoaded UI texture 'UI_UnitAbility_Hero_KinOfSheredyn_Defender01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:21.980UILoaded UI texture 'UI_UnitAbility_Hero_KinOfSheredyn_Defender02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:32.167None[Sandbox] Process order. (Serial=972, Empire=0, Order=OrderHeroSkillActivate HeroIndex: 4, SkillIndex: 80)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:36.848None[Sandbox] Process order. (Serial=973, Empire=0, Order=OrderGoToAndMerge Entity=#6822, path='1938 [63, 25] --> 1937 [62, 25] --> 1936 [61, 25] --> 2011 [61, 26]'. TargetGUID: 4960, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:36.858None[Sandbox] Process order. (Serial=974, Empire=0, Order=OrderContinueGotoAction Action=598)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:36.888None[Sandbox] Process order. (Serial=975, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:37.471None[Sandbox] Process order. (Serial=976, Empire=0, Order=OrderGoToAndMerge Entity=#6822, path='1937 [62, 25] --> 1936 [61, 25] --> 2011 [61, 26]'. TargetGUID: 4960, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:37.531None[Sandbox] Process order. (Serial=977, Empire=0, Order=OrderContinueGotoAction Action=599)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:38.202None[Sandbox] Process order. (Serial=978, Empire=0, Order=OrderContinueGotoAction Action=599)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:38.893None[Sandbox] Process order. (Serial=979, Empire=0, Order=OrderCancelAction ActionGUID: 599)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:38.896NoneThe AI synchronization took 1681 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:24:41.378NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1000083% to 0%) in controller Unit_KinOfSheredyn_Legionary_OverrideController) '6822-1677-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:42.945UIUnload UI texture 'KinOfSheredyn_Districts_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:42.945UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:46.646UIUnload UI texture 'Units__Large_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:46.646UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:51.982UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:24:52.346UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:54.868None[Sandbox] Process order. (Serial=980, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:54.868None[Sandbox] Process order. (Serial=981, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:54.899None[Sandbox] Process order. (Serial=982, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:54.997UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:54.997UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:55.009None[Sandbox] Process order. (Serial=983, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:55.096NonePrevented Proxy creation for Entity #5068 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:24:55.370None[Sandbox] Process order. (Serial=984, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:24:55)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:55.380None[Sandbox] Process order. (Serial=985, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1498,EmpireIndex=1 TimePlayed=1498,EmpireIndex=2 TimePlayed=1498,EmpireIndex=3 TimePlayed=1498)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:55.471NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:55.472None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:24:57.384None[Sandbox] Process order. (Serial=986, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 5194, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.405None[Sandbox] Process order. (Serial=987, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1889 [14, 25] --> 1888 [13, 25] --> 1963 [13, 26] --> 2037 [12, 27] --> 2113 [13, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.414None[Sandbox] Process order. (Serial=988, Empire=1, Order=OrderContinueGotoAction Action=600)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.425None[Sandbox] Process order. (Serial=989, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5232, ConstructionGUID=37, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.465None[Sandbox] Process order. (Serial=990, Empire=2, Order=OrderGoTo Entity=#6575, AdditionalFlags='IgnoreFogOfWar', Path='2077 [52, 27] --> 2153 [53, 28] --> 2228 [53, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.472NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:24:57.472None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:24:57.474None[Sandbox] Process order. (Serial=991, Empire=2, Order=OrderContinueGotoAction Action=601)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.525None[Sandbox] Process order. (Serial=992, Empire=2, Order=OrderGoTo Entity=#6797, AdditionalFlags='IgnoreFogOfWar', Path='2607 [57, 34] --> 2531 [56, 33] --> 2456 [56, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.534None[Sandbox] Process order. (Serial=993, Empire=2, Order=OrderContinueGotoAction Action=602)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.565None[Sandbox] Process order. (Serial=994, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2570 [20, 34] --> 2495 [20, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.574None[Sandbox] Process order. (Serial=995, Empire=3, Order=OrderContinueGotoAction Action=603)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.595None[Sandbox] Process order. (Serial=996, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1289 [14, 17] --> 1365 [15, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.605None[Sandbox] Process order. (Serial=997, Empire=12, Order=OrderContinueGotoAction Action=604)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.624None[Sandbox] Process order. (Serial=998, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1841 [41, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.635None[Sandbox] Process order. (Serial=999, Empire=18, Order=OrderContinueGotoAction Action=605)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.645None[Sandbox] Process order. (Serial=1000, Empire=24, Order=OrderGoTo Entity=#6112, AdditionalFlags='IgnoreFogOfWar', Path='1750 [25, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.655None[Sandbox] Process order. (Serial=1001, Empire=24, Order=OrderContinueGotoAction Action=606)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.665None[Sandbox] Process order. (Serial=1002, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2232 [57, 29] --> 2231 [56, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.675None[Sandbox] Process order. (Serial=1003, Empire=28, Order=OrderContinueGotoAction Action=607)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.694None[Sandbox] Process order. (Serial=1004, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1638 [63, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.705None[Sandbox] Process order. (Serial=1005, Empire=49, Order=OrderContinueGotoAction Action=608)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.725None[Sandbox] Process order. (Serial=1006, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.735None[Sandbox] Process order. (Serial=1007, Empire=51, Order=OrderContinueGotoAction Action=609)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.745None[Sandbox] Process order. (Serial=1008, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2487 [12, 33] --> 2412 [12, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.755None[Sandbox] Process order. (Serial=1009, Empire=57, Order=OrderContinueGotoAction Action=610)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.765None[Sandbox] Process order. (Serial=1010, Empire=63, Order=OrderGoTo Entity=#6827, AdditionalFlags='IgnoreFogOfWar', Path='1974 [24, 26] --> 1973 [23, 26] --> 1972 [22, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.775None[Sandbox] Process order. (Serial=1011, Empire=63, Order=OrderContinueGotoAction Action=611)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.786None[Sandbox] Process order. (Serial=1012, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1782 [57, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.795None[Sandbox] Process order. (Serial=1013, Empire=69, Order=OrderContinueGotoAction Action=612)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.805None[Sandbox] Process order. (Serial=1014, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1777 [52, 23] --> 1778 [53, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.815None[Sandbox] Process order. (Serial=1015, Empire=73, Order=OrderContinueGotoAction Action=613)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.825None[Sandbox] Process order. (Serial=1016, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1879 [4, 25] --> 1955 [5, 26] --> 2029 [4, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:57.836None[Sandbox] Process order. (Serial=1017, Empire=75, Order=OrderContinueGotoAction Action=614)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:58.086None[Sandbox] Process order. (Serial=1018, Empire=1, Order=OrderContinueGotoAction Action=600)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:58.146None[Sandbox] Process order. (Serial=1019, Empire=2, Order=OrderContinueGotoAction Action=601)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:58.206None[Sandbox] Process order. (Serial=1020, Empire=2, Order=OrderContinueGotoAction Action=602)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:58.246None[Sandbox] Process order. (Serial=1021, Empire=3, Order=OrderContinueGotoAction Action=603)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:58.276None[Sandbox] Process order. (Serial=1022, Empire=12, Order=OrderContinueGotoAction Action=604)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:58.426None[Sandbox] Process order. (Serial=1023, Empire=57, Order=OrderContinueGotoAction Action=610)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:58.446None[Sandbox] Process order. (Serial=1024, Empire=63, Order=OrderContinueGotoAction Action=611)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:58.486None[Sandbox] Process order. (Serial=1025, Empire=73, Order=OrderContinueGotoAction Action=613)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:58.511None[Sandbox] Process order. (Serial=1026, Empire=75, Order=OrderContinueGotoAction Action=614)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:58.758None[Sandbox] Process order. (Serial=1027, Empire=1, Order=OrderContinueGotoAction Action=600)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:58.819None[Sandbox] Process order. (Serial=1028, Empire=2, Order=OrderContinueGotoAction Action=601)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:58.878None[Sandbox] Process order. (Serial=1029, Empire=2, Order=OrderContinueGotoAction Action=602)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:59.119None[Sandbox] Process order. (Serial=1030, Empire=63, Order=OrderContinueGotoAction Action=611)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:59.189None[Sandbox] Process order. (Serial=1031, Empire=75, Order=OrderContinueGotoAction Action=614)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:24:59.379NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:24:59.382UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:24:59.429None[Sandbox] Process order. (Serial=1032, Empire=1, Order=OrderContinueGotoAction Action=600)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:00.101None[Sandbox] Process order. (Serial=1033, Empire=1, Order=OrderContinueGotoAction Action=600)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:00.109NoneThe AI synchronization took 1806 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:25:00.151None[Sandbox] Process order. (Serial=1034, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Food, Position=2302, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:00.181None[Sandbox] Process order. (Serial=1035, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #6831 TargetArmyGUID: #6577 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:00.182NonePrevented Proxy creation for Entity #6831 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:25:00.232None[Sandbox] Process order. (Serial=1036, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:00.233None[Sandbox] Process order. (Serial=1037, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:00.233None[Sandbox] Process order. (Serial=1038, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:00.351None[Sandbox] Process order. (Serial=1039, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:00.372None[Sandbox] Process order. (Serial=1040, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:00.402None[Sandbox] Process order. (Serial=1041, Empire=0, Order=OrderGoTo Entity=#6677, path='2021 [71, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:00.412None[Sandbox] Process order. (Serial=1042, Empire=0, Order=OrderContinueGotoAction Action=615)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:00.432None[Sandbox] Process order. (Serial=1043, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1915 [40, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:00.442None[Sandbox] Process order. (Serial=1044, Empire=18, Order=OrderContinueGotoAction Action=616)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:00.452None[Sandbox] Process order. (Serial=1045, Empire=24, Order=OrderGoTo Entity=#6112, AdditionalFlags='IgnoreFogOfWar', Path='1749 [24, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:00.462None[Sandbox] Process order. (Serial=1046, Empire=24, Order=OrderContinueGotoAction Action=617)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:00.482None[Sandbox] Process order. (Serial=1047, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1714 [64, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:00.494None[Sandbox] Process order. (Serial=1048, Empire=49, Order=OrderContinueGotoAction Action=618)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:00.513None[Sandbox] Process order. (Serial=1049, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1568 [68, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:00.522None[Sandbox] Process order. (Serial=1050, Empire=51, Order=OrderContinueGotoAction Action=619)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:00.552None[Sandbox] Process order. (Serial=1051, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1707 [57, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:00.562None[Sandbox] Process order. (Serial=1052, Empire=69, Order=OrderContinueGotoAction Action=620)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:00.703None[Sandbox] Process order. (Serial=1053, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:02.700None[Sandbox] Process order. (Serial=1054, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:02.708None[Sandbox] Process order. (Serial=1055, Empire=51, Order=OrderContinueGotoAction Action=621)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:03.181None[Sandbox] Process order. (Serial=1056, Empire=0, Order=OrderCutForest ArmyGUID: #6677 StopAction=False Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:04.379NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:25:04.381UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:25:07.802None[Sandbox] Process order. (Serial=1057, Empire=0, Order=OrderGoToAndCutForest Entity=#6820, path='2018 [68, 26] --> 2019 [69, 26] --> 1944 [69, 25] --> 1870 [70, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:07.811None[Sandbox] Process order. (Serial=1058, Empire=0, Order=OrderContinueGotoAction Action=623)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:08.482None[Sandbox] Process order. (Serial=1059, Empire=0, Order=OrderContinueGotoAction Action=623)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:08.487NoneThe AI synchronization took 543 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:25:09.096NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:25:10.950None[Sandbox] Process order. (Serial=1060, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #6822 TargetArmyGUID: #4960 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:10.950NonePrevented Proxy creation for Entity #6822 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:25:10.978NoneDoUpdateMesh #4960 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.83, GetHealthRatio 0.83, PresentationUnit.EntityHolder.GetHealthRatio 0.83

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:25:10.990None[Sandbox] Process order. (Serial=1061, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:11.080NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:25:11.083UILoading async UI texture 'Units__Large_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:25:12.563UIUnload UI texture 'Hero_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:25:12.563UIUnload UI texture 'Bitmaps Others_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:25:13.124None[Sandbox] Process order. (Serial=1062, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 4960, AwakeState: Awake)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:13.184None[Sandbox] Process order. (Serial=1063, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:15.773None[Sandbox] Process order. (Serial=1064, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 4960, AwakeState: GuardUntilHealed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:15.802None[Sandbox] Process order. (Serial=1065, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:17.205None[Sandbox] Process order. (Serial=1066, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:17.205None[Sandbox] Process order. (Serial=1067, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:17.285None[Sandbox] Process order. (Serial=1068, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:17.295None[Sandbox] Process order. (Serial=1069, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:17.667None[Sandbox] Process order. (Serial=1070, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:25:17)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:17.677None[Sandbox] Process order. (Serial=1071, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1520,EmpireIndex=1 TimePlayed=1520,EmpireIndex=2 TimePlayed=1520,EmpireIndex=3 TimePlayed=1520)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:17.776NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:25:17.776None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:25:17.787None[Sandbox] Process order. (Serial=1072, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:17.875NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:25:17.875None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:25:19.681None[Sandbox] Process order. (Serial=1073, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=District_Tier1_Money, Position=1374, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.681None[Sandbox] Process order. (Serial=1074, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.700None[Sandbox] Process order. (Serial=1075, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2037 [12, 27] --> 2036 [11, 27] --> 2035 [10, 27] --> 2034 [9, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.710None[Sandbox] Process order. (Serial=1076, Empire=1, Order=OrderContinueGotoAction Action=624)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.720None[Sandbox] Process order. (Serial=1077, Empire=1, Order=OrderGoTo Entity=#6838, AdditionalFlags='IgnoreFogOfWar', Path='1523 [23, 20] --> 1597 [22, 21] --> 1672 [22, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.730None[Sandbox] Process order. (Serial=1078, Empire=1, Order=OrderContinueGotoAction Action=625)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.740None[Sandbox] Process order. (Serial=1079, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=42)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.761None[Sandbox] Process order. (Serial=1080, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Food, Position=2303, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.780None[Sandbox] Process order. (Serial=1081, Empire=2, Order=OrderGoTo Entity=#6575, AdditionalFlags='IgnoreFogOfWar', Path='2303 [53, 30] --> 2378 [53, 31] --> 2454 [54, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.780None[Sandbox] Process order. (Serial=1082, Empire=2, Order=OrderGoTo Entity=#6577, AdditionalFlags='IgnoreFogOfWar', Path='1923 [48, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.791None[Sandbox] Process order. (Serial=1083, Empire=2, Order=OrderContinueGotoAction Action=627)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.792None[Sandbox] Process order. (Serial=1084, Empire=2, Order=OrderContinueGotoAction Action=626)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.821None[Sandbox] Process order. (Serial=1085, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2496 [21, 33] --> 2497 [22, 33] --> 2423 [23, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.831None[Sandbox] Process order. (Serial=1086, Empire=3, Order=OrderContinueGotoAction Action=628)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.852None[Sandbox] Process order. (Serial=1087, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1364 [14, 18] --> 1288 [13, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.861None[Sandbox] Process order. (Serial=1088, Empire=12, Order=OrderContinueGotoAction Action=629)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.871None[Sandbox] Process order. (Serial=1089, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1914 [39, 25] --> 1839 [39, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.881None[Sandbox] Process order. (Serial=1090, Empire=18, Order=OrderContinueGotoAction Action=630)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.901None[Sandbox] Process order. (Serial=1091, Empire=24, Order=OrderGoTo Entity=#6112, AdditionalFlags='IgnoreFogOfWar', Path='1674 [24, 22] --> 1598 [23, 21] --> 1597 [22, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.911None[Sandbox] Process order. (Serial=1092, Empire=24, Order=OrderContinueGotoAction Action=631)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.921None[Sandbox] Process order. (Serial=1093, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2230 [55, 29] --> 2155 [55, 28] --> 2079 [54, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.930None[Sandbox] Process order. (Serial=1094, Empire=28, Order=OrderContinueGotoAction Action=632)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.941None[Sandbox] Process order. (Serial=1095, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1713 [63, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.951None[Sandbox] Process order. (Serial=1096, Empire=49, Order=OrderContinueGotoAction Action=633)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.971None[Sandbox] Process order. (Serial=1097, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1568 [68, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:19.981None[Sandbox] Process order. (Serial=1098, Empire=51, Order=OrderContinueGotoAction Action=634)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.001None[Sandbox] Process order. (Serial=1099, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2487 [12, 33] --> 2563 [13, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.012None[Sandbox] Process order. (Serial=1100, Empire=57, Order=OrderContinueGotoAction Action=635)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.032None[Sandbox] Process order. (Serial=1101, Empire=63, Order=OrderGoTo Entity=#6827, AdditionalFlags='IgnoreFogOfWar', Path='2046 [21, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.041None[Sandbox] Process order. (Serial=1102, Empire=63, Order=OrderContinueGotoAction Action=636)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.061None[Sandbox] Process order. (Serial=1103, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1632 [57, 21] --> 1558 [58, 20] --> 1482 [57, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.072None[Sandbox] Process order. (Serial=1104, Empire=69, Order=OrderContinueGotoAction Action=637)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.081None[Sandbox] Process order. (Serial=1105, Empire=72, Order=OrderGoTo Entity=#6832, AdditionalFlags='IgnoreFogOfWar', Path='2072 [47, 27] --> 2148 [48, 28] --> 2222 [47, 29] --> 2297 [47, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.091None[Sandbox] Process order. (Serial=1106, Empire=72, Order=OrderContinueGotoAction Action=638)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.101None[Sandbox] Process order. (Serial=1107, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1779 [54, 23] --> 1855 [55, 24] --> 1856 [56, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.112None[Sandbox] Process order. (Serial=1108, Empire=73, Order=OrderContinueGotoAction Action=639)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.131None[Sandbox] Process order. (Serial=1109, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1954 [4, 26] --> 1879 [4, 25] --> 1805 [5, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.141None[Sandbox] Process order. (Serial=1110, Empire=75, Order=OrderContinueGotoAction Action=640)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.381None[Sandbox] Process order. (Serial=1111, Empire=1, Order=OrderContinueGotoAction Action=624)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.402None[Sandbox] Process order. (Serial=1112, Empire=1, Order=OrderContinueGotoAction Action=625)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.462None[Sandbox] Process order. (Serial=1113, Empire=2, Order=OrderContinueGotoAction Action=626)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.502None[Sandbox] Process order. (Serial=1114, Empire=3, Order=OrderContinueGotoAction Action=628)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.532None[Sandbox] Process order. (Serial=1115, Empire=12, Order=OrderContinueGotoAction Action=629)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.551None[Sandbox] Process order. (Serial=1116, Empire=18, Order=OrderContinueGotoAction Action=630)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.582None[Sandbox] Process order. (Serial=1117, Empire=24, Order=OrderContinueGotoAction Action=631)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.602None[Sandbox] Process order. (Serial=1118, Empire=28, Order=OrderContinueGotoAction Action=632)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.682None[Sandbox] Process order. (Serial=1119, Empire=57, Order=OrderContinueGotoAction Action=635)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.742None[Sandbox] Process order. (Serial=1120, Empire=69, Order=OrderContinueGotoAction Action=637)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.763None[Sandbox] Process order. (Serial=1121, Empire=72, Order=OrderContinueGotoAction Action=638)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:20.813None[Sandbox] Process order. (Serial=1122, Empire=75, Order=OrderContinueGotoAction Action=640)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:21.054None[Sandbox] Process order. (Serial=1123, Empire=1, Order=OrderContinueGotoAction Action=624)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:21.073None[Sandbox] Process order. (Serial=1124, Empire=1, Order=OrderContinueGotoAction Action=625)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:21.173None[Sandbox] Process order. (Serial=1125, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 41, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:21.174None[Sandbox] Process order. (Serial=1126, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 41, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:21.174None[Sandbox] Process order. (Serial=1127, Empire=3, Order=OrderContinueGotoAction Action=628)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:21.253None[Sandbox] Process order. (Serial=1128, Empire=24, Order=OrderContinueGotoAction Action=631)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:21.274None[Sandbox] Process order. (Serial=1129, Empire=28, Order=OrderContinueGotoAction Action=632)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:21.414None[Sandbox] Process order. (Serial=1130, Empire=69, Order=OrderContinueGotoAction Action=637)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:21.434None[Sandbox] Process order. (Serial=1131, Empire=72, Order=OrderContinueGotoAction Action=638)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:21.726None[Sandbox] Process order. (Serial=1132, Empire=1, Order=OrderContinueGotoAction Action=624)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:21.733NoneThe AI synchronization took 1301 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:25:21.775None[Sandbox] Process order. (Serial=1133, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=44)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:21.795None[Sandbox] Process order. (Serial=1134, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:21.836None[Sandbox] Process order. (Serial=1135, Empire=2, Order=OrderGoTo Entity=#6577, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:21.846None[Sandbox] Process order. (Serial=1136, Empire=2, Order=OrderContinueGotoAction Action=641)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:21.888None[Sandbox] Process order. (Serial=1137, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:21.888None[Sandbox] Process order. (Serial=1138, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:21.889None[Sandbox] Process order. (Serial=1139, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:21.975None[Sandbox] Process order. (Serial=1140, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 6577, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:22.005None[Sandbox] Process order. (Serial=1141, Empire=0, Order=OrderExecuteEmpireAction TargetTileIndex: 1939, TargetGUID: 0, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:22.036None[Sandbox] Process order. (Serial=1142, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1788 [63, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:22.047None[Sandbox] Process order. (Serial=1143, Empire=49, Order=OrderContinueGotoAction Action=642)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:22.066None[Sandbox] Process order. (Serial=1144, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:22.077None[Sandbox] Process order. (Serial=1145, Empire=51, Order=OrderContinueGotoAction Action=643)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:22.096None[Sandbox] Process order. (Serial=1146, Empire=63, Order=OrderGoTo Entity=#6827, AdditionalFlags='IgnoreFogOfWar', Path='1971 [21, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:22.106None[Sandbox] Process order. (Serial=1147, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:22.106None[Sandbox] Process order. (Serial=1148, Empire=63, Order=OrderContinueGotoAction Action=644)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:22.257None[Sandbox] Process order. (Serial=1149, Empire=2, Order=OrderGoTo Entity=#6797, AdditionalFlags='IgnoreFogOfWar', Path='2380 [55, 31] --> 2379 [54, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:22.267None[Sandbox] Process order. (Serial=1150, Empire=2, Order=OrderContinueGotoAction Action=645)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:22.939None[Sandbox] Process order. (Serial=1151, Empire=2, Order=OrderContinueGotoAction Action=645)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:22.946NoneThe AI synchronization took 498 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:25:23.069None[Sandbox] Process order. (Serial=1152, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1568 [68, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:23.079None[Sandbox] Process order. (Serial=1153, Empire=51, Order=OrderContinueGotoAction Action=646)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:23.129None[Sandbox] Process order. (Serial=1154, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:24.847None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:24.847None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:24.847None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:24.848None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:24.848None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:24.849None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:24.850UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:25:25.484None[Sandbox] Process order. (Serial=1155, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 42, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:25.484None[Sandbox] Process order. (Serial=1156, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 42, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:25.613None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:25.613None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:25.613None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:25.613None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:25.613None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:25.613None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:25.728None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:25.728None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.247None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.247None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.247None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.247None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.247None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.247None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.278None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.278None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.379None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.380None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.380None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.380None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.380None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.380None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.380None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.380None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.380None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.380None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.512None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.512None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.513None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.513None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.513None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.513None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.546None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.546None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.546None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.546None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.546None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.547None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.547None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.547None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.547None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.547None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.831NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:25:26.840None[Sandbox] Process order. (Serial=1157, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 5212)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:26.863None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.863None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.863None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.863None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.863None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.863None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.863None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.863None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.863None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.864None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.864None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.864None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:26.897None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:27.045Unity[Item] Load


13:25:27.045None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:27.046None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:27.046None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:27.046None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:27.046None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:27.482None[Sandbox] Process order. (Serial=1158, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 42, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:27.597None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:27.597None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:27.597None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:27.597None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:27.597None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:27.598None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:25:32.253None[Sandbox] Process order. (Serial=1159, Empire=0, Order=OrderBuyoutConstructionAt Settlement=5211, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:32.323None[Sandbox] Process order. (Serial=1160, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:38.662UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:25:46.778UIUnload UI texture 'Units__Large_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:25:46.779UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:25:46.779UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:25:56.829UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:25:58.513None[Sandbox] Process order. (Serial=1161, Empire=0, Order=OrderBuildFoundationAt Settlement=5211, Position=2090)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:25:59.298UIUnload UI texture 'KinOfSheredyn_Districts_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:25:59.298UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:25:59.298UILoading async UI texture 'KinOfSheredyn_Districts_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:26:00.550None[Sandbox] Process order. (Serial=1162, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=District_Tier1_Military, Position=2090, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:00.599None[Sandbox] Process order. (Serial=1163, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:00.640None[Sandbox] Process order. (Serial=1164, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:04.539None[Sandbox] Process order. (Serial=1165, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:04.539None[Sandbox] Process order. (Serial=1166, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:04.549None[Sandbox] Process order. (Serial=1167, Empire=0, Order=OrderContinueGotoAction Action=623)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:04.621None[Sandbox] Process order. (Serial=1168, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:05.222None[Sandbox] Process order. (Serial=1169, Empire=0, Order=OrderCutForest ArmyGUID: #6820 StopAction=False Action=623)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:05.225NoneThe AI synchronization took 567 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:26:05.331None[Sandbox] Process order. (Serial=1170, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:05.785None[Sandbox] Process order. (Serial=1171, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:26:05)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:05.795None[Sandbox] Process order. (Serial=1172, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1568,EmpireIndex=1 TimePlayed=1568,EmpireIndex=2 TimePlayed=1568,EmpireIndex=3 TimePlayed=1568)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:05.816NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:05.816None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:26:05.835None[Sandbox] Process order. (Serial=1173, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:05.915NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:05.915None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:26:07.790None[Sandbox] Process order. (Serial=1174, Empire=1, Order=OrderEnqueueTechnology TechnologyName: KinOfSheredyn_Technology_04, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:07.820None[Sandbox] Process order. (Serial=1175, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #6838 TargetArmyGUID: #4978 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:07.820NonePrevented Proxy creation for Entity #6838 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:26:07.821None[Sandbox] Process order. (Serial=1176, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2110 [10, 28] --> 2185 [10, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:07.830None[Sandbox] Process order. (Serial=1177, Empire=1, Order=OrderContinueGotoAction Action=648)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:07.869None[Sandbox] Process order. (Serial=1178, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #6575 TargetArmyGUID: #5995 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:07.869NonePrevented Proxy creation for Entity #6575 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:26:07.880None[Sandbox] Process order. (Serial=1179, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2377 [52, 31] --> 2302 [52, 30] --> 2301 [51, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:07.891None[Sandbox] Process order. (Serial=1180, Empire=2, Order=OrderContinueGotoAction Action=649)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:07.928NoneDoUpdateMesh #5995 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:07.930None[Sandbox] Process order. (Serial=1181, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Legionary, Position=2643, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:07.930None[Sandbox] Process order. (Serial=1182, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:07.931None[Sandbox] Process order. (Serial=1183, Empire=3, Order=OrderExecuteEmpireAction TargetTileIndex: 2643, TargetGUID: 5251, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:07.932None[Sandbox] Process order. (Serial=1184, Empire=3, Order=OrderBuildFoundationAt Settlement=5251, Position=2641)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:07.950None[Sandbox] Process order. (Serial=1185, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2497 [22, 33] --> 2572 [22, 34] --> 2646 [21, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:07.959None[Sandbox] Process order. (Serial=1186, Empire=3, Order=OrderContinueGotoAction Action=650)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:07.970None[Sandbox] Process order. (Serial=1187, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1287 [12, 17] --> 1212 [12, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:07.979None[Sandbox] Process order. (Serial=1188, Empire=12, Order=OrderContinueGotoAction Action=651)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:07.990None[Sandbox] Process order. (Serial=1189, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1838 [38, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.001None[Sandbox] Process order. (Serial=1190, Empire=18, Order=OrderContinueGotoAction Action=652)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.010None[Sandbox] Process order. (Serial=1191, Empire=24, Order=OrderGoTo Entity=#6112, AdditionalFlags='IgnoreFogOfWar', Path='1598 [23, 21] --> 1674 [24, 22] --> 1749 [24, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.021None[Sandbox] Process order. (Serial=1192, Empire=24, Order=OrderContinueGotoAction Action=653)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.031None[Sandbox] Process order. (Serial=1193, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2078 [53, 27] --> 2077 [52, 27] --> 2152 [52, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.041None[Sandbox] Process order. (Serial=1194, Empire=28, Order=OrderContinueGotoAction Action=654)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.050None[Sandbox] Process order. (Serial=1195, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.050None[Sandbox] Process order. (Serial=1196, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1789 [64, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.060None[Sandbox] Process order. (Serial=1197, Empire=49, Order=OrderContinueGotoAction Action=655)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.080None[Sandbox] Process order. (Serial=1198, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20] --> 1644 [69, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.090None[Sandbox] Process order. (Serial=1199, Empire=51, Order=OrderContinueGotoAction Action=656)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.110None[Sandbox] Process order. (Serial=1200, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2638 [13, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.121None[Sandbox] Process order. (Serial=1201, Empire=57, Order=OrderContinueGotoAction Action=657)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.142None[Sandbox] Process order. (Serial=1202, Empire=63, Order=OrderGoTo Entity=#6827, AdditionalFlags='IgnoreFogOfWar', Path='1895 [20, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.150None[Sandbox] Process order. (Serial=1203, Empire=63, Order=OrderContinueGotoAction Action=658)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.161None[Sandbox] Process order. (Serial=1204, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1483 [58, 19] --> 1409 [59, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.170None[Sandbox] Process order. (Serial=1205, Empire=69, Order=OrderContinueGotoAction Action=659)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.180None[Sandbox] Process order. (Serial=1206, Empire=72, Order=OrderGoTo Entity=#6832, AdditionalFlags='IgnoreFogOfWar', Path='2372 [47, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.190None[Sandbox] Process order. (Serial=1207, Empire=72, Order=OrderContinueGotoAction Action=660)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.201None[Sandbox] Process order. (Serial=1208, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1930 [55, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.210None[Sandbox] Process order. (Serial=1209, Empire=73, Order=OrderContinueGotoAction Action=661)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.231None[Sandbox] Process order. (Serial=1210, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1730 [5, 23] --> 1655 [5, 22] --> 1579 [4, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.241None[Sandbox] Process order. (Serial=1211, Empire=75, Order=OrderContinueGotoAction Action=662)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.501None[Sandbox] Process order. (Serial=1212, Empire=1, Order=OrderContinueGotoAction Action=648)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.561None[Sandbox] Process order. (Serial=1213, Empire=2, Order=OrderContinueGotoAction Action=649)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.630None[Sandbox] Process order. (Serial=1214, Empire=3, Order=OrderContinueGotoAction Action=650)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.691None[Sandbox] Process order. (Serial=1215, Empire=24, Order=OrderContinueGotoAction Action=653)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.711None[Sandbox] Process order. (Serial=1216, Empire=28, Order=OrderContinueGotoAction Action=654)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.761None[Sandbox] Process order. (Serial=1217, Empire=51, Order=OrderContinueGotoAction Action=656)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.841None[Sandbox] Process order. (Serial=1218, Empire=69, Order=OrderContinueGotoAction Action=659)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:08.911None[Sandbox] Process order. (Serial=1219, Empire=75, Order=OrderContinueGotoAction Action=662)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.232None[Sandbox] Process order. (Serial=1220, Empire=2, Order=OrderContinueGotoAction Action=649)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.246NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:26:09.249UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:26:09.249UILoading async UI texture 'Units__Large_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:26:09.249UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:26:09.302None[Sandbox] Process order. (Serial=1221, Empire=3, Order=OrderContinueGotoAction Action=650)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.363None[Sandbox] Process order. (Serial=1222, Empire=24, Order=OrderContinueGotoAction Action=653)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.383None[Sandbox] Process order. (Serial=1223, Empire=28, Order=OrderContinueGotoAction Action=654)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.387NoneThe AI synchronization took 898 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:26:09.443None[Sandbox] Process order. (Serial=1224, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1821 [21, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.452None[Sandbox] Process order. (Serial=1225, Empire=1, Order=OrderContinueGotoAction Action=663)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.533None[Sandbox] Process order. (Serial=1226, Empire=2, Order=OrderGoTo Entity=#6797, AdditionalFlags='IgnoreFogOfWar', Path='2378 [53, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.543None[Sandbox] Process order. (Serial=1227, Empire=2, Order=OrderContinueGotoAction Action=664)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.553None[Sandbox] Process order. (Serial=1228, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.606None[Sandbox] Process order. (Serial=1229, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.606None[Sandbox] Process order. (Serial=1230, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.624None[Sandbox] Process order. (Serial=1231, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.624None[Sandbox] Process order. (Serial=1232, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.624None[Sandbox] Process order. (Serial=1233, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 21, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.625None[Sandbox] Process order. (Serial=1234, Empire=1, Order=OrderCreateBattle Attacker #4978 Target #6827 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.625NoneBattle 6849: Initialize battle with attacker 4978 (1821) and defender 6827 (1895).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.625NoneBattle 6849: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:26:09.625NoneBattle 6849: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:26:09.625NoneBattle 6849: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:26:09.625NoneBattle 6849: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:26:09.634NoneBattle 6849: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:26:09.634NoneBattle 6849: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:26:09.659NoneBattle 6849: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:26:09.673None[Sandbox] Process order. (Serial=1235, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2184 [9, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.683None[Sandbox] Process order. (Serial=1236, Empire=1, Order=OrderContinueGotoAction Action=665)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.713None[Sandbox] Process order. (Serial=1237, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #6797 StopAction=False Action=0 at 2377 [52, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.754None[Sandbox] Process order. (Serial=1238, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1839 [39, 24] --> 1914 [39, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.763NonePresentation Battle 6849: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.763NonePresentation Battle 6849: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.763NonePresentation Battle 6849: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:26:09.763NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.763NoneRestorePresentationBattlePreview created ticket #21106.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.763NonePresentation Battle 6849: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Attacker, TileIndex=1821, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.763NonePresentation Battle 6849: Create participant 4978. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.763NonePresentation Battle 6849: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=63, Guid=6827, Group=Defender, TileIndex=1895, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.763NonePresentation Battle 6849: Create participant 6827. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.763NonePresentation Battle 6849: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.763NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:26:09.764NonePresentation Battle 6849: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.764None[Sandbox] Process order. (Serial=1239, Empire=18, Order=OrderContinueGotoAction Action=668)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.764NonePresentation Battle 6849: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:26:09.764NonePresentation Battle 6849: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Attacker, TileIndex=1821, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.764NonePresentation Battle 6849: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=63 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.764NonePresentation Battle 6849: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:26:09.764NonePresentation Battle 6849: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=63, Guid=6827, Group=Defender, TileIndex=1895, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.764NonePresentation Battle 6849: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.764NonePresentation Battle 6849: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.764NonePresentation Battle 6849: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=63, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.764NonePresentation Battle 6849: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.764NonePresentation Battle 6849: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.764NonePresentation Battle 6849: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4978, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.764NoneInitialize presentation battle unit 7000 for unit 4980

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.765NoneInitialize presentation battle unit 7003 for unit 4981

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.765NoneInitialize presentation battle unit 7002 for unit 6837

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.766NoneInitialize presentation battle unit 7001 for unit 6111

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.766NonePresentation Battle 6849: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=63, ParticipantGuid=6827, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.766NoneInitialize presentation battle unit 7005 for unit 6828

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.767NoneInitialize presentation battle unit 7004 for unit 6829

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.767NonePresentation Battle 6849: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.767NonePresentation Battle 6849: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.767NonePresentation Battle 6849: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.767NonePresentation Battle 6849: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:26:09.768NoneReleasePresentationBattlePreview attacker #4978, defender #6827

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.768NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.768NoneRestorePresentationBattlePreview created ticket #21107.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.768NonePresentation Battle 6849: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=63 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.768NonePresentation Battle 6849: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:26:09.768NonePresentation Battle 6849: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:09.794None[Sandbox] Process order. (Serial=1240, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1714 [64, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.796NoneRequestRestoreAsyncOperation_Completed for ticket #21106.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:26:09.796NoneRestorePresentationBattlePreview skipped due to ended battle #6849

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:26:09.796NoneRequestAsyncOperation_Dismissed for ticket #21106.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:26:09.796NoneRequestRestoreAsyncOperation_Completed for ticket #21107.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:26:09.796NoneRestorePresentationBattlePreview skipped due to ended battle #6849

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:26:09.796NoneRequestAsyncOperation_Dismissed for ticket #21107.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:26:09.804None[Sandbox] Process order. (Serial=1241, Empire=49, Order=OrderContinueGotoAction Action=669)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.825None[Sandbox] Process order. (Serial=1242, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.835None[Sandbox] Process order. (Serial=1243, Empire=51, Order=OrderContinueGotoAction Action=670)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.854None[Sandbox] Process order. (Serial=1244, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2637 [12, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.864None[Sandbox] Process order. (Serial=1245, Empire=57, Order=OrderContinueGotoAction Action=671)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.904None[Sandbox] Process order. (Serial=1246, Empire=72, Order=OrderGoTo Entity=#6832, AdditionalFlags='IgnoreFogOfWar', Path='2298 [48, 30] --> 2223 [48, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.914None[Sandbox] Process order. (Serial=1247, Empire=72, Order=OrderContinueGotoAction Action=672)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.924None[Sandbox] Process order. (Serial=1248, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1931 [56, 25] --> 2007 [57, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:09.935None[Sandbox] Process order. (Serial=1249, Empire=73, Order=OrderContinueGotoAction Action=673)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:10.435None[Sandbox] Process order. (Serial=1250, Empire=18, Order=OrderContinueGotoAction Action=668)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:10.585None[Sandbox] Process order. (Serial=1251, Empire=72, Order=OrderContinueGotoAction Action=672)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:10.606None[Sandbox] Process order. (Serial=1252, Empire=73, Order=OrderContinueGotoAction Action=673)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:10.609NoneThe AI synchronization took 551 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:26:10.645None[Sandbox] Process order. (Serial=1253, Empire=1, Order=OrderBattleConfirmation BattleGUID: 6849 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:10.647None[AI] Battle 6849: Confirming battle for empire 63

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:26:10.656None[Sandbox] Process order. (Serial=1254, Empire=63, Order=OrderBattleConfirmation BattleGUID: 6849 EmpireIndex: 63)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:10.656NoneBattle 6849: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:26:10.657NoneBattle 6849: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:26:10.666None[Sandbox] Process order. (Serial=1255, Empire=0, Order=OrderGoTo Entity=#4960, path='2086 [61, 27] --> 2161 [61, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:10.675None[Sandbox] Process order. (Serial=1256, Empire=0, Order=OrderContinueGotoAction Action=674)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:10.761NonePresentation Battle 6849: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:10.761NonePresentation Battle 6849: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=63 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:10.761NonePresentation Battle 6849: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:10.761NonePresentation Battle 6849: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:26:10.761NonePresentation Battle 6849: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:10.766None[Sandbox] Process order. (Serial=1257, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:10.766None[Sandbox] Process order. (Serial=1258, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:10.766None[Sandbox] Process order. (Serial=1259, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 6849)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:10.766NoneBattle 6849: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:26:10.767NonePrevented Proxy creation for Entity #6828 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:26:10.767NonePrevented Proxy creation for Entity #6829 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:26:10.767NonePrevented Proxy creation for Entity #6827 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:26:10.862NonePresentation Battle 6849: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:26:10.862NoneRelease presentation battle unit 7000

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:26:10.862NoneRelease presentation battle unit 7003

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:26:10.862NoneRelease presentation battle unit 7002

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:26:10.862NoneRelease presentation battle unit 7001

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:26:10.862NoneRelease presentation battle unit 7005

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:26:10.863NoneRelease presentation battle unit 7004

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:26:11.349None[Sandbox] Process order. (Serial=1260, Empire=0, Order=OrderContinueGotoAction Action=674)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:11.356NoneThe AI synchronization took 475 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:26:11.962NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#6112-1199)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

13:26:11.962NoneUnitActionMove(#6112): Movement timed out'

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

13:26:12.622None[Sandbox] Process order. (Serial=1261, Empire=1, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5194, PopulationDefinitionName: Population_KinOfSheredyn)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:12.623None[Sandbox] Process order. (Serial=1262, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:14.626None[Sandbox] Process order. (Serial=1263, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:14.626None[Sandbox] Process order. (Serial=1264, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:18.329NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:26:20.789None[Sandbox] Process order. (Serial=1265, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:20.789None[Sandbox] Process order. (Serial=1266, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:20.840None[Sandbox] Process order. (Serial=1267, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:20.850None[Sandbox] Process order. (Serial=1268, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:20.946NonePrevented Proxy creation for Entity #5054 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:26:21.021NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:21.021None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:26:21.035UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:26:21.035UILoading async UI texture 'NotificationImmersiveWindow_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:26:21.201NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:21.202None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:26:21.219NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:21.220None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:26:21.222None[Sandbox] Process order. (Serial=1269, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:26:21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:21.231None[Sandbox] Process order. (Serial=1270, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1584,EmpireIndex=1 TimePlayed=1584,EmpireIndex=2 TimePlayed=1584,EmpireIndex=3 TimePlayed=1584)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:21.320NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:21.320None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:26:21.921None[Sandbox] Process order. (Serial=1271, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 44, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:21.921None[Sandbox] Process order. (Serial=1272, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 44, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.215None[Sandbox] Process order. (Serial=1273, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.234None[Sandbox] Process order. (Serial=1274, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=District_Tier1_Science, Position=1745, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.234None[Sandbox] Process order. (Serial=1275, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.264None[Sandbox] Process order. (Serial=1276, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2183 [8, 29] --> 2108 [8, 28] --> 2032 [7, 27] --> 1957 [7, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.264None[Sandbox] Process order. (Serial=1277, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1822 [22, 24] --> 1823 [23, 24] --> 1824 [24, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.273None[Sandbox] Process order. (Serial=1278, Empire=1, Order=OrderContinueGotoAction Action=678)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.273None[Sandbox] Process order. (Serial=1279, Empire=1, Order=OrderContinueGotoAction Action=677)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.285None[Sandbox] Process order. (Serial=1280, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Food, Position=1923, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.334None[Sandbox] Process order. (Serial=1281, Empire=2, Order=OrderGoTo Entity=#6797, AdditionalFlags='IgnoreFogOfWar', Path='1773 [48, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.334None[Sandbox] Process order. (Serial=1282, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2226 [51, 29] --> 2152 [52, 28] --> 2077 [52, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.344None[Sandbox] Process order. (Serial=1283, Empire=2, Order=OrderContinueGotoAction Action=680)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.345None[Sandbox] Process order. (Serial=1284, Empire=2, Order=OrderContinueGotoAction Action=679)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.354None[Sandbox] Process order. (Serial=1285, Empire=3, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5251, PopulationDefinitionName: Population_KinOfSheredyn)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.384None[Sandbox] Process order. (Serial=1286, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2645 [20, 35] --> 2644 [19, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.394None[Sandbox] Process order. (Serial=1287, Empire=3, Order=OrderContinueGotoAction Action=681)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.404None[Sandbox] Process order. (Serial=1288, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1211 [11, 16] --> 1210 [10, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.415None[Sandbox] Process order. (Serial=1289, Empire=12, Order=OrderContinueGotoAction Action=682)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.425None[Sandbox] Process order. (Serial=1290, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1915 [40, 25] --> 1991 [41, 26] --> 2066 [41, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.434None[Sandbox] Process order. (Serial=1291, Empire=18, Order=OrderContinueGotoAction Action=683)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.444None[Sandbox] Process order. (Serial=1292, Empire=24, Order=OrderGoTo Entity=#6112, AdditionalFlags='IgnoreFogOfWar', Path='1750 [25, 23] --> 1751 [26, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.454None[Sandbox] Process order. (Serial=1293, Empire=24, Order=OrderContinueGotoAction Action=684)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.465None[Sandbox] Process order. (Serial=1294, Empire=28, Order=OrderGoTo Entity=#5402, AdditionalFlags='IgnoreFogOfWar', Path='2153 [53, 28] --> 2228 [53, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.475None[Sandbox] Process order. (Serial=1295, Empire=28, Order=OrderContinueGotoAction Action=685)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.495None[Sandbox] Process order. (Serial=1296, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1638 [63, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.505None[Sandbox] Process order. (Serial=1297, Empire=49, Order=OrderContinueGotoAction Action=686)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.525None[Sandbox] Process order. (Serial=1298, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1644 [69, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.530NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:26:23.533UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:26:23.535None[Sandbox] Process order. (Serial=1299, Empire=51, Order=OrderContinueGotoAction Action=687)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.545None[Sandbox] Process order. (Serial=1300, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2636 [11, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.555None[Sandbox] Process order. (Serial=1301, Empire=57, Order=OrderContinueGotoAction Action=688)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.565None[Sandbox] Process order. (Serial=1302, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1483 [58, 19] --> 1482 [57, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.575None[Sandbox] Process order. (Serial=1303, Empire=69, Order=OrderContinueGotoAction Action=689)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.596None[Sandbox] Process order. (Serial=1304, Empire=72, Order=OrderGoTo Entity=#6832, AdditionalFlags='IgnoreFogOfWar', Path='2148 [48, 28] --> 2073 [48, 27] --> 1999 [49, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.605None[Sandbox] Process order. (Serial=1305, Empire=72, Order=OrderContinueGotoAction Action=690)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.625None[Sandbox] Process order. (Serial=1306, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='2008 [58, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.635None[Sandbox] Process order. (Serial=1307, Empire=73, Order=OrderContinueGotoAction Action=691)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.645None[Sandbox] Process order. (Serial=1308, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1655 [5, 22] --> 1729 [4, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.656None[Sandbox] Process order. (Serial=1309, Empire=75, Order=OrderContinueGotoAction Action=692)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.947None[Sandbox] Process order. (Serial=1310, Empire=1, Order=OrderContinueGotoAction Action=678)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:23.948None[Sandbox] Process order. (Serial=1311, Empire=1, Order=OrderContinueGotoAction Action=677)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:24.067None[Sandbox] Process order. (Serial=1312, Empire=3, Order=OrderContinueGotoAction Action=681)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:24.087None[Sandbox] Process order. (Serial=1313, Empire=12, Order=OrderContinueGotoAction Action=682)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:24.108None[Sandbox] Process order. (Serial=1314, Empire=18, Order=OrderContinueGotoAction Action=683)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:24.128None[Sandbox] Process order. (Serial=1315, Empire=24, Order=OrderContinueGotoAction Action=684)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:24.147None[Sandbox] Process order. (Serial=1316, Empire=28, Order=OrderContinueGotoAction Action=685)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:24.248None[Sandbox] Process order. (Serial=1317, Empire=69, Order=OrderContinueGotoAction Action=689)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:24.278None[Sandbox] Process order. (Serial=1318, Empire=72, Order=OrderContinueGotoAction Action=690)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:24.328None[Sandbox] Process order. (Serial=1319, Empire=75, Order=OrderContinueGotoAction Action=692)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:24.619None[Sandbox] Process order. (Serial=1320, Empire=1, Order=OrderContinueGotoAction Action=678)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:24.620None[Sandbox] Process order. (Serial=1321, Empire=1, Order=OrderContinueGotoAction Action=677)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:24.780None[Sandbox] Process order. (Serial=1322, Empire=18, Order=OrderContinueGotoAction Action=683)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:24.949None[Sandbox] Process order. (Serial=1323, Empire=72, Order=OrderContinueGotoAction Action=690)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:25.289None[Sandbox] Process order. (Serial=1324, Empire=1, Order=OrderContinueGotoAction Action=677)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:25.297NoneThe AI synchronization took 1295 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:26:25.349None[Sandbox] Process order. (Serial=1325, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #6797 TargetArmyGUID: #6577 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:25.359None[Sandbox] Process order. (Serial=1326, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='2454 [54, 32] --> 2378 [53, 31] --> 2303 [53, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:25.359None[Sandbox] Process order. (Serial=1327, Empire=2, Order=OrderGoTo Entity=#7012, AdditionalFlags='IgnoreFogOfWar', Path='1773 [48, 23] --> 1699 [49, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:25.370None[Sandbox] Process order. (Serial=1328, Empire=2, Order=OrderContinueGotoAction Action=694)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:25.370None[Sandbox] Process order. (Serial=1329, Empire=2, Order=OrderContinueGotoAction Action=693)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:25.379None[Sandbox] Process order. (Serial=1330, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:25.389None[Sandbox] Process order. (Serial=1331, Empire=3, Order=OrderChangeEntityAwakeState EntityGuid: 5023, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:25.432None[Sandbox] Process order. (Serial=1332, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:25.432None[Sandbox] Process order. (Serial=1333, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:26.041None[Sandbox] Process order. (Serial=1334, Empire=2, Order=OrderContinueGotoAction Action=694)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:26.042None[Sandbox] Process order. (Serial=1335, Empire=2, Order=OrderContinueGotoAction Action=693)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:26.403None[Sandbox] Process order. (Serial=1336, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 44, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:26.713None[Sandbox] Process order. (Serial=1337, Empire=2, Order=OrderContinueGotoAction Action=693)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:26.720NoneThe AI synchronization took 1077 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:26:26.743None[Sandbox] Process order. (Serial=1338, Empire=2, Order=OrderCreateBattle Attacker #5995 Target #5402 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:26.743NoneBattle 7015: Initialize battle with attacker 5995 (2303) and defender 5402 (2228).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:26.743NoneBattle 7015: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:26:26.743NoneBattle 7015: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:26:26.743NoneBattle 7015: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:26:26.744NoneBattle 7015: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:26:26.804None[Sandbox] Process order. (Serial=1339, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #6577 StopAction=False Action=0 at 1848 [48, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:26.861NonePresentation Battle 7015: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:26.861NonePresentation Battle 7015: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:26.861NonePresentation Battle 7015: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:26:26.861NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:26.861NoneRestorePresentationBattlePreview created ticket #21494.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:26.861NonePresentation Battle 7015: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5995, Group=Attacker, TileIndex=2303, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:26.862NonePresentation Battle 7015: Create participant 5995. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:26.862NonePresentation Battle 7015: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=28, Guid=5402, Group=Defender, TileIndex=2228, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:26.862NonePresentation Battle 7015: Create participant 5402. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:26.862NonePresentation Battle 7015: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=5005. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:26.862NonePresentation Battle 7015: Create participant 5005. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:26.862NonePresentation Battle 7015: An additional participant 5005 from empire 2 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

13:26:26.862NonePresentation Battle 7015: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:26.862NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:26:26.863NonePresentation Battle 7015: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:26.863NonePresentation Battle 7015: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:26:26.863NonePresentation Battle 7015: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5995, Group=Attacker, TileIndex=2303, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:26.863NonePresentation Battle 7015: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5005, Group=Attacker, TileIndex=2077, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:26.884None[Sandbox] Process order. (Serial=1340, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1637 [62, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:26.894None[Sandbox] Process order. (Serial=1341, Empire=49, Order=OrderContinueGotoAction Action=698)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:26.895NoneRequestRestoreAsyncOperation_Completed for ticket #21494.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:26:26.895NoneRestorePresentationBattlePreview skipped due to invalid battle #7015

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:26:26.895NoneRequestAsyncOperation_Dismissed for ticket #21494.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:26:26.914None[Sandbox] Process order. (Serial=1342, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20] --> 1568 [68, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:26.925None[Sandbox] Process order. (Serial=1343, Empire=51, Order=OrderContinueGotoAction Action=699)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:26.935None[Sandbox] Process order. (Serial=1344, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2712 [12, 36] --> 2786 [11, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:26.944None[Sandbox] Process order. (Serial=1345, Empire=57, Order=OrderContinueGotoAction Action=700)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:26.974None[Sandbox] Process order. (Serial=1346, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1932 [57, 25] --> 1857 [57, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:26.985None[Sandbox] Process order. (Serial=1347, Empire=73, Order=OrderContinueGotoAction Action=701)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:27.005None[Sandbox] Process order. (Serial=1348, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:27.595None[Sandbox] Process order. (Serial=1349, Empire=51, Order=OrderContinueGotoAction Action=699)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:27.615None[Sandbox] Process order. (Serial=1350, Empire=57, Order=OrderContinueGotoAction Action=700)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:27.665None[Sandbox] Process order. (Serial=1351, Empire=73, Order=OrderContinueGotoAction Action=701)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:27.667NoneThe AI synchronization took 523 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:26:27.682NoneCan't find entity 6577 of ongoing task. Fails the task 661.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.684None[Sandbox] Process order. (Serial=1352, Empire=2, Order=OrderBattleEngagement BattleGuid: 7015)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:27.684NoneBattle 7015: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:26:27.684NoneBattle 7015: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:26:27.709NoneBattle 7015: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:26:27.756None[Sandbox] Process order. (Serial=1353, Empire=2, Order=OrderChangeArmyStance ArmyGUID: 7012, ArmyStance: StripTile)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:27.761NonePresentation Battle 7015: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=28 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.761NonePresentation Battle 7015: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:26:27.761NonePresentation Battle 7015: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=28, Guid=5402, Group=Defender, TileIndex=2228, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.761NonePresentation Battle 7015: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.761NonePresentation Battle 7015: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.762NonePresentation Battle 7015: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=28, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.762NonePresentation Battle 7015: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.762NonePresentation Battle 7015: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.762NonePresentation Battle 7015: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5995, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.762NoneInitialize presentation battle unit 7136 for unit 5994

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.763NoneInitialize presentation battle unit 7135 for unit 6123

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.764NoneInitialize presentation battle unit 7137 for unit 6679

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.796NoneInitialize presentation battle unit 7134 for unit 6576

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.827NonePresentation Battle 7015: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5005, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.829NoneInitialize presentation battle unit 7138 for unit 5006

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.829NonePresentation Battle 7015: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=28, ParticipantGuid=5402, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.829NoneInitialize presentation battle unit 7140 for unit 5403

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.830NoneInitialize presentation battle unit 7139 for unit 5404

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.830NonePresentation Battle 7015: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.830NonePresentation Battle 7015: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.830NonePresentation Battle 7015: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.830NonePresentation Battle 7015: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:26:27.830NoneReleasePresentationBattlePreview attacker #5995, defender #5402

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.830NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.830NoneRestorePresentationBattlePreview created ticket #21535.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.830NonePresentation Battle 7015: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=28 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.830NonePresentation Battle 7015: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:26:27.831NonePresentation Battle 7015: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.845NoneRequestRestoreAsyncOperation_Completed for ticket #21535.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:26:27.845NoneRestorePresentationBattlePreview skipped due to ended battle #7015

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:26:27.845NoneRequestAsyncOperation_Dismissed for ticket #21535.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:26:27.905None[Sandbox] Process order. (Serial=1354, Empire=2, Order=OrderBattleConfirmation BattleGUID: 7015 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:27.908None[AI] Battle 7015: Confirming battle for empire 28

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:26:27.916None[Sandbox] Process order. (Serial=1355, Empire=28, Order=OrderBattleConfirmation BattleGUID: 7015 EmpireIndex: 28)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:27.916NoneBattle 7015: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:26:27.917NoneBattle 7015: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:26:27.962NonePresentation Battle 7015: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.962NonePresentation Battle 7015: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=28 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.962NonePresentation Battle 7015: Execute action[25] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.962NonePresentation Battle 7015: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:26:27.962NonePresentation Battle 7015: Execute action[26] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:27.966None[Sandbox] Process order. (Serial=1356, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7015)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:27.966NoneBattle 7015: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:26:27.967NonePrevented Proxy creation for Entity #5403 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:26:27.967NonePrevented Proxy creation for Entity #5404 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:26:27.967NonePrevented Proxy creation for Entity #5402 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:26:28.015None[Sandbox] Process order. (Serial=1357, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:28.044NonePresentation Battle 7015: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:26:28.045NoneRelease presentation battle unit 7136

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:26:28.045NoneRelease presentation battle unit 7135

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:26:28.045NoneRelease presentation battle unit 7137

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:26:28.046NoneRelease presentation battle unit 7134

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:26:28.046NoneRelease presentation battle unit 7138

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:26:28.046NoneRelease presentation battle unit 7140

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:26:28.046NoneRelease presentation battle unit 7139

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:26:29.889None[Sandbox] Process order. (Serial=1358, Empire=2, Order=OrderHeroSkillActivate HeroIndex: 2, SkillIndex: 45)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:29.889None[Sandbox] Process order. (Serial=1359, Empire=2, Order=OrderEvolveUnit UnitGUID: 6679, EvolutionName: Unit_Necrophage_Necrodrone)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:29.918None[Sandbox] Process order. (Serial=1360, Empire=2, Order=OrderGoTo Entity=#7141, AdditionalFlags='IgnoreFogOfWar', Path='2378 [53, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:29.928None[Sandbox] Process order. (Serial=1361, Empire=2, Order=OrderContinueGotoAction Action=703)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:30.140None[Sandbox] Process order. (Serial=1362, Empire=0, Order=OrderGoToAndCutForest Entity=#6677, path='1945 [70, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:30.140None[Sandbox] Process order. (Serial=1363, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #7141 StopAction=False Action=0 at 2377 [52, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:30.150None[Sandbox] Process order. (Serial=1364, Empire=0, Order=OrderContinueGotoAction Action=704)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:30.823None[Sandbox] Process order. (Serial=1365, Empire=0, Order=OrderCutForest ArmyGUID: #6677 StopAction=False Action=704)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:30.828NoneThe AI synchronization took 469 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:26:30.852None[Sandbox] Process order. (Serial=1366, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=51)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:30.873None[Sandbox] Process order. (Serial=1367, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:31.815None[Sandbox] Process order. (Serial=1368, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 43, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:26:31.930UIUnload UI texture 'KinOfSheredyn_Districts_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:42.829UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:47.945NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:26:54.963NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:26:58.429NoneBackward blend of state WaitForAction_TurnLeftLong (hash = 1837940057) (from 0.1874986% to 0%) in controller Unit_KinOfSheredyn_Legionary_OverrideController) '4960-1725-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:26:58.646UIUnload UI texture 'KinOfSheredyn_Districts_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:00.546UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:00.546UIUnload UI texture 'NotificationImmersiveWindow_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:04.164NoneSame SettlementPlacementPinsSubset Snapshot Frame (previous frame: 2678, current data frame: 2678) but different data length (remote: 59, local: 49)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+ValidTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:04.446NoneSame SettlementPlacementPinsSubset Snapshot Frame (previous frame: 2678, current data frame: 2678) but different data length (remote: 49, local: 59)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+ValidTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:04.662NoneSame SettlementPlacementPinsSubset Snapshot Frame (previous frame: 2678, current data frame: 2678) but different data length (remote: 59, local: 49)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+ValidTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:04.846NoneSame SettlementPlacementPinsSubset Snapshot Frame (previous frame: 2678, current data frame: 2678) but different data length (remote: 49, local: 59)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+ValidTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:05.347NoneSame SettlementPlacementPinsSubset Snapshot Frame (previous frame: 2678, current data frame: 2678) but different data length (remote: 59, local: 49)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+ValidTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:05.563NoneSame SettlementPlacementPinsSubset Snapshot Frame (previous frame: 2678, current data frame: 2678) but different data length (remote: 49, local: 59)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+ValidTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:05.964NoneSame SettlementPlacementPinsSubset Snapshot Frame (previous frame: 2678, current data frame: 2678) but different data length (remote: 59, local: 49)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+ValidTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:06.346NoneSame SettlementPlacementPinsSubset Snapshot Frame (previous frame: 2678, current data frame: 2678) but different data length (remote: 49, local: 59)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+ValidTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:06.679NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:27:07.753None[Sandbox] Process order. (Serial=1369, Empire=0, Order=OrderGoTo Entity=#4960, path='2085 [60, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:07.764None[Sandbox] Process order. (Serial=1370, Empire=0, Order=OrderContinueGotoAction Action=708)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:09.955None[Sandbox] Process order. (Serial=1371, Empire=0, Order=OrderGoTo Entity=#4960, path='2010 [60, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:09.965None[Sandbox] Process order. (Serial=1372, Empire=0, Order=OrderContinueGotoAction Action=709)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:11.853None[Sandbox] Process order. (Serial=1373, Empire=0, Order=OrderGoTo Entity=#4960, path='1935 [60, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:11.863None[Sandbox] Process order. (Serial=1374, Empire=0, Order=OrderContinueGotoAction Action=710)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:11.912NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.02499615% to 0%) in controller Unit_KinOfSheredyn_Legionary_OverrideController) '4960-1725-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:13.566None[Sandbox] Process order. (Serial=1375, Empire=0, Order=OrderToggleAutoExplore EntityGUID: 4960, AutoExplore: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:14.748UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:27:16.595UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:23.430None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:23.430None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:23.431None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:23.431None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:23.432None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:23.432None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:23.435UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:27:24.211None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:24.211None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:24.262None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:24.262None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:24.262None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:24.262None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:24.295None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:24.295None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:24.545None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:24.545None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:24.695None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:24.695None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:24.695None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:24.695None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:24.778None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:24.778None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:27:30.882UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:27:30.882UILoading async UI texture 'KinOfSheredyn_Districts_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:27:38.486None[Sandbox] Process order. (Serial=1376, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=District_Tier1_Money, Position=1794, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:38.588None[Sandbox] Process order. (Serial=1377, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:41.315None[Sandbox] Process order. (Serial=1378, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:41.316None[Sandbox] Process order. (Serial=1379, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:41.376None[Sandbox] Process order. (Serial=1380, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:41.378None[Sandbox] Process order. (Serial=1381, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:41.555NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:41.557None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:27:41.769NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:41.769None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:27:41.817None[Sandbox] Process order. (Serial=1382, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:27:41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:41.826None[Sandbox] Process order. (Serial=1383, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1664,EmpireIndex=1 TimePlayed=1664,EmpireIndex=2 TimePlayed=1664,EmpireIndex=3 TimePlayed=1664)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:41.857NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:41.857None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:27:41.880UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:27:41.880UILoading async UI texture 'NotificationImmersiveWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:27:41.889UILoaded UI texture 'UI_EndTurn_NeutralSeasonPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:41.906None[Sandbox] Process order. (Serial=1384, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:41.907None[Sandbox] Process order. (Serial=1385, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 47, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:41.907None[Sandbox] Process order. (Serial=1386, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 47, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:41.952NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:41.952None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:27:43.831None[Sandbox] Process order. (Serial=1387, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='1935 [60, 25] --> 1860 [60, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:43.842None[Sandbox] Process order. (Serial=1388, Empire=0, Order=OrderContinueGotoAction Action=715)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:43.852None[Sandbox] Process order. (Serial=1389, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:43.862None[Sandbox] Process order. (Serial=1390, Empire=1, Order=OrderCharacterAppointCouncilor CharacterGUID: 5189, CouncilSeatGUID: 4580)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:43.863None[Sandbox] Process order. (Serial=1391, Empire=1, Order=OrderCharacterAppointCouncilor CharacterGUID: 5188, CouncilSeatGUID: 4581)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:43.882None[Sandbox] Process order. (Serial=1392, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1749 [24, 23] --> 1675 [25, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:43.883None[Sandbox] Process order. (Serial=1393, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1956 [6, 26] --> 1955 [5, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:43.892None[Sandbox] Process order. (Serial=1394, Empire=1, Order=OrderContinueGotoAction Action=717)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:43.892None[Sandbox] Process order. (Serial=1395, Empire=1, Order=OrderContinueGotoAction Action=716)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:43.897NoneCan't find entity 7012 of ongoing task. Fails the task 739.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:43.902None[Sandbox] Process order. (Serial=1396, Empire=2, Order=OrderCharacterAppointCouncilor CharacterGUID: 5191, CouncilSeatGUID: 4584)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:43.902None[Sandbox] Process order. (Serial=1397, Empire=2, Order=OrderCharacterAppointCouncilor CharacterGUID: 5001, CouncilSeatGUID: 4585)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:43.932None[Sandbox] Process order. (Serial=1398, Empire=2, Order=OrderGoTo Entity=#6577, AdditionalFlags='IgnoreFogOfWar', Path='2378 [53, 31] --> 2379 [54, 31] --> 2380 [55, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:43.942None[Sandbox] Process order. (Serial=1399, Empire=2, Order=OrderContinueGotoAction Action=718)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:43.952None[Sandbox] Process order. (Serial=1400, Empire=2, Order=OrderGoTo Entity=#7141, AdditionalFlags='IgnoreFogOfWar', Path='1772 [47, 23] --> 1697 [47, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:43.963None[Sandbox] Process order. (Serial=1401, Empire=2, Order=OrderContinueGotoAction Action=719)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:43.972None[Sandbox] Process order. (Serial=1402, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Population, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:43.972None[Sandbox] Process order. (Serial=1403, Empire=3, Order=OrderCharacterAppointCouncilor CharacterGUID: 5193, CouncilSeatGUID: 4588)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:43.973None[Sandbox] Process order. (Serial=1404, Empire=3, Order=OrderCharacterAppointCouncilor CharacterGUID: 5024, CouncilSeatGUID: 4589)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.002None[Sandbox] Process order. (Serial=1405, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2720 [20, 36] --> 2794 [19, 37] --> 2869 [19, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.012None[Sandbox] Process order. (Serial=1406, Empire=3, Order=OrderContinueGotoAction Action=720)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.023None[Sandbox] Process order. (Serial=1407, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1211 [11, 16] --> 1212 [12, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.032None[Sandbox] Process order. (Serial=1408, Empire=12, Order=OrderContinueGotoAction Action=721)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.042None[Sandbox] Process order. (Serial=1409, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2142 [42, 28] --> 2143 [43, 28] --> 2218 [43, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.052None[Sandbox] Process order. (Serial=1410, Empire=18, Order=OrderContinueGotoAction Action=722)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.062None[Sandbox] Process order. (Serial=1411, Empire=24, Order=OrderGoTo Entity=#6112, AdditionalFlags='IgnoreFogOfWar', Path='1752 [27, 23] --> 1828 [28, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.073None[Sandbox] Process order. (Serial=1412, Empire=24, Order=OrderContinueGotoAction Action=723)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.083None[Sandbox] Process order. (Serial=1413, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1636 [61, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.093None[Sandbox] Process order. (Serial=1414, Empire=49, Order=OrderContinueGotoAction Action=724)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.113None[Sandbox] Process order. (Serial=1415, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.123None[Sandbox] Process order. (Serial=1416, Empire=51, Order=OrderContinueGotoAction Action=725)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.142None[Sandbox] Process order. (Serial=1417, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2711 [11, 36] --> 2636 [11, 35] --> 2561 [11, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.153None[Sandbox] Process order. (Serial=1418, Empire=57, Order=OrderContinueGotoAction Action=726)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.163None[Sandbox] Process order. (Serial=1419, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1407 [57, 18] --> 1406 [56, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.173None[Sandbox] Process order. (Serial=1420, Empire=69, Order=OrderContinueGotoAction Action=727)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.183None[Sandbox] Process order. (Serial=1421, Empire=72, Order=OrderGoTo Entity=#6832, AdditionalFlags='IgnoreFogOfWar', Path='1924 [49, 25] --> 1850 [50, 24] --> 1774 [49, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.192None[Sandbox] Process order. (Serial=1422, Empire=72, Order=OrderContinueGotoAction Action=728)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.202None[Sandbox] Process order. (Serial=1423, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1856 [56, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.213None[Sandbox] Process order. (Serial=1424, Empire=73, Order=OrderContinueGotoAction Action=729)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.233None[Sandbox] Process order. (Serial=1425, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1804 [4, 24] --> 1878 [3, 25] --> 1953 [3, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.243None[Sandbox] Process order. (Serial=1426, Empire=75, Order=OrderContinueGotoAction Action=730)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.262None[Sandbox] Process order. (Serial=1427, Empire=83, Order=OrderGoTo Entity=#7189, AdditionalFlags='IgnoreFogOfWar', Path='1558 [58, 20] --> 1557 [57, 20] --> 1481 [56, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.273None[Sandbox] Process order. (Serial=1428, Empire=83, Order=OrderContinueGotoAction Action=731)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.513None[Sandbox] Process order. (Serial=1429, Empire=0, Order=OrderContinueGotoAction Action=715)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.565None[Sandbox] Process order. (Serial=1430, Empire=1, Order=OrderContinueGotoAction Action=717)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.566None[Sandbox] Process order. (Serial=1431, Empire=1, Order=OrderContinueGotoAction Action=716)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.614None[Sandbox] Process order. (Serial=1432, Empire=2, Order=OrderContinueGotoAction Action=718)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.634None[Sandbox] Process order. (Serial=1433, Empire=2, Order=OrderContinueGotoAction Action=719)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.684None[Sandbox] Process order. (Serial=1434, Empire=3, Order=OrderContinueGotoAction Action=720)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.705None[Sandbox] Process order. (Serial=1435, Empire=12, Order=OrderContinueGotoAction Action=721)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.724None[Sandbox] Process order. (Serial=1436, Empire=18, Order=OrderContinueGotoAction Action=722)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.744None[Sandbox] Process order. (Serial=1437, Empire=24, Order=OrderContinueGotoAction Action=723)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.825None[Sandbox] Process order. (Serial=1438, Empire=57, Order=OrderContinueGotoAction Action=726)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.845None[Sandbox] Process order. (Serial=1439, Empire=69, Order=OrderContinueGotoAction Action=727)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.865None[Sandbox] Process order. (Serial=1440, Empire=72, Order=OrderContinueGotoAction Action=728)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.915None[Sandbox] Process order. (Serial=1441, Empire=75, Order=OrderContinueGotoAction Action=730)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:44.945None[Sandbox] Process order. (Serial=1442, Empire=83, Order=OrderContinueGotoAction Action=731)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:45.286None[Sandbox] Process order. (Serial=1443, Empire=2, Order=OrderContinueGotoAction Action=718)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:45.357None[Sandbox] Process order. (Serial=1444, Empire=3, Order=OrderContinueGotoAction Action=720)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:45.497None[Sandbox] Process order. (Serial=1445, Empire=57, Order=OrderContinueGotoAction Action=726)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:45.537None[Sandbox] Process order. (Serial=1446, Empire=72, Order=OrderContinueGotoAction Action=728)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:45.587None[Sandbox] Process order. (Serial=1447, Empire=75, Order=OrderContinueGotoAction Action=730)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:45.618None[Sandbox] Process order. (Serial=1448, Empire=83, Order=OrderContinueGotoAction Action=731)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:45.634NoneThe AI synchronization took 1068 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:27:45.657None[Sandbox] Process order. (Serial=1449, Empire=1, Order=OrderCouncilValidateReshuffle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:45.668None[Sandbox] Process order. (Serial=1450, Empire=1, Order=OrderCreateBattle Attacker #4978 Target #5228 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:45.668NoneBattle 7195: Initialize battle with attacker 4978 (1675) and defender 5228 (1600).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.668NoneBattle 7195: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:27:45.668NoneBattle 7195: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:27:45.668NoneBattle 7195: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:27:45.670NoneBattle 7195: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:27:45.692NoneBattle 7195: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:27:45.692NoneBattle 7195: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:27:45.737NoneBattle 7195: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:27:45.753None[Sandbox] Process order. (Serial=1451, Empire=2, Order=OrderCouncilValidateReshuffle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:45.793None[Sandbox] Process order. (Serial=1452, Empire=2, Order=OrderGoTo Entity=#7141, AdditionalFlags='IgnoreFogOfWar', Path='1772 [47, 23] --> 1773 [48, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:45.804None[Sandbox] Process order. (Serial=1453, Empire=2, Order=OrderContinueGotoAction Action=732)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:45.811NonePresentation Battle 7195: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.812NonePresentation Battle 7195: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.812NonePresentation Battle 7195: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:27:45.812NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.812NoneRestorePresentationBattlePreview created ticket #22278.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.812NonePresentation Battle 7195: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Attacker, TileIndex=1675, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.812NonePresentation Battle 7195: Create participant 4978. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.812NonePresentation Battle 7195: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=5228, Group=Defender, TileIndex=1600, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.812NonePresentation Battle 7195: Create participant 5228. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.812NonePresentation Battle 7195: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.812NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:27:45.812NonePresentation Battle 7195: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.812NonePresentation Battle 7195: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:27:45.813None[Sandbox] Process order. (Serial=1454, Empire=3, Order=OrderCouncilValidateReshuffle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:45.813NonePresentation Battle 7195: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Attacker, TileIndex=1675, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.813NonePresentation Battle 7195: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=81 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.813NonePresentation Battle 7195: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:27:45.813NonePresentation Battle 7195: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=5228, Group=Defender, TileIndex=1600, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.813NonePresentation Battle 7195: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.813NonePresentation Battle 7195: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.813NonePresentation Battle 7195: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.813NonePresentation Battle 7195: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.813NonePresentation Battle 7195: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.813NonePresentation Battle 7195: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4978, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.813NoneInitialize presentation battle unit 7283 for unit 4980

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.813NoneInitialize presentation battle unit 7286 for unit 4981

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.814NoneInitialize presentation battle unit 7285 for unit 6837

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.814NoneInitialize presentation battle unit 7284 for unit 6111

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.814NonePresentation Battle 7195: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=5228, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.816NoneInitialize presentation battle unit 7288 for unit 5229

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.816NoneInitialize presentation battle unit 7287 for unit 5230

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.816NonePresentation Battle 7195: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.816NonePresentation Battle 7195: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.816NonePresentation Battle 7195: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.816NonePresentation Battle 7195: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:27:45.816NoneReleasePresentationBattlePreview attacker #4978, defender #5228

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.816NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.817NoneRestorePresentationBattlePreview created ticket #22279.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.817NonePresentation Battle 7195: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=81 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.817NonePresentation Battle 7195: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:27:45.817NonePresentation Battle 7195: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.854None[Sandbox] Process order. (Serial=1455, Empire=72, Order=OrderCreateBattle Attacker #6832 Target #7012 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:45.854NoneBattle 7289: Initialize battle with attacker 6832 (1774) and defender 7012 (1699).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.854NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyStripTileAction', GUID: #702, Status: Paused from army 7012

Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)

13:27:45.854NoneBattle 7289: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:27:45.854NoneBattle 7289: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:27:45.856NoneBattle 7289: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:27:45.856NoneBattle 7289: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:27:45.860NoneBattle 7289: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:27:45.863NoneRequestRestoreAsyncOperation_Completed for ticket #22278.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:27:45.863NoneRestorePresentationBattlePreview skipped due to ended battle #7195

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:27:45.863NoneRequestAsyncOperation_Dismissed for ticket #22278.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:27:45.863NoneRequestRestoreAsyncOperation_Completed for ticket #22279.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:27:45.863NoneRestorePresentationBattlePreview skipped due to ended battle #7195

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:27:45.863NoneRequestAsyncOperation_Dismissed for ticket #22279.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:27:45.884None[Sandbox] Process order. (Serial=1456, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:45.895NonePresentation Battle 7289: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.895NonePresentation Battle 7289: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.895NonePresentation Battle 7289: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:27:45.895NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.897NoneRestorePresentationBattlePreview created ticket #22285.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.897NonePresentation Battle 7289: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=72, Guid=6832, Group=Attacker, TileIndex=1774, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.897NonePresentation Battle 7289: Create participant 6832. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.897NonePresentation Battle 7289: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7012, Group=Defender, TileIndex=1699, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.897NonePresentation Battle 7289: Create participant 7012. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.897NonePresentation Battle 7289: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=7141. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.897NonePresentation Battle 7289: Create participant 7141. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.897NonePresentation Battle 7289: An additional participant 7141 from empire 2 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

13:27:45.897NonePresentation Battle 7289: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.897NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:27:45.897NonePresentation Battle 7289: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=72 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.897NonePresentation Battle 7289: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:27:45.897NonePresentation Battle 7289: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=72, Guid=6832, Group=Attacker, TileIndex=1774, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.897NonePresentation Battle 7289: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.898NonePresentation Battle 7289: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:27:45.898NonePresentation Battle 7289: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7012, Group=Defender, TileIndex=1699, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.898NonePresentation Battle 7289: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7141, Group=Defender, TileIndex=1772, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:45.924None[Sandbox] Process order. (Serial=1457, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:45.924None[Sandbox] Process order. (Serial=1458, Empire=1, Order=OrderBattleConfirmation BattleGUID: 7195 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:45.926None[AI] Battle 7195: Confirming battle for empire 81

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:27:45.934None[Sandbox] Process order. (Serial=1459, Empire=81, Order=OrderBattleConfirmation BattleGUID: 7195 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:45.934NoneBattle 7195: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:27:45.934NoneBattle 7195: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:27:45.945NoneRequestRestoreAsyncOperation_Completed for ticket #22285.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:27:45.946NoneRestorePresentationBattlePreview skipped due to invalid battle #7289

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:27:45.946NoneRequestAsyncOperation_Dismissed for ticket #22285.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:27:45.964None[Sandbox] Process order. (Serial=1460, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1956 [6, 26] --> 1957 [7, 26] --> 2032 [7, 27] --> 2108 [8, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:45.974None[Sandbox] Process order. (Serial=1461, Empire=1, Order=OrderContinueGotoAction Action=733)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:45.983None[Sandbox] Process order. (Serial=1462, Empire=2, Order=OrderBattleEngagement BattleGuid: 7289)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:45.983NoneBattle 7289: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:27:45.988NoneBattle 7289: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:27:45.991None[AI] Battle 7289: Confirming battle for empire 72

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:27:45.993None[Sandbox] Process order. (Serial=1463, Empire=72, Order=OrderBattleConfirmation BattleGUID: 7289 EmpireIndex: 72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:46.015None[Sandbox] Process order. (Serial=1464, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='2002 [52, 26] --> 1926 [51, 25] --> 1851 [51, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:46.024None[Sandbox] Process order. (Serial=1465, Empire=2, Order=OrderContinueGotoAction Action=734)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:46.028NonePresentation Battle 7195: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.028NonePresentation Battle 7195: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=81 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.028NonePresentation Battle 7195: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.028NonePresentation Battle 7195: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:27:46.028NonePresentation Battle 7195: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.034None[Sandbox] Process order. (Serial=1466, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7195)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:46.034NoneBattle 7195: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:27:46.036NonePrevented Proxy creation for Entity #5229 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:27:46.036NonePrevented Proxy creation for Entity #5230 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:27:46.038NoneQuest MinorFaction_SpecificQuest_Foundling01_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

13:27:46.039NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:27:46.040NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:27:46.059NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.060None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:27:46.064None[Sandbox] Process order. (Serial=1467, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2794 [19, 37] --> 2720 [20, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:46.074None[Sandbox] Process order. (Serial=1468, Empire=3, Order=OrderContinueGotoAction Action=735)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:46.104None[Sandbox] Process order. (Serial=1469, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1637 [62, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:46.114None[Sandbox] Process order. (Serial=1470, Empire=49, Order=OrderContinueGotoAction Action=736)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:46.124None[Sandbox] Process order. (Serial=1471, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1568 [68, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:46.128NonePresentation Battle 7289: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.128NonePresentation Battle 7289: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=72, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.128NonePresentation Battle 7289: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.128NonePresentation Battle 7289: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.129NonePresentation Battle 7289: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.129NonePresentation Battle 7289: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=72, ParticipantGuid=6832, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.129NoneInitialize presentation battle unit 7376 for unit 6833

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.129NoneInitialize presentation battle unit 7375 for unit 6834

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.130NonePresentation Battle 7289: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=7012, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.130NoneInitialize presentation battle unit 7377 for unit 7011

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.132NonePresentation Battle 7289: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=7141, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.132NoneInitialize presentation battle unit 7378 for unit 7142

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.134NonePresentation Battle 7289: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.134NonePresentation Battle 7289: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.134NonePresentation Battle 7289: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.135NonePresentation Battle 7289: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:27:46.135None[Sandbox] Process order. (Serial=1472, Empire=51, Order=OrderContinueGotoAction Action=737)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:46.135NoneReleasePresentationBattlePreview attacker #6832, defender #7012

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.135NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.135NoneRestorePresentationBattlePreview created ticket #22307.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.135NonePresentation Battle 7289: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.135NonePresentation Battle 7289: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:27:46.135NonePresentation Battle 7289: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.135NonePresentation Battle 7289: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=72 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.135NonePresentation Battle 7195: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:27:46.135NoneRelease presentation battle unit 7283

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:27:46.135NoneRelease presentation battle unit 7286

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:27:46.135NoneRelease presentation battle unit 7285

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:27:46.136NoneRelease presentation battle unit 7284

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:27:46.136NoneRelease presentation battle unit 7288

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:27:46.136NoneRelease presentation battle unit 7287

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:27:46.157NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:46.158None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:27:46.162NoneRequestRestoreAsyncOperation_Completed for ticket #22307.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:27:46.162NoneRestorePresentationBattlePreview skipped due to ended battle #7289

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:27:46.162NoneRequestAsyncOperation_Dismissed for ticket #22307.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:27:46.646None[Sandbox] Process order. (Serial=1473, Empire=1, Order=OrderContinueGotoAction Action=733)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:46.696None[Sandbox] Process order. (Serial=1474, Empire=2, Order=OrderContinueGotoAction Action=734)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:46.746None[Sandbox] Process order. (Serial=1475, Empire=3, Order=OrderContinueGotoAction Action=735)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:47.317None[Sandbox] Process order. (Serial=1476, Empire=1, Order=OrderContinueGotoAction Action=733)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:47.369None[Sandbox] Process order. (Serial=1477, Empire=2, Order=OrderContinueGotoAction Action=734)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:47.989None[Sandbox] Process order. (Serial=1478, Empire=1, Order=OrderContinueGotoAction Action=733)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:47.998NoneThe AI synchronization took 1464 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:27:48.039None[Sandbox] Process order. (Serial=1479, Empire=1, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5194, PopulationDefinitionName: Population_KinOfSheredyn)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:48.040None[Sandbox] Process order. (Serial=1480, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 30)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:48.040None[Sandbox] Process order. (Serial=1481, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:48.059NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:48.059None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:27:48.079None[Sandbox] Process order. (Serial=1482, Empire=2, Order=OrderBattleConfirmation BattleGUID: 7289 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:48.079NoneBattle 7289: change state From Confirmation to AutoResolve. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:27:48.081NoneBattle 7289: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:27:48.118None[Sandbox] Process order. (Serial=1483, Empire=24, Order=OrderDisbandArmy ArmyGuid: 6112)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:48.118NonePrevented Proxy creation for Entity #6112 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:27:48.118NonePrevented Proxy creation for Entity #6114 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:27:48.118NonePrevented Proxy creation for Entity #6113 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:27:48.159NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:48.160None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:27:48.170None[Sandbox] Process order. (Serial=1484, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:48.170None[Sandbox] Process order. (Serial=1485, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:48.170None[Sandbox] Process order. (Serial=1486, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:48.196NonePresentation Battle 7289: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:48.196NonePresentation Battle 7289: Execute action[25] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:48.196NonePresentation Battle 7289: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:27:48.196NonePresentation Battle 7289: Execute action[26] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:48.199None[Sandbox] Process order. (Serial=1487, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7289)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:48.199NoneBattle 7289: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:27:48.199NonePrevented Proxy creation for Entity #6833 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:27:48.199NonePrevented Proxy creation for Entity #6834 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:27:48.200NonePrevented Proxy creation for Entity #6832 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:27:48.200NonePrevented Proxy creation for Entity #7142 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:27:48.200NonePrevented Proxy creation for Entity #7141 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:27:48.200NoneUnpause action Type: 'Amplitude.Mercury.Simulation.ArmyStripTileAction', GUID: #702, Status: WaitingForFinishTurn from army 7012

Amplitude.Mercury.Simulation.ActionController:UnpauseArmyAction(System.Reflection.RuntimeParameterInfo)

13:27:48.329NonePresentation Battle 7289: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:27:48.329NoneRelease presentation battle unit 7376

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:27:48.329NoneRelease presentation battle unit 7375

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:27:48.329NoneRelease presentation battle unit 7377

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:27:48.329NoneRelease presentation battle unit 7378

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:27:49.462NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:27:50.023None[Sandbox] Process order. (Serial=1488, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:50.043None[Sandbox] Process order. (Serial=1489, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=52)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:50.043None[Sandbox] Process order. (Serial=1490, Empire=2, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5232, PopulationDefinitionName: Population_Necrophage)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:50.064None[Sandbox] Process order. (Serial=1491, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Money, Position=1849, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:50.074None[Sandbox] Process order. (Serial=1492, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='1549 [49, 20] --> 1474 [49, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:50.074None[Sandbox] Process order. (Serial=1493, Empire=2, Order=OrderGoTo Entity=#5005, AdditionalFlags='IgnoreFogOfWar', Path='1850 [50, 24] --> 1849 [49, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:50.084None[Sandbox] Process order. (Serial=1494, Empire=2, Order=OrderContinueGotoAction Action=739)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:50.084None[Sandbox] Process order. (Serial=1495, Empire=2, Order=OrderContinueGotoAction Action=738)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:50.086None[Sandbox] Process order. (Serial=1496, Empire=2, Order=OrderGoTo Entity=#7012, AdditionalFlags='IgnoreFogOfWar', Path='1773 [48, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:50.094None[Sandbox] Process order. (Serial=1497, Empire=2, Order=OrderContinueGotoAction Action=740)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:50.134None[Sandbox] Process order. (Serial=1498, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:50.144None[Sandbox] Process order. (Serial=1499, Empire=51, Order=OrderContinueGotoAction Action=741)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:50.154None[Sandbox] Process order. (Serial=1500, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 47, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:50.756None[Sandbox] Process order. (Serial=1501, Empire=2, Order=OrderContinueGotoAction Action=739)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:50.756None[Sandbox] Process order. (Serial=1502, Empire=2, Order=OrderContinueGotoAction Action=738)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:50.764NoneThe AI synchronization took 488 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:27:50.786None[Sandbox] Process order. (Serial=1503, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 5232)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:50.817None[Sandbox] Process order. (Serial=1504, Empire=2, Order=OrderGoTo Entity=#7012, AdditionalFlags='IgnoreFogOfWar', Path='1699 [49, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:50.826None[Sandbox] Process order. (Serial=1505, Empire=2, Order=OrderContinueGotoAction Action=742)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:50.988None[Sandbox] Process order. (Serial=1506, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=54)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:51.008None[Sandbox] Process order. (Serial=1507, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Science, Position=1923, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:51.017None[Sandbox] Process order. (Serial=1508, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='1475 [50, 19] --> 1551 [51, 20] --> 1552 [52, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:51.428None[Sandbox] Process order. (Serial=1509, Empire=2, Order=OrderContinueGotoAction Action=743)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:52.099None[Sandbox] Process order. (Serial=1510, Empire=2, Order=OrderContinueGotoAction Action=743)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:52.769None[Sandbox] Process order. (Serial=1511, Empire=2, Order=OrderContinueGotoAction Action=743)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:52.777NoneThe AI synchronization took 1386 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:27:52.839None[Sandbox] Process order. (Serial=1512, Empire=2, Order=OrderChangeArmyStance ArmyGUID: 7012, ArmyStance: StripTile)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:54.586None[Sandbox] Process order. (Serial=1513, Empire=0, Order=OrderGoTo Entity=#6820, path='1795 [70, 23] --> 1721 [71, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:54.596None[Sandbox] Process order. (Serial=1514, Empire=0, Order=OrderContinueGotoAction Action=745)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:55.268None[Sandbox] Process order. (Serial=1515, Empire=0, Order=OrderContinueGotoAction Action=745)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:55.276NoneThe AI synchronization took 556 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:27:55.569None[Sandbox] Process order. (Serial=1516, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 46, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:58.707None[Sandbox] Process order. (Serial=1517, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 48, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:58.707None[Sandbox] Process order. (Serial=1518, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 48, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:27:58.948UIUnload UI texture 'Units__Large_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:27:58.948UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:28:00.933None[Sandbox] Process order. (Serial=1519, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 45, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:03.132None[Sandbox] Process order. (Serial=1520, Empire=0, Order=OrderGoTo Entity=#6820, path='1795 [70, 23] --> 1794 [69, 23] --> 1719 [69, 22] --> 1718 [68, 22] --> 1717 [67, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:03.142None[Sandbox] Process order. (Serial=1521, Empire=0, Order=OrderContinueGotoAction Action=746)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:03.815None[Sandbox] Process order. (Serial=1522, Empire=0, Order=OrderContinueGotoAction Action=746)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:04.485None[Sandbox] Process order. (Serial=1523, Empire=0, Order=OrderContinueGotoAction Action=746)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:05.155None[Sandbox] Process order. (Serial=1524, Empire=0, Order=OrderContinueGotoAction Action=746)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:05.159NoneThe AI synchronization took 1653 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:28:06.340None[Sandbox] Process order. (Serial=1525, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 48, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:06.400None[Sandbox] Process order. (Serial=1526, Empire=0, Order=OrderGoTo Entity=#6820, path='1718 [68, 22] --> 1717 [67, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:06.409None[Sandbox] Process order. (Serial=1527, Empire=0, Order=OrderContinueGotoAction Action=747)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:06.530NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.07506442% to 0%) in controller Unit_KinOfSheredyn_Legionary_OverrideController) '6820-1674-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:28:12.696UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:28:15.348None[Sandbox] Process order. (Serial=1528, Empire=0, Order=OrderExecuteEmpireAction TargetTileIndex: 1719, TargetGUID: 6820, EmpireActionType: KinOfSheredyn_Military01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:15.374NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:28:15.374None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:28:15.388None[Sandbox] Process order. (Serial=1529, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:15.474NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:28:15.475None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:28:17.196NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:28:18.016None[Sandbox] Process order. (Serial=1530, Empire=0, Order=OrderGoTo Entity=#6820, path='1718 [68, 22] --> 1717 [67, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:18.026None[Sandbox] Process order. (Serial=1531, Empire=0, Order=OrderContinueGotoAction Action=748)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:18.697None[Sandbox] Process order. (Serial=1532, Empire=0, Order=OrderContinueGotoAction Action=748)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:18.705NoneThe AI synchronization took 568 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:28:22.172None[Sandbox] Process order. (Serial=1533, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 49, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:24.132None[Sandbox] Process order. (Serial=1534, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 49, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:24.713UIUnload UI texture 'KinOfSheredyn_Districts_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:28:28.200UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:28:28.200UIUnload UI texture 'NotificationImmersiveWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:28:28.968None[Sandbox] Process order. (Serial=1535, Empire=0, Order=OrderGoTo Entity=#6820, path='1791 [66, 23] --> 1867 [67, 24] --> 1941 [66, 25] --> 1940 [65, 25] --> 1939 [64, 25] --> 1864 [64, 24] --> 1788 [63, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:28.978None[Sandbox] Process order. (Serial=1536, Empire=0, Order=OrderContinueGotoAction Action=749)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:29.652None[Sandbox] Process order. (Serial=1537, Empire=0, Order=OrderContinueGotoAction Action=749)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:30.323None[Sandbox] Process order. (Serial=1538, Empire=0, Order=OrderContinueGotoAction Action=749)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:30.994None[Sandbox] Process order. (Serial=1539, Empire=0, Order=OrderContinueGotoAction Action=749)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:30.998NoneThe AI synchronization took 1676 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:28:34.944UILoading async UI texture 'Bitmaps Others_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:28:34.944UILoading async UI texture 'CouncilSeats_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:28:34.944UILoading async UI texture 'CouncilSeats_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:28:34.945UILoading async UI texture 'CouncilSeats_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:28:34.945UILoading async UI texture 'CouncilSeats_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:28:35.723UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:28:35.724UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:28:35.724UILoading async UI texture 'Courtesan_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:28:35.725UILoading async UI texture 'Courtesan_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:28:50.819None[Sandbox] Process order. (Serial=1540, Empire=0, Order=OrderCharacterAppointCouncilor CharacterGUID: 6800, CouncilSeatGUID: 4576)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:28:57.929UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:28:57.996UIUnload UI texture 'Faction_Leaders_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:28:58.756None[Sandbox] Process order. (Serial=1541, Empire=0, Order=OrderCharacterAppointCouncilor CharacterGUID: 5565, CouncilSeatGUID: 4577)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:00.068None[Sandbox] Process order. (Serial=1542, Empire=0, Order=OrderCouncilValidateReshuffle)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:00.118None[Sandbox] Process order. (Serial=1543, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:01.267UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:29:07.115UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:29:10.299None[Sandbox] Process order. (Serial=1544, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:10.299None[Sandbox] Process order. (Serial=1545, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:10.320None[Sandbox] Process order. (Serial=1546, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:10.430None[Sandbox] Process order. (Serial=1547, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:10.513NonePrevented Proxy creation for Entity #7167 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.513NonePrevented Proxy creation for Entity #7168 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.513NonePrevented Proxy creation for Entity #7179 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.513NonePrevented Proxy creation for Entity #7182 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.513NonePrevented Proxy creation for Entity #7155 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.513NonePrevented Proxy creation for Entity #7181 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.513NonePrevented Proxy creation for Entity #7144 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.514NonePrevented Proxy creation for Entity #4665 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.514NonePrevented Proxy creation for Entity #4664 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.514NonePrevented Proxy creation for Entity #4663 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.515NonePrevented Proxy creation for Entity #4670 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.515NonePrevented Proxy creation for Entity #4669 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.515NonePrevented Proxy creation for Entity #4668 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.515NonePrevented Proxy creation for Entity #4640 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.515NonePrevented Proxy creation for Entity #4639 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.515NonePrevented Proxy creation for Entity #4638 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.515NonePrevented Proxy creation for Entity #4605 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.515NonePrevented Proxy creation for Entity #4604 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.515NonePrevented Proxy creation for Entity #4603 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.517NonePrevented Proxy creation for Entity #4610 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.517NonePrevented Proxy creation for Entity #4609 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.517NonePrevented Proxy creation for Entity #4608 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.517NonePrevented Proxy creation for Entity #4645 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.517NonePrevented Proxy creation for Entity #4644 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.517NonePrevented Proxy creation for Entity #4643 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.518NonePrevented Proxy creation for Entity #4650 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.518NonePrevented Proxy creation for Entity #4649 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.518NonePrevented Proxy creation for Entity #4648 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.518NonePrevented Proxy creation for Entity #4715 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.518NonePrevented Proxy creation for Entity #4714 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.518NonePrevented Proxy creation for Entity #4713 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.519NonePrevented Proxy creation for Entity #4720 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.519NonePrevented Proxy creation for Entity #4719 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.519NonePrevented Proxy creation for Entity #4718 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.519NonePrevented Proxy creation for Entity #4725 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.519NonePrevented Proxy creation for Entity #4724 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.519NonePrevented Proxy creation for Entity #4723 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.519NonePrevented Proxy creation for Entity #4700 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.519NonePrevented Proxy creation for Entity #4699 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.519NonePrevented Proxy creation for Entity #4698 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.520NonePrevented Proxy creation for Entity #4620 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.520NonePrevented Proxy creation for Entity #4619 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.520NonePrevented Proxy creation for Entity #4618 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.520NonePrevented Proxy creation for Entity #4705 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.520NonePrevented Proxy creation for Entity #4704 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.520NonePrevented Proxy creation for Entity #4703 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.521NonePrevented Proxy creation for Entity #4710 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.521NonePrevented Proxy creation for Entity #4709 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.521NonePrevented Proxy creation for Entity #4708 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.521NonePrevented Proxy creation for Entity #4625 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.521NonePrevented Proxy creation for Entity #4624 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.522NonePrevented Proxy creation for Entity #4623 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.522NonePrevented Proxy creation for Entity #4630 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.522NonePrevented Proxy creation for Entity #4629 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.522NonePrevented Proxy creation for Entity #4628 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.522NonePrevented Proxy creation for Entity #4635 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.522NonePrevented Proxy creation for Entity #4634 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.522NonePrevented Proxy creation for Entity #4633 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.523NonePrevented Proxy creation for Entity #4595 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.523NonePrevented Proxy creation for Entity #4594 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.523NonePrevented Proxy creation for Entity #4593 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.524NonePrevented Proxy creation for Entity #4600 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.524NonePrevented Proxy creation for Entity #4599 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.524NonePrevented Proxy creation for Entity #4598 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.524NonePrevented Proxy creation for Entity #4685 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.524NonePrevented Proxy creation for Entity #4684 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.524NonePrevented Proxy creation for Entity #4683 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.525NonePrevented Proxy creation for Entity #4690 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.525NonePrevented Proxy creation for Entity #4689 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.525NonePrevented Proxy creation for Entity #4688 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.525NonePrevented Proxy creation for Entity #4695 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.525NonePrevented Proxy creation for Entity #4694 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.525NonePrevented Proxy creation for Entity #4693 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.526NonePrevented Proxy creation for Entity #4655 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.526NonePrevented Proxy creation for Entity #4654 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.526NonePrevented Proxy creation for Entity #4653 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.526NonePrevented Proxy creation for Entity #4660 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.526NonePrevented Proxy creation for Entity #4659 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.526NonePrevented Proxy creation for Entity #4658 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.526NonePrevented Proxy creation for Entity #4675 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.526NonePrevented Proxy creation for Entity #4674 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.526NonePrevented Proxy creation for Entity #4673 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.527NonePrevented Proxy creation for Entity #4680 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.527NonePrevented Proxy creation for Entity #4679 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.527NonePrevented Proxy creation for Entity #4678 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:29:10.805None[Sandbox] Process order. (Serial=1548, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:29:10)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:10.811None[Sandbox] Process order. (Serial=1549, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1753,EmpireIndex=1 TimePlayed=1753,EmpireIndex=2 TimePlayed=1753,EmpireIndex=3 TimePlayed=1753)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:10.906NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:29:10.906None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:29:12.835None[Sandbox] Process order. (Serial=1550, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='1784 [59, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:12.845None[Sandbox] Process order. (Serial=1551, Empire=0, Order=OrderContinueGotoAction Action=750)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:12.855None[Sandbox] Process order. (Serial=1552, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:12.886None[Sandbox] Process order. (Serial=1553, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2183 [8, 29] --> 2184 [9, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:12.886None[Sandbox] Process order. (Serial=1554, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1749 [24, 23] --> 1674 [24, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:12.895None[Sandbox] Process order. (Serial=1555, Empire=1, Order=OrderContinueGotoAction Action=752)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:12.895None[Sandbox] Process order. (Serial=1556, Empire=1, Order=OrderContinueGotoAction Action=751)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:12.907NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:29:12.908None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:29:12.916None[Sandbox] Process order. (Serial=1557, Empire=2, Order=OrderHeroRecruitInDraw HeroIndex: 9)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:12.917None[Sandbox] Process order. (Serial=1558, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Science_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:12.936None[Sandbox] Process order. (Serial=1559, Empire=2, Order=OrderGoTo Entity=#6577, AdditionalFlags='IgnoreFogOfWar', Path='2381 [56, 31] --> 2382 [57, 31] --> 2383 [58, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:12.936None[Sandbox] Process order. (Serial=1560, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='1627 [52, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:12.946None[Sandbox] Process order. (Serial=1561, Empire=2, Order=OrderContinueGotoAction Action=754)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:12.947None[Sandbox] Process order. (Serial=1562, Empire=2, Order=OrderContinueGotoAction Action=753)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:12.986None[Sandbox] Process order. (Serial=1563, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5251, ConstructionGUID=48, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.008None[Sandbox] Process order. (Serial=1564, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2721 [21, 36] --> 2646 [21, 35] --> 2572 [22, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.016None[Sandbox] Process order. (Serial=1565, Empire=3, Order=OrderContinueGotoAction Action=755)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.036None[Sandbox] Process order. (Serial=1566, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1287 [12, 17] --> 1288 [13, 17] --> 1364 [14, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.047None[Sandbox] Process order. (Serial=1567, Empire=12, Order=OrderContinueGotoAction Action=756)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.055None[Sandbox] Process order. (Serial=1568, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2143 [43, 28] --> 2067 [42, 27] --> 1992 [42, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.067None[Sandbox] Process order. (Serial=1569, Empire=18, Order=OrderContinueGotoAction Action=757)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.086None[Sandbox] Process order. (Serial=1570, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1638 [63, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.096None[Sandbox] Process order. (Serial=1571, Empire=49, Order=OrderContinueGotoAction Action=758)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.117None[Sandbox] Process order. (Serial=1572, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1568 [68, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.127None[Sandbox] Process order. (Serial=1573, Empire=51, Order=OrderContinueGotoAction Action=759)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.136None[Sandbox] Process order. (Serial=1574, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2562 [12, 34] --> 2487 [12, 33] --> 2413 [13, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.146None[Sandbox] Process order. (Serial=1575, Empire=57, Order=OrderContinueGotoAction Action=760)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.166None[Sandbox] Process order. (Serial=1576, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1857 [57, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.177None[Sandbox] Process order. (Serial=1577, Empire=73, Order=OrderContinueGotoAction Action=761)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.196None[Sandbox] Process order. (Serial=1578, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='2027 [2, 27] --> 2102 [2, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.207None[Sandbox] Process order. (Serial=1579, Empire=75, Order=OrderContinueGotoAction Action=762)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.226None[Sandbox] Process order. (Serial=1580, Empire=83, Order=OrderGoTo Entity=#7189, AdditionalFlags='IgnoreFogOfWar', Path='1407 [57, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.236None[Sandbox] Process order. (Serial=1581, Empire=83, Order=OrderContinueGotoAction Action=763)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.566None[Sandbox] Process order. (Serial=1582, Empire=1, Order=OrderContinueGotoAction Action=752)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.567None[Sandbox] Process order. (Serial=1583, Empire=1, Order=OrderContinueGotoAction Action=751)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.627None[Sandbox] Process order. (Serial=1584, Empire=2, Order=OrderContinueGotoAction Action=753)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.687None[Sandbox] Process order. (Serial=1585, Empire=3, Order=OrderContinueGotoAction Action=755)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.716None[Sandbox] Process order. (Serial=1586, Empire=12, Order=OrderContinueGotoAction Action=756)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.737None[Sandbox] Process order. (Serial=1587, Empire=18, Order=OrderContinueGotoAction Action=757)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.818None[Sandbox] Process order. (Serial=1588, Empire=57, Order=OrderContinueGotoAction Action=760)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:13.877None[Sandbox] Process order. (Serial=1589, Empire=75, Order=OrderContinueGotoAction Action=762)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:14.249None[Sandbox] Process order. (Serial=1590, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 50, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:14.249None[Sandbox] Process order. (Serial=1591, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 50, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:14.298None[Sandbox] Process order. (Serial=1592, Empire=2, Order=OrderContinueGotoAction Action=753)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:14.359None[Sandbox] Process order. (Serial=1593, Empire=3, Order=OrderContinueGotoAction Action=755)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:14.488None[Sandbox] Process order. (Serial=1594, Empire=57, Order=OrderContinueGotoAction Action=760)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:14.492NoneThe AI synchronization took 979 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:29:14.530None[Sandbox] Process order. (Serial=1595, Empire=2, Order=OrderHeroStatisticIncrease HeroIndex: 9, DeltaPerHeroStatisticIndex: System.UInt32[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:14.532None[Sandbox] Process order. (Serial=1596, Empire=2, Order=OrderSetFriend OtherHeroIndex: 9, HeroIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:14.579None[Sandbox] Process order. (Serial=1597, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #7505 StopAction=False Action=0 at 1848 [48, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:14.580None[Sandbox] Process order. (Serial=1598, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #5005 StopAction=False Action=0 at 1848 [48, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:14.599None[Sandbox] Process order. (Serial=1599, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=District_Tier1_Food, Position=2641, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:14.629None[Sandbox] Process order. (Serial=1600, Empire=3, Order=OrderGoTo Entity=#7508, AdditionalFlags='IgnoreFogOfWar', Path='2644 [19, 35] --> 2570 [20, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:14.639None[Sandbox] Process order. (Serial=1601, Empire=3, Order=OrderContinueGotoAction Action=768)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:14.671None[Sandbox] Process order. (Serial=1602, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:14.671None[Sandbox] Process order. (Serial=1603, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:15.310None[Sandbox] Process order. (Serial=1604, Empire=3, Order=OrderContinueGotoAction Action=768)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:15.317NoneThe AI synchronization took 512 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:29:15.350None[Sandbox] Process order. (Serial=1605, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='1709 [59, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:15.361None[Sandbox] Process order. (Serial=1606, Empire=0, Order=OrderContinueGotoAction Action=769)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:15.400None[Sandbox] Process order. (Serial=1607, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2110 [10, 28] --> 2035 [10, 27] --> 1960 [10, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:15.410None[Sandbox] Process order. (Serial=1608, Empire=1, Order=OrderContinueGotoAction Action=770)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:15.431None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.431None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.432None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.432None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.432None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.432None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.434UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:29:15.451None[Sandbox] Process order. (Serial=1609, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='1703 [53, 22] --> 1778 [53, 23] --> 1854 [54, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:15.461None[Sandbox] Process order. (Serial=1610, Empire=2, Order=OrderContinueGotoAction Action=771)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:15.471None[Sandbox] Process order. (Serial=1611, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5251, ConstructionGUID=57)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:15.491None[Sandbox] Process order. (Serial=1612, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Messenger, Position=2643, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:15.515None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.515None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.515None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.515None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.515None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.515None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.531None[Sandbox] Process order. (Serial=1613, Empire=49, Order=OrderGoTo Entity=#5408, AdditionalFlags='IgnoreFogOfWar', Path='1713 [63, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:15.542None[Sandbox] Process order. (Serial=1614, Empire=49, Order=OrderContinueGotoAction Action=772)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:15.561None[Sandbox] Process order. (Serial=1615, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:15.572None[Sandbox] Process order. (Serial=1616, Empire=51, Order=OrderContinueGotoAction Action=773)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:15.601None[Sandbox] Process order. (Serial=1617, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1856 [56, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:15.612None[Sandbox] Process order. (Serial=1618, Empire=73, Order=OrderContinueGotoAction Action=774)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:15.615None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.615None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.615None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.615None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.615None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.615None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.624None[Sandbox] Process order. (Serial=1619, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='2027 [2, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:15.632None[Sandbox] Process order. (Serial=1620, Empire=75, Order=OrderContinueGotoAction Action=775)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:15.714None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.714None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.714None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.714None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.714None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.714None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:15.973None[Sandbox] Process order. (Serial=1621, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 50, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:16.015None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.015None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.015None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.015None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.015None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.015None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.083None[Sandbox] Process order. (Serial=1622, Empire=1, Order=OrderContinueGotoAction Action=770)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:16.115None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.115None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.115None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.115None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.115None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.115None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.133None[Sandbox] Process order. (Serial=1623, Empire=2, Order=OrderContinueGotoAction Action=771)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:16.212None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.212None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.214None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.214None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.214None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.214None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.216None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.216None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.303None[Sandbox] Process order. (Serial=1624, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 51, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:16.303None[Sandbox] Process order. (Serial=1625, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 51, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:16.314None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.314None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.314None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.314None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.314None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.314None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.431None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.431None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.431None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.431None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.431None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.431None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.753None[Sandbox] Process order. (Serial=1626, Empire=1, Order=OrderContinueGotoAction Action=770)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:16.803None[Sandbox] Process order. (Serial=1627, Empire=2, Order=OrderContinueGotoAction Action=771)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:16.812NoneThe AI synchronization took 906 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:29:16.814None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.814None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.814None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.814None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.814None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.814None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.894None[Sandbox] Process order. (Serial=1628, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:16.894None[Sandbox] Process order. (Serial=1629, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:16.916None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.916None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.916None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.916None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.916None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:16.916None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.032None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.032None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.032None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.032None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.032None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.032None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.045None[Sandbox] Process order. (Serial=1630, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='1710 [60, 22] --> 1711 [61, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:17.054None[Sandbox] Process order. (Serial=1631, Empire=0, Order=OrderContinueGotoAction Action=776)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:17.131None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.131None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.131None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.131None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.131None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.131None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.145None[Sandbox] Process order. (Serial=1632, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1568 [68, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:17.155None[Sandbox] Process order. (Serial=1633, Empire=51, Order=OrderContinueGotoAction Action=777)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:17.231None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.231None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.231None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.231None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.231None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.232None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.312None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.312None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.726None[Sandbox] Process order. (Serial=1634, Empire=0, Order=OrderContinueGotoAction Action=776)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:17.734NoneThe AI synchronization took 460 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:29:17.762None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.762None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.814None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.814None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.814None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.814None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.814None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:17.814None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.231None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.231None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.231None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.231None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.231None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.231None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.245None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.245None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.379None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.379None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.379None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.379None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.379None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.379None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.379None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.379None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.379None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.379None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.814NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:29:19.821None[Sandbox] Process order. (Serial=1635, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 5213)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:19.863None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.863None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.863None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.863None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.863None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.863None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.863None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.863None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.864None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.864None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.864None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.864None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.914None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.914None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.914None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.915None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.915None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.915None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.929None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:19.929None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:20.061None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:20.061None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:29:21.354None[Sandbox] Process order. (Serial=1636, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 51, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:26.679UIUnload UI texture 'Courtesan_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:29:30.029UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:29:30.029UIUnload UI texture 'Courtesan_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:29:30.030UIUnload UI texture 'CouncilSeats_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:29:30.030UIUnload UI texture 'CouncilSeats_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:29:30.030UIUnload UI texture 'CouncilSeats_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:29:30.030UIUnload UI texture 'CouncilSeats_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:29:30.030UIUnload UI texture 'Bitmaps Others_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:29:39.346UIUnload UI texture 'KinOfSheredyn_Districts_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:29:49.013UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:29:53.703None[Sandbox] Process order. (Serial=1637, Empire=0, Order=OrderBuildFoundationAt Settlement=5211, Position=2089)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:55.731UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:29:55.731UILoading async UI texture 'KinOfSheredyn_Districts_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:29:56.616None[Sandbox] Process order. (Serial=1638, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=District_Tier1_Industry, Position=2089, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:29:56.656None[Sandbox] Process order. (Serial=1639, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:14.651None[Sandbox] Process order. (Serial=1640, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=District_Tier1_Science, Position=1718, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:22.901None[Sandbox] Process order. (Serial=1641, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=District_Tier1_Population, Position=1719, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:22.948NoneDistrict_Tier1_Population doesn't have color defined.

Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:26.022None[Sandbox] Process order. (Serial=1642, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:26.022None[Sandbox] Process order. (Serial=1643, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:26.032None[Sandbox] Process order. (Serial=1644, Empire=0, Order=OrderContinueGotoAction Action=749)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:26.072None[Sandbox] Process order. (Serial=1645, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:26.703None[Sandbox] Process order. (Serial=1646, Empire=0, Order=OrderContinueGotoAction Action=749)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:27.374None[Sandbox] Process order. (Serial=1647, Empire=0, Order=OrderContinueGotoAction Action=749)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:27.763NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:30:27.765UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:30:28.046None[Sandbox] Process order. (Serial=1648, Empire=0, Order=OrderContinueGotoAction Action=749)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:28.053NoneThe AI synchronization took 1658 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:30:28.166None[Sandbox] Process order. (Serial=1649, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:28.246NonePrevented Proxy creation for Entity #7170 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:30:28.246NonePrevented Proxy creation for Entity #7151 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:30:28.246NonePrevented Proxy creation for Entity #7180 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:30:28.246NonePrevented Proxy creation for Entity #7173 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:30:28.246NoneQuest Collectible_Quest_010_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

13:30:28.247NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:30:28.347NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:28.347None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:30:28.367UILoading async UI texture 'Hero_11.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:30:28.534NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:28.534None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:30:28.556None[Sandbox] Process order. (Serial=1650, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:30:28)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:28.567None[Sandbox] Process order. (Serial=1651, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1831,EmpireIndex=1 TimePlayed=1831,EmpireIndex=2 TimePlayed=1831,EmpireIndex=3 TimePlayed=1831)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:28.645NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:28.645None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:30:30.581None[Sandbox] Process order. (Serial=1652, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='1786 [61, 23] --> 1862 [62, 24] --> 1937 [62, 25] --> 1938 [63, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.590None[Sandbox] Process order. (Serial=1653, Empire=0, Order=OrderContinueGotoAction Action=782)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.630None[Sandbox] Process order. (Serial=1654, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1885 [10, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.630None[Sandbox] Process order. (Serial=1655, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1598 [23, 21] --> 1523 [23, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.640None[Sandbox] Process order. (Serial=1656, Empire=1, Order=OrderContinueGotoAction Action=784)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.640None[Sandbox] Process order. (Serial=1657, Empire=1, Order=OrderContinueGotoAction Action=783)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.646NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:30.646None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:30:30.650None[Sandbox] Process order. (Serial=1658, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.680None[Sandbox] Process order. (Serial=1659, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #5005 TargetArmyGUID: #5995 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.681None[Sandbox] Process order. (Serial=1660, Empire=2, Order=OrderGoTo Entity=#6577, AdditionalFlags='IgnoreFogOfWar', Path='2459 [59, 32] --> 2460 [60, 32] --> 2535 [60, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.681None[Sandbox] Process order. (Serial=1661, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='1929 [54, 25] --> 2005 [55, 26] --> 2080 [55, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.691None[Sandbox] Process order. (Serial=1662, Empire=2, Order=OrderContinueGotoAction Action=786)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.691None[Sandbox] Process order. (Serial=1663, Empire=2, Order=OrderContinueGotoAction Action=785)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.730None[Sandbox] Process order. (Serial=1664, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2497 [22, 33] --> 2423 [23, 32] --> 2348 [23, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.741None[Sandbox] Process order. (Serial=1665, Empire=3, Order=OrderContinueGotoAction Action=787)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.750None[Sandbox] Process order. (Serial=1666, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1363 [13, 18] --> 1287 [12, 17] --> 1212 [12, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.760None[Sandbox] Process order. (Serial=1667, Empire=12, Order=OrderContinueGotoAction Action=788)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.770None[Sandbox] Process order. (Serial=1668, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1991 [41, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.780None[Sandbox] Process order. (Serial=1669, Empire=18, Order=OrderContinueGotoAction Action=789)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.790None[Sandbox] Process order. (Serial=1670, Empire=49, Order=OrderCreateBattle Attacker #5408 Target #6820 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.790NoneBattle 7514: Initialize battle with attacker 5408 (1713) and defender 6820 (1788).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:30.790NoneBattle 7514: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:30.790NoneBattle 7514: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:30:30.790NoneBattle 7514: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:30.791NoneBattle 7514: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:30.793NoneBattle 7514: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:30.820None[Sandbox] Process order. (Serial=1671, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1643 [68, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.830None[Sandbox] Process order. (Serial=1672, Empire=51, Order=OrderContinueGotoAction Action=790)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.840None[Sandbox] Process order. (Serial=1673, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2414 [14, 32] --> 2415 [15, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.850None[Sandbox] Process order. (Serial=1674, Empire=57, Order=OrderContinueGotoAction Action=791)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.850None[Sandbox] Process order. (Serial=1675, Empire=0, Order=OrderEndCurrentDialog DialogueName: Collectible_Quest_010_Step01_End, TotalSteps: 5, SkippedStepIndex: 2, DialogIndex: 31)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.861NonePresentation Battle 7514: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:30.862NonePresentation Battle 7514: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:30.862NonePresentation Battle 7514: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:30.862NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:30.862NoneRestorePresentationBattlePreview created ticket #23527.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:30.862NonePresentation Battle 7514: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=49, Guid=5408, Group=Attacker, TileIndex=1713, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:30.862NonePresentation Battle 7514: Create participant 5408. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:30.862NonePresentation Battle 7514: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6820, Group=Defender, TileIndex=1788, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:30.862NonePresentation Battle 7514: Create participant 6820. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:30.862NonePresentation Battle 7514: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=4960. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:30.862NonePresentation Battle 7514: Create participant 4960. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:30.863NonePresentation Battle 7514: An additional participant 4960 from empire 0 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

13:30:30.863NonePresentation Battle 7514: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:30.863NoneOnBattleTagsComputed : DifficultTerrain, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:30:30.863NonePresentation Battle 7514: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=49 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:30.863NonePresentation Battle 7514: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:30.863NonePresentation Battle 7514: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=49, Guid=5408, Group=Attacker, TileIndex=1713, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:30.863NonePresentation Battle 7514: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:30.864NonePresentation Battle 7514: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:30.864NonePresentation Battle 7514: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6820, Group=Defender, TileIndex=1788, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:30.864NonePresentation Battle 7514: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Defender, TileIndex=1786, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:30.871None[Sandbox] Process order. (Serial=1676, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1481 [56, 19] --> 1556 [56, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.881None[Sandbox] Process order. (Serial=1677, Empire=69, Order=OrderContinueGotoAction Action=792)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.896NoneRequestRestoreAsyncOperation_Completed for ticket #23527.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:30:30.896NoneRestorePresentationBattlePreview skipped due to invalid battle #7514

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:30:30.896NoneRequestAsyncOperation_Dismissed for ticket #23527.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:30:30.920None[Sandbox] Process order. (Serial=1678, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1953 [3, 26] --> 1878 [3, 25] --> 1804 [4, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.930None[Sandbox] Process order. (Serial=1679, Empire=75, Order=OrderContinueGotoAction Action=793)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.946NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:30.946None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:30:30.950None[Sandbox] Process order. (Serial=1680, Empire=83, Order=OrderGoTo Entity=#7189, AdditionalFlags='IgnoreFogOfWar', Path='1482 [57, 19] --> 1557 [57, 20] --> 1631 [56, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:30.961None[Sandbox] Process order. (Serial=1681, Empire=83, Order=OrderContinueGotoAction Action=794)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:31.046NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:31.046None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:30:31.311None[Sandbox] Process order. (Serial=1682, Empire=1, Order=OrderContinueGotoAction Action=784)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:31.360None[Sandbox] Process order. (Serial=1683, Empire=2, Order=OrderContinueGotoAction Action=786)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:31.361None[Sandbox] Process order. (Serial=1684, Empire=2, Order=OrderContinueGotoAction Action=785)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:31.410None[Sandbox] Process order. (Serial=1685, Empire=3, Order=OrderContinueGotoAction Action=787)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:31.431None[Sandbox] Process order. (Serial=1686, Empire=12, Order=OrderContinueGotoAction Action=788)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:31.520None[Sandbox] Process order. (Serial=1687, Empire=57, Order=OrderContinueGotoAction Action=791)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:31.552None[Sandbox] Process order. (Serial=1688, Empire=69, Order=OrderContinueGotoAction Action=792)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:31.601None[Sandbox] Process order. (Serial=1689, Empire=75, Order=OrderContinueGotoAction Action=793)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:31.631None[Sandbox] Process order. (Serial=1690, Empire=83, Order=OrderContinueGotoAction Action=794)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:32.032None[Sandbox] Process order. (Serial=1691, Empire=2, Order=OrderContinueGotoAction Action=786)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:32.033None[Sandbox] Process order. (Serial=1692, Empire=2, Order=OrderContinueGotoAction Action=785)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:32.082None[Sandbox] Process order. (Serial=1693, Empire=3, Order=OrderContinueGotoAction Action=787)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:32.273None[Sandbox] Process order. (Serial=1694, Empire=75, Order=OrderContinueGotoAction Action=793)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:32.302None[Sandbox] Process order. (Serial=1695, Empire=83, Order=OrderContinueGotoAction Action=794)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:32.306NoneThe AI synchronization took 1076 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:30:32.311NoneCould not retrieve army with guid 0

Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)

13:30:32.342None[Sandbox] Process order. (Serial=1696, Empire=1, Order=OrderCreateBattle Attacker #4978 Target #6691 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:32.342NoneBattle 7549: Initialize battle with attacker 4978 (1523) and defender 6691 (1522).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.342NoneBattle 7549: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:32.342NoneBattle 7549: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:30:32.342NoneBattle 7549: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:32.343NoneBattle 7549: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:32.350NoneBattle 7549: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:32.351NoneBattle 7549: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:32.368NoneBattle 7549: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:32.412NonePresentation Battle 7549: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.412NonePresentation Battle 7549: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.413NonePresentation Battle 7549: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:32.413NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.413NoneRestorePresentationBattlePreview created ticket #23576.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.413NonePresentation Battle 7549: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Attacker, TileIndex=1523, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.413NonePresentation Battle 7549: Create participant 4978. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.413NonePresentation Battle 7549: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=6691, Group=Defender, TileIndex=1522, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.413NonePresentation Battle 7549: Create participant 6691. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.413NonePresentation Battle 7549: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.413NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:30:32.413NonePresentation Battle 7549: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.413NonePresentation Battle 7549: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:32.413NonePresentation Battle 7549: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Attacker, TileIndex=1523, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.413NonePresentation Battle 7549: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=81 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.414NonePresentation Battle 7549: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:32.414NonePresentation Battle 7549: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=6691, Group=Defender, TileIndex=1522, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.414NonePresentation Battle 7549: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.414NonePresentation Battle 7549: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.414NonePresentation Battle 7549: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.414NonePresentation Battle 7549: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.414NonePresentation Battle 7549: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.414NonePresentation Battle 7549: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4978, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.414NoneInitialize presentation battle unit 7649 for unit 4980

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.414NoneInitialize presentation battle unit 7652 for unit 4981

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.415NoneInitialize presentation battle unit 7651 for unit 6837

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.415NoneInitialize presentation battle unit 7650 for unit 6111

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.416NonePresentation Battle 7549: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=6691, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.416NoneInitialize presentation battle unit 7654 for unit 6692

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.416NoneInitialize presentation battle unit 7653 for unit 6693

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.417NonePresentation Battle 7549: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.417NonePresentation Battle 7549: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.417NonePresentation Battle 7549: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.417NonePresentation Battle 7549: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:32.417NoneReleasePresentationBattlePreview attacker #4978, defender #6691

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.417NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.417NoneRestorePresentationBattlePreview created ticket #23578.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.417NonePresentation Battle 7549: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=81 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.417NonePresentation Battle 7549: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:32.417NonePresentation Battle 7549: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:32.421None[Sandbox] Process order. (Serial=1697, Empire=2, Order=OrderGoTo Entity=#7505, AdditionalFlags='IgnoreFogOfWar', Path='2378 [53, 31] --> 2379 [54, 31] --> 2380 [55, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:32.431None[Sandbox] Process order. (Serial=1698, Empire=2, Order=OrderContinueGotoAction Action=795)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:32.442None[Sandbox] Process order. (Serial=1699, Empire=3, Order=OrderArmySettle ArmyGUID: #5023 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:32.463NoneRequestRestoreAsyncOperation_Completed for ticket #23576.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:30:32.463NoneRestorePresentationBattlePreview skipped due to ended battle #7549

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:30:32.463NoneRequestAsyncOperation_Dismissed for ticket #23576.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:30:32.463NoneRequestRestoreAsyncOperation_Completed for ticket #23578.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:30:32.463NoneRestorePresentationBattlePreview skipped due to ended battle #7549

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:30:32.463NoneRequestAsyncOperation_Dismissed for ticket #23578.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:30:32.482None[Sandbox] Process order. (Serial=1700, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1931 [56, 25] --> 2006 [56, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:32.492None[Sandbox] Process order. (Serial=1701, Empire=73, Order=OrderContinueGotoAction Action=797)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:33.103None[Sandbox] Process order. (Serial=1702, Empire=2, Order=OrderContinueGotoAction Action=795)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:33.121UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:30:33.121UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:30:33.122UILoading async UI texture 'Units__Large_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:30:33.122UILoading async UI texture 'Units__Large_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:30:33.163None[Sandbox] Process order. (Serial=1703, Empire=73, Order=OrderContinueGotoAction Action=797)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:33.776None[Sandbox] Process order. (Serial=1704, Empire=2, Order=OrderContinueGotoAction Action=795)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:33.782NoneThe AI synchronization took 1065 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:30:33.825None[Sandbox] Process order. (Serial=1705, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:33.825None[Sandbox] Process order. (Serial=1706, Empire=1, Order=OrderBattleConfirmation BattleGUID: 7549 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:33.829None[AI] Battle 7549: Confirming battle for empire 81

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:30:33.836None[Sandbox] Process order. (Serial=1707, Empire=81, Order=OrderBattleConfirmation BattleGUID: 7549 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:33.836NoneBattle 7549: change state From Confirmation to AutoResolve. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:33.836NoneBattle 7549: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:33.846None[Sandbox] Process order. (Serial=1708, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1810 [10, 24] --> 1734 [9, 23] --> 1660 [10, 22] --> 1584 [9, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:33.857None[Sandbox] Process order. (Serial=1709, Empire=1, Order=OrderContinueGotoAction Action=798)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:33.896NonePresentation Battle 7549: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:33.896None[Sandbox] Process order. (Serial=1710, Empire=2, Order=OrderGoTo Entity=#6577, AdditionalFlags='IgnoreFogOfWar', Path='2536 [61, 33] --> 2537 [62, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:33.896NonePresentation Battle 7549: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=81 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:33.896NonePresentation Battle 7549: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:33.896NonePresentation Battle 7549: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:33.896NonePresentation Battle 7549: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:33.906None[Sandbox] Process order. (Serial=1711, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7549)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:33.906NoneBattle 7549: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:33.906NonePrevented Proxy creation for Entity #6692 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:30:33.906NonePrevented Proxy creation for Entity #6693 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:30:33.906NoneQuest MinorFaction_GenericQuest_01_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

13:30:33.908NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:30:33.909NonePrevented Proxy creation for Entity #6691 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:30:33.912None[Sandbox] Process order. (Serial=1712, Empire=2, Order=OrderContinueGotoAction Action=799)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:33.950NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:33.952None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:30:33.958None[Sandbox] Process order. (Serial=1713, Empire=3, Order=OrderGoTo Entity=#7508, AdditionalFlags='IgnoreFogOfWar', Path='2495 [20, 33] --> 2496 [21, 33] --> 2422 [22, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:33.967None[Sandbox] Process order. (Serial=1714, Empire=3, Order=OrderContinueGotoAction Action=800)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:33.987None[Sandbox] Process order. (Serial=1715, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1915 [40, 25] --> 1841 [41, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:33.996NonePresentation Battle 7549: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:33.996NoneRelease presentation battle unit 7649

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:30:33.996NoneRelease presentation battle unit 7652

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:30:33.996NoneRelease presentation battle unit 7651

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:30:33.996NoneRelease presentation battle unit 7650

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:30:33.996NoneRelease presentation battle unit 7654

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:30:33.996NoneRelease presentation battle unit 7653

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:30:33.997None[Sandbox] Process order. (Serial=1716, Empire=18, Order=OrderContinueGotoAction Action=801)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:34.017None[Sandbox] Process order. (Serial=1717, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:34.027None[Sandbox] Process order. (Serial=1718, Empire=51, Order=OrderContinueGotoAction Action=802)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:34.048None[Sandbox] Process order. (Serial=1719, Empire=73, Order=OrderCreateBattle Attacker #6120 Target #7384 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:34.048NoneBattle 7657: Initialize battle with attacker 6120 (2006) and defender 7384 (2080).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.048NoneBattle 7657: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:34.048NoneBattle 7657: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:30:34.048NoneBattle 7657: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:34.049NoneBattle 7657: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:34.057NoneBattle 7657: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:34.057NoneBattle 7657: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:34.060NoneBattle 7657: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:34.061None[Sandbox] Process order. (Serial=1720, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 52, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:34.062NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.063None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:30:34.065None[AI] Battle 7657: Confirming battle for empire 73

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:30:34.069None[Sandbox] Process order. (Serial=1721, Empire=73, Order=OrderBattleConfirmation BattleGUID: 7657 EmpireIndex: 73)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:34.112NonePresentation Battle 7657: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.112NonePresentation Battle 7657: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.112NonePresentation Battle 7657: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:34.112NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.112NoneRestorePresentationBattlePreview created ticket #23625.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.112NonePresentation Battle 7657: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=73, Guid=6120, Group=Attacker, TileIndex=2006, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.112NonePresentation Battle 7657: Create participant 6120. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.112NonePresentation Battle 7657: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7384, Group=Defender, TileIndex=2080, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.112NonePresentation Battle 7657: Create participant 7384. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.113NonePresentation Battle 7657: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.113NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:30:34.113NonePresentation Battle 7657: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=73 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.113NonePresentation Battle 7657: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:34.113NonePresentation Battle 7657: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=73, Guid=6120, Group=Attacker, TileIndex=2006, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.113NonePresentation Battle 7657: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.113NonePresentation Battle 7657: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:34.113NonePresentation Battle 7657: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7384, Group=Defender, TileIndex=2080, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.113NonePresentation Battle 7657: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.113NonePresentation Battle 7657: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=73, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.113NonePresentation Battle 7657: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.113NonePresentation Battle 7657: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.113NonePresentation Battle 7657: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.113NonePresentation Battle 7657: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=73, ParticipantGuid=6120, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.113NoneInitialize presentation battle unit 7760 for unit 6121

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.114NoneInitialize presentation battle unit 7759 for unit 6122

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.114NonePresentation Battle 7657: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=7384, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.114NoneInitialize presentation battle unit 7761 for unit 7385

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.116NonePresentation Battle 7657: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.116NonePresentation Battle 7657: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.116NonePresentation Battle 7657: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.116NonePresentation Battle 7657: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:34.116NoneReleasePresentationBattlePreview attacker #6120, defender #7384

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.117NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.117NoneRestorePresentationBattlePreview created ticket #23626.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.117NonePresentation Battle 7657: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.117NonePresentation Battle 7657: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:34.117NonePresentation Battle 7657: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.146NoneRequestRestoreAsyncOperation_Completed for ticket #23625.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:30:34.146NoneRestorePresentationBattlePreview skipped due to ended battle #7657

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:30:34.146NoneRequestAsyncOperation_Dismissed for ticket #23625.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:30:34.146NoneRequestRestoreAsyncOperation_Completed for ticket #23626.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:30:34.146NoneRestorePresentationBattlePreview skipped due to ended battle #7657

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:30:34.146NoneRequestAsyncOperation_Dismissed for ticket #23626.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:30:34.195NonePresentation Battle 7657: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=73 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:34.527None[Sandbox] Process order. (Serial=1722, Empire=1, Order=OrderContinueGotoAction Action=798)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:34.588None[Sandbox] Process order. (Serial=1723, Empire=2, Order=OrderContinueGotoAction Action=799)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:34.637None[Sandbox] Process order. (Serial=1724, Empire=3, Order=OrderContinueGotoAction Action=800)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:34.667None[Sandbox] Process order. (Serial=1725, Empire=18, Order=OrderContinueGotoAction Action=801)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:35.199None[Sandbox] Process order. (Serial=1726, Empire=1, Order=OrderContinueGotoAction Action=798)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:35.310None[Sandbox] Process order. (Serial=1727, Empire=3, Order=OrderContinueGotoAction Action=800)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:35.871None[Sandbox] Process order. (Serial=1728, Empire=1, Order=OrderContinueGotoAction Action=798)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:35.881NoneThe AI synchronization took 1458 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:30:35.921None[Sandbox] Process order. (Serial=1729, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:35.923None[Sandbox] Process order. (Serial=1730, Empire=1, Order=OrderHeroStatisticIncrease HeroIndex: 1, DeltaPerHeroStatisticIndex: System.UInt32[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:35.923None[Sandbox] Process order. (Serial=1731, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 32)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:35.924None[Sandbox] Process order. (Serial=1732, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:35.941None[Sandbox] Process order. (Serial=1733, Empire=2, Order=OrderBattleRetreat BattleGUID: 7657 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:35.941NoneBattle 7657: change state From Confirmation to DefenderRetreat. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:35.941NoneBattle 7657: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:35.950NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:35.951None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:30:35.995NonePresentation Battle 7657: Execute action[21] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:35.996NonePresentation Battle 7657: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:35.996NonePresentation Battle 7657: Execute action[22] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:36.000None[Sandbox] Process order. (Serial=1734, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7657)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:36.000NoneBattle 7657: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:36.018None[Sandbox] Process order. (Serial=1735, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:36.018None[Sandbox] Process order. (Serial=1736, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:36.018None[Sandbox] Process order. (Serial=1737, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:36.051NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:36.051None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:30:36.095NonePresentation Battle 7657: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:36.095NoneRelease presentation battle unit 7760

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:30:36.095NoneRelease presentation battle unit 7759

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:30:36.095NoneRelease presentation battle unit 7761

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:30:36.122None[Sandbox] Process order. (Serial=1738, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:36.142None[Sandbox] Process order. (Serial=1739, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1660 [10, 22] --> 1735 [10, 23] --> 1811 [11, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:36.142None[Sandbox] Process order. (Serial=1740, Empire=1, Order=OrderGoTo Entity=#7763, AdditionalFlags='IgnoreFogOfWar', Path='1449 [24, 19] --> 1375 [25, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:36.151None[Sandbox] Process order. (Serial=1741, Empire=1, Order=OrderContinueGotoAction Action=805)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:36.542None[Sandbox] Process order. (Serial=1742, Empire=1, Order=OrderContinueGotoAction Action=804)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:36.823None[Sandbox] Process order. (Serial=1743, Empire=1, Order=OrderContinueGotoAction Action=805)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:37.214None[Sandbox] Process order. (Serial=1744, Empire=1, Order=OrderContinueGotoAction Action=804)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:37.455None[Sandbox] Process order. (Serial=1745, Empire=0, Order=OrderBattleEngagement BattleGuid: 7514)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:37.455NoneBattle 7514: change state From DefenderEngagement to EngagementAcknowledge. 6s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:37.466NoneBattle 7514: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:37.471None[AI] Battle 7514: Confirming battle for empire 49

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:30:37.474None[Sandbox] Process order. (Serial=1746, Empire=49, Order=OrderBattleConfirmation BattleGUID: 7514 EmpireIndex: 49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:37.578NonePresentation Battle 7514: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.578NonePresentation Battle 7514: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=49, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.578NonePresentation Battle 7514: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.578NonePresentation Battle 7514: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.578NonePresentation Battle 7514: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.578NonePresentation Battle 7514: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=49, ParticipantGuid=5408, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.580NoneInitialize presentation battle unit 7765 for unit 5409

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.580NoneInitialize presentation battle unit 7764 for unit 5410

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.581NonePresentation Battle 7514: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6820, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.581NoneInitialize presentation battle unit 7766 for unit 6819

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.581NonePresentation Battle 7514: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4960, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.581NoneInitialize presentation battle unit 7768 for unit 4958

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.582NoneInitialize presentation battle unit 7770 for unit 4959

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.582NoneInitialize presentation battle unit 7769 for unit 6130

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.582NoneInitialize presentation battle unit 7767 for unit 6823

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.583NonePresentation Battle 7514: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.583NonePresentation Battle 7514: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.583NonePresentation Battle 7514: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.583NonePresentation Battle 7514: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:37.583NoneReleasePresentationBattlePreview attacker #5408, defender #6820

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.583NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.583NoneRestorePresentationBattlePreview created ticket #23670.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.583NonePresentation Battle 7514: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.583NonePresentation Battle 7514: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:37.583NonePresentation Battle 7514: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.583NonePresentation Battle 7514: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=49 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.584NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 3428, current data frame: 3428) but different data length (remote: 7, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:37.612NoneRequestRestoreAsyncOperation_Completed for ticket #23670.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:30:37.612NoneRestorePresentationBattlePreview skipped due to ended battle #7514

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:30:37.612NoneRequestAsyncOperation_Dismissed for ticket #23670.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:30:37.887None[Sandbox] Process order. (Serial=1747, Empire=1, Order=OrderContinueGotoAction Action=804)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:37.897NoneThe AI synchronization took 1336 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:30:37.936None[Sandbox] Process order. (Serial=1748, Empire=1, Order=OrderGoTo Entity=#7763, AdditionalFlags='IgnoreFogOfWar', Path='1449 [24, 19] --> 1524 [24, 20] --> 1598 [23, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:37.946None[Sandbox] Process order. (Serial=1749, Empire=1, Order=OrderContinueGotoAction Action=806)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:38.618None[Sandbox] Process order. (Serial=1750, Empire=1, Order=OrderContinueGotoAction Action=806)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:39.290None[Sandbox] Process order. (Serial=1751, Empire=1, Order=OrderContinueGotoAction Action=806)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:39.299NoneThe AI synchronization took 1040 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:30:39.410None[Sandbox] Process order. (Serial=1752, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:43.468None[Sandbox] Process order. (Serial=1753, Empire=0, Order=OrderBattleMove BattleGUID: 7514 BattleUnitGUID: 7769 AStarResults: 1937 [62, 25] --> 1936 [61, 25] --> 2011 [61, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:43.595NonePresentation Battle 7514: Execute action[24] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=7769, DestTile=2011. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:44.314UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:30:46.574None[Sandbox] Process order. (Serial=1754, Empire=0, Order=OrderBattleMove BattleGUID: 7514 BattleUnitGUID: 7768 AStarResults: 2085 [60, 27] --> 2010 [60, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:46.695NonePresentation Battle 7514: Execute action[25] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=7768, DestTile=2010. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:48.269None[Sandbox] Process order. (Serial=1755, Empire=0, Order=OrderBattleConfirmation BattleGUID: 7514 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:48.269NoneBattle 7514: change state From Confirmation to ConfirmationAcknowledge. 10s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:48.394NonePresentation Battle 7514: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:48.396NonePresentation Battle 7514: Execute action[27] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:48.396NonePresentation Battle 7514: State from WaitingConfirmation to DeploymentAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:48.398None[Sandbox] Process order. (Serial=1756, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 7514)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:48.398NoneBattle 7514: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:48.398UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:30:48.478NonePresentation Battle 7514: Execute action[28] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:48.478NonePresentation Battle 7514: State from DeploymentAcknowledge to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:48.481NonePresentation Battle 7514: Execute action[29] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=49. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:48.481NonePresentation Battle 7514: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:48.481NoneReleasePresentationBattlePreview attacker #5408, defender #6820

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:48.487UILoaded UI texture 'UI_Status_Unit_Enraged'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:50.503None[Sandbox] Process order. (Serial=1757, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7514, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:50.503NoneBattle 7514: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:50.533None[Sandbox] Process order. (Serial=1758, Empire=49, Order=OrderBattleMoveAndAttack BattleGUID: 7514 AttackerGUID: 7764 TargetPosition: 2010 IgnoreFoW: True AStarResults: 1712 [62, 22] --> 1786 [61, 23] --> 1861 [61, 24] --> 1935 [60, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:50.563None[Sandbox] Process order. (Serial=1759, Empire=49, Order=OrderBattleMoveAndAttack BattleGUID: 7514 AttackerGUID: 7765 TargetPosition: 1863 IgnoreFoW: True AStarResults: 1638 [63, 21] --> 1713 [63, 22] --> 1787 [62, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:50.563NoneBattle 7514: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:30:50.596NonePresentation Battle 7514: Execute action[30] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:50.596NonePresentation Battle 7514: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:30:50.596NonePresentation Battle 7514: Execute action[31] (BattleOrderUniqueId: 73): UnitMoveAndAttack. EmpireIndex=49. Attacker=7764, DestTile=1935/1935 (health=1.00), Defender =7768 (health =0.84). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:50.596NonePresentation Battle 7514: Execute action[31] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=49. UnitGuid=7764, DestTile=1935. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:50.596NonePresentation Battle 7514: Execute action[31] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=49. UnitGuid=7764, DestTile=1786. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:50.596NonePresentation Battle 7514: Execute action[31] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=49. UnitGuid=7764, DestTile=1861. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:50.596NonePresentation Battle 7514: Execute action[31] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=49. UnitGuid=7764, DestTile=1935. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:50.596NonePresentation Battle 7514: Execute action[31] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=49 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:50.596NonePresentation Battle 7514: Execute action[31] (BattleOrderUniqueId: 73): UnitAttack. EmpireIndex=49. Attacker=7764 (health=1.00) Defender =7768 (health =0.84) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:50.696NonePresentation Battle 7514: Execute action[32] (BattleOrderUniqueId: 74): UnitMoveAndAttack. EmpireIndex=49. Attacker=7765, DestTile=1787/1787 (health=1.00), Defender =7766 (health =0.95). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:50.696NonePresentation Battle 7514: Execute action[32] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=49. UnitGuid=7765, DestTile=1787. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:50.696NonePresentation Battle 7514: Execute action[32] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=49. UnitGuid=7765, DestTile=1713. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:50.696NonePresentation Battle 7514: Execute action[32] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=49. UnitGuid=7765, DestTile=1787. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:50.696NonePresentation Battle 7514: Execute action[32] (BattleOrderUniqueId: 74): UnitAttack. EmpireIndex=49. Attacker=7765 (health=1.00) Defender =7766 (health =0.95) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:50.696NonePresentation Battle 7514: Execute action[33] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=49. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:51.213UIUnload UI texture 'KinOfSheredyn_Districts_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:53.481UILoaded UI texture 'UI_UnitAbility_NeverYielding'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:55.579UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:55.996UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:56.821None[Sandbox] Process order. (Serial=1760, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 73)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:56.821NoneBattle 7514: ServerUpdate receive all acknowledges for BattleOrderIndex #73 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:30:56.831None[Sandbox] Process order. (Serial=1761, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 73)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:30:57.097UILoaded UI texture 'UI_UnitAbility_RighteousWarth'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:30:58.514UIUnload UI texture 'Hero_11'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:00.080UIUnload UI texture 'KinOfSheredyn_Districts_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:00.246UIUnload UI texture 'Faction_Leaders_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:01.173None[Sandbox] Process order. (Serial=1762, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 74)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:01.173NoneBattle 7514: ServerUpdate receive all acknowledges for BattleOrderIndex #74 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:31:01.183None[Sandbox] Process order. (Serial=1763, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 74)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:01.195NonePresentation Battle 7514: Execute action[34] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=49, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:01.195NonePresentation Battle 7514: Execute action[35] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:01.195NonePresentation Battle 7514: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:31:01.195NonePresentation Battle 7514: Execute action[36] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=49, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:01.195NonePresentation Battle 7514: Execute action[37] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:01.203None[Sandbox] Process order. (Serial=1764, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7514, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:01.203NoneBattle 7514: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 10s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:31:01.295NonePresentation Battle 7514: Execute action[38] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=49, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:01.295NonePresentation Battle 7514: Execute action[39] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:01.295NonePresentation Battle 7514: Execute action[40] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:01.295NonePresentation Battle 7514: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:31:01.295NoneCould not find PresentationBattlePreview with armyEntityGUID=5408, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:02.114UILoading async UI texture 'Hero_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:31:03.320None[Sandbox] Process order. (Serial=1765, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7514, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:03.320NoneBattle 7514: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:31:03.412NonePresentation Battle 7514: Execute action[41] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:03.412NonePresentation Battle 7514: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:31:03.801None[Sandbox] Process order. (Serial=1766, Empire=0, Order=OrderBattleMove BattleGUID: 7514 BattleUnitGUID: 7767 AStarResults: 1861 [61, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:03.895NonePresentation Battle 7514: Execute action[42] (BattleOrderUniqueId: 75): UnitMove. EmpireIndex=0. UnitGuid=7767, DestTile=1861. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:03.895NonePresentation Battle 7514: Execute action[42] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7767, DestTile=1861. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:04.764None[Sandbox] Process order. (Serial=1767, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 75)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:04.764NoneBattle 7514: ServerUpdate receive all acknowledges for BattleOrderIndex #75 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:31:04.774None[Sandbox] Process order. (Serial=1768, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 75)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:04.895NonePresentation Battle 7514: Execute action[43] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:08.504None[Sandbox] Process order. (Serial=1769, Empire=0, Order=OrderBattleMove BattleGUID: 7514 BattleUnitGUID: 7767 AStarResults: 1860 [60, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:08.595NonePresentation Battle 7514: Execute action[44] (BattleOrderUniqueId: 76): UnitMove. EmpireIndex=0. UnitGuid=7767, DestTile=1860. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:08.596NonePresentation Battle 7514: Execute action[44] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7767, DestTile=1860. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:09.487None[Sandbox] Process order. (Serial=1770, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 76)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:09.487NoneBattle 7514: ServerUpdate receive all acknowledges for BattleOrderIndex #76 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:31:09.496None[Sandbox] Process order. (Serial=1771, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 76)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:09.596NonePresentation Battle 7514: Execute action[45] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:09.929UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:12.453None[Sandbox] Process order. (Serial=1772, Empire=0, Order=OrderBattleMove BattleGUID: 7514 BattleUnitGUID: 7766 AStarResults: 1862 [62, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:12.511NonePresentation Battle 7514: Execute action[46] (BattleOrderUniqueId: 77): UnitMove. EmpireIndex=0. UnitGuid=7766, DestTile=1862. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:12.511NonePresentation Battle 7514: Execute action[46] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7766, DestTile=1862. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:13.664None[Sandbox] Process order. (Serial=1773, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 77)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:13.664NoneBattle 7514: ServerUpdate receive all acknowledges for BattleOrderIndex #77 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:31:13.676None[Sandbox] Process order. (Serial=1774, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 77)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:13.696UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:13.811NonePresentation Battle 7514: Execute action[47] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:13.813UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:14.315None[Sandbox] Process order. (Serial=1775, Empire=0, Order=OrderBattleMove BattleGUID: 7514 BattleUnitGUID: 7770 AStarResults: 1936 [61, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:14.411NonePresentation Battle 7514: Execute action[48] (BattleOrderUniqueId: 78): UnitMove. EmpireIndex=0. UnitGuid=7770, DestTile=1936. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:14.412NonePresentation Battle 7514: Execute action[48] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7770, DestTile=1936. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:15.339None[Sandbox] Process order. (Serial=1776, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 78)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:15.339NoneBattle 7514: ServerUpdate receive all acknowledges for BattleOrderIndex #78 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:31:15.349None[Sandbox] Process order. (Serial=1777, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 78)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:15.396NonePresentation Battle 7514: Execute action[49] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:17.273None[Sandbox] Process order. (Serial=1778, Empire=0, Order=OrderBattleAttack BattleGUID: 7514 AttackerGUID: 7769 TargetPosition: 1935)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:17.411NonePresentation Battle 7514: Execute action[50] (BattleOrderUniqueId: 79): UnitAttack. EmpireIndex=0. Attacker=7769 (health=1.00) Defender =7764 (health =0.62) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:20.239None[Sandbox] Process order. (Serial=1779, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 79)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:20.239NoneBattle 7514: ServerUpdate receive all acknowledges for BattleOrderIndex #79 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:31:20.249None[Sandbox] Process order. (Serial=1780, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 79)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:20.295NonePresentation Battle 7514: Execute action[51] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:20.295NonePresentation Battle 7514: Execute action[52] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=49, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:21.382None[Sandbox] Process order. (Serial=1781, Empire=0, Order=OrderBattleAttack BattleGUID: 7514 AttackerGUID: 7770 TargetPosition: 1935)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:21.494NonePresentation Battle 7514: Execute action[53] (BattleOrderUniqueId: 80): UnitAttack. EmpireIndex=0. Attacker=7770 (health=1.00) Defender =7764 (health =0.25) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:22.264UILoaded UI texture 'UI_Status_Unit_Berserk'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:22.314UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:31:22.995NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

13:31:24.448None[Sandbox] Process order. (Serial=1782, Empire=0, Order=OrderBattleAttack BattleGUID: 7514 AttackerGUID: 7768 TargetPosition: 1935)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:24.512NonePresentation Battle 7514: Execute action[54] (BattleOrderUniqueId: 81): UnitAttack. EmpireIndex=0. Attacker=7768 (health=0.84) Defender =7764 (health =0.03) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:25.332None[Sandbox] Process order. (Serial=1783, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 80)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:25.333NoneBattle 7514: ServerUpdate receive all acknowledges for BattleOrderIndex #80 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:31:25.342None[Sandbox] Process order. (Serial=1784, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 80)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:25.413NonePresentation Battle 7514: Execute action[55] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:25.413NonePresentation Battle 7514: Execute action[56] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=49, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:26.636None[Sandbox] Process order. (Serial=1785, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:26.636NoneBattle 7514: ServerUpdate receive all acknowledges for BattleOrderIndex #81 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:31:26.646None[Sandbox] Process order. (Serial=1786, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:26.712NonePresentation Battle 7514: Execute action[57] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:26.712NonePresentation Battle 7514: Execute action[58] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=49, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:27.889None[Sandbox] Process order. (Serial=1787, Empire=0, Order=OrderBattleAttack BattleGUID: 7514 AttackerGUID: 7767 TargetPosition: 1935)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:27.996NonePresentation Battle 7514: Execute action[59] (BattleOrderUniqueId: 82): UnitAttack. EmpireIndex=0. Attacker=7767 (health=1.00) Defender =7764 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:30.754None[Sandbox] Process order. (Serial=1788, Empire=0, Order=OrderBattleAttack BattleGUID: 7514 AttackerGUID: 7766 TargetPosition: 1787)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:30.754NoneBattle 7514: change state From ContenderRound to ContenderRoundAcknowledge. 27s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:31:30.795NonePresentation Battle 7514: Execute action[60] (BattleOrderUniqueId: 83): UnitAttack. EmpireIndex=0. Attacker=7766 (health=0.95) Defender =7765 (health =0.65) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:30.795NonePresentation Battle 7514: Execute action[61] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:30.912NoneRelease presentation battle unit 7764

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:31:30.913NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 3533, current data frame: 3533) but different data length (remote: 6, local: 7)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:30.914None[Sandbox] Process order. (Serial=1789, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 82)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:30.914NoneBattle 7514: ServerUpdate receive all acknowledges for BattleOrderIndex #82 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:31:30.924None[Sandbox] Process order. (Serial=1790, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 82)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:34.503None[Sandbox] Process order. (Serial=1791, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 83)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:34.503NoneBattle 7514: ServerUpdate receive all acknowledges for BattleOrderIndex #83 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:31:34.513None[Sandbox] Process order. (Serial=1792, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 83)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:34.528NonePresentation Battle 7514: Execute action[62] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:34.528NonePresentation Battle 7514: Execute action[63] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:34.528NonePresentation Battle 7514: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:31:34.529NonePresentation Battle 7514: Execute action[64] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:34.529NonePresentation Battle 7514: Execute action[65] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=49, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:34.529NonePresentation Battle 7514: Execute action[66] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:34.532None[Sandbox] Process order. (Serial=1793, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7514, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:34.532NoneBattle 7514: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:31:34.595NonePresentation Battle 7514: Execute action[67] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:34.595NonePresentation Battle 7514: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=49, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:34.595NonePresentation Battle 7514: Execute action[69] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:34.596NonePresentation Battle 7514: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:31:34.596NonePresentation Battle 7514: Execute action[70] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=49. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:34.596NonePresentation Battle 7514: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:31:34.596NoneCould not find PresentationBattlePreview with armyEntityGUID=5408, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:36.615None[Sandbox] Process order. (Serial=1794, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7514, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:36.615NoneBattle 7514: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:31:36.645None[Sandbox] Process order. (Serial=1795, Empire=49, Order=OrderBattleMoveAndAttack BattleGUID: 7514 AttackerGUID: 7765 TargetPosition: 2010 IgnoreFoW: True AStarResults: 1787 [62, 23] --> 1786 [61, 23] --> 1861 [61, 24] --> 1935 [60, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:36.646NoneBattle 7514: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:31:36.712NonePresentation Battle 7514: Execute action[71] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:36.712NonePresentation Battle 7514: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:31:36.712NonePresentation Battle 7514: Execute action[72] (BattleOrderUniqueId: 84): UnitMoveAndAttack. EmpireIndex=49. Attacker=7765, DestTile=1935/1935 (health=0.31), Defender =7768 (health =0.28). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:36.712NonePresentation Battle 7514: Execute action[72] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=49. UnitGuid=7765, DestTile=1935. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:36.712NonePresentation Battle 7514: Execute action[72] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=49. UnitGuid=7765, DestTile=1786. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:36.712NonePresentation Battle 7514: Execute action[72] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=49. UnitGuid=7765, DestTile=1861. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:36.712NonePresentation Battle 7514: Execute action[72] (BattleOrderUniqueId: 0): OpportunityAttack. EmpireIndex=0. Attacker=7766 (health=0.95), Defender=7765 (health=0.31). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:36.712NonePresentation Battle 7514: Execute action[72] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=49. UnitGuid=7765, DestTile=1935. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:36.712NonePresentation Battle 7514: Execute action[72] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=49 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:36.712NonePresentation Battle 7514: Execute action[72] (BattleOrderUniqueId: 84): UnitAttack. EmpireIndex=49. Attacker=7765 (health=0.31) Defender =7768 (health =0.28) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:36.712NonePresentation Battle 7514: Execute action[73] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=49. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:43.234None[Sandbox] Process order. (Serial=1796, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 84)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:43.234NoneBattle 7514: ServerUpdate receive all acknowledges for BattleOrderIndex #84 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:31:43.243None[Sandbox] Process order. (Serial=1797, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 84)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:43.262NonePresentation Battle 7514: Execute action[74] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=49, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:43.262NonePresentation Battle 7514: Execute action[75] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:43.262NonePresentation Battle 7514: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:31:43.266None[Sandbox] Process order. (Serial=1798, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7514, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:43.266NoneBattle 7514: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 6s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:31:43.312NonePresentation Battle 7514: Execute action[76] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=49, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:43.312NonePresentation Battle 7514: Execute action[77] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:43.312NonePresentation Battle 7514: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:43.312NonePresentation Battle 7514: Execute action[79] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:43.312NonePresentation Battle 7514: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:31:43.312NoneCould not find PresentationBattlePreview with armyEntityGUID=5408, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:45.288None[Sandbox] Process order. (Serial=1799, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7514, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:45.288NoneBattle 7514: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:31:45.395NonePresentation Battle 7514: Execute action[80] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:45.395NonePresentation Battle 7514: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:31:46.220None[Sandbox] Process order. (Serial=1800, Empire=0, Order=OrderBattleAttack BattleGUID: 7514 AttackerGUID: 7767 TargetPosition: 1935)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:46.220NoneBattle 7514: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:31:46.345NonePresentation Battle 7514: Execute action[81] (BattleOrderUniqueId: 85): UnitAttack. EmpireIndex=0. Attacker=7767 (health=1.00) Defender =7765 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:46.346NonePresentation Battle 7514: Execute action[82] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:46.346NonePresentation Battle 7514: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:31:46.349None[Sandbox] Process order. (Serial=1801, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7514, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:47.979UIUnload UI texture 'Units__Large_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.462NoneRelease presentation battle unit 7765

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:31:49.463NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 3561, current data frame: 3561) but different data length (remote: 5, local: 6)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.465None[Sandbox] Process order. (Serial=1802, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 85)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:49.465NoneBattle 7514: ServerUpdate receive all acknowledges for BattleOrderIndex #85 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:31:49.476None[Sandbox] Process order. (Serial=1803, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7514, BattleOrderUniqueId: 85)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:49.476NoneBattle 7514: change state From ContenderRoundAcknowledge to Result. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:31:49.477NoneBattle 7514: change state From Result to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:31:49.512NonePresentation Battle 7514: Execute action[83] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.512NonePresentation Battle 7514: Execute action[84] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=49, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.512NonePresentation Battle 7514: Execute action[85] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.512NonePresentation Battle 7514: Execute action[86] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.512NonePresentation Battle 7514: State from ContenderRound to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:31:49.512NonePresentation Battle 7514: Execute action[86] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=7766, DestTile=1788. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.513NonePresentation Battle 7514: Execute action[86] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7766, DestTile=1863. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.513NonePresentation Battle 7514: Execute action[86] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7766, DestTile=1788. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.513NonePresentation Battle 7514: Execute action[86] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=7767, DestTile=1786. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.513NonePresentation Battle 7514: Execute action[86] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7767, DestTile=1861. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.513NonePresentation Battle 7514: Execute action[86] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7767, DestTile=1786. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.513NonePresentation Battle 7514: Execute action[86] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=7769, DestTile=1786. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.513NonePresentation Battle 7514: Execute action[86] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7769, DestTile=1935. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.513NonePresentation Battle 7514: Execute action[86] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7769, DestTile=1861. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.513NonePresentation Battle 7514: Execute action[86] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7769, DestTile=1786. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.513NonePresentation Battle 7514: Execute action[86] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=7770, DestTile=1786. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.513NonePresentation Battle 7514: Execute action[86] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7770, DestTile=1861. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.513NonePresentation Battle 7514: Execute action[86] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7770, DestTile=1786. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.513NonePresentation Battle 7514: Execute action[86] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=7768, DestTile=1786. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.513NonePresentation Battle 7514: Execute action[86] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7768, DestTile=1935. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.513NonePresentation Battle 7514: Execute action[86] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7768, DestTile=1861. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.513NonePresentation Battle 7514: Execute action[86] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7768, DestTile=1786. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.515NonePresentation Battle 7514: Execute action[87] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:49.520UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:31:49.521UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:31:49.522None[Sandbox] Process order. (Serial=1804, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7514)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:49.522NoneBattle 7514: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:31:49.523NonePrevented Proxy creation for Entity #5409 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:31:49.523NonePrevented Proxy creation for Entity #5410 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:31:49.523NonePrevented Proxy creation for Entity #5408 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:31:49.621UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:31:49.621UILoading async UI texture 'Bitmaps Others_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:31:49.621UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:31:49.621UILoading async UI texture 'Units__Large_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:31:49.629NonePresentation Battle 7514: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:31:49.630NoneRelease presentation battle unit 7766

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:31:49.630NoneRelease presentation battle unit 7768

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:31:49.630NoneRelease presentation battle unit 7770

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:31:49.630NoneRelease presentation battle unit 7769

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:31:49.630NoneRelease presentation battle unit 7767

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:31:50.648None[Sandbox] Process order. (Serial=1805, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 53, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:51.501None[Sandbox] Process order. (Serial=1806, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='1787 [62, 23] --> 1863 [63, 24] --> 1938 [63, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:51.510None[Sandbox] Process order. (Serial=1807, Empire=0, Order=OrderContinueGotoAction Action=807)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:52.182None[Sandbox] Process order. (Serial=1808, Empire=0, Order=OrderContinueGotoAction Action=807)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:52.854None[Sandbox] Process order. (Serial=1809, Empire=0, Order=OrderContinueGotoAction Action=807)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:52.862NoneThe AI synchronization took 1011 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:31:53.555None[Sandbox] Process order. (Serial=1810, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 52, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:53.696NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:31:55.470None[Sandbox] Process order. (Serial=1811, Empire=0, Order=OrderGoTo Entity=#6820, path='1787 [62, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:55.479None[Sandbox] Process order. (Serial=1812, Empire=0, Order=OrderContinueGotoAction Action=808)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:56.371None[Sandbox] Process order. (Serial=1813, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 4616)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:56.371NoneCouldn't get optional variable. (DialogName=Quip_Elder_DaughterOfBor01, Variable=MyPacifiedVillages, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:56.371NoneCouldn't get optional variable. (DialogName=Quip_Elder_DaughterOfBor01, Variable=MyDestroyedVillage, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:56.371NoneCouldn't get optional variable. (DialogName=Quip_Elder_DaughterOfBor01, Variable=MyAssimilatedFaction, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:56.371NoneCouldn't get optional variable. (DialogName=Quip_Elder_DaughterOfBor01, Variable=MyNONEMonsoonEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:56.829NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:57.196NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

13:31:57.206None[Sandbox] Process order. (Serial=1814, Empire=0, Order=OrderParley ArmyGUID: #6820 StopAction=False Action=0 at 1712 [62, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:57.460NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_04_Start, Variable=MyEmpireInAlliance, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:57.460NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_04_Start, Variable=MyEmpireAtWar, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:57.460NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_04_BranchB_Start, Variable=CloseCity, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:57.461NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:57.461None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:31:57.480NoneSame QuestPinSubset Snapshot Frame (previous frame: 3403, current data frame: 3403) but different data length (remote: 20, local: 19)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:57.485NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:57.485None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:31:57.488None[Sandbox] Process order. (Serial=1815, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 54, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:57.488None[Sandbox] Process order. (Serial=1816, Empire=0, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 33)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:57.497None[Sandbox] Process order. (Serial=1817, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:58.397UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:31:59.529None[Audio] Timeout on stop battle music playlist.

Amplitude.Mercury.Audio.BattleAudioModule:Update()

13:31:59.574None[Sandbox] Process order. (Serial=1818, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:31:59.614UILoading async UI texture 'MinorFaction_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:32:00.837None[Sandbox] Process order. (Serial=1819, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 54, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:00.837None[Sandbox] Process order. (Serial=1820, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 54, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:03.885None[Sandbox] Process order. (Serial=1821, Empire=0, Order=OrderEndCurrentDialog DialogueName: MinorFaction_GenericQuest_04_Start, TotalSteps: 7, SkippedStepIndex: 2, DialogIndex: 34)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:03.886NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:32:03.886None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:32:03.986NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:32:03.986None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:32:11.699UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:32:19.930NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:32:19.932UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:32:21.420None[Sandbox] Process order. (Serial=1822, Empire=0, Order=OrderGoTo Entity=#6677, path='2020 [70, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:21.429None[Sandbox] Process order. (Serial=1823, Empire=0, Order=OrderContinueGotoAction Action=809)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:22.880UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:32:23.980UIUnload UI texture 'Units__Large_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:32:23.980UIUnload UI texture 'Units__Large_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:32:23.980UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:32:23.980UIUnload UI texture 'Bitmaps Others_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:32:24.106None[Sandbox] Process order. (Serial=1824, Empire=0, Order=OrderGoTo Entity=#6677, path='2019 [69, 26] --> 2093 [68, 27] --> 2168 [68, 28] --> 2243 [68, 29] --> 2318 [68, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:24.117None[Sandbox] Process order. (Serial=1825, Empire=0, Order=OrderContinueGotoAction Action=810)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:24.788None[Sandbox] Process order. (Serial=1826, Empire=0, Order=OrderContinueGotoAction Action=810)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:24.919None[Sandbox] Process order. (Serial=1827, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 55, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:24.919None[Sandbox] Process order. (Serial=1828, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 55, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:25.459None[Sandbox] Process order. (Serial=1829, Empire=0, Order=OrderContinueGotoAction Action=810)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:26.131None[Sandbox] Process order. (Serial=1830, Empire=0, Order=OrderContinueGotoAction Action=810)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:26.802None[Sandbox] Process order. (Serial=1831, Empire=0, Order=OrderContinueGotoAction Action=810)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:26.813NoneThe AI synchronization took 2212 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:32:26.902None[Sandbox] Process order. (Serial=1832, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 55, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:30.191None[Sandbox] Process order. (Serial=1833, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 56, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:30.380UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:32:30.465UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:32:32.284None[Sandbox] Process order. (Serial=1834, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 56, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:37.064UIUnload UI texture 'MinorFaction_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:32:38.271None[Sandbox] Process order. (Serial=1835, Empire=0, Order=OrderGoTo Entity=#6677, path='2317 [67, 30] --> 2241 [66, 29] --> 2240 [65, 29] --> 2165 [65, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:38.281None[Sandbox] Process order. (Serial=1836, Empire=0, Order=OrderContinueGotoAction Action=811)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:38.953None[Sandbox] Process order. (Serial=1837, Empire=0, Order=OrderContinueGotoAction Action=811)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:39.626None[Sandbox] Process order. (Serial=1838, Empire=0, Order=OrderContinueGotoAction Action=811)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:40.297None[Sandbox] Process order. (Serial=1839, Empire=0, Order=OrderContinueGotoAction Action=811)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:40.301NoneThe AI synchronization took 1665 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:32:43.730NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:32:43.732UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:32:43.733UILoading async UI texture 'Units__Large_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:32:43.733UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:32:45.346NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:32:46.650None[Sandbox] Process order. (Serial=1840, Empire=0, Order=OrderGoTo Entity=#6820, path='1863 [63, 24] --> 1938 [63, 25] --> 2014 [64, 26] --> 2089 [64, 27] --> 2165 [65, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:46.659None[Sandbox] Process order. (Serial=1841, Empire=0, Order=OrderContinueGotoAction Action=812)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:46.730NoneBackward blend of state WaitForAction_TurnRightLong (hash = 18225546) (from 0.03751792% to 0%) in controller Unit_KinOfSheredyn_Legionary_OverrideController) '6820-1672-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:32:46.740None[Sandbox] Process order. (Serial=1842, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:47.333None[Sandbox] Process order. (Serial=1843, Empire=0, Order=OrderContinueGotoAction Action=812)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:48.004None[Sandbox] Process order. (Serial=1844, Empire=0, Order=OrderContinueGotoAction Action=812)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:48.008NoneThe AI synchronization took 1114 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:32:50.963NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:32:51.830NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:32:53.973None[Sandbox] Process order. (Serial=1845, Empire=0, Order=OrderGoTo Entity=#6820, path='2089 [64, 27] --> 2165 [65, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:53.983None[Sandbox] Process order. (Serial=1846, Empire=0, Order=OrderContinueGotoAction Action=813)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:54.096NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.01250085% to 0%) in controller Unit_KinOfSheredyn_Legionary_OverrideController) '6820-1672-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:32:55.136None[Sandbox] Process order. (Serial=1847, Empire=0, Order=OrderGoTo Entity=#6820, path='2089 [64, 27] --> 2165 [65, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:55.147None[Sandbox] Process order. (Serial=1848, Empire=0, Order=OrderContinueGotoAction Action=814)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:55.337None[Sandbox] Process order. (Serial=1849, Empire=0, Order=OrderGoTo Entity=#6820, path='2089 [64, 27] --> 2165 [65, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:55.348None[Sandbox] Process order. (Serial=1850, Empire=0, Order=OrderContinueGotoAction Action=815)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:56.239None[Sandbox] Process order. (Serial=1851, Empire=0, Order=OrderGoTo Entity=#6820, path='2089 [64, 27] --> 2165 [65, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:32:56.249None[Sandbox] Process order. (Serial=1852, Empire=0, Order=OrderContinueGotoAction Action=816)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:33:00.647NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:33:04.588None[Sandbox] Process order. (Serial=1853, Empire=0, Order=OrderExecuteEmpireAction TargetTileIndex: 1939, TargetGUID: 4960, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:33:04.637None[Sandbox] Process order. (Serial=1854, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:33:06.764None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:06.764None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:06.765None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:06.765None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:06.766None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:06.766None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:06.768UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:33:07.595None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:07.595None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:07.964None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:07.964None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:07.964None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:07.964None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:07.964None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:07.964None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:07.995None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:07.996None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.000None[Sandbox] Process order. (Serial=1855, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 57, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:33:08.000None[Sandbox] Process order. (Serial=1856, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 57, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:33:08.032None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.032None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.032None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.032None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.032None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.032None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.130None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.130None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.130None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.130None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.130None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.130None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.130None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.130None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.131None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.131None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.381None[Sandbox] Process order. (Serial=1857, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 5212)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:33:08.381NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:33:08.397None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.397None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.397None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.397None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.398None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.398None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.398None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.398None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.398None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.398None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.398None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.398None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.431None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.577Unity[Item] Load


13:33:08.577None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.578None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.578None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.578None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:08.578None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:33:10.024None[Sandbox] Process order. (Serial=1858, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 57, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:33:17.897UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:33:36.813UIUnload UI texture 'Units__Large_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:33:36.813UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:33:36.813UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:33:42.563UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:33:49.489None[Sandbox] Process order. (Serial=1859, Empire=0, Order=OrderBuildFoundationAt Settlement=5211, Position=1791)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:33:50.465UILoading async UI texture 'KinOfSheredyn_Districts_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:33:51.598None[Sandbox] Process order. (Serial=1860, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=District_Tier1_Military, Position=1791, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:11.971None[Sandbox] Process order. (Serial=1861, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5211, FromConstructionIndex=3, ToConstructionIndex=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:13.162NoneDistrict_Tier1_Population doesn't have color defined.

Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:13.446NoneDistrict_Tier1_Population doesn't have color defined.

Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:14.013NoneDistrict_Tier1_Population doesn't have color defined.

Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:16.034None[Sandbox] Process order. (Serial=1862, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5211, FromConstructionIndex=1, ToConstructionIndex=3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:18.100None[Sandbox] Process order. (Serial=1863, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5211, FromConstructionIndex=3, ToConstructionIndex=1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:19.766None[Sandbox] Process order. (Serial=1864, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5211, FromConstructionIndex=1, ToConstructionIndex=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:20.972None[Sandbox] Process order. (Serial=1865, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5211, FromConstructionIndex=0, ToConstructionIndex=1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:23.583NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:34:23.586UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:34:23.586UILoading async UI texture 'Units__Large_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:34:23.586UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:34:24.881None[Sandbox] Process order. (Serial=1866, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:24.881None[Sandbox] Process order. (Serial=1867, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:24.971None[Sandbox] Process order. (Serial=1868, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:24.982None[Sandbox] Process order. (Serial=1869, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:25.063NonePrevented Proxy creation for Entity #7166 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:34:25.063NonePrevented Proxy creation for Entity #7169 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:34:25.063NonePrevented Proxy creation for Entity #7157 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:34:25.063NonePrevented Proxy creation for Entity #7145 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:34:25.063NonePrevented Proxy creation for Entity #7185 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:34:25.063NonePrevented Proxy creation for Entity #7148 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:34:25.353NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:34:25.359NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:25.359None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:34:25.374None[Sandbox] Process order. (Serial=1870, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:34:25)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:25.374None[Sandbox] Process order. (Serial=1871, Empire=2, Order=OrderContinueGotoAction Action=817)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:25.384None[Sandbox] Process order. (Serial=1872, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2068,EmpireIndex=1 TimePlayed=2068,EmpireIndex=2 TimePlayed=2068,EmpireIndex=3 TimePlayed=2068)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:25.385None[Sandbox] Process order. (Serial=1873, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:25.455NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:25.455None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:34:25.762UIUnload UI texture 'KinOfSheredyn_Districts_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:26.044None[Sandbox] Process order. (Serial=1874, Empire=2, Order=[OrderStripTile] OrderStripTile ArmyGUID: #7012 StopAction=False Action=817)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:26.050NoneThe AI synchronization took 561 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:34:27.387None[Sandbox] Process order. (Serial=1875, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2014 [64, 26] --> 2089 [64, 27] --> 2165 [65, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.396None[Sandbox] Process order. (Serial=1876, Empire=0, Order=OrderContinueGotoAction Action=819)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.407None[Sandbox] Process order. (Serial=1877, Empire=1, Order=OrderAttachTerritoryToCity CampSettlementGUID: 6808, CitySettlementGUID: 5194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.416None[Sandbox] Process order. (Serial=1878, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=5194, ConstructionGUID=56, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.447None[Sandbox] Process order. (Serial=1879, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='1886 [11, 25] --> 1962 [12, 26] --> 2037 [12, 27] --> 2113 [13, 28] --> 2188 [13, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.447None[Sandbox] Process order. (Serial=1880, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1598 [23, 21] --> 1673 [23, 22] --> 1747 [22, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.448None[Sandbox] Process order. (Serial=1881, Empire=1, Order=OrderGoTo Entity=#7763, AdditionalFlags='IgnoreFogOfWar', Path='1673 [23, 22] --> 1672 [22, 22] --> 1746 [21, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.458None[Sandbox] Process order. (Serial=1882, Empire=1, Order=OrderContinueGotoAction Action=822)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.459None[Sandbox] Process order. (Serial=1883, Empire=1, Order=OrderContinueGotoAction Action=821)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.459None[Sandbox] Process order. (Serial=1884, Empire=1, Order=OrderContinueGotoAction Action=820)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.468None[Sandbox] Process order. (Serial=1885, Empire=2, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5232, PopulationDefinitionName: Population_Necrophage)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.497None[Sandbox] Process order. (Serial=1886, Empire=2, Order=OrderGoTo Entity=#6577, AdditionalFlags='IgnoreFogOfWar', Path='2463 [63, 32] --> 2388 [63, 31] --> 2389 [64, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.497None[Sandbox] Process order. (Serial=1887, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='2232 [57, 29] --> 2157 [57, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.507None[Sandbox] Process order. (Serial=1888, Empire=2, Order=OrderContinueGotoAction Action=824)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.509None[Sandbox] Process order. (Serial=1889, Empire=2, Order=OrderContinueGotoAction Action=823)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.517None[Sandbox] Process order. (Serial=1890, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 7784)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.517NoneCouldn't get optional variable. (DialogName=Common_Monsoon_Event005, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:27.518None[Sandbox] Process order. (Serial=1891, Empire=3, Order=OrderAttachTerritoryToCity CampSettlementGUID: 7776, CitySettlementGUID: 5251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.522None[Sandbox] Process order. (Serial=1892, Empire=3, Order=OrderExecuteEmpireAction TargetTileIndex: 2643, TargetGUID: 5251, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.523None[Sandbox] Process order. (Serial=1893, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Messenger, Position=2643, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.547None[Sandbox] Process order. (Serial=1894, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2349 [24, 31] --> 2275 [25, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.547None[Sandbox] Process order. (Serial=1895, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='2644 [19, 35] --> 2570 [20, 34] --> 2495 [20, 33] --> 2421 [21, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.558None[Sandbox] Process order. (Serial=1896, Empire=3, Order=OrderContinueGotoAction Action=826)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.558None[Sandbox] Process order. (Serial=1897, Empire=3, Order=OrderContinueGotoAction Action=825)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.568None[Sandbox] Process order. (Serial=1898, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.578None[Sandbox] Process order. (Serial=1899, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1211 [11, 16] --> 1285 [10, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.588None[Sandbox] Process order. (Serial=1900, Empire=12, Order=OrderContinueGotoAction Action=827)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.598None[Sandbox] Process order. (Serial=1901, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1765 [40, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.607None[Sandbox] Process order. (Serial=1902, Empire=18, Order=OrderContinueGotoAction Action=828)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.627None[Sandbox] Process order. (Serial=1903, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1568 [68, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.638None[Sandbox] Process order. (Serial=1904, Empire=51, Order=OrderContinueGotoAction Action=829)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.647None[Sandbox] Process order. (Serial=1905, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2414 [14, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.657None[Sandbox] Process order. (Serial=1906, Empire=57, Order=OrderContinueGotoAction Action=830)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.678None[Sandbox] Process order. (Serial=1907, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1557 [57, 20] --> 1632 [57, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.688None[Sandbox] Process order. (Serial=1908, Empire=69, Order=OrderContinueGotoAction Action=831)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.707None[Sandbox] Process order. (Serial=1909, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='2005 [55, 26] --> 1929 [54, 25] --> 1854 [54, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.718None[Sandbox] Process order. (Serial=1910, Empire=73, Order=OrderContinueGotoAction Action=832)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.727None[Sandbox] Process order. (Serial=1911, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1729 [4, 23] --> 1655 [5, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.737None[Sandbox] Process order. (Serial=1912, Empire=75, Order=OrderContinueGotoAction Action=833)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.748None[Sandbox] Process order. (Serial=1913, Empire=83, Order=OrderGoTo Entity=#7189, AdditionalFlags='IgnoreFogOfWar', Path='1707 [57, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:27.757None[Sandbox] Process order. (Serial=1914, Empire=83, Order=OrderContinueGotoAction Action=834)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:28.070None[Sandbox] Process order. (Serial=1915, Empire=0, Order=OrderContinueGotoAction Action=819)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:28.129None[Sandbox] Process order. (Serial=1916, Empire=1, Order=OrderContinueGotoAction Action=822)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:28.130None[Sandbox] Process order. (Serial=1917, Empire=1, Order=OrderContinueGotoAction Action=821)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:28.131None[Sandbox] Process order. (Serial=1918, Empire=1, Order=OrderContinueGotoAction Action=820)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:28.180None[Sandbox] Process order. (Serial=1919, Empire=2, Order=OrderContinueGotoAction Action=823)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:28.229None[Sandbox] Process order. (Serial=1920, Empire=3, Order=OrderContinueGotoAction Action=826)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:28.230None[Sandbox] Process order. (Serial=1921, Empire=3, Order=OrderContinueGotoAction Action=825)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:28.260None[Sandbox] Process order. (Serial=1922, Empire=12, Order=OrderContinueGotoAction Action=827)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:28.359None[Sandbox] Process order. (Serial=1923, Empire=69, Order=OrderContinueGotoAction Action=831)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:28.390None[Sandbox] Process order. (Serial=1924, Empire=73, Order=OrderContinueGotoAction Action=832)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:28.409None[Sandbox] Process order. (Serial=1925, Empire=75, Order=OrderContinueGotoAction Action=833)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:28.801None[Sandbox] Process order. (Serial=1926, Empire=1, Order=OrderContinueGotoAction Action=822)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:28.802None[Sandbox] Process order. (Serial=1927, Empire=1, Order=OrderContinueGotoAction Action=821)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:28.803None[Sandbox] Process order. (Serial=1928, Empire=1, Order=OrderContinueGotoAction Action=820)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:28.851None[Sandbox] Process order. (Serial=1929, Empire=2, Order=OrderContinueGotoAction Action=823)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:28.901None[Sandbox] Process order. (Serial=1930, Empire=3, Order=OrderContinueGotoAction Action=826)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:29.061None[Sandbox] Process order. (Serial=1931, Empire=73, Order=OrderContinueGotoAction Action=832)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:29.473None[Sandbox] Process order. (Serial=1932, Empire=1, Order=OrderContinueGotoAction Action=820)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:29.572None[Sandbox] Process order. (Serial=1933, Empire=3, Order=OrderContinueGotoAction Action=826)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:30.143None[Sandbox] Process order. (Serial=1934, Empire=1, Order=OrderContinueGotoAction Action=820)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:30.154NoneThe AI synchronization took 1892 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:34:30.168NoneCan't find entity 7763 of ongoing task. Fails the task 759.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:30.174None[Sandbox] Process order. (Serial=1935, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:30.204None[Sandbox] Process order. (Serial=1936, Empire=1, Order=OrderGoTo Entity=#7792, AdditionalFlags='IgnoreFogOfWar', Path='1449 [24, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:30.214None[Sandbox] Process order. (Serial=1937, Empire=1, Order=OrderContinueGotoAction Action=835)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:30.224None[Sandbox] Process order. (Serial=1938, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5232, ConstructionGUID=63, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:30.225None[Sandbox] Process order. (Serial=1939, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 5232)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:30.254None[Sandbox] Process order. (Serial=1940, Empire=2, Order=OrderGoTo Entity=#7505, AdditionalFlags='IgnoreFogOfWar', Path='2381 [56, 31] --> 2382 [57, 31] --> 2383 [58, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:30.265None[Sandbox] Process order. (Serial=1941, Empire=2, Order=OrderContinueGotoAction Action=836)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:30.275None[Sandbox] Process order. (Serial=1942, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5251, ConstructionGUID=67)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:30.275None[Sandbox] Process order. (Serial=1943, Empire=3, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5251, PopulationDefinitionName: Population_KinOfSheredyn)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:30.276None[Sandbox] Process order. (Serial=1944, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:30.276None[Sandbox] Process order. (Serial=1945, Empire=3, Order=OrderDialogChoice DialogIndex: 33, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:30.277NoneCouldn't get optional variable. (DialogName=Common_Monsoon_Event005_Choice01, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:30.294None[Sandbox] Process order. (Serial=1946, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Legionary, Position=2643, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:30.305None[Sandbox] Process order. (Serial=1947, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2349 [24, 31] --> 2348 [23, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:30.314None[Sandbox] Process order. (Serial=1948, Empire=3, Order=OrderContinueGotoAction Action=837)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:30.348None[Sandbox] Process order. (Serial=1949, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:30.935None[Sandbox] Process order. (Serial=1950, Empire=2, Order=OrderContinueGotoAction Action=836)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:30.987None[Sandbox] Process order. (Serial=1951, Empire=3, Order=OrderContinueGotoAction Action=837)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:31.558None[Sandbox] Process order. (Serial=1952, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 58, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:31.558None[Sandbox] Process order. (Serial=1953, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 58, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:31.608None[Sandbox] Process order. (Serial=1954, Empire=2, Order=OrderContinueGotoAction Action=836)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:31.617NoneThe AI synchronization took 1038 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:34:31.647None[Sandbox] Process order. (Serial=1955, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2240 [65, 29] --> 2315 [65, 30] --> 2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:31.658None[Sandbox] Process order. (Serial=1956, Empire=0, Order=OrderContinueGotoAction Action=838)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:31.698None[Sandbox] Process order. (Serial=1957, Empire=1, Order=OrderGoTo Entity=#7792, AdditionalFlags='IgnoreFogOfWar', Path='1524 [24, 20] --> 1598 [23, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:31.708None[Sandbox] Process order. (Serial=1958, Empire=1, Order=OrderContinueGotoAction Action=839)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:31.728None[Sandbox] Process order. (Serial=1959, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Money, Position=1772, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:31.749None[Sandbox] Process order. (Serial=1960, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='2232 [57, 29] --> 2307 [57, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:31.759None[Sandbox] Process order. (Serial=1961, Empire=2, Order=OrderContinueGotoAction Action=840)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:31.768None[Sandbox] Process order. (Serial=1962, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:31.769None[Sandbox] Process order. (Serial=1963, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 33)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:31.778None[Sandbox] Process order. (Serial=1964, Empire=3, Order=OrderChangeEntityAwakeState EntityGuid: 5023, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:31.799None[Sandbox] Process order. (Serial=1965, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='2495 [20, 33] --> 2570 [20, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:31.809None[Sandbox] Process order. (Serial=1966, Empire=3, Order=OrderContinueGotoAction Action=841)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:31.828None[Sandbox] Process order. (Serial=1967, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1841 [41, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:31.839None[Sandbox] Process order. (Serial=1968, Empire=18, Order=OrderContinueGotoAction Action=842)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:31.859None[Sandbox] Process order. (Serial=1969, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:31.869None[Sandbox] Process order. (Serial=1970, Empire=51, Order=OrderContinueGotoAction Action=843)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:31.908None[Sandbox] Process order. (Serial=1971, Empire=83, Order=OrderGoTo Entity=#7189, AdditionalFlags='IgnoreFogOfWar', Path='1631 [56, 21] --> 1556 [56, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:31.918None[Sandbox] Process order. (Serial=1972, Empire=83, Order=OrderContinueGotoAction Action=844)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:32.330None[Sandbox] Process order. (Serial=1973, Empire=0, Order=OrderContinueGotoAction Action=838)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:32.380None[Sandbox] Process order. (Serial=1974, Empire=1, Order=OrderContinueGotoAction Action=839)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:32.480None[Sandbox] Process order. (Serial=1975, Empire=3, Order=OrderContinueGotoAction Action=841)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:32.591None[Sandbox] Process order. (Serial=1976, Empire=83, Order=OrderContinueGotoAction Action=844)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:32.595NoneThe AI synchronization took 526 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:34:32.609None[Sandbox] Process order. (Serial=1977, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:32.622None[Sandbox] Process order. (Serial=1978, Empire=0, Order=OrderContinueGotoAction Action=845)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:32.701None[Sandbox] Process order. (Serial=1979, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1773 [48, 23] --> 1699 [49, 22] --> 1624 [49, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:32.711None[Sandbox] Process order. (Serial=1980, Empire=2, Order=OrderContinueGotoAction Action=846)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:32.760None[Sandbox] Process order. (Serial=1981, Empire=3, Order=OrderGoTo Entity=#7508, AdditionalFlags='IgnoreFogOfWar', Path='2423 [23, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:32.771None[Sandbox] Process order. (Serial=1982, Empire=3, Order=OrderContinueGotoAction Action=847)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:32.822None[Sandbox] Process order. (Serial=1983, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:33.384None[Sandbox] Process order. (Serial=1984, Empire=2, Order=OrderContinueGotoAction Action=846)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:33.543None[Sandbox] Process order. (Serial=1985, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 58, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:33.663NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:34:33.666UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:34:34.053None[Sandbox] Process order. (Serial=1986, Empire=2, Order=OrderContinueGotoAction Action=846)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:34.062NoneThe AI synchronization took 1001 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:34:34.073None[Sandbox] Process order. (Serial=1987, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:34.083None[Sandbox] Process order. (Serial=1988, Empire=0, Order=OrderContinueGotoAction Action=848)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:34.154None[Sandbox] Process order. (Serial=1989, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #7508 TargetArmyGUID: #5023 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:34.155NonePrevented Proxy creation for Entity #7508 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:34:34.156None[Sandbox] Process order. (Serial=1990, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #6677 TargetArmyGUID: #4960 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:34.193None[Sandbox] Process order. (Serial=1991, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1568 [68, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:34.204None[Sandbox] Process order. (Serial=1992, Empire=51, Order=OrderContinueGotoAction Action=849)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:34.243None[Sandbox] Process order. (Serial=1993, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:34.264NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:34:34.273None[Sandbox] Process order. (Serial=1994, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:34.284None[Sandbox] Process order. (Serial=1995, Empire=0, Order=OrderContinueGotoAction Action=850)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:34.354None[Sandbox] Process order. (Serial=1996, Empire=2, Order=OrderChangeArmyStance ArmyGUID: 7802, ArmyStance: StripTile)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:34.454None[Sandbox] Process order. (Serial=1997, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:34.474None[Sandbox] Process order. (Serial=1998, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:34.484None[Sandbox] Process order. (Serial=1999, Empire=0, Order=OrderContinueGotoAction Action=852)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:34.524None[Sandbox] Process order. (Serial=2000, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:34.685None[Sandbox] Process order. (Serial=2001, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:34.695None[Sandbox] Process order. (Serial=2002, Empire=0, Order=OrderContinueGotoAction Action=853)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:34.885None[Sandbox] Process order. (Serial=2003, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:34.896None[Sandbox] Process order. (Serial=2004, Empire=0, Order=OrderContinueGotoAction Action=854)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:35.086None[Sandbox] Process order. (Serial=2005, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:35.096None[Sandbox] Process order. (Serial=2006, Empire=0, Order=OrderContinueGotoAction Action=855)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:35.287None[Sandbox] Process order. (Serial=2007, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:35.297None[Sandbox] Process order. (Serial=2008, Empire=0, Order=OrderContinueGotoAction Action=856)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:35.488None[Sandbox] Process order. (Serial=2009, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:35.498None[Sandbox] Process order. (Serial=2010, Empire=0, Order=OrderContinueGotoAction Action=857)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:35.679None[Sandbox] Process order. (Serial=2011, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:35.688None[Sandbox] Process order. (Serial=2012, Empire=0, Order=OrderContinueGotoAction Action=858)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:35.889None[Sandbox] Process order. (Serial=2013, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:35.898None[Sandbox] Process order. (Serial=2014, Empire=0, Order=OrderContinueGotoAction Action=859)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:36.088None[Sandbox] Process order. (Serial=2015, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:36.098None[Sandbox] Process order. (Serial=2016, Empire=0, Order=OrderContinueGotoAction Action=860)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:36.289None[Sandbox] Process order. (Serial=2017, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:36.298None[Sandbox] Process order. (Serial=2018, Empire=0, Order=OrderContinueGotoAction Action=861)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:36.489None[Sandbox] Process order. (Serial=2019, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:36.500None[Sandbox] Process order. (Serial=2020, Empire=0, Order=OrderContinueGotoAction Action=862)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:36.689None[Sandbox] Process order. (Serial=2021, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:36.700None[Sandbox] Process order. (Serial=2022, Empire=0, Order=OrderContinueGotoAction Action=863)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:36.890None[Sandbox] Process order. (Serial=2023, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:36.900None[Sandbox] Process order. (Serial=2024, Empire=0, Order=OrderContinueGotoAction Action=864)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:37.091None[Sandbox] Process order. (Serial=2025, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:37.100None[Sandbox] Process order. (Serial=2026, Empire=0, Order=OrderContinueGotoAction Action=865)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:37.292None[Sandbox] Process order. (Serial=2027, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:37.302None[Sandbox] Process order. (Serial=2028, Empire=0, Order=OrderContinueGotoAction Action=866)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:37.492None[Sandbox] Process order. (Serial=2029, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:37.502None[Sandbox] Process order. (Serial=2030, Empire=0, Order=OrderContinueGotoAction Action=867)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:37.683None[Sandbox] Process order. (Serial=2031, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:37.693None[Sandbox] Process order. (Serial=2032, Empire=0, Order=OrderContinueGotoAction Action=868)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:37.893None[Sandbox] Process order. (Serial=2033, Empire=0, Order=OrderGoTo Entity=#4960, AdditionalFlags='IgnoreFogOfWar', Path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:37.903None[Sandbox] Process order. (Serial=2034, Empire=0, Order=OrderContinueGotoAction Action=869)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:38.003None[Sandbox] Process order. (Serial=2035, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 4960, AwakeState: GuardUntilHealed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:41.163NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:34:44.803None[Sandbox] Process order. (Serial=2036, Empire=0, Order=OrderGoTo Entity=#6820, path='1938 [63, 25] --> 1863 [63, 24] --> 1788 [63, 23] --> 1713 [63, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:44.813None[Sandbox] Process order. (Serial=2037, Empire=0, Order=OrderContinueGotoAction Action=870)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:45.485None[Sandbox] Process order. (Serial=2038, Empire=0, Order=OrderContinueGotoAction Action=870)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:46.156None[Sandbox] Process order. (Serial=2039, Empire=0, Order=OrderContinueGotoAction Action=870)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:46.828None[Sandbox] Process order. (Serial=2040, Empire=0, Order=OrderContinueGotoAction Action=870)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:46.837NoneThe AI synchronization took 1687 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:34:52.182None[Sandbox] Process order. (Serial=2041, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:52.302None[Sandbox] Process order. (Serial=2042, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:52.312None[Sandbox] Process order. (Serial=2043, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:52.380NonePrevented Proxy creation for Entity #7156 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:34:52.380NonePrevented Proxy creation for Entity #7160 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:34:52.380NonePrevented Proxy creation for Entity #7171 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:34:52.380NonePrevented Proxy creation for Entity #7183 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:34:52.380NonePrevented Proxy creation for Entity #5682 (OldBattlefield): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:34:52.684None[Sandbox] Process order. (Serial=2044, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:34:52)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:52.694None[Sandbox] Process order. (Serial=2045, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2095,EmpireIndex=1 TimePlayed=2095,EmpireIndex=2 TimePlayed=2095,EmpireIndex=3 TimePlayed=2095)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:52.769NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:52.769None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:34:54.698None[Sandbox] Process order. (Serial=2046, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=5194, ConstructionGUID=68)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.699None[Sandbox] Process order. (Serial=2047, Empire=1, Order=OrderHeroRecruitInDraw HeroIndex: 13)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.700None[Sandbox] Process order. (Serial=2048, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Military_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.718None[Sandbox] Process order. (Serial=2049, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.728None[Sandbox] Process order. (Serial=2050, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #7763 TargetArmyGUID: #4978 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.728NonePrevented Proxy creation for Entity #7763 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:34:54.729None[Sandbox] Process order. (Serial=2051, Empire=1, Order=OrderGoTo Entity=#4982, AdditionalFlags='IgnoreFogOfWar', Path='2189 [14, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.738None[Sandbox] Process order. (Serial=2052, Empire=1, Order=OrderContinueGotoAction Action=871)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.769NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:54.769None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:34:54.778None[Sandbox] Process order. (Serial=2053, Empire=2, Order=OrderGoTo Entity=#6577, AdditionalFlags='IgnoreFogOfWar', Path='2390 [65, 31] --> 2316 [66, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.778None[Sandbox] Process order. (Serial=2054, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='2382 [57, 31] --> 2457 [57, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.788None[Sandbox] Process order. (Serial=2055, Empire=2, Order=OrderContinueGotoAction Action=873)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.789None[Sandbox] Process order. (Serial=2056, Empire=2, Order=OrderContinueGotoAction Action=872)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.798None[Sandbox] Process order. (Serial=2057, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.829None[Sandbox] Process order. (Serial=2058, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2347 [22, 31] --> 2422 [22, 32] --> 2421 [21, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.829None[Sandbox] Process order. (Serial=2059, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='2494 [19, 33] --> 2419 [19, 32] --> 2343 [18, 31] --> 2268 [18, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.838None[Sandbox] Process order. (Serial=2060, Empire=3, Order=OrderContinueGotoAction Action=875)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.839None[Sandbox] Process order. (Serial=2061, Empire=3, Order=OrderContinueGotoAction Action=874)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.849None[Sandbox] Process order. (Serial=2062, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1211 [11, 16] --> 1212 [12, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.859None[Sandbox] Process order. (Serial=2063, Empire=12, Order=OrderContinueGotoAction Action=876)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.880None[Sandbox] Process order. (Serial=2064, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1916 [41, 25] --> 1992 [42, 26] --> 1993 [43, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.889None[Sandbox] Process order. (Serial=2065, Empire=18, Order=OrderContinueGotoAction Action=877)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.909None[Sandbox] Process order. (Serial=2066, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1643 [68, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.919None[Sandbox] Process order. (Serial=2067, Empire=51, Order=OrderContinueGotoAction Action=878)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.929None[Sandbox] Process order. (Serial=2068, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2338 [13, 31] --> 2264 [14, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.939None[Sandbox] Process order. (Serial=2069, Empire=57, Order=OrderContinueGotoAction Action=879)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.959None[Sandbox] Process order. (Serial=2070, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1707 [57, 22] --> 1706 [56, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.970None[Sandbox] Process order. (Serial=2071, Empire=69, Order=OrderContinueGotoAction Action=880)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.989None[Sandbox] Process order. (Serial=2072, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='1929 [54, 25] --> 2005 [55, 26] --> 2080 [55, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:54.999None[Sandbox] Process order. (Serial=2073, Empire=73, Order=OrderContinueGotoAction Action=881)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:55.009None[Sandbox] Process order. (Serial=2074, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1730 [5, 23] --> 1806 [6, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:55.020None[Sandbox] Process order. (Serial=2075, Empire=75, Order=OrderContinueGotoAction Action=882)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:55.039None[Sandbox] Process order. (Serial=2076, Empire=83, Order=OrderGoTo Entity=#7189, AdditionalFlags='IgnoreFogOfWar', Path='1480 [55, 19] --> 1405 [55, 18] --> 1404 [54, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:55.050None[Sandbox] Process order. (Serial=2077, Empire=83, Order=OrderContinueGotoAction Action=883)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:55.460None[Sandbox] Process order. (Serial=2078, Empire=2, Order=OrderContinueGotoAction Action=873)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:55.461None[Sandbox] Process order. (Serial=2079, Empire=2, Order=OrderContinueGotoAction Action=872)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:55.510None[Sandbox] Process order. (Serial=2080, Empire=3, Order=OrderContinueGotoAction Action=875)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:55.511None[Sandbox] Process order. (Serial=2081, Empire=3, Order=OrderContinueGotoAction Action=874)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:55.529None[Sandbox] Process order. (Serial=2082, Empire=12, Order=OrderContinueGotoAction Action=876)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:55.559None[Sandbox] Process order. (Serial=2083, Empire=18, Order=OrderContinueGotoAction Action=877)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:55.610None[Sandbox] Process order. (Serial=2084, Empire=57, Order=OrderContinueGotoAction Action=879)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:55.640None[Sandbox] Process order. (Serial=2085, Empire=69, Order=OrderContinueGotoAction Action=880)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:55.672None[Sandbox] Process order. (Serial=2086, Empire=73, Order=OrderContinueGotoAction Action=881)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:55.720None[Sandbox] Process order. (Serial=2087, Empire=83, Order=OrderContinueGotoAction Action=883)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:56.182None[Sandbox] Process order. (Serial=2088, Empire=3, Order=OrderContinueGotoAction Action=875)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:56.183None[Sandbox] Process order. (Serial=2089, Empire=3, Order=OrderContinueGotoAction Action=874)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:56.232None[Sandbox] Process order. (Serial=2090, Empire=18, Order=OrderContinueGotoAction Action=877)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:56.342None[Sandbox] Process order. (Serial=2091, Empire=73, Order=OrderContinueGotoAction Action=881)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:56.854None[Sandbox] Process order. (Serial=2092, Empire=3, Order=OrderContinueGotoAction Action=875)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:56.863NoneThe AI synchronization took 1454 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:34:56.875NoneCan't find entity 7792 of ongoing task. Fails the task 1042.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:56.884None[Sandbox] Process order. (Serial=2093, Empire=1, Order=OrderHeroEquip EquipmentStashIndex: 1, HeroIndex: 13)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:56.884None[Sandbox] Process order. (Serial=2094, Empire=1, Order=OrderHeroSkillActivate HeroIndex: 13, SkillIndex: 272)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:56.885None[Sandbox] Process order. (Serial=2095, Empire=1, Order=OrderSetFriend OtherHeroIndex: 13, HeroIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:56.916None[Sandbox] Process order. (Serial=2096, Empire=1, Order=OrderGoTo Entity=#7792, AdditionalFlags='IgnoreFogOfWar', Path='1524 [24, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:56.924None[Sandbox] Process order. (Serial=2097, Empire=1, Order=OrderContinueGotoAction Action=884)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:56.944None[Sandbox] Process order. (Serial=2098, Empire=2, Order=OrderBuildBurrow ArmyGUID: #6577 StopAction=False Action=0 at 2316 [66, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:56.974None[Sandbox] Process order. (Serial=2099, Empire=57, Order=OrderCreateBattle Attacker #5414 Target #4982 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:56.974NoneBattle 7808: Initialize battle with attacker 5414 (2264) and defender 4982 (2189).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:56.974NoneBattle 7808: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:34:56.974NoneBattle 7808: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:34:56.974NoneBattle 7808: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:34:56.975NoneBattle 7808: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:34:56.982NoneBattle 7808: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:34:56.984NoneBattle 7808: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:34:56.988NoneBattle 7808: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:34:56.991None[AI] Battle 7808: Confirming battle for empire 57

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:34:56.994None[Sandbox] Process order. (Serial=2100, Empire=57, Order=OrderBattleConfirmation BattleGUID: 7808 EmpireIndex: 57)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:57.017None[Sandbox] Process order. (Serial=2101, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:57.105None[Sandbox] Process order. (Serial=2102, Empire=1, Order=OrderBattleConfirmation BattleGUID: 7808 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:57.105NoneBattle 7808: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:34:57.105NoneBattle 7808: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:34:57.106None[Sandbox] Process order. (Serial=2103, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #7792 TargetArmyGUID: #7806 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:57.106NonePrevented Proxy creation for Entity #7792 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:34:57.112NonePresentation Battle 7808: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.113NonePresentation Battle 7808: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.113NonePresentation Battle 7808: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:34:57.113NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.113NoneRestorePresentationBattlePreview created ticket #26611.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.113NonePresentation Battle 7808: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=57, Guid=5414, Group=Attacker, TileIndex=2264, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.113NonePresentation Battle 7808: Create participant 5414. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.113NonePresentation Battle 7808: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4982, Group=Defender, TileIndex=2189, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.113NonePresentation Battle 7808: Create participant 4982. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.113NonePresentation Battle 7808: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.114NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:34:57.114NonePresentation Battle 7808: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=57 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.114NonePresentation Battle 7808: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:34:57.114NonePresentation Battle 7808: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=57, Guid=5414, Group=Attacker, TileIndex=2264, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.114NonePresentation Battle 7808: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.114NonePresentation Battle 7808: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:34:57.114NonePresentation Battle 7808: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4982, Group=Defender, TileIndex=2189, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.114NonePresentation Battle 7808: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.114NonePresentation Battle 7808: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=57, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.114NonePresentation Battle 7808: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.114NonePresentation Battle 7808: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.114NonePresentation Battle 7808: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.114NonePresentation Battle 7808: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=57, ParticipantGuid=5414, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.114NoneInitialize presentation battle unit 7925 for unit 5415

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.115NoneInitialize presentation battle unit 7924 for unit 5416

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.116NonePresentation Battle 7808: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4982, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.116NoneInitialize presentation battle unit 7926 for unit 4983

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.116NonePresentation Battle 7808: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.116NonePresentation Battle 7808: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.116NonePresentation Battle 7808: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.116NonePresentation Battle 7808: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:34:57.116NoneReleasePresentationBattlePreview attacker #5414, defender #4982

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.116NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.117NoneRestorePresentationBattlePreview created ticket #26612.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.117NonePresentation Battle 7808: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.117NonePresentation Battle 7808: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:34:57.117NonePresentation Battle 7808: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.117NonePresentation Battle 7808: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=57 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.146NoneRequestRestoreAsyncOperation_Completed for ticket #26611.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:34:57.146NoneRestorePresentationBattlePreview skipped due to ended battle #7808

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:34:57.146NoneRequestAsyncOperation_Dismissed for ticket #26611.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:34:57.146NoneRequestRestoreAsyncOperation_Completed for ticket #26612.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:34:57.146NoneRestorePresentationBattlePreview skipped due to ended battle #7808

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:34:57.146NoneRequestAsyncOperation_Dismissed for ticket #26612.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:34:57.154None[Sandbox] Process order. (Serial=2104, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='2456 [56, 32] --> 2380 [55, 31] --> 2305 [55, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:57.164None[Sandbox] Process order. (Serial=2105, Empire=2, Order=OrderContinueGotoAction Action=886)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:57.184None[Sandbox] Process order. (Serial=2106, Empire=2, Order=OrderGoTo Entity=#7505, AdditionalFlags='IgnoreFogOfWar', Path='2459 [59, 32] --> 2460 [60, 32] --> 2535 [60, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:57.194None[Sandbox] Process order. (Serial=2107, Empire=2, Order=OrderContinueGotoAction Action=887)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:57.213NonePresentation Battle 7808: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.213NonePresentation Battle 7808: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.213NonePresentation Battle 7808: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:34:57.213NonePresentation Battle 7808: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.224None[Sandbox] Process order. (Serial=2108, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7808)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:57.224NoneBattle 7808: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:34:57.224NonePrevented Proxy creation for Entity #4983 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:34:57.254None[Sandbox] Process order. (Serial=2109, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='2343 [18, 31] --> 2344 [19, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:57.294None[Sandbox] Process order. (Serial=2110, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:57.305None[Sandbox] Process order. (Serial=2111, Empire=51, Order=OrderContinueGotoAction Action=889)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:57.312NonePresentation Battle 7808: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:34:57.312NoneRelease presentation battle unit 7925

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:34:57.312NoneRelease presentation battle unit 7924

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:34:57.312NoneRelease presentation battle unit 7926

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:34:57.316UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:57.343None[Sandbox] Process order. (Serial=2112, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:57.526None[Sandbox] Process order. (Serial=2113, Empire=3, Order=OrderContinueGotoAction Action=888)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:57.836None[Sandbox] Process order. (Serial=2114, Empire=2, Order=OrderContinueGotoAction Action=886)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:57.866None[Sandbox] Process order. (Serial=2115, Empire=2, Order=OrderContinueGotoAction Action=887)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:58.197None[Sandbox] Process order. (Serial=2116, Empire=3, Order=OrderContinueGotoAction Action=888)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:58.497NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:34:58.506None[Sandbox] Process order. (Serial=2117, Empire=2, Order=OrderContinueGotoAction Action=886)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:58.537None[Sandbox] Process order. (Serial=2118, Empire=2, Order=OrderContinueGotoAction Action=887)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:58.543NoneThe AI synchronization took 960 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:34:58.586None[Sandbox] Process order. (Serial=2119, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1523 [23, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:58.596None[Sandbox] Process order. (Serial=2120, Empire=1, Order=OrderContinueGotoAction Action=890)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:58.681None[Sandbox] Process order. (Serial=2121, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:58.857None[Sandbox] Process order. (Serial=2122, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:59.128NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:59.129NoneCreatePresentationBattlePreview attacker #4960, defender #6577, ticketnumber #26694.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:34:59.179NoneRequestAsyncOperation_Completed for ticket #26694.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:34:59.179NonePreparePresentationBattlePreview attacker #4960, defender #6577, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:34:59.180NoneRequestAsyncOperation_Dismissed for ticket #26694.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:34:59.181UILoading async UI texture 'Hero_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:34:59.181UILoading async UI texture 'Units__Large_11.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:34:59.395NoneKeepPresentationBattlePreviewDefenders for ticket #26694 with current ticket #26694.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:34:59.396NoneLockPresentationBattlePreview attacker #4960, defender #6577, battlePreviewId 26694

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:34:59.396NoneHidePresentationBattlePreview attacker #4960, defender #6577

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:34:59.407None[Sandbox] Process order. (Serial=2123, Empire=0, Order=OrderGoToAndCreateBattle Entity=#4960, path='2390 [65, 31] --> 2316 [66, 30]'. TargetGUID: 6577)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:34:59.419None[Sandbox] Process order. (Serial=2124, Empire=0, Order=OrderContinueGotoAction Action=891)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:00.091None[Sandbox] Process order. (Serial=2125, Empire=0, Order=OrderCreateBattle Attacker #4960 Target #6577 Action #891 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:00.091NoneBattle 7929: Initialize battle with attacker 4960 (2390) and defender 6577 (2316).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.091NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyBuildBurrowAction', GUID: #885, Status: Paused from army 6577

Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)

13:35:00.091NoneBattle 7929: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:35:00.091NoneBattle 7929: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:35:00.091NoneBattle 7929: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:35:00.092NoneBattle 7929: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:35:00.095NoneBattle 7929: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:35:00.097NoneBattle 7929: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:35:00.128NoneBattle 7929: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:35:00.141NoneThe AI synchronization took 560 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:35:00.191None[Sandbox] Process order. (Serial=2126, Empire=2, Order=OrderBattleRetreat BattleGUID: 7929 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:00.191NoneBattle 7929: change state From Confirmation to DefenderRetreat. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:35:00.192NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:35:00.192NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:35:00.192NoneBattle 7929: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:35:00.211None[Sandbox] Process order. (Serial=2127, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:00.213NonePresentation Battle 7929: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.213NonePresentation Battle 7929: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.213NonePresentation Battle 7929: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:35:00.213NoneReleasePresentationBattlePreview attacker #4960, defender #5408

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.214NonePresentation Battle 7929: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=2390, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.214NonePresentation Battle 7929: Create participant 4960. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.214NonePresentation Battle 7929: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=6577, Group=Defender, TileIndex=2316, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.214NonePresentation Battle 7929: Create participant 6577. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.214NonePresentation Battle 7929: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.214NoneOnBattleTagsComputed : DifficultTerrain, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:35:00.214NonePresentation Battle 7929: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.214NonePresentation Battle 7929: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:35:00.220NonePresentation Battle 7929: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=2390, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.220NonePresentation Battle 7929: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.220NonePresentation Battle 7929: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:35:00.220NonePresentation Battle 7929: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=6577, Group=Defender, TileIndex=2316, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.220NonePresentation Battle 7929: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.220NonePresentation Battle 7929: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.220NonePresentation Battle 7929: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.220NonePresentation Battle 7929: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.220NonePresentation Battle 7929: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.220NonePresentation Battle 7929: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4960, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.220NoneInitialize presentation battle unit 8005 for unit 4958

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.222NoneInitialize presentation battle unit 8008 for unit 6676

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.222NoneInitialize presentation battle unit 8007 for unit 4959

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.222NoneInitialize presentation battle unit 8006 for unit 6130

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.223NoneInitialize presentation battle unit 8004 for unit 6823

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.223NonePresentation Battle 7929: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=6577, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.223NoneInitialize presentation battle unit 8009 for unit 5790

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.223NoneInitialize presentation battle unit 8012 for unit 6798

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.232UILoading async UI texture 'Hero_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:35:00.232UILoading async UI texture 'Units__Large_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:35:00.235UILoaded UI texture 'UI_BattleAbility_Necrophage_UnsatisfiedHunger'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.235UILoading async UI texture 'Units__Large_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:35:00.246NoneInitialize presentation battle unit 8011 for unit 6804

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.249NoneInitialize presentation battle unit 8010 for unit 6830

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.296NonePresentation Battle 7929: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.296NonePresentation Battle 7929: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.296NonePresentation Battle 7929: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.296NonePresentation Battle 7929: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:35:00.296NonePresentation Battle 7929: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.296NonePresentation Battle 7929: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:35:00.296NonePresentation Battle 7929: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.312NonePresentation Battle 7929: Execute action[20] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.312NonePresentation Battle 7929: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:35:00.313NonePresentation Battle 7929: Execute action[21] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:00.321None[Sandbox] Process order. (Serial=2128, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7929)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:00.321NoneBattle 7929: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:35:00.325None[Sandbox] Process order. (Serial=2129, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 59, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:00.430NonePresentation Battle 7929: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:35:00.430NoneRelease presentation battle unit 8005

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:35:00.430NoneRelease presentation battle unit 8008

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:35:00.430NoneRelease presentation battle unit 8007

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:35:00.430NoneRelease presentation battle unit 8006

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:35:00.430NoneRelease presentation battle unit 8004

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:35:00.430NoneRelease presentation battle unit 8009

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:35:00.430NoneRelease presentation battle unit 8012

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:35:00.431NoneRelease presentation battle unit 8011

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:35:00.431NoneRelease presentation battle unit 8010

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:35:01.646NoneReleasePresentationBattlePreview attacker #4960, defender #6577

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:01.646NoneHidePresentationBattlePreview attacker #4960, defender #6577

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:35:04.080NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:35:05.687None[Sandbox] Process order. (Serial=2130, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 59, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:07.796NoneSame SettlementPlacementPinsSubset Snapshot Frame (previous frame: 4235, current data frame: 4235) but different data length (remote: 49, local: 59)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+ValidTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:07.980NoneSame SettlementPlacementPinsSubset Snapshot Frame (previous frame: 4235, current data frame: 4235) but different data length (remote: 59, local: 49)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+ValidTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:08.480NoneSame SettlementPlacementPinsSubset Snapshot Frame (previous frame: 4235, current data frame: 4235) but different data length (remote: 49, local: 59)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+ValidTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:09.580NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:35:10.329None[Audio] Timeout on stop battle music playlist.

Amplitude.Mercury.Audio.BattleAudioModule:Update()

13:35:11.234UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:35:11.596NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:35:14.080NoneSame SettlementPlacementPinsSubset Snapshot Frame (previous frame: 4237, current data frame: 4237) but different data length (remote: 59, local: 49)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+ValidTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:14.180NoneSame SettlementPlacementPinsSubset Snapshot Frame (previous frame: 4237, current data frame: 4237) but different data length (remote: 49, local: 59)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+ValidTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:14.597NoneSame SettlementPlacementPinsSubset Snapshot Frame (previous frame: 4237, current data frame: 4237) but different data length (remote: 59, local: 49)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+ValidTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:14.780NoneSame SettlementPlacementPinsSubset Snapshot Frame (previous frame: 4237, current data frame: 4237) but different data length (remote: 49, local: 59)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+ValidTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:15.081NoneSame SettlementPlacementPinsSubset Snapshot Frame (previous frame: 4237, current data frame: 4237) but different data length (remote: 59, local: 49)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+ValidTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:15.497NoneSame SettlementPlacementPinsSubset Snapshot Frame (previous frame: 4237, current data frame: 4237) but different data length (remote: 49, local: 59)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+ValidTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:15.680NoneSame SettlementPlacementPinsSubset Snapshot Frame (previous frame: 4237, current data frame: 4237) but different data length (remote: 59, local: 49)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+ValidTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:16.314NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:35:20.489None[Sandbox] Process order. (Serial=2131, Empire=0, Order=OrderGoTo Entity=#6820, path='1712 [62, 22] --> 1636 [61, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:20.498None[Sandbox] Process order. (Serial=2132, Empire=0, Order=OrderContinueGotoAction Action=893)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:22.635None[Sandbox] Process order. (Serial=2133, Empire=0, Order=OrderGoTo Entity=#6820, path='1712 [62, 22] --> 1786 [61, 23] --> 1861 [61, 24] --> 1935 [60, 25] --> 2010 [60, 26] --> 2009 [59, 26] --> 2008 [58, 26] --> 1932 [57, 25] --> 1857 [57, 24] --> 1782 [57, 23] --> 1707 [57, 22] --> 1632 [57, 21] --> 1558 [58, 20] --> 1559 [59, 20] --> 1560 [60, 20] --> 1485 [60, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:22.646None[Sandbox] Process order. (Serial=2134, Empire=0, Order=OrderContinueGotoAction Action=894)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:22.705None[Sandbox] Process order. (Serial=2135, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:23.317None[Sandbox] Process order. (Serial=2136, Empire=0, Order=OrderContinueGotoAction Action=894)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:23.321NoneThe AI synchronization took 575 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:35:26.851UILoaded UI texture 'UI_Common_Movement'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:26.851UILoaded UI texture 'UI_ArmyActionTypeBuildBridge'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:27.529NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:27.829NoneHovered False button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:28.529NoneHovered True button 0

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:28.579NoneHovered False button 0

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:28.629NoneHovered True button 2

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:28.662NoneHovered False button 2

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:31.336None[Sandbox] Process order. (Serial=2137, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:31.336None[Sandbox] Process order. (Serial=2138, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:31.407None[Sandbox] Process order. (Serial=2139, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:31.417None[Sandbox] Process order. (Serial=2140, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:31.497NonePrevented Proxy creation for Entity #7149 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:35:31.497NonePrevented Proxy creation for Entity #7184 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:35:31.497NonePrevented Proxy creation for Entity #7150 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:35:31.497NonePrevented Proxy creation for Entity #5876 (OldBattlefield): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:35:31.499NoneQuest MinorFaction_GenericQuest_04_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

13:35:31.500NoneQuest MinorFaction_SpecificQuest_Xavius01_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

13:35:31.502NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:35:31.502NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:35:31.590NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:31.590None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:35:31.613NoneDoUpdateMesh #6820 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:31.618UILoading async UI texture 'MinorFaction_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:35:31.793NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:31.793None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:35:31.807None[Sandbox] Process order. (Serial=2141, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:35:31)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:31.813UIUnload UI texture 'Units__Large_11'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:31.814UIUnload UI texture 'Hero_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:31.818None[Sandbox] Process order. (Serial=2142, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2134,EmpireIndex=1 TimePlayed=2134,EmpireIndex=2 TimePlayed=2134,EmpireIndex=3 TimePlayed=2134)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:31.887NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:31.888None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:35:32.613UIUnload UI texture 'Units__Large_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:32.613UIUnload UI texture 'Units__Large_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:32.613UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:33.823None[Sandbox] Process order. (Serial=2143, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=5194, ConstructionGUID=71, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:33.843None[Sandbox] Process order. (Serial=2144, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1597 [22, 21] --> 1672 [22, 22] --> 1746 [21, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:33.854None[Sandbox] Process order. (Serial=2145, Empire=1, Order=OrderContinueGotoAction Action=895)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:33.864None[Sandbox] Process order. (Serial=2146, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Food, Position=2453, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:33.864None[Sandbox] Process order. (Serial=2147, Empire=2, Order=OrderEvolveUnit UnitGUID: 6798, EvolutionName: Unit_Necrophage_Necrodrone)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:33.889NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:33.889None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:35:33.894None[Sandbox] Process order. (Serial=2148, Empire=2, Order=OrderGoTo Entity=#6577, AdditionalFlags='IgnoreFogOfWar', Path='2318 [68, 30] --> 2317 [67, 30] --> 2316 [66, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:33.894None[Sandbox] Process order. (Serial=2149, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='2304 [54, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:33.904None[Sandbox] Process order. (Serial=2150, Empire=2, Order=OrderContinueGotoAction Action=897)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:33.905None[Sandbox] Process order. (Serial=2151, Empire=2, Order=OrderContinueGotoAction Action=896)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:33.914None[Sandbox] Process order. (Serial=2152, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:33.944None[Sandbox] Process order. (Serial=2153, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2420 [20, 32] --> 2419 [19, 32] --> 2343 [18, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:33.944None[Sandbox] Process order. (Serial=2154, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='2345 [20, 31] --> 2421 [21, 32] --> 2422 [22, 32] --> 2347 [22, 31] --> 2348 [23, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:33.953None[Sandbox] Process order. (Serial=2155, Empire=3, Order=OrderContinueGotoAction Action=899)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:33.953None[Sandbox] Process order. (Serial=2156, Empire=3, Order=OrderContinueGotoAction Action=898)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:33.964None[Sandbox] Process order. (Serial=2157, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1213 [13, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:33.974None[Sandbox] Process order. (Serial=2158, Empire=12, Order=OrderContinueGotoAction Action=900)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:33.994None[Sandbox] Process order. (Serial=2159, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1992 [42, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.003None[Sandbox] Process order. (Serial=2160, Empire=18, Order=OrderContinueGotoAction Action=901)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.014None[Sandbox] Process order. (Serial=2161, Empire=28, Order=OrderDisbandArmy ArmyGuid: 8017)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.014NonePrevented Proxy creation for Entity #8017 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:35:34.014NonePrevented Proxy creation for Entity #8020 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:35:34.014NonePrevented Proxy creation for Entity #8019 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:35:34.014NonePrevented Proxy creation for Entity #8018 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:35:34.043None[Sandbox] Process order. (Serial=2162, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1644 [69, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.053None[Sandbox] Process order. (Serial=2163, Empire=51, Order=OrderContinueGotoAction Action=902)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.074None[Sandbox] Process order. (Serial=2164, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2338 [13, 31] --> 2413 [13, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.083None[Sandbox] Process order. (Serial=2165, Empire=57, Order=OrderContinueGotoAction Action=903)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.094None[Sandbox] Process order. (Serial=2166, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1631 [56, 21] --> 1556 [56, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.104None[Sandbox] Process order. (Serial=2167, Empire=69, Order=OrderContinueGotoAction Action=904)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.114None[Sandbox] Process order. (Serial=2168, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='2156 [56, 28] --> 2230 [55, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.124None[Sandbox] Process order. (Serial=2169, Empire=73, Order=OrderContinueGotoAction Action=905)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.143None[Sandbox] Process order. (Serial=2170, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1807 [7, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.153None[Sandbox] Process order. (Serial=2171, Empire=75, Order=OrderContinueGotoAction Action=906)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.154None[Sandbox] Process order. (Serial=2172, Empire=0, Order=OrderEndCurrentDialog DialogueName: MinorFaction_GenericQuest_04_BranchB_End, TotalSteps: 2, SkippedStepIndex: -1, DialogIndex: 35)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.164None[Sandbox] Process order. (Serial=2173, Empire=83, Order=OrderGoTo Entity=#7189, AdditionalFlags='IgnoreFogOfWar', Path='1405 [55, 18] --> 1480 [55, 19] --> 1556 [56, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.174None[Sandbox] Process order. (Serial=2174, Empire=83, Order=OrderContinueGotoAction Action=907)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.190NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:34.190None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:35:34.289NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:34.289None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:35:34.525None[Sandbox] Process order. (Serial=2175, Empire=1, Order=OrderContinueGotoAction Action=895)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.575None[Sandbox] Process order. (Serial=2176, Empire=2, Order=OrderContinueGotoAction Action=896)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.625None[Sandbox] Process order. (Serial=2177, Empire=3, Order=OrderContinueGotoAction Action=899)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.626None[Sandbox] Process order. (Serial=2178, Empire=3, Order=OrderContinueGotoAction Action=898)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.755None[Sandbox] Process order. (Serial=2179, Empire=57, Order=OrderContinueGotoAction Action=903)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.775None[Sandbox] Process order. (Serial=2180, Empire=69, Order=OrderContinueGotoAction Action=904)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.795None[Sandbox] Process order. (Serial=2181, Empire=73, Order=OrderContinueGotoAction Action=905)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:34.845None[Sandbox] Process order. (Serial=2182, Empire=83, Order=OrderContinueGotoAction Action=907)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:35.197None[Sandbox] Process order. (Serial=2183, Empire=1, Order=OrderContinueGotoAction Action=895)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:35.246None[Sandbox] Process order. (Serial=2184, Empire=2, Order=OrderContinueGotoAction Action=896)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:35.297None[Sandbox] Process order. (Serial=2185, Empire=3, Order=OrderContinueGotoAction Action=899)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:35.298None[Sandbox] Process order. (Serial=2186, Empire=3, Order=OrderContinueGotoAction Action=898)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:35.969None[Sandbox] Process order. (Serial=2187, Empire=3, Order=OrderContinueGotoAction Action=899)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:36.641None[Sandbox] Process order. (Serial=2188, Empire=3, Order=OrderContinueGotoAction Action=899)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:36.650NoneThe AI synchronization took 2013 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:35:36.671None[Sandbox] Process order. (Serial=2189, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:36.671None[Sandbox] Process order. (Serial=2190, Empire=1, Order=OrderChangeEntityAwakeState EntityGuid: 7806, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:36.687NoneCan't find entity 7012 of ongoing task. Fails the task 757.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.701None[Sandbox] Process order. (Serial=2191, Empire=2, Order=OrderBuildBurrow ArmyGUID: #6577 StopAction=False Action=0 at 2316 [66, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:36.721None[Sandbox] Process order. (Serial=2192, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #7012 TargetArmyGUID: #7802 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:36.721NonePrevented Proxy creation for Entity #7012 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:35:36.742None[Sandbox] Process order. (Serial=2193, Empire=3, Order=OrderCreateBattle Attacker #5023 Target #5274 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:36.742NoneBattle 8029: Initialize battle with attacker 5023 (2343) and defender 5274 (2342).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.742NoneBattle 8029: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:35:36.742NoneBattle 8029: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:35:36.742NoneBattle 8029: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:35:36.743NoneBattle 8029: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:35:36.750NoneBattle 8029: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:35:36.750NoneBattle 8029: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:35:36.780NoneBattle 8029: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:35:36.781None[Sandbox] Process order. (Serial=2194, Empire=3, Order=OrderChangeEntityAwakeState EntityGuid: 7775, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:36.829NonePresentation Battle 8029: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.830NonePresentation Battle 8029: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.830NonePresentation Battle 8029: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:35:36.830NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.830NoneRestorePresentationBattlePreview created ticket #27087.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.830NonePresentation Battle 8029: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=2343, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.830NonePresentation Battle 8029: Create participant 5023. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.830NonePresentation Battle 8029: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=5274, Group=Defender, TileIndex=2342, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.830NonePresentation Battle 8029: Create participant 5274. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.830NonePresentation Battle 8029: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.830NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:35:36.830NonePresentation Battle 8029: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.830NonePresentation Battle 8029: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:35:36.830NonePresentation Battle 8029: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=2343, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.830NonePresentation Battle 8029: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=81 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.830NonePresentation Battle 8029: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:35:36.830NonePresentation Battle 8029: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=5274, Group=Defender, TileIndex=2342, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.830NonePresentation Battle 8029: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.830NonePresentation Battle 8029: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.830NonePresentation Battle 8029: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.831NonePresentation Battle 8029: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.831NonePresentation Battle 8029: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.831NonePresentation Battle 8029: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5023, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.831NoneInitialize presentation battle unit 8172 for unit 5025

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.832NoneInitialize presentation battle unit 8175 for unit 5026

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.832NoneInitialize presentation battle unit 8174 for unit 6806

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.833NoneInitialize presentation battle unit 8173 for unit 7507

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.834NonePresentation Battle 8029: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=5274, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.834NoneInitialize presentation battle unit 8178 for unit 5275

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.834NoneInitialize presentation battle unit 8177 for unit 5276

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.834NoneInitialize presentation battle unit 8176 for unit 5277

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.835NonePresentation Battle 8029: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.835NonePresentation Battle 8029: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.835NonePresentation Battle 8029: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.835NonePresentation Battle 8029: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:35:36.835NoneReleasePresentationBattlePreview attacker #5023, defender #5274

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.835NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.835NoneRestorePresentationBattlePreview created ticket #27088.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.835NonePresentation Battle 8029: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=81 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.835NonePresentation Battle 8029: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:35:36.835NonePresentation Battle 8029: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:36.842None[Sandbox] Process order. (Serial=2195, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='2156 [56, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:36.851None[Sandbox] Process order. (Serial=2196, Empire=73, Order=OrderContinueGotoAction Action=909)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:36.862NoneRequestRestoreAsyncOperation_Completed for ticket #27087.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:35:36.862NoneRestorePresentationBattlePreview skipped due to ended battle #8029

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:35:36.862NoneRequestAsyncOperation_Dismissed for ticket #27087.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:35:36.862NoneRequestRestoreAsyncOperation_Completed for ticket #27088.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:35:36.862NoneRestorePresentationBattlePreview skipped due to ended battle #8029

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:35:36.862NoneRequestAsyncOperation_Dismissed for ticket #27088.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:35:36.872None[Sandbox] Process order. (Serial=2197, Empire=83, Order=OrderGoTo Entity=#7189, AdditionalFlags='IgnoreFogOfWar', Path='1481 [56, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:36.882None[Sandbox] Process order. (Serial=2198, Empire=83, Order=OrderContinueGotoAction Action=910)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:36.971None[Sandbox] Process order. (Serial=2199, Empire=1, Order=OrderGoTo Entity=#8028, AdditionalFlags='IgnoreFogOfWar', Path='1523 [23, 20] --> 1597 [22, 21] --> 1672 [22, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:36.982None[Sandbox] Process order. (Serial=2200, Empire=1, Order=OrderContinueGotoAction Action=911)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:36.991None[Sandbox] Process order. (Serial=2201, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.011None[Sandbox] Process order. (Serial=2202, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.021None[Sandbox] Process order. (Serial=2203, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='2378 [53, 31] --> 2377 [52, 31] --> 2376 [51, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.021None[Sandbox] Process order. (Serial=2204, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1699 [49, 22] --> 1773 [48, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.031None[Sandbox] Process order. (Serial=2205, Empire=2, Order=OrderContinueGotoAction Action=913)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.031None[Sandbox] Process order. (Serial=2206, Empire=2, Order=OrderContinueGotoAction Action=912)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.051None[Sandbox] Process order. (Serial=2207, Empire=2, Order=OrderGoTo Entity=#7505, AdditionalFlags='IgnoreFogOfWar', Path='2536 [61, 33] --> 2537 [62, 33] --> 2463 [63, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.061None[Sandbox] Process order. (Serial=2208, Empire=2, Order=OrderContinueGotoAction Action=914)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.071None[Sandbox] Process order. (Serial=2209, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.071None[Sandbox] Process order. (Serial=2210, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 5, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.072None[Sandbox] Process order. (Serial=2211, Empire=3, Order=OrderBattleConfirmation BattleGUID: 8029 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.074None[AI] Battle 8029: Confirming battle for empire 81

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:35:37.082None[Sandbox] Process order. (Serial=2212, Empire=81, Order=OrderBattleConfirmation BattleGUID: 8029 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.082NoneBattle 8029: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:35:37.083NoneBattle 8029: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:35:37.111None[Sandbox] Process order. (Serial=2213, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1288 [13, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.121None[Sandbox] Process order. (Serial=2214, Empire=12, Order=OrderContinueGotoAction Action=915)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.129NonePresentation Battle 8029: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:37.129NonePresentation Battle 8029: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=81 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:37.129NonePresentation Battle 8029: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:37.129NonePresentation Battle 8029: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:35:37.129NonePresentation Battle 8029: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:37.131None[Sandbox] Process order. (Serial=2215, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1917 [42, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.131None[Sandbox] Process order. (Serial=2216, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8029)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.131NoneBattle 8029: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:35:37.131NonePrevented Proxy creation for Entity #5275 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:35:37.133NonePrevented Proxy creation for Entity #5276 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:35:37.133NonePrevented Proxy creation for Entity #5277 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:35:37.133NoneQuest MinorFaction_SpecificQuest_DaughterOfBor01_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

13:35:37.135NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:35:37.142None[Sandbox] Process order. (Serial=2217, Empire=18, Order=OrderContinueGotoAction Action=916)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.161None[Sandbox] Process order. (Serial=2218, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20] --> 1568 [68, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.171None[Sandbox] Process order. (Serial=2219, Empire=51, Order=OrderContinueGotoAction Action=917)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.191NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:37.191None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:35:37.192None[Sandbox] Process order. (Serial=2220, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1557 [57, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.202None[Sandbox] Process order. (Serial=2221, Empire=69, Order=OrderContinueGotoAction Action=918)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.222None[Sandbox] Process order. (Serial=2222, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1806 [6, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.228NonePresentation Battle 8029: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:35:37.228NoneRelease presentation battle unit 8172

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:35:37.228NoneRelease presentation battle unit 8175

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:35:37.228NoneRelease presentation battle unit 8174

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:35:37.228NoneRelease presentation battle unit 8173

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:35:37.228NoneRelease presentation battle unit 8178

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:35:37.228NoneRelease presentation battle unit 8177

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:35:37.230NoneRelease presentation battle unit 8176

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:35:37.231None[Sandbox] Process order. (Serial=2223, Empire=75, Order=OrderContinueGotoAction Action=919)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.249None[Sandbox] Process order. (Serial=2224, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.282None[Sandbox] Process order. (Serial=2225, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 61, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.282None[Sandbox] Process order. (Serial=2226, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 61, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.291NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:37.291None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:35:37.653None[Sandbox] Process order. (Serial=2227, Empire=1, Order=OrderContinueGotoAction Action=911)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.704None[Sandbox] Process order. (Serial=2228, Empire=2, Order=OrderContinueGotoAction Action=913)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.705None[Sandbox] Process order. (Serial=2229, Empire=2, Order=OrderContinueGotoAction Action=912)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.733None[Sandbox] Process order. (Serial=2230, Empire=2, Order=OrderContinueGotoAction Action=914)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:37.843None[Sandbox] Process order. (Serial=2231, Empire=51, Order=OrderContinueGotoAction Action=917)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.234None[Sandbox] Process order. (Serial=2232, Empire=0, Order=OrderEndCurrentDialog DialogueName: MinorFaction_SpecificQuest_Xavius01_Step01_BranchA_End, TotalSteps: 3, SkippedStepIndex: -1, DialogIndex: 36)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.291NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:38.291None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:35:38.324None[Sandbox] Process order. (Serial=2233, Empire=1, Order=OrderContinueGotoAction Action=911)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.375None[Sandbox] Process order. (Serial=2234, Empire=2, Order=OrderContinueGotoAction Action=912)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.391NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:38.391None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:35:38.406None[Sandbox] Process order. (Serial=2235, Empire=2, Order=OrderContinueGotoAction Action=914)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.413NoneThe AI synchronization took 942 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:35:38.474NoneCan't find entity 7775 of ongoing task. Fails the task 683.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:38.486None[Sandbox] Process order. (Serial=2236, Empire=3, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5251, PopulationDefinitionName: Population_KinOfSheredyn)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.487None[Sandbox] Process order. (Serial=2237, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5251, ConstructionGUID=69, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.487None[Sandbox] Process order. (Serial=2238, Empire=3, Order=OrderHeroStatisticIncrease HeroIndex: 3, DeltaPerHeroStatisticIndex: System.UInt32[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.488None[Sandbox] Process order. (Serial=2239, Empire=3, Order=OrderHeroRecruitInDraw HeroIndex: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.488None[Sandbox] Process order. (Serial=2240, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 37)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.489None[Sandbox] Process order. (Serial=2241, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.489None[Sandbox] Process order. (Serial=2242, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 5, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.489None[Sandbox] Process order. (Serial=2243, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Science_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.491NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:38.491None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:35:38.558None[Sandbox] Process order. (Serial=2244, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.558None[Sandbox] Process order. (Serial=2245, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.590NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:38.590None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:35:38.677None[Sandbox] Process order. (Serial=2246, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Legionary, Position=2643, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.677None[Sandbox] Process order. (Serial=2247, Empire=3, Order=OrderHeroEquip EquipmentStashIndex: 0, HeroIndex: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.679None[Sandbox] Process order. (Serial=2248, Empire=3, Order=OrderHeroStatisticIncrease HeroIndex: 6, DeltaPerHeroStatisticIndex: System.UInt32[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.679None[Sandbox] Process order. (Serial=2249, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.680None[Sandbox] Process order. (Serial=2250, Empire=3, Order=OrderSetFriend OtherHeroIndex: 6, HeroIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.680None[Sandbox] Process order. (Serial=2251, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.680None[Sandbox] Process order. (Serial=2252, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 5, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.680None[Sandbox] Process order. (Serial=2253, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.747None[Sandbox] Process order. (Serial=2254, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1916 [41, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.757None[Sandbox] Process order. (Serial=2255, Empire=18, Order=OrderContinueGotoAction Action=920)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.918None[Sandbox] Process order. (Serial=2256, Empire=3, Order=OrderGoTo Entity=#8184, AdditionalFlags='IgnoreFogOfWar', Path='2642 [17, 35] --> 2641 [16, 35] --> 2640 [15, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:38.928None[Sandbox] Process order. (Serial=2257, Empire=3, Order=OrderContinueGotoAction Action=921)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:39.600None[Sandbox] Process order. (Serial=2258, Empire=3, Order=OrderContinueGotoAction Action=921)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:40.272None[Sandbox] Process order. (Serial=2259, Empire=3, Order=OrderContinueGotoAction Action=921)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:40.281NoneThe AI synchronization took 1060 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:35:40.423None[Sandbox] Process order. (Serial=2260, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:35:41.296NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:35:41.301UILoading async UI texture 'Units__Large_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:35:43.263UIUnload UI texture 'Units__Large_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:43.263UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:43.263UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:43.780UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:35:44.914UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:35:44.915UILoading async UI texture 'Bitmaps Others_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:36:01.380UIUnload UI texture 'MinorFaction_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:36:05.279UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:36:05.312UIUnload UI texture 'Faction_Leaders_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:36:08.365UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:36:11.498UILoading async UI texture 'Units__Large_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:36:18.102None[Sandbox] Process order. (Serial=2261, Empire=0, Order=OrderAssimilateMinorFaction MajorEmpireIndex: 0, MinorFactionIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:36:25.802UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:36:25.803UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:36:31.216None[Sandbox] Process order. (Serial=2262, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 65, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:36:33.714UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:36:38.189None[Sandbox] Process order. (Serial=2263, Empire=0, Order=OrderGoTo Entity=#6820, path='1787 [62, 23] --> 1863 [63, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:36:38.200None[Sandbox] Process order. (Serial=2264, Empire=0, Order=OrderContinueGotoAction Action=922)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:36:38.870None[Sandbox] Process order. (Serial=2265, Empire=0, Order=OrderContinueGotoAction Action=922)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:36:38.878NoneThe AI synchronization took 559 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:36:42.324None[Sandbox] Process order. (Serial=2266, Empire=0, Order=OrderExecuteEmpireAction TargetTileIndex: 1863, TargetGUID: 6820, EmpireActionType: KinOfSheredyn_Military01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:36:42.324NoneQuest FactionQuest_KinOfSheredyn_Chapter02_Step01_Choice2ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

13:36:42.326NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:36:42.419NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:36:42.419None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:36:42.456None[Sandbox] Process order. (Serial=2267, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:36:42.457None[Sandbox] Process order. (Serial=2268, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 66, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:36:42.518NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:36:42.518None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:36:44.680UILoading async UI texture 'FactionQuest_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:36:45.800None[Sandbox] Process order. (Serial=2269, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 66, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:36:45.800None[Sandbox] Process order. (Serial=2270, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 66, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:36:47.431UILoading async UI texture 'Advisor_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:36:48.639None[Sandbox] Process order. (Serial=2271, Empire=0, Order=OrderEndCurrentDialog DialogueName: FactionQuest_KinOfSheredyn_Chapter02_Step01_Choice2_BranchB_End, TotalSteps: 14, SkippedStepIndex: 5, DialogIndex: 38)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:36:48.722NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:36:48.723None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:36:48.996UIUnload UI texture 'Units__Large_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:36:52.063UILoading async UI texture 'FactionQuest_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:36:59.639None[Sandbox] Process order. (Serial=2272, Empire=0, Order=OrderEndCurrentDialog DialogueName: FactionQuest_KinOfSheredyn_Chapter03_Step01_Start, TotalSteps: 15, SkippedStepIndex: 13, DialogIndex: 39)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:36:59.729NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:36:59.731None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:36:59.780None[Sandbox] Process order. (Serial=2273, Empire=81, Order=OrderGoTo Entity=#8190, AdditionalFlags='IgnoreFogOfWar', Path='2157 [57, 28] --> 2081 [56, 27] --> 2080 [55, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:36:59.829NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:36:59.829None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:37:00.311None[Sandbox] Process order. (Serial=2274, Empire=81, Order=OrderContinueGotoAction Action=925)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:00.984None[Sandbox] Process order. (Serial=2275, Empire=81, Order=OrderContinueGotoAction Action=925)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:01.655None[Sandbox] Process order. (Serial=2276, Empire=81, Order=OrderContinueGotoAction Action=925)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:01.659NoneThe AI synchronization took 1569 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:37:03.147NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:37:03.151UILoading async UI texture 'Units__Large_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:37:03.151UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:37:03.752None[Sandbox] Process order. (Serial=2277, Empire=0, Order=OrderCreateBattle Attacker #4960 Target #6577 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:03.752NoneBattle 8193: Initialize battle with attacker 4960 (2390) and defender 6577 (2316).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.752NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyBuildBurrowAction', GUID: #908, Status: Paused from army 6577

Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)

13:37:03.752NoneBattle 8193: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:37:03.752NoneBattle 8193: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:37:03.752NoneBattle 8193: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:37:03.753NoneBattle 8193: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:37:03.757NoneBattle 8193: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:37:03.871NoneCould not retrieve army with guid 0

Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)

13:37:03.879NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.879NoneCreatePresentationBattlePreview attacker #4960, defender #6577, ticketnumber #27496.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.879NonePresentation Battle 8193: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.879NonePresentation Battle 8193: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.880NonePresentation Battle 8193: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:37:03.880NoneHidePresentationBattlePreview for ticket #27496 with current ticket #27496.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:37:03.880NonePresentation Battle 8193: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=2390, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.880NonePresentation Battle 8193: Create participant 4960. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.880NonePresentation Battle 8193: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=6577, Group=Defender, TileIndex=2316, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.881NonePresentation Battle 8193: Create participant 6577. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.881NonePresentation Battle 8193: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=7505. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.881NonePresentation Battle 8193: Create participant 7505. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.881NonePresentation Battle 8193: An additional participant 7505 from empire 2 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

13:37:03.881NonePresentation Battle 8193: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.881NoneOnBattleTagsComputed : DifficultTerrain

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:37:03.881NonePresentation Battle 8193: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.881NonePresentation Battle 8193: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:37:03.884NonePresentation Battle 8193: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=2390, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.884NonePresentation Battle 8193: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.884NonePresentation Battle 8193: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:37:03.884NonePresentation Battle 8193: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=6577, Group=Defender, TileIndex=2316, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.884NonePresentation Battle 8193: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7505, Group=Defender, TileIndex=2463, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.888UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:37:03.888UILoading async UI texture 'Units__Large_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:37:03.888UILoading async UI texture 'Units__Large_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:37:03.912NoneRequestAsyncOperation_Completed for ticket #27496.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:37:03.913NoneBattlePreviewRequest encountered an invalid battle #0, skip preview.

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:37:03.913NoneRequestAsyncOperation_Dismissed for ticket #27496.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:37:03.922None[Sandbox] Process order. (Serial=2278, Empire=2, Order=OrderBattleEngagement BattleGuid: 8193)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:03.922NoneBattle 8193: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:37:03.953NoneBattle 8193: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:37:03.996NonePresentation Battle 8193: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.996NonePresentation Battle 8193: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.996NonePresentation Battle 8193: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.996NonePresentation Battle 8193: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.997NonePresentation Battle 8193: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.997NonePresentation Battle 8193: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4960, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.997NoneInitialize presentation battle unit 8268 for unit 4958

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.997NoneInitialize presentation battle unit 8272 for unit 6676

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.998NoneInitialize presentation battle unit 8271 for unit 4959

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.998NoneInitialize presentation battle unit 8270 for unit 6130

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.998NoneInitialize presentation battle unit 8269 for unit 6823

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.999NonePresentation Battle 8193: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=6577, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:03.999NoneInitialize presentation battle unit 8273 for unit 5790

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:04.000NoneInitialize presentation battle unit 8276 for unit 6804

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:04.003NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 4494, current data frame: 4494) but different data length (remote: 7, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:04.030NoneInitialize presentation battle unit 8275 for unit 6830

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:04.031NoneInitialize presentation battle unit 8274 for unit 6798

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:04.080NonePresentation Battle 8193: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=7505, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:04.080NoneInitialize presentation battle unit 8277 for unit 7506

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:04.080NonePresentation Battle 8193: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:04.080NonePresentation Battle 8193: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:04.081NonePresentation Battle 8193: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:04.081NonePresentation Battle 8193: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:37:04.081NoneReleasePresentationBattlePreview attacker #4960, defender #6577

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:04.081NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:04.081NoneRestorePresentationBattlePreview created ticket #27503.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:04.081NonePresentation Battle 8193: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:04.081NonePresentation Battle 8193: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:37:04.081NonePresentation Battle 8193: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:04.082NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 4494, current data frame: 4494) but different data length (remote: 10, local: 7)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:04.113NoneRequestRestoreAsyncOperation_Completed for ticket #27503.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:37:04.113NoneRestorePresentationBattlePreview skipped due to ended battle #8193

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:37:04.113NoneRequestAsyncOperation_Dismissed for ticket #27503.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:37:04.121None[Sandbox] Process order. (Serial=2279, Empire=2, Order=OrderBattleRetreat BattleGUID: 8193 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:04.122NoneBattle 8193: change state From Confirmation to DefenderRetreat. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:37:04.125NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:37:04.125NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:37:04.125NoneBattle 8193: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:37:04.180NonePresentation Battle 8193: Execute action[23] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:04.180NonePresentation Battle 8193: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:37:04.181NonePresentation Battle 8193: Execute action[24] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:04.192None[Sandbox] Process order. (Serial=2280, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8193)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:04.192NoneBattle 8193: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:37:04.296NonePresentation Battle 8193: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:37:04.296NoneRelease presentation battle unit 8268

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:37:04.296NoneRelease presentation battle unit 8272

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:37:04.296NoneRelease presentation battle unit 8271

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:37:04.296NoneRelease presentation battle unit 8270

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:37:04.296NoneRelease presentation battle unit 8269

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:37:04.296NoneRelease presentation battle unit 8273

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:37:04.296NoneRelease presentation battle unit 8276

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:37:04.297NoneRelease presentation battle unit 8275

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:37:04.297NoneRelease presentation battle unit 8274

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:37:04.298NoneRelease presentation battle unit 8277

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:37:06.104NoneCan't find entity 6577 of ongoing task. Fails the task 743.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:06.277None[Sandbox] Process order. (Serial=2281, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:06.508None[Sandbox] Process order. (Serial=2282, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=74)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:06.528None[Sandbox] Process order. (Serial=2283, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:06.537None[Sandbox] Process order. (Serial=2284, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #8279 TargetArmyGUID: #7802 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:06.537NonePrevented Proxy creation for Entity #8279 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:37:07.046UIUnload UI texture 'Bitmaps Others_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:09.018NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/HUDWindow/Panels/_Ressources/_NotificationInformativePanel/Button/AccessToggle_Icon_Secondary/Number|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

13:37:10.517None[Sandbox] Process order. (Serial=2285, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 65, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:10.518None[Sandbox] Process order. (Serial=2286, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 59, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:10.518None[Sandbox] Process order. (Serial=2287, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 60, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:10.518None[Sandbox] Process order. (Serial=2288, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 58, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:10.519None[Sandbox] Process order. (Serial=2289, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 57, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:10.519None[Sandbox] Process order. (Serial=2290, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 55, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:10.519None[Sandbox] Process order. (Serial=2291, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 56, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:10.519None[Sandbox] Process order. (Serial=2292, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 51, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:10.519None[Sandbox] Process order. (Serial=2293, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 52, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:10.519None[Sandbox] Process order. (Serial=2294, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 50, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:10.519None[Sandbox] Process order. (Serial=2295, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 48, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:10.519None[Sandbox] Process order. (Serial=2296, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 49, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:10.519None[Sandbox] Process order. (Serial=2297, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 47, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:10.520None[Sandbox] Process order. (Serial=2298, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 46, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:10.520None[Sandbox] Process order. (Serial=2299, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 45, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:11.967UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:37:12.814None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:12.814None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:12.815None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:12.815None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:12.816None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:12.965Unity[Item] Load


13:37:12.966None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:12.968UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:37:14.129None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:14.130None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:14.196None[Audio] Timeout on stop battle music playlist.

Amplitude.Mercury.Audio.BattleAudioModule:Update()

13:37:14.379None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:14.380None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:14.413None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:14.413None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:17.530None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:17.530None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:17.530None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:17.530None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.099None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.099None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.099None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.099None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.099None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.099None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.129None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.130None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.280None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.280None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.281None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.281None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.281None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.281None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.282None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.282None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.282None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.282None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.498NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:37:18.507None[Sandbox] Process order. (Serial=2300, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 5213)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:18.531None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.531None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.531None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.531None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.531None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.531None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.531None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.532None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.532None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.532None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.532None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.532None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.565None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.566None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.566None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.714Unity[Item] Load


13:37:18.714None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.715None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:18.715None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:19.429None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:19.429None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:21.146None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:21.146None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:21.363None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:21.363None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:21.463None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:21.463None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:21.998UIUnload UI texture 'Units__Large_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:22.247None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:22.247None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:22.279None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:22.279None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:27.464NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:37:28.598UIUnload UI texture 'FactionQuest_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:29.038UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:37:30.055UILoading async UI texture 'Bitmaps Others_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:37:30.055UILoading async UI texture 'Hero_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:37:34.464UIUnload UI texture 'FactionQuest_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:37.763UIUnload UI texture 'Advisor_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:37.886None[Sandbox] Process order. (Serial=2301, Empire=0, Order=OrderHeroSkillActivate HeroIndex: 0, SkillIndex: 14)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:40.382None[Sandbox] Process order. (Serial=2302, Empire=0, Order=OrderHeroStatisticIncrease HeroIndex: 0, DeltaPerHeroStatisticIndex: System.UInt32[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:40.681UIUnload UI texture 'Units__Large_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:40.681UIUnload UI texture 'Units__Large_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:37:42.847NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:37:42.850UILoading async UI texture 'Units__Large_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:37:45.752UILoading async UI texture 'Units__Large_11.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:37:50.599None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:50.599None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:50.600None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:50.600None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:50.600None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:50.600None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:37:53.255None[Sandbox] Process order. (Serial=2303, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=Unit_KinOfSheredyn_Archer, Position=1939, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:37:54.138None[Sandbox] Process order. (Serial=2304, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=Unit_KinOfSheredyn_Archer, Position=1939, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:00.164NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:38:03.082None[Sandbox] Process order. (Serial=2305, Empire=0, Order=OrderGoTo Entity=#6820, path='1937 [62, 25] --> 1936 [61, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:03.093None[Sandbox] Process order. (Serial=2306, Empire=0, Order=OrderContinueGotoAction Action=927)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:03.192None[Sandbox] Process order. (Serial=2307, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:03.764None[Sandbox] Process order. (Serial=2308, Empire=0, Order=OrderContinueGotoAction Action=927)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:03.773NoneThe AI synchronization took 555 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:38:05.047UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:05.047UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:06.189None[Sandbox] Process order. (Serial=2309, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:06.289None[Sandbox] Process order. (Serial=2310, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:06.300None[Sandbox] Process order. (Serial=2311, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:06.381NonePrevented Proxy creation for Entity #7176 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:38:06.487UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:38:06.487UILoading async UI texture 'NotificationImmersiveWindow_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:38:06.681None[Sandbox] Process order. (Serial=2312, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:38:06)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:06.690None[Sandbox] Process order. (Serial=2313, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2289,EmpireIndex=1 TimePlayed=2289,EmpireIndex=2 TimePlayed=2289,EmpireIndex=3 TimePlayed=2289)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:06.757NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:06.757None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:38:07.502None[Sandbox] Process order. (Serial=2314, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 67, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:07.502None[Sandbox] Process order. (Serial=2315, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 67, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:07.557NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:07.557None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:38:08.677None[Sandbox] Process order. (Serial=2316, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.727None[Sandbox] Process order. (Serial=2317, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #8028 TargetArmyGUID: #7806 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.727NonePrevented Proxy creation for Entity #8028 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:38:08.778None[Sandbox] Process order. (Serial=2318, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='2375 [50, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.778None[Sandbox] Process order. (Serial=2319, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.788None[Sandbox] Process order. (Serial=2320, Empire=2, Order=OrderContinueGotoAction Action=929)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.788None[Sandbox] Process order. (Serial=2321, Empire=2, Order=OrderContinueGotoAction Action=928)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.790None[Sandbox] Process order. (Serial=2322, Empire=2, Order=OrderGoTo Entity=#6577, AdditionalFlags='IgnoreFogOfWar', Path='2318 [68, 30] --> 2317 [67, 30] --> 2316 [66, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.797None[Sandbox] Process order. (Serial=2323, Empire=2, Order=OrderContinueGotoAction Action=930)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.837None[Sandbox] Process order. (Serial=2324, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2269 [19, 30] --> 2194 [19, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.838None[Sandbox] Process order. (Serial=2325, Empire=3, Order=OrderGoTo Entity=#8184, AdditionalFlags='IgnoreFogOfWar', Path='2565 [15, 34] --> 2490 [15, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.848None[Sandbox] Process order. (Serial=2326, Empire=3, Order=OrderContinueGotoAction Action=932)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.849None[Sandbox] Process order. (Serial=2327, Empire=3, Order=OrderContinueGotoAction Action=931)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.867None[Sandbox] Process order. (Serial=2328, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1289 [14, 17] --> 1290 [15, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.878None[Sandbox] Process order. (Serial=2329, Empire=12, Order=OrderContinueGotoAction Action=933)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.888None[Sandbox] Process order. (Serial=2330, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1917 [42, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.899None[Sandbox] Process order. (Serial=2331, Empire=18, Order=OrderContinueGotoAction Action=934)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.918None[Sandbox] Process order. (Serial=2332, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20] --> 1644 [69, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.928None[Sandbox] Process order. (Serial=2333, Empire=51, Order=OrderContinueGotoAction Action=935)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.938None[Sandbox] Process order. (Serial=2334, Empire=57, Order=OrderGoTo Entity=#5414, AdditionalFlags='IgnoreFogOfWar', Path='2488 [13, 33] --> 2489 [14, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.949None[Sandbox] Process order. (Serial=2335, Empire=57, Order=OrderContinueGotoAction Action=936)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.968None[Sandbox] Process order. (Serial=2336, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1558 [58, 20] --> 1559 [59, 20] --> 1484 [59, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.978None[Sandbox] Process order. (Serial=2337, Empire=69, Order=OrderContinueGotoAction Action=937)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.987None[Sandbox] Process order. (Serial=2338, Empire=72, Order=OrderGoTo Entity=#8280, AdditionalFlags='IgnoreFogOfWar', Path='2222 [47, 29] --> 2147 [47, 28] --> 2146 [46, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:08.998None[Sandbox] Process order. (Serial=2339, Empire=72, Order=OrderContinueGotoAction Action=938)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:09.011None[Sandbox] Process order. (Serial=2340, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='2157 [57, 28] --> 2082 [57, 27] --> 2008 [58, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:09.018None[Sandbox] Process order. (Serial=2341, Empire=73, Order=OrderContinueGotoAction Action=939)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:09.028None[Sandbox] Process order. (Serial=2342, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1730 [5, 23] --> 1729 [4, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:09.038None[Sandbox] Process order. (Serial=2343, Empire=75, Order=OrderContinueGotoAction Action=940)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:09.057None[Sandbox] Process order. (Serial=2344, Empire=83, Order=OrderGoTo Entity=#7189, AdditionalFlags='IgnoreFogOfWar', Path='1482 [57, 19] --> 1558 [58, 20] --> 1632 [57, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:09.470None[Sandbox] Process order. (Serial=2345, Empire=2, Order=OrderContinueGotoAction Action=930)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:09.520None[Sandbox] Process order. (Serial=2346, Empire=3, Order=OrderContinueGotoAction Action=932)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:09.521None[Sandbox] Process order. (Serial=2347, Empire=3, Order=OrderContinueGotoAction Action=931)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:09.550None[Sandbox] Process order. (Serial=2348, Empire=12, Order=OrderContinueGotoAction Action=933)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:09.601None[Sandbox] Process order. (Serial=2349, Empire=51, Order=OrderContinueGotoAction Action=935)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:09.621None[Sandbox] Process order. (Serial=2350, Empire=57, Order=OrderContinueGotoAction Action=936)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:09.651None[Sandbox] Process order. (Serial=2351, Empire=69, Order=OrderContinueGotoAction Action=937)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:09.671None[Sandbox] Process order. (Serial=2352, Empire=72, Order=OrderContinueGotoAction Action=938)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:09.691None[Sandbox] Process order. (Serial=2353, Empire=73, Order=OrderContinueGotoAction Action=939)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:10.141None[Sandbox] Process order. (Serial=2354, Empire=2, Order=OrderContinueGotoAction Action=930)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:10.324None[Sandbox] Process order. (Serial=2355, Empire=69, Order=OrderContinueGotoAction Action=937)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:10.364None[Sandbox] Process order. (Serial=2356, Empire=73, Order=OrderContinueGotoAction Action=939)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:10.368NoneThe AI synchronization took 1029 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:38:10.382None[Sandbox] Process order. (Serial=2357, Empire=0, Order=OrderBuyoutConstructionAt Settlement=5211, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:10.413None[Sandbox] Process order. (Serial=2358, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1821 [21, 24] --> 1820 [20, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:10.423None[Sandbox] Process order. (Serial=2359, Empire=1, Order=OrderContinueGotoAction Action=942)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:10.443None[Sandbox] Process order. (Serial=2360, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 7802, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:10.454None[Sandbox] Process order. (Serial=2361, Empire=2, Order=OrderBuildBurrow ArmyGUID: #6577 StopAction=False Action=0 at 2316 [66, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:10.513None[Sandbox] Process order. (Serial=2362, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='2273 [23, 30] --> 2198 [23, 29] --> 2124 [24, 28] --> 2048 [23, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:10.524None[Sandbox] Process order. (Serial=2363, Empire=3, Order=OrderContinueGotoAction Action=944)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:10.564None[Sandbox] Process order. (Serial=2364, Empire=83, Order=OrderGoTo Entity=#7189, AdditionalFlags='IgnoreFogOfWar', Path='1557 [57, 20] --> 1632 [57, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:10.573None[Sandbox] Process order. (Serial=2365, Empire=83, Order=OrderContinueGotoAction Action=945)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:11.095None[Sandbox] Process order. (Serial=2366, Empire=1, Order=OrderContinueGotoAction Action=942)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:11.195None[Sandbox] Process order. (Serial=2367, Empire=3, Order=OrderContinueGotoAction Action=944)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:11.246None[Sandbox] Process order. (Serial=2368, Empire=83, Order=OrderContinueGotoAction Action=945)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:11.806None[Sandbox] Process order. (Serial=2369, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 67, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:11.867None[Sandbox] Process order. (Serial=2370, Empire=3, Order=OrderContinueGotoAction Action=944)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:12.537None[Sandbox] Process order. (Serial=2371, Empire=3, Order=OrderContinueGotoAction Action=944)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:12.544NoneThe AI synchronization took 1592 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:38:12.607None[Sandbox] Process order. (Serial=2372, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1823 [23, 24] --> 1898 [23, 25] --> 1974 [24, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:12.618None[Sandbox] Process order. (Serial=2373, Empire=1, Order=OrderContinueGotoAction Action=946)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:12.657None[Sandbox] Process order. (Serial=2374, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='2376 [51, 31] --> 2377 [52, 31] --> 2453 [53, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:12.667None[Sandbox] Process order. (Serial=2375, Empire=2, Order=OrderContinueGotoAction Action=947)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:12.708None[Sandbox] Process order. (Serial=2376, Empire=2, Order=OrderGoTo Entity=#7505, AdditionalFlags='IgnoreFogOfWar', Path='2462 [62, 32] --> 2461 [61, 32] --> 2535 [60, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:12.718None[Sandbox] Process order. (Serial=2377, Empire=2, Order=OrderContinueGotoAction Action=948)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:12.779None[Sandbox] Process order. (Serial=2378, Empire=3, Order=OrderCreateBattle Attacker #8184 Target #5414 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:12.779NoneBattle 8287: Initialize battle with attacker 8184 (2490) and defender 5414 (2489).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.779NoneBattle 8287: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:12.779NoneBattle 8287: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:38:12.779NoneBattle 8287: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:12.780NoneBattle 8287: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:12.787NoneBattle 8287: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:12.787NoneBattle 8287: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:12.795NoneBattle 8287: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:12.819None[Sandbox] Process order. (Serial=2379, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1993 [43, 26] --> 2067 [42, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:12.829None[Sandbox] Process order. (Serial=2380, Empire=18, Order=OrderContinueGotoAction Action=949)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:12.849None[Sandbox] Process order. (Serial=2381, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:12.859None[Sandbox] Process order. (Serial=2382, Empire=51, Order=OrderContinueGotoAction Action=950)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:12.896NonePresentation Battle 8287: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.896NonePresentation Battle 8287: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.896NonePresentation Battle 8287: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:12.896NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.896NoneRestorePresentationBattlePreview created ticket #28090.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.896NonePresentation Battle 8287: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8184, Group=Attacker, TileIndex=2490, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.897NonePresentation Battle 8287: Create participant 8184. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.897NonePresentation Battle 8287: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=57, Guid=5414, Group=Defender, TileIndex=2489, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.897NonePresentation Battle 8287: Create participant 5414. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.897NonePresentation Battle 8287: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.897NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:38:12.897NonePresentation Battle 8287: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.897NonePresentation Battle 8287: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:12.897NonePresentation Battle 8287: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8184, Group=Attacker, TileIndex=2490, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.897NonePresentation Battle 8287: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=57 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.897NonePresentation Battle 8287: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:12.897NonePresentation Battle 8287: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=57, Guid=5414, Group=Defender, TileIndex=2489, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.897NonePresentation Battle 8287: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.897NonePresentation Battle 8287: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.897NonePresentation Battle 8287: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=57, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.897NonePresentation Battle 8287: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.898NonePresentation Battle 8287: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.898NonePresentation Battle 8287: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=8184, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.898NoneInitialize presentation battle unit 8390 for unit 8183

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.898NoneInitialize presentation battle unit 8389 for unit 8185

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.899NonePresentation Battle 8287: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=57, ParticipantGuid=5414, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.899NoneInitialize presentation battle unit 8392 for unit 5415

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.899NoneInitialize presentation battle unit 8391 for unit 5416

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.900NonePresentation Battle 8287: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.900NonePresentation Battle 8287: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.900NonePresentation Battle 8287: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.900NonePresentation Battle 8287: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:12.900NoneReleasePresentationBattlePreview attacker #8184, defender #5414

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.900NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.900NoneRestorePresentationBattlePreview created ticket #28091.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.901NonePresentation Battle 8287: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=57 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.901NonePresentation Battle 8287: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:12.901NonePresentation Battle 8287: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:12.929NoneRequestRestoreAsyncOperation_Completed for ticket #28090.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:38:12.929NoneRestorePresentationBattlePreview skipped due to ended battle #8287

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:38:12.929NoneRequestAsyncOperation_Dismissed for ticket #28090.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:38:12.929NoneRequestRestoreAsyncOperation_Completed for ticket #28091.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:38:12.930NoneRestorePresentationBattlePreview skipped due to ended battle #8287

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:38:12.930NoneRequestAsyncOperation_Dismissed for ticket #28091.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:38:13.290None[Sandbox] Process order. (Serial=2383, Empire=1, Order=OrderContinueGotoAction Action=946)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:13.339None[Sandbox] Process order. (Serial=2384, Empire=2, Order=OrderContinueGotoAction Action=947)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:13.392None[Sandbox] Process order. (Serial=2385, Empire=2, Order=OrderContinueGotoAction Action=948)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:13.500None[Sandbox] Process order. (Serial=2386, Empire=18, Order=OrderContinueGotoAction Action=949)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:13.960None[Sandbox] Process order. (Serial=2387, Empire=1, Order=OrderContinueGotoAction Action=946)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:14.010None[Sandbox] Process order. (Serial=2388, Empire=2, Order=OrderContinueGotoAction Action=947)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:14.061None[Sandbox] Process order. (Serial=2389, Empire=2, Order=OrderContinueGotoAction Action=948)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:14.070NoneThe AI synchronization took 934 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:38:14.110None[Sandbox] Process order. (Serial=2390, Empire=1, Order=OrderCreateBattle Attacker #4978 Target #7775 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:14.110NoneBattle 8393: Initialize battle with attacker 4978 (1974) and defender 7775 (2048).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.110NoneBattle 8393: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:14.110NoneBattle 8393: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:38:14.110NoneBattle 8393: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:14.111NoneBattle 8393: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:14.120NoneBattle 8393: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:14.120NoneBattle 8393: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:14.151NoneBattle 8393: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:14.192None[Sandbox] Process order. (Serial=2391, Empire=3, Order=OrderBattleConfirmation BattleGUID: 8287 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:14.196None[AI] Battle 8287: Confirming battle for empire 57

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:38:14.201None[Sandbox] Process order. (Serial=2392, Empire=57, Order=OrderBattleConfirmation BattleGUID: 8287 EmpireIndex: 57)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:14.201NoneBattle 8287: change state From Confirmation to AutoResolve. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:14.201NoneBattle 8287: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:14.213NonePresentation Battle 8393: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.213NonePresentation Battle 8393: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.213NonePresentation Battle 8393: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:14.213NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.213NoneRestorePresentationBattlePreview created ticket #28126.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.213NonePresentation Battle 8393: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Attacker, TileIndex=1974, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.214NonePresentation Battle 8393: Create participant 4978. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.214NonePresentation Battle 8393: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7775, Group=Defender, TileIndex=2048, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.214NonePresentation Battle 8393: Create participant 7775. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.214NonePresentation Battle 8393: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.214NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:38:14.214NonePresentation Battle 8393: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.214NonePresentation Battle 8393: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:14.214NonePresentation Battle 8393: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Attacker, TileIndex=1974, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.214NonePresentation Battle 8393: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.214NonePresentation Battle 8393: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:14.214NonePresentation Battle 8393: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7775, Group=Defender, TileIndex=2048, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.214NonePresentation Battle 8393: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.214NonePresentation Battle 8393: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.214NonePresentation Battle 8393: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.214NonePresentation Battle 8393: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.214NonePresentation Battle 8393: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.215NonePresentation Battle 8393: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4978, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.215NoneInitialize presentation battle unit 8514 for unit 4980

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.215NoneInitialize presentation battle unit 8518 for unit 4981

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.216NoneInitialize presentation battle unit 8517 for unit 6837

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.216NoneInitialize presentation battle unit 8516 for unit 7762

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.216NoneInitialize presentation battle unit 8515 for unit 6111

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.217NonePresentation Battle 8393: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=7775, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.217NoneInitialize presentation battle unit 8519 for unit 7774

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.218NonePresentation Battle 8393: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.218NonePresentation Battle 8393: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.218NonePresentation Battle 8393: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.218NonePresentation Battle 8393: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:14.218NoneReleasePresentationBattlePreview attacker #4978, defender #7775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.218NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.218NoneRestorePresentationBattlePreview created ticket #28127.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.218NonePresentation Battle 8393: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.218NonePresentation Battle 8393: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:14.218NonePresentation Battle 8393: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.264NoneRequestRestoreAsyncOperation_Completed for ticket #28126.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:38:14.264NoneRestorePresentationBattlePreview skipped due to ended battle #8393

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:38:14.264NoneRequestAsyncOperation_Dismissed for ticket #28126.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:38:14.264NoneRequestRestoreAsyncOperation_Completed for ticket #28127.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:38:14.264NoneRestorePresentationBattlePreview skipped due to ended battle #8393

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:38:14.264NoneRequestAsyncOperation_Dismissed for ticket #28127.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:38:14.271None[Sandbox] Process order. (Serial=2393, Empire=83, Order=OrderGoTo Entity=#7189, AdditionalFlags='IgnoreFogOfWar', Path='1558 [58, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:14.280None[Sandbox] Process order. (Serial=2394, Empire=83, Order=OrderContinueGotoAction Action=951)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:14.293None[Sandbox] Process order. (Serial=2395, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:14.293None[Sandbox] Process order. (Serial=2396, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:14.297NonePresentation Battle 8287: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.297NonePresentation Battle 8287: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=57 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.297NonePresentation Battle 8287: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.297NonePresentation Battle 8287: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:14.297NonePresentation Battle 8287: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.301None[Sandbox] Process order. (Serial=2397, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8287)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:14.301NoneBattle 8287: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:14.301NonePrevented Proxy creation for Entity #5415 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:38:14.302NonePrevented Proxy creation for Entity #5416 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:38:14.302NonePrevented Proxy creation for Entity #5414 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:38:14.330None[Sandbox] Process order. (Serial=2398, Empire=1, Order=OrderBattleConfirmation BattleGUID: 8393 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:14.387UILoaded UI texture 'UI_DistrictImprovement_Science_04'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.387UILoaded UI texture 'UI_DistrictImprovement_City_Center_01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.413NonePresentation Battle 8393: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.413NonePresentation Battle 8287: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:14.413NoneRelease presentation battle unit 8390

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:38:14.413NoneRelease presentation battle unit 8389

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:38:14.413NoneRelease presentation battle unit 8392

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:38:14.413NoneRelease presentation battle unit 8391

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:38:14.421None[Sandbox] Process order. (Serial=2399, Empire=3, Order=OrderBattleRetreat BattleGUID: 8393 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:14.421NoneBattle 8393: change state From Confirmation to DefenderRetreat. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:14.421NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:38:14.422NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:38:14.422NoneBattle 8393: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:14.490None[Sandbox] Process order. (Serial=2400, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:14.490None[Sandbox] Process order. (Serial=2401, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:14.530NonePresentation Battle 8393: Execute action[21] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.530NonePresentation Battle 8393: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:14.530NonePresentation Battle 8393: Execute action[22] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:14.541None[Sandbox] Process order. (Serial=2402, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8393)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:14.541NoneBattle 8393: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:14.596NonePresentation Battle 8393: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:14.596NoneRelease presentation battle unit 8514

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:38:14.596NoneRelease presentation battle unit 8518

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:38:14.596NoneRelease presentation battle unit 8517

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:38:14.596NoneRelease presentation battle unit 8516

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:38:14.597NoneRelease presentation battle unit 8515

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:38:14.597NoneRelease presentation battle unit 8519

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:38:15.371UILoaded UI texture 'UI_Common_StrategicResource'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:16.404None[Sandbox] Process order. (Serial=2403, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:20.681NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:38:21.190None[Sandbox] Process order. (Serial=2404, Empire=0, Order=OrderCreateBattle Attacker #4960 Target #6577 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:21.190NoneBattle 8521: Initialize battle with attacker 4960 (2390) and defender 6577 (2316).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.190NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyBuildBurrowAction', GUID: #943, Status: Paused from army 6577

Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)

13:38:21.190NoneBattle 8521: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:21.190NoneBattle 8521: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:38:21.190NoneBattle 8521: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:21.191NoneBattle 8521: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:21.195NoneBattle 8521: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:21.195NoneBattle 8521: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:21.226NoneBattle 8521: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:21.290None[Sandbox] Process order. (Serial=2405, Empire=2, Order=OrderBattleConfirmation BattleGUID: 8521 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:21.312NonePresentation Battle 8521: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.313NonePresentation Battle 8521: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.313NonePresentation Battle 8521: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:21.314NonePresentation Battle 8521: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=2390, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.314NonePresentation Battle 8521: Create participant 4960. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.314NonePresentation Battle 8521: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=6577, Group=Defender, TileIndex=2316, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.314NonePresentation Battle 8521: Create participant 6577. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.314NonePresentation Battle 8521: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.314NoneOnBattleTagsComputed : DifficultTerrain, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:38:21.314NonePresentation Battle 8521: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.314NonePresentation Battle 8521: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:21.315NonePresentation Battle 8521: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=2390, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.315NonePresentation Battle 8521: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.315NonePresentation Battle 8521: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:21.315NonePresentation Battle 8521: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=6577, Group=Defender, TileIndex=2316, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.316NonePresentation Battle 8521: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.316NonePresentation Battle 8521: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.316NonePresentation Battle 8521: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.316NonePresentation Battle 8521: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.316NonePresentation Battle 8521: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.316NonePresentation Battle 8521: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4960, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.316NoneInitialize presentation battle unit 8596 for unit 4958

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.316NoneInitialize presentation battle unit 8600 for unit 6676

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.317NoneInitialize presentation battle unit 8599 for unit 4959

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.317NoneInitialize presentation battle unit 8598 for unit 6130

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.317NoneInitialize presentation battle unit 8597 for unit 6823

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.317NonePresentation Battle 8521: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=6577, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.317NoneInitialize presentation battle unit 8601 for unit 5790

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.318NoneInitialize presentation battle unit 8604 for unit 6804

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.324UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:38:21.325UILoading async UI texture 'Units__Large_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:38:21.325UILoading async UI texture 'Units__Large_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:38:21.364NoneInitialize presentation battle unit 8603 for unit 6830

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.365NoneInitialize presentation battle unit 8602 for unit 6798

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.396NonePresentation Battle 8521: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.396NonePresentation Battle 8521: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.396NonePresentation Battle 8521: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.396NonePresentation Battle 8521: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:21.396NoneReleasePresentationBattlePreview attacker #4960, defender #6577

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.396NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.397NoneRestorePresentationBattlePreview created ticket #28252.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.397NonePresentation Battle 8521: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.397NonePresentation Battle 8521: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:21.397NonePresentation Battle 8521: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.397NonePresentation Battle 8521: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:21.447NoneRequestRestoreAsyncOperation_Completed for ticket #28252.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:38:21.447NoneRestorePresentationBattlePreview skipped due to ended battle #8521

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:38:21.447NoneRequestAsyncOperation_Dismissed for ticket #28252.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:38:23.030UIUnload UI texture 'Hero_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:23.032UIUnload UI texture 'Bitmaps Others_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:28.317UILoading async UI texture 'Hero_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:38:29.973None[Sandbox] Process order. (Serial=2406, Empire=0, Order=OrderBattleMove BattleGUID: 8521 BattleUnitGUID: 8596 AStarResults: 2462 [62, 32])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:29.997UIUnload UI texture 'Units__Large_11'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:30.129NonePresentation Battle 8521: Execute action[21] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=8596, DestTile=2462. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:32.014UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:32.557None[Sandbox] Process order. (Serial=2407, Empire=0, Order=OrderBattleConfirmation BattleGUID: 8521 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:32.557NoneBattle 8521: change state From Confirmation to ConfirmationAcknowledge. 11s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:32.612NonePresentation Battle 8521: Execute action[22] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:32.613NonePresentation Battle 8521: Execute action[23] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:32.613NonePresentation Battle 8521: State from WaitingConfirmation to DeploymentAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:32.616None[Sandbox] Process order. (Serial=2408, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 8521)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:32.616NoneBattle 8521: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:32.730NonePresentation Battle 8521: Execute action[24] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:32.730NonePresentation Battle 8521: State from DeploymentAcknowledge to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:32.732NonePresentation Battle 8521: Execute action[25] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:32.733NonePresentation Battle 8521: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:32.733NoneReleasePresentationBattlePreview attacker #4960, defender #6577

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:32.736UILoaded UI texture 'UI_UnitItem_UnitClass_Swarm'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:34.722None[Sandbox] Process order. (Serial=2409, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8521, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:34.722NoneBattle 8521: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:34.830NonePresentation Battle 8521: Execute action[26] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:34.830NonePresentation Battle 8521: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:36.517None[Sandbox] Process order. (Serial=2410, Empire=0, Order=OrderBattleMove BattleGUID: 8521 BattleUnitGUID: 8597 AStarResults: 2389 [64, 31] --> 2390 [65, 31] --> 2391 [66, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:36.630NonePresentation Battle 8521: Execute action[27] (BattleOrderUniqueId: 86): UnitMove. EmpireIndex=0. UnitGuid=8597, DestTile=2391. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:36.630NonePresentation Battle 8521: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8597, DestTile=2389. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:36.630NonePresentation Battle 8521: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8597, DestTile=2390. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:36.630NonePresentation Battle 8521: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8597, DestTile=2391. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:38.672None[Sandbox] Process order. (Serial=2411, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 86)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:38.672NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #86 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:38:38.683None[Sandbox] Process order. (Serial=2412, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 86)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:38.813NonePresentation Battle 8521: Execute action[28] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:39.654None[Sandbox] Process order. (Serial=2413, Empire=0, Order=OrderBattleMove BattleGUID: 8521 BattleUnitGUID: 8599 AStarResults: 2388 [63, 31] --> 2389 [64, 31] --> 2390 [65, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:39.713NonePresentation Battle 8521: Execute action[29] (BattleOrderUniqueId: 87): UnitMove. EmpireIndex=0. UnitGuid=8599, DestTile=2390. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:39.714NonePresentation Battle 8521: Execute action[29] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8599, DestTile=2388. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:39.714NonePresentation Battle 8521: Execute action[29] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8599, DestTile=2389. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:39.714NonePresentation Battle 8521: Execute action[29] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8599, DestTile=2390. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:41.900None[Sandbox] Process order. (Serial=2414, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 87)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:41.900NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #87 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:38:41.910None[Sandbox] Process order. (Serial=2415, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 87)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:42.029NonePresentation Battle 8521: Execute action[30] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:43.273None[Sandbox] Process order. (Serial=2416, Empire=0, Order=OrderBattleMove BattleGUID: 8521 BattleUnitGUID: 8598 AStarResults: 2314 [64, 30] --> 2315 [65, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:43.413NonePresentation Battle 8521: Execute action[31] (BattleOrderUniqueId: 88): UnitMove. EmpireIndex=0. UnitGuid=8598, DestTile=2315. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:43.414NonePresentation Battle 8521: Execute action[31] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8598, DestTile=2314. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:43.414NonePresentation Battle 8521: Execute action[31] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8598, DestTile=2315. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:44.801None[Sandbox] Process order. (Serial=2417, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 88)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:44.801NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #88 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:38:44.811None[Sandbox] Process order. (Serial=2418, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 88)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:44.913NonePresentation Battle 8521: Execute action[32] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:45.924None[Sandbox] Process order. (Serial=2419, Empire=0, Order=OrderBattleMove BattleGUID: 8521 BattleUnitGUID: 8600 AStarResults: 2462 [62, 32] --> 2463 [63, 32] --> 2388 [63, 31] --> 2314 [64, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:46.029NonePresentation Battle 8521: Execute action[33] (BattleOrderUniqueId: 89): UnitMove. EmpireIndex=0. UnitGuid=8600, DestTile=2314. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:46.030NonePresentation Battle 8521: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8600, DestTile=2462. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:46.030NonePresentation Battle 8521: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8600, DestTile=2463. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:46.030NonePresentation Battle 8521: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8600, DestTile=2388. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:46.030NonePresentation Battle 8521: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8600, DestTile=2314. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:47.115UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:47.115UIUnload UI texture 'NotificationImmersiveWindow_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:48.982None[Sandbox] Process order. (Serial=2420, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 89)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:48.982NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #89 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:38:48.993None[Sandbox] Process order. (Serial=2421, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 89)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:49.130NonePresentation Battle 8521: Execute action[34] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:49.985None[Sandbox] Process order. (Serial=2422, Empire=0, Order=OrderBattleMove BattleGUID: 8521 BattleUnitGUID: 8596 AStarResults: 2463 [63, 32] --> 2388 [63, 31] --> 2313 [63, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:50.129NonePresentation Battle 8521: Execute action[35] (BattleOrderUniqueId: 90): UnitMove. EmpireIndex=0. UnitGuid=8596, DestTile=2313. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:50.129NonePresentation Battle 8521: Execute action[35] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8596, DestTile=2463. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:50.130NonePresentation Battle 8521: Execute action[35] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8596, DestTile=2388. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:50.130NonePresentation Battle 8521: Execute action[35] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8596, DestTile=2313. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:52.233None[Sandbox] Process order. (Serial=2423, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 90)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:52.233NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #90 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:38:52.243None[Sandbox] Process order. (Serial=2424, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 90)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:52.330NonePresentation Battle 8521: Execute action[36] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:54.557None[Sandbox] Process order. (Serial=2425, Empire=0, Order=OrderBattleEndRound BattleGUID: 8521 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:54.557NoneBattle 8521: change state From ContenderRound to ContenderRoundAcknowledge. 19s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:54.613NonePresentation Battle 8521: Execute action[37] (BattleOrderUniqueId: 91): UnitEndTurn. EmpireIndex=0. UnitGuid=8596. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:54.613NonePresentation Battle 8521: Execute action[38] (BattleOrderUniqueId: 92): UnitEndTurn. EmpireIndex=0. UnitGuid=8600. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:54.613NonePresentation Battle 8521: Execute action[39] (BattleOrderUniqueId: 93): UnitEndTurn. EmpireIndex=0. UnitGuid=8599. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:54.613NonePresentation Battle 8521: Execute action[40] (BattleOrderUniqueId: 94): UnitEndTurn. EmpireIndex=0. UnitGuid=8598. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:54.613NonePresentation Battle 8521: Execute action[41] (BattleOrderUniqueId: 95): UnitEndTurn. EmpireIndex=0. UnitGuid=8597. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:54.613NonePresentation Battle 8521: Execute action[42] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:54.624None[Sandbox] Process order. (Serial=2426, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 95)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:54.624None[Sandbox] Process order. (Serial=2427, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 94)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:54.624None[Sandbox] Process order. (Serial=2428, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 93)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:54.625None[Sandbox] Process order. (Serial=2429, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 92)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:54.625None[Sandbox] Process order. (Serial=2430, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 91)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:54.625NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #91 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:38:54.625NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #92 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:38:54.625NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #93 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:38:54.625NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #94 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:38:54.625NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #95 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:38:54.630None[Sandbox] Process order. (Serial=2431, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 91)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:54.630None[Sandbox] Process order. (Serial=2432, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 92)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:54.630None[Sandbox] Process order. (Serial=2433, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 93)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:54.630None[Sandbox] Process order. (Serial=2434, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 94)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:54.631None[Sandbox] Process order. (Serial=2435, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 95)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:54.646NonePresentation Battle 8521: Execute action[43] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:54.646NonePresentation Battle 8521: Execute action[44] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:54.646NonePresentation Battle 8521: Execute action[45] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:54.646NonePresentation Battle 8521: Execute action[46] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:54.646NonePresentation Battle 8521: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:54.658None[Sandbox] Process order. (Serial=2436, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8521, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:54.658NoneBattle 8521: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:54.713NonePresentation Battle 8521: Execute action[47] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:54.714NonePresentation Battle 8521: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:54.714NonePresentation Battle 8521: Execute action[49] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:54.714NonePresentation Battle 8521: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:54.714NonePresentation Battle 8521: Execute action[51] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:54.714NonePresentation Battle 8521: Execute action[52] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:54.714NonePresentation Battle 8521: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:54.714NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=6577.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:55.099None[Sandbox] Process order. (Serial=2437, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:56.098UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:56.685None[Sandbox] Process order. (Serial=2438, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8521, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:56.685NoneBattle 8521: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:56.765None[Sandbox] Process order. (Serial=2439, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 8521 AttackerGUID: 8602 TargetPosition: 2315 IgnoreFoW: True AStarResults: 2091 [66, 27] --> 2166 [66, 28] --> 2240 [65, 29] --> 2316 [66, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:56.813NonePresentation Battle 8521: Execute action[53] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:56.813NonePresentation Battle 8521: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:38:56.814NonePresentation Battle 8521: Execute action[54] (BattleOrderUniqueId: 96): UnitMoveAndAttack. EmpireIndex=2. Attacker=8602, DestTile=2316/2316 (health=0.57), Defender =8598 (health =0.96). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:56.814NonePresentation Battle 8521: Execute action[54] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=8602, DestTile=2316. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:56.814NonePresentation Battle 8521: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=8602, DestTile=2166. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:56.814NonePresentation Battle 8521: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=8602, DestTile=2240. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:56.814NonePresentation Battle 8521: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=8602, DestTile=2316. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:56.814NonePresentation Battle 8521: Execute action[54] (BattleOrderUniqueId: 96): UnitAttack. EmpireIndex=2. Attacker=8602 (health=0.57) Defender =8598 (health =0.96) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:56.835None[Sandbox] Process order. (Serial=2440, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 8521 AttackerGUID: 8603 TargetPosition: 2391 IgnoreFoW: True AStarResults: 2168 [68, 28] --> 2242 [67, 29] --> 2317 [67, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:56.895None[Sandbox] Process order. (Serial=2441, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 8521 AttackerGUID: 8601 TargetPosition: 2390 IgnoreFoW: True AStarResults: 2018 [68, 26] --> 2092 [67, 27] --> 2167 [67, 28] --> 2166 [66, 28])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:56.913NonePresentation Battle 8521: Execute action[55] (BattleOrderUniqueId: 97): UnitMoveAndAttack. EmpireIndex=2. Attacker=8603, DestTile=2317/2317 (health=0.61), Defender =8597 (health =1.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:56.913NonePresentation Battle 8521: Execute action[55] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=8603, DestTile=2317. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:56.913NonePresentation Battle 8521: Execute action[55] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=8603, DestTile=2242. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:56.913NonePresentation Battle 8521: Execute action[55] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=8603, DestTile=2317. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:56.913NonePresentation Battle 8521: Execute action[55] (BattleOrderUniqueId: 97): UnitAttack. EmpireIndex=2. Attacker=8603 (health=0.61) Defender =8597 (health =1.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:56.935None[Sandbox] Process order. (Serial=2442, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 8521 AttackerGUID: 8604 TargetPosition: 2315 IgnoreFoW: True AStarResults: 2167 [67, 28] --> 2241 [66, 29] --> 2240 [65, 29])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:56.935NoneBattle 8521: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:38:57.013NonePresentation Battle 8521: Execute action[56] (BattleOrderUniqueId: 98): UnitMoveAndAttack. EmpireIndex=2. Attacker=8601, DestTile=2166/2166 (health=0.40), Defender =8599 (health =1.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:57.013NonePresentation Battle 8521: Execute action[56] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=8601, DestTile=2166. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:57.013NonePresentation Battle 8521: Execute action[56] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=8601, DestTile=2092. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:57.013NonePresentation Battle 8521: Execute action[56] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=8601, DestTile=2167. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:57.013NonePresentation Battle 8521: Execute action[56] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=8601, DestTile=2166. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:57.013NonePresentation Battle 8521: Execute action[56] (BattleOrderUniqueId: 98): UnitAttack. EmpireIndex=2. Attacker=8601 (health=0.40) Defender =8599 (health =1.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:57.013NonePresentation Battle 8521: Execute action[57] (BattleOrderUniqueId: 99): UnitMoveAndAttack. EmpireIndex=2. Attacker=8604, DestTile=2240/2240 (health=0.61), Defender =8598 (health =0.82). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:57.013NonePresentation Battle 8521: Execute action[57] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=8604, DestTile=2240. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:57.013NonePresentation Battle 8521: Execute action[57] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=8604, DestTile=2241. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:57.013NonePresentation Battle 8521: Execute action[57] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=8604, DestTile=2240. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:57.013NonePresentation Battle 8521: Execute action[57] (BattleOrderUniqueId: 99): UnitAttack. EmpireIndex=2. Attacker=8604 (health=0.61) Defender =8598 (health =0.82) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:57.013NonePresentation Battle 8521: Execute action[58] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:57.096None[Sandbox] Process order. (Serial=2443, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:38:58.814UIUnload UI texture 'KinOfSheredyn_Districts_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:58.931UIUnload UI texture 'Faction_Leaders_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:38:59.932UILoaded UI texture 'UI_Status_Unit_Hunted'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:02.807None[Sandbox] Process order. (Serial=2444, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 96)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:02.807NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #96 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:39:02.817None[Sandbox] Process order. (Serial=2445, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 96)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:06.737None[Sandbox] Process order. (Serial=2446, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 97)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:06.737NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #97 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:39:06.747None[Sandbox] Process order. (Serial=2447, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 97)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:08.832None[Sandbox] Process order. (Serial=2448, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 98)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:08.833NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #98 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:39:08.842None[Sandbox] Process order. (Serial=2449, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 98)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:09.314UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:11.839None[Sandbox] Process order. (Serial=2450, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 99)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:11.839NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #99 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:39:11.846NonePresentation Battle 8521: Execute action[59] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:11.846NonePresentation Battle 8521: Execute action[60] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:11.846NonePresentation Battle 8521: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:39:11.846NonePresentation Battle 8521: Execute action[61] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:11.846NonePresentation Battle 8521: Execute action[62] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:11.846NonePresentation Battle 8521: Execute action[63] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:11.846NonePresentation Battle 8521: Execute action[64] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:11.846NonePresentation Battle 8521: Execute action[65] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:11.846NonePresentation Battle 8521: Execute action[66] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:11.849None[Sandbox] Process order. (Serial=2451, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 99)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:11.849None[Sandbox] Process order. (Serial=2452, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8521, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:11.849NoneBattle 8521: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 14s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:39:11.913NonePresentation Battle 8521: Execute action[67] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:11.913NonePresentation Battle 8521: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:11.913NonePresentation Battle 8521: Execute action[69] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:11.914NonePresentation Battle 8521: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:39:11.914NonePresentation Battle 8521: Execute action[70] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:11.914NonePresentation Battle 8521: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:39:11.914NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=6577.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:13.064UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:13.866None[Sandbox] Process order. (Serial=2453, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8521, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:13.866NoneBattle 8521: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:39:13.913NonePresentation Battle 8521: Execute action[71] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:13.913NonePresentation Battle 8521: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:39:16.398UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:19.548UIUnload UI texture 'Units__Large_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:20.298UILoading async UI texture 'Units__Large_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:39:22.315None[Sandbox] Process order. (Serial=2454, Empire=0, Order=OrderBattleAttack BattleGUID: 8521 AttackerGUID: 8598 TargetPosition: 2240)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:22.396NonePresentation Battle 8521: Execute action[72] (BattleOrderUniqueId: 100): UnitAttack. EmpireIndex=0. Attacker=8598 (health=0.82) Defender =8604 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:25.718None[Sandbox] Process order. (Serial=2455, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 100)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:25.718NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #100 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:39:25.727None[Sandbox] Process order. (Serial=2456, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 100)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:25.729NoneRelease presentation battle unit 8604

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:39:25.829NonePresentation Battle 8521: Execute action[73] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:25.831NonePresentation Battle 8521: Execute action[74] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:25.865UIUnload UI texture 'Units__Large_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:25.888None[Sandbox] Process order. (Serial=2457, Empire=0, Order=OrderBattleMove BattleGUID: 8521 BattleUnitGUID: 8600 AStarResults: 2315 [65, 30] --> 2240 [65, 29])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:26.030NonePresentation Battle 8521: Execute action[75] (BattleOrderUniqueId: 101): UnitMove. EmpireIndex=0. UnitGuid=8600, DestTile=2240. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:26.030NonePresentation Battle 8521: Execute action[75] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8600, DestTile=2315. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:26.030NonePresentation Battle 8521: Execute action[75] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8600, DestTile=2240. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:26.030NonePresentation Battle 8521: Execute action[75] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:26.833None[Sandbox] Process order. (Serial=2458, Empire=0, Order=OrderBattleAttack BattleGUID: 8521 AttackerGUID: 8600 TargetPosition: 2166)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:26.913NonePresentation Battle 8521: Execute action[76] (BattleOrderUniqueId: 102): UnitAttack. EmpireIndex=0. Attacker=8600 (health=1.00) Defender =8601 (health =0.08) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:27.742NoneCan't find entity 7802 of ongoing task. Fails the task 905.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:27.778None[Sandbox] Process order. (Serial=2459, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:27.948None[Sandbox] Process order. (Serial=2460, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=77)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:27.968None[Sandbox] Process order. (Serial=2461, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:28.088None[Sandbox] Process order. (Serial=2462, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 101)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:28.088NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #101 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:39:28.099None[Sandbox] Process order. (Serial=2463, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 101)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:28.213NonePresentation Battle 8521: Execute action[77] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:28.213NonePresentation Battle 8521: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:31.467None[Sandbox] Process order. (Serial=2464, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 102)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:31.467NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #102 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:39:31.476None[Sandbox] Process order. (Serial=2465, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 102)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:31.514NonePresentation Battle 8521: Execute action[79] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:31.514NonePresentation Battle 8521: Execute action[80] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:31.637None[Sandbox] Process order. (Serial=2466, Empire=0, Order=OrderBattleMove BattleGUID: 8521 BattleUnitGUID: 8596 AStarResults: 2314 [64, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:31.730NonePresentation Battle 8521: Execute action[81] (BattleOrderUniqueId: 103): UnitMove. EmpireIndex=0. UnitGuid=8596, DestTile=2314. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:31.730NonePresentation Battle 8521: Execute action[81] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8596, DestTile=2314. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:32.438None[Sandbox] Process order. (Serial=2467, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 103)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:32.439NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #103 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:39:32.448None[Sandbox] Process order. (Serial=2468, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 103)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:32.530NonePresentation Battle 8521: Execute action[82] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:33.320None[Sandbox] Process order. (Serial=2469, Empire=0, Order=OrderBattleAttack BattleGUID: 8521 AttackerGUID: 8596 TargetPosition: 2166)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:33.429NonePresentation Battle 8521: Execute action[83] (BattleOrderUniqueId: 104): UnitAttack. EmpireIndex=0. Attacker=8596 (health=0.94) Defender =8601 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:34.572None[Sandbox] Process order. (Serial=2470, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 104)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:34.572NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #104 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:39:34.582None[Sandbox] Process order. (Serial=2471, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 104)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:34.596NoneRelease presentation battle unit 8601

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:39:34.613NonePresentation Battle 8521: Execute action[84] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:34.613NonePresentation Battle 8521: Execute action[85] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:35.466UILoading async UI texture 'Hero_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:39:36.266None[Sandbox] Process order. (Serial=2472, Empire=0, Order=OrderBattleAttack BattleGUID: 8521 AttackerGUID: 8597 TargetPosition: 2317)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:36.313NonePresentation Battle 8521: Execute action[86] (BattleOrderUniqueId: 105): UnitAttack. EmpireIndex=0. Attacker=8597 (health=1.00) Defender =8603 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:37.232UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:39:38.101None[Sandbox] Process order. (Serial=2473, Empire=0, Order=OrderBattleAttack BattleGUID: 8521 AttackerGUID: 8599 TargetPosition: 2316)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:38.102NoneBattle 8521: change state From ContenderRound to ContenderRoundAcknowledge. 24s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:39:38.247NonePresentation Battle 8521: Execute action[87] (BattleOrderUniqueId: 106): UnitAttack. EmpireIndex=0. Attacker=8599 (health=1.00) Defender =8602 (health =0.17) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:38.248NonePresentation Battle 8521: Execute action[88] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:39.233None[Sandbox] Process order. (Serial=2474, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 105)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:39.234NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #105 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:39:39.244None[Sandbox] Process order. (Serial=2475, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 105)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:39.263NoneRelease presentation battle unit 8603

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:39:39.696NoneCan't find entity 6577 of ongoing task. Fails the task 961.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:42.101None[Sandbox] Process order. (Serial=2476, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 106)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:42.101NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #106 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:39:42.111None[Sandbox] Process order. (Serial=2477, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 106)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:42.129NonePresentation Battle 8521: Execute action[89] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:42.130NonePresentation Battle 8521: Execute action[90] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:42.130NonePresentation Battle 8521: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:39:42.130NonePresentation Battle 8521: Execute action[91] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:42.130NonePresentation Battle 8521: Execute action[92] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:42.142None[Sandbox] Process order. (Serial=2478, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8521, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:42.142NoneBattle 8521: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:39:42.230NonePresentation Battle 8521: Execute action[93] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:42.230NonePresentation Battle 8521: Execute action[94] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:42.230NonePresentation Battle 8521: Execute action[95] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:42.230NonePresentation Battle 8521: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:39:42.230NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=6577.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:44.217None[Sandbox] Process order. (Serial=2479, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8521, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:44.217NoneBattle 8521: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:39:44.267None[Sandbox] Process order. (Serial=2480, Empire=2, Order=OrderBattleAttack BattleGUID: 8521 AttackerGUID: 8602 TargetPosition: 2240)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:44.267NoneBattle 8521: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:39:44.330NonePresentation Battle 8521: Execute action[96] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:44.330NonePresentation Battle 8521: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:39:44.330NonePresentation Battle 8521: Execute action[97] (BattleOrderUniqueId: 107): UnitAttack. EmpireIndex=2. Attacker=8602 (health=0.17) Defender =8600 (health =0.95) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:44.330NonePresentation Battle 8521: Execute action[98] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:47.465None[Sandbox] Process order. (Serial=2481, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 107)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:47.465NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #107 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:39:47.474None[Sandbox] Process order. (Serial=2482, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 107)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:47.496NonePresentation Battle 8521: Execute action[99] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:47.496NonePresentation Battle 8521: Execute action[100] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:47.496NonePresentation Battle 8521: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:39:47.504None[Sandbox] Process order. (Serial=2483, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8521, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:47.504NoneBattle 8521: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:39:47.529NonePresentation Battle 8521: Execute action[101] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:47.530NonePresentation Battle 8521: Execute action[102] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:47.613NonePresentation Battle 8521: Execute action[103] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:47.613NonePresentation Battle 8521: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:39:47.613NonePresentation Battle 8521: Execute action[104] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:47.613NonePresentation Battle 8521: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:39:47.614NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=6577.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:49.641None[Sandbox] Process order. (Serial=2484, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8521, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:49.641NoneBattle 8521: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:39:49.747NonePresentation Battle 8521: Execute action[105] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:49.747NonePresentation Battle 8521: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:39:50.402None[Sandbox] Process order. (Serial=2485, Empire=0, Order=OrderBattleAttack BattleGUID: 8521 AttackerGUID: 8599 TargetPosition: 2316)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:50.402NoneBattle 8521: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:39:50.546NonePresentation Battle 8521: Execute action[106] (BattleOrderUniqueId: 108): UnitAttack. EmpireIndex=0. Attacker=8599 (health=1.00) Defender =8602 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:50.547NonePresentation Battle 8521: Execute action[107] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:50.547NonePresentation Battle 8521: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:39:50.553None[Sandbox] Process order. (Serial=2486, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8521, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:54.382None[Sandbox] Process order. (Serial=2487, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:54.382NoneBattle 8521: ServerUpdate receive all acknowledges for BattleOrderIndex #108 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:39:54.393None[Sandbox] Process order. (Serial=2488, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8521, BattleOrderUniqueId: 108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:54.393NoneBattle 8521: change state From ContenderRoundAcknowledge to Result. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:39:54.394NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:39:54.394NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:39:54.394NoneBattle 8521: change state From Result to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:39:54.395NoneRelease presentation battle unit 8602

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:39:54.446NonePresentation Battle 8521: Execute action[108] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:54.446NonePresentation Battle 8521: Execute action[109] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:54.447NonePresentation Battle 8521: Execute action[110] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:54.447NonePresentation Battle 8521: State from ContenderRound to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:39:54.447NonePresentation Battle 8521: Execute action[110] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=8597, DestTile=2390. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:54.447NonePresentation Battle 8521: Execute action[110] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8597, DestTile=2390. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:54.447NonePresentation Battle 8521: Execute action[110] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=8598, DestTile=2390. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:54.447NonePresentation Battle 8521: Execute action[110] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8598, DestTile=2390. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:54.447NonePresentation Battle 8521: Execute action[110] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=8600, DestTile=2390. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:54.447NonePresentation Battle 8521: Execute action[110] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8600, DestTile=2316. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:54.447NonePresentation Battle 8521: Execute action[110] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8600, DestTile=2390. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:54.447NonePresentation Battle 8521: Execute action[110] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=8596, DestTile=2390. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:54.447NonePresentation Battle 8521: Execute action[110] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8596, DestTile=2315. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:54.447NonePresentation Battle 8521: Execute action[110] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8596, DestTile=2390. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:54.448NonePresentation Battle 8521: Execute action[111] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:39:54.454UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:39:54.454UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:39:54.456None[Sandbox] Process order. (Serial=2489, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8521)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:54.456NoneBattle 8521: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:39:54.457NonePrevented Proxy creation for Entity #5790 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:39:54.457NonePrevented Proxy creation for Entity #6804 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:39:54.457NonePrevented Proxy creation for Entity #6830 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:39:54.457NonePrevented Proxy creation for Entity #6798 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:39:54.457NonePrevented Proxy creation for Entity #6577 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:39:54.530NonePresentation Battle 8521: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:39:54.530NoneRelease presentation battle unit 8596

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:39:54.530NoneRelease presentation battle unit 8600

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:39:54.530NoneRelease presentation battle unit 8599

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:39:54.530NoneRelease presentation battle unit 8598

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:39:54.530NoneRelease presentation battle unit 8597

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:39:54.538UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:39:54.538UILoading async UI texture 'Bitmaps Others_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:39:54.538UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:39:55.573None[Sandbox] Process order. (Serial=2490, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 68, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:39:59.430NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:40:03.131NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:40:03.133UILoading async UI texture 'Units__Large_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:40:04.462None[Audio] Timeout on stop battle music playlist.

Amplitude.Mercury.Audio.BattleAudioModule:Update()

13:40:11.418UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:40:11.482UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:40:17.065None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:40:17.065None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:40:17.066None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:40:17.066None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:40:17.067None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:40:17.067None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:40:17.070UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:40:22.133UILoading async UI texture 'Bitmaps Others_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:40:28.164None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:40:28.165None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:40:28.165None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:40:28.165None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:40:28.166None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:40:28.166None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:40:31.564UIUnload UI texture 'Units__Large_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:40:31.564UIUnload UI texture 'Units__Large_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:40:31.564UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:40:31.564UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:40:31.565UIUnload UI texture 'Bitmaps Others_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:40:32.747NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:40:34.503None[Sandbox] Process order. (Serial=2491, Empire=0, Order=OrderGoTo Entity=#6820, path='1935 [60, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:40:34.513None[Sandbox] Process order. (Serial=2492, Empire=0, Order=OrderContinueGotoAction Action=953)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:40:36.914UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:40:37.070None[Sandbox] Process order. (Serial=2493, Empire=0, Order=OrderGoTo Entity=#6820, path='1860 [60, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:40:37.079None[Sandbox] Process order. (Serial=2494, Empire=0, Order=OrderContinueGotoAction Action=954)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:40:42.351UILoading async UI texture 'Technologies_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:40:42.352UILoading async UI texture 'Technologies_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:40:42.352UILoading async UI texture 'Technologies_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:40:42.352UILoading async UI texture 'Technologies_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:40:42.352UILoading async UI texture 'Technologies_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:40:42.352UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:40:42.360None[Sandbox] Process order. (Serial=2495, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:40:42.440None[Sandbox] Process order. (Serial=2496, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:40:44.073None[Sandbox] Process order. (Serial=2497, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_MinorFaction_Protectorate_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:40:44.142None[Sandbox] Process order. (Serial=2498, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:40:44.142None[Sandbox] Process order. (Serial=2499, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:40:45.374None[Sandbox] Process order. (Serial=2500, Empire=0, Order=OrderEnqueueTechnology TechnologyName: KinOfSheredyn_Technology_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:40:45.434None[Sandbox] Process order. (Serial=2501, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:40:49.280UIUnload UI texture 'Bitmaps Others_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:40:51.440None[Sandbox] Process order. (Serial=2502, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_Trading_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:40:51.539None[Sandbox] Process order. (Serial=2503, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:40:52.797UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:40:52.797UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:40:54.303None[Sandbox] Process order. (Serial=2504, Empire=0, Order=OrderMoveTechnologyInQueue FromTechnologyIndex: 2, ToTechnologyIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:40:54.312Nonethe queue order was updated

Amplitude.Mercury.UI.TechnologyWindow_Queue+<>c:b__41_0()

13:40:54.333None[Sandbox] Process order. (Serial=2505, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:40:54.747UIUnload UI texture 'Units__Large_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:40:56.317None[Sandbox] Process order. (Serial=2506, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:40:57.882None[Sandbox] Process order. (Serial=2507, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:40:57.951None[Sandbox] Process order. (Serial=2508, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:40:57.962None[Sandbox] Process order. (Serial=2509, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:40:58.031NonePrevented Proxy creation for Entity #7154 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:40:58.031NonePrevented Proxy creation for Entity #7178 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:40:58.314None[Sandbox] Process order. (Serial=2510, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:40:58)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:40:58.321None[Sandbox] Process order. (Serial=2511, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2461,EmpireIndex=1 TimePlayed=2461,EmpireIndex=2 TimePlayed=2461,EmpireIndex=3 TimePlayed=2461)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:40:58.327NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:40:58.328None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:40:58.426NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:40:58.426None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:41:00.130NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:41:00.133UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:41:00.133UILoading async UI texture 'Units__Large_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:41:00.133UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:41:00.327None[Sandbox] Process order. (Serial=2512, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=5194, ConstructionGUID=73, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.347None[Sandbox] Process order. (Serial=2513, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1894 [19, 25] --> 1969 [19, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.357None[Sandbox] Process order. (Serial=2514, Empire=1, Order=OrderContinueGotoAction Action=955)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.396None[Sandbox] Process order. (Serial=2515, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='2454 [54, 32] --> 2529 [54, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.407None[Sandbox] Process order. (Serial=2516, Empire=2, Order=OrderContinueGotoAction Action=956)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.447None[Sandbox] Process order. (Serial=2517, Empire=2, Order=OrderGoTo Entity=#7505, AdditionalFlags='IgnoreFogOfWar', Path='2534 [59, 33] --> 2533 [58, 33] --> 2532 [57, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.457None[Sandbox] Process order. (Serial=2518, Empire=2, Order=OrderContinueGotoAction Action=957)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.467None[Sandbox] Process order. (Serial=2519, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5251, ConstructionGUID=75, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.497None[Sandbox] Process order. (Serial=2520, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2120 [20, 28] --> 2121 [21, 28] --> 2046 [21, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.497None[Sandbox] Process order. (Serial=2521, Empire=3, Order=OrderGoTo Entity=#8184, AdditionalFlags='IgnoreFogOfWar', Path='2491 [16, 33] --> 2492 [17, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.508None[Sandbox] Process order. (Serial=2522, Empire=3, Order=OrderContinueGotoAction Action=959)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.509None[Sandbox] Process order. (Serial=2523, Empire=3, Order=OrderContinueGotoAction Action=958)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.527None[Sandbox] Process order. (Serial=2524, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1291 [16, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.537None[Sandbox] Process order. (Serial=2525, Empire=12, Order=OrderContinueGotoAction Action=960)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.547None[Sandbox] Process order. (Serial=2526, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2142 [42, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.557None[Sandbox] Process order. (Serial=2527, Empire=18, Order=OrderContinueGotoAction Action=961)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.577None[Sandbox] Process order. (Serial=2528, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1644 [69, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.587None[Sandbox] Process order. (Serial=2529, Empire=51, Order=OrderContinueGotoAction Action=962)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.597None[Sandbox] Process order. (Serial=2530, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1410 [60, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.607None[Sandbox] Process order. (Serial=2531, Empire=69, Order=OrderContinueGotoAction Action=963)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.617None[Sandbox] Process order. (Serial=2532, Empire=72, Order=OrderGoTo Entity=#8280, AdditionalFlags='IgnoreFogOfWar', Path='2070 [45, 27] --> 1995 [45, 26] --> 1920 [45, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.627None[Sandbox] Process order. (Serial=2533, Empire=72, Order=OrderContinueGotoAction Action=964)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.637None[Sandbox] Process order. (Serial=2534, Empire=73, Order=OrderGoTo Entity=#6120, AdditionalFlags='IgnoreFogOfWar', Path='2009 [59, 26] --> 1934 [59, 25] --> 1935 [60, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.648None[Sandbox] Process order. (Serial=2535, Empire=73, Order=OrderContinueGotoAction Action=965)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.657None[Sandbox] Process order. (Serial=2536, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1804 [4, 24] --> 1803 [3, 24] --> 1877 [2, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.667None[Sandbox] Process order. (Serial=2537, Empire=75, Order=OrderContinueGotoAction Action=966)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.687None[Sandbox] Process order. (Serial=2538, Empire=83, Order=OrderGoTo Entity=#7189, AdditionalFlags='IgnoreFogOfWar', Path='1483 [58, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:00.697None[Sandbox] Process order. (Serial=2539, Empire=83, Order=OrderContinueGotoAction Action=967)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:01.028None[Sandbox] Process order. (Serial=2540, Empire=1, Order=OrderContinueGotoAction Action=955)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:01.078None[Sandbox] Process order. (Serial=2541, Empire=2, Order=OrderContinueGotoAction Action=956)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:01.128None[Sandbox] Process order. (Serial=2542, Empire=2, Order=OrderContinueGotoAction Action=957)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:01.178None[Sandbox] Process order. (Serial=2543, Empire=3, Order=OrderContinueGotoAction Action=959)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:01.178None[Sandbox] Process order. (Serial=2544, Empire=3, Order=OrderContinueGotoAction Action=958)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:01.299None[Sandbox] Process order. (Serial=2545, Empire=72, Order=OrderContinueGotoAction Action=964)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:01.318None[Sandbox] Process order. (Serial=2546, Empire=73, Order=OrderContinueGotoAction Action=965)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:01.340None[Sandbox] Process order. (Serial=2547, Empire=75, Order=OrderContinueGotoAction Action=966)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:01.799None[Sandbox] Process order. (Serial=2548, Empire=2, Order=OrderContinueGotoAction Action=957)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:01.849None[Sandbox] Process order. (Serial=2549, Empire=3, Order=OrderContinueGotoAction Action=958)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:01.970None[Sandbox] Process order. (Serial=2550, Empire=72, Order=OrderContinueGotoAction Action=964)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:02.011None[Sandbox] Process order. (Serial=2551, Empire=75, Order=OrderContinueGotoAction Action=966)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:02.014NoneThe AI synchronization took 1053 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:41:02.030None[Sandbox] Process order. (Serial=2552, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:02.060None[Sandbox] Process order. (Serial=2553, Empire=1, Order=OrderGoTo Entity=#8607, AdditionalFlags='IgnoreFogOfWar', Path='1523 [23, 20] --> 1597 [22, 21] --> 1596 [21, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:02.070None[Sandbox] Process order. (Serial=2554, Empire=1, Order=OrderContinueGotoAction Action=968)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:02.120None[Sandbox] Process order. (Serial=2555, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Archer, Position=2643, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:02.141None[Sandbox] Process order. (Serial=2556, Empire=3, Order=OrderGoTo Entity=#8609, AdditionalFlags='IgnoreFogOfWar', Path='2568 [18, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:02.151None[Sandbox] Process order. (Serial=2557, Empire=3, Order=OrderContinueGotoAction Action=969)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:02.152None[Sandbox] Process order. (Serial=2558, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='2199 [24, 29] --> 2124 [24, 28] --> 2048 [23, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:02.161None[Sandbox] Process order. (Serial=2559, Empire=3, Order=OrderContinueGotoAction Action=970)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:02.180None[Sandbox] Process order. (Serial=2560, Empire=73, Order=OrderCreateBattle Attacker #6120 Target #6820 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:02.180NoneBattle 8610: Initialize battle with attacker 6120 (1935) and defender 6820 (1860).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.180NoneBattle 8610: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:02.180NoneBattle 8610: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:41:02.180NoneBattle 8610: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:02.181NoneBattle 8610: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:02.184NoneBattle 8610: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:02.186NoneBattle 8610: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:02.192NoneBattle 8610: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:02.195None[AI] Battle 8610: Confirming battle for empire 73

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:41:02.201None[Sandbox] Process order. (Serial=2561, Empire=73, Order=OrderBattleConfirmation BattleGUID: 8610 EmpireIndex: 73)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:02.224None[Sandbox] Process order. (Serial=2562, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:02.246NonePresentation Battle 8610: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.246NonePresentation Battle 8610: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.246NonePresentation Battle 8610: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:02.246NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.246NoneRestorePresentationBattlePreview created ticket #30518.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.247NonePresentation Battle 8610: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=73, Guid=6120, Group=Attacker, TileIndex=1935, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.247NonePresentation Battle 8610: Create participant 6120. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.247NonePresentation Battle 8610: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6820, Group=Defender, TileIndex=1860, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.247NonePresentation Battle 8610: Create participant 6820. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.247NonePresentation Battle 8610: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.247NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:41:02.247NonePresentation Battle 8610: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=73 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.247NonePresentation Battle 8610: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:02.247NonePresentation Battle 8610: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=73, Guid=6120, Group=Attacker, TileIndex=1935, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.247NonePresentation Battle 8610: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.247NonePresentation Battle 8610: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:02.247NonePresentation Battle 8610: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6820, Group=Defender, TileIndex=1860, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.247NonePresentation Battle 8610: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.247NonePresentation Battle 8610: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=73, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.248NonePresentation Battle 8610: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.248NonePresentation Battle 8610: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.248NonePresentation Battle 8610: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.248NonePresentation Battle 8610: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=73, ParticipantGuid=6120, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.248NoneInitialize presentation battle unit 8695 for unit 6121

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.248NoneInitialize presentation battle unit 8694 for unit 6122

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.249NonePresentation Battle 8610: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6820, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.249NoneInitialize presentation battle unit 8697 for unit 6819

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.250NoneInitialize presentation battle unit 8696 for unit 8023

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.250NonePresentation Battle 8610: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.250NonePresentation Battle 8610: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.251NonePresentation Battle 8610: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.251NonePresentation Battle 8610: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:02.251NoneReleasePresentationBattlePreview attacker #6120, defender #6820

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.251NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.251NoneRestorePresentationBattlePreview created ticket #30519.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.251NonePresentation Battle 8610: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.251NonePresentation Battle 8610: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:02.251NonePresentation Battle 8610: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.251NonePresentation Battle 8610: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=73 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:02.280NoneRequestRestoreAsyncOperation_Completed for ticket #30518.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:41:02.280NoneRestorePresentationBattlePreview skipped due to ended battle #8610

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:41:02.280NoneRequestAsyncOperation_Dismissed for ticket #30518.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:41:02.280NoneRequestRestoreAsyncOperation_Completed for ticket #30519.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:41:02.280NoneRestorePresentationBattlePreview skipped due to ended battle #8610

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:41:02.280NoneRequestAsyncOperation_Dismissed for ticket #30519.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:41:02.440None[Sandbox] Process order. (Serial=2563, Empire=0, Order=OrderGoTo Entity=#4960, path='2389 [64, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:02.450None[Sandbox] Process order. (Serial=2564, Empire=0, Order=OrderContinueGotoAction Action=971)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:02.743None[Sandbox] Process order. (Serial=2565, Empire=1, Order=OrderContinueGotoAction Action=968)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:02.831None[Sandbox] Process order. (Serial=2566, Empire=3, Order=OrderContinueGotoAction Action=970)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:03.413None[Sandbox] Process order. (Serial=2567, Empire=1, Order=OrderContinueGotoAction Action=968)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:03.502None[Sandbox] Process order. (Serial=2568, Empire=3, Order=OrderContinueGotoAction Action=970)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:03.510NoneThe AI synchronization took 1029 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:41:03.572None[Sandbox] Process order. (Serial=2569, Empire=1, Order=OrderCreateBattle Attacker #4978 Target #7775 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:03.572NoneBattle 8698: Initialize battle with attacker 4978 (1974) and defender 7775 (2048).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:03.572NoneBattle 8698: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:03.572NoneBattle 8698: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:41:03.572NoneBattle 8698: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:03.574NoneBattle 8698: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:03.581NoneBattle 8698: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:03.663NonePresentation Battle 8698: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:03.663NonePresentation Battle 8698: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:03.663NonePresentation Battle 8698: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:03.663NonePresentation Battle 8698: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Attacker, TileIndex=1974, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:03.664NonePresentation Battle 8698: Create participant 4978. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:03.664NonePresentation Battle 8698: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7775, Group=Defender, TileIndex=2048, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:03.664NonePresentation Battle 8698: Create participant 7775. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:03.664NonePresentation Battle 8698: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=5023. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:03.664NonePresentation Battle 8698: Create participant 5023. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:03.664NonePresentation Battle 8698: An additional participant 5023 from empire 3 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

13:41:03.664NonePresentation Battle 8698: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:03.664NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:41:03.664NonePresentation Battle 8698: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:03.664NonePresentation Battle 8698: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:03.664NonePresentation Battle 8698: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Attacker, TileIndex=1974, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:03.664NonePresentation Battle 8698: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:03.664NonePresentation Battle 8698: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:03.664NonePresentation Battle 8698: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7775, Group=Defender, TileIndex=2048, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:03.664NonePresentation Battle 8698: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Defender, TileIndex=2046, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:03.692None[Sandbox] Process order. (Serial=2570, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #8609 TargetArmyGUID: #8184 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:03.692NonePrevented Proxy creation for Entity #8609 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:41:03.713None[Sandbox] Process order. (Serial=2571, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1290 [15, 17] --> 1289 [14, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:03.724None[Sandbox] Process order. (Serial=2572, Empire=12, Order=OrderContinueGotoAction Action=972)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:03.730NoneDoUpdateMesh #8184 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.97, GetHealthRatio 0.97, PresentationUnit.EntityHolder.GetHealthRatio 0.97

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:03.733None[Sandbox] Process order. (Serial=2573, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2143 [43, 28] --> 2144 [44, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:03.744None[Sandbox] Process order. (Serial=2574, Empire=18, Order=OrderContinueGotoAction Action=973)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:03.763None[Sandbox] Process order. (Serial=2575, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20] --> 1568 [68, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:03.773None[Sandbox] Process order. (Serial=2576, Empire=51, Order=OrderContinueGotoAction Action=974)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:03.804None[Sandbox] Process order. (Serial=2577, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:04.396None[Sandbox] Process order. (Serial=2578, Empire=12, Order=OrderContinueGotoAction Action=972)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:04.446None[Sandbox] Process order. (Serial=2579, Empire=51, Order=OrderContinueGotoAction Action=974)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:04.450NoneThe AI synchronization took 524 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:41:04.456NoneCould not retrieve army with guid 0

Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)

13:41:04.481UIUnload UI texture 'Units__Large_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.566None[Sandbox] Process order. (Serial=2580, Empire=3, Order=OrderBattleEngagement BattleGuid: 8698)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:04.566NoneBattle 8698: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:04.622NoneBattle 8698: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:04.665NonePresentation Battle 8698: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.665NonePresentation Battle 8698: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.665NonePresentation Battle 8698: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.665NonePresentation Battle 8698: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.665NonePresentation Battle 8698: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.665NonePresentation Battle 8698: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4978, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.667NoneInitialize presentation battle unit 8819 for unit 4980

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.667NoneInitialize presentation battle unit 8823 for unit 4981

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.667NoneInitialize presentation battle unit 8822 for unit 6837

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.668NoneInitialize presentation battle unit 8821 for unit 7762

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.669NoneInitialize presentation battle unit 8820 for unit 6111

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.669NonePresentation Battle 8698: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=7775, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.669NoneInitialize presentation battle unit 8824 for unit 7774

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.669NonePresentation Battle 8698: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5023, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.670NoneInitialize presentation battle unit 8825 for unit 5025

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.696NoneInitialize presentation battle unit 8828 for unit 5026

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.697NoneInitialize presentation battle unit 8827 for unit 6806

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.698NoneInitialize presentation battle unit 8826 for unit 7507

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.714NonePresentation Battle 8698: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.714NonePresentation Battle 8698: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.714NonePresentation Battle 8698: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.714NonePresentation Battle 8698: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:04.714NoneReleasePresentationBattlePreview attacker #4978, defender #7775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.714NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.714NoneRestorePresentationBattlePreview created ticket #30603.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.714NonePresentation Battle 8698: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.714NonePresentation Battle 8698: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:04.714NonePresentation Battle 8698: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.717None[Sandbox] Process order. (Serial=2581, Empire=1, Order=OrderBattleConfirmation BattleGUID: 8698 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:04.747NoneRequestRestoreAsyncOperation_Completed for ticket #30603.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:41:04.748NoneRestorePresentationBattlePreview skipped due to ended battle #8698

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:41:04.748NoneRequestAsyncOperation_Dismissed for ticket #30603.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:41:04.763NonePresentation Battle 8698: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.818None[Sandbox] Process order. (Serial=2582, Empire=3, Order=OrderBattleRetreat BattleGUID: 8698 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:04.818NoneBattle 8698: change state From Confirmation to DefenderRetreat. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:04.820NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:41:04.820NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:41:04.820NoneBattle 8698: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:04.863NonePresentation Battle 8698: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.863NonePresentation Battle 8698: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:04.863NonePresentation Battle 8698: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:04.868None[Sandbox] Process order. (Serial=2583, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8698)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:04.868NoneBattle 8698: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:04.890None[Sandbox] Process order. (Serial=2584, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:04.890None[Sandbox] Process order. (Serial=2585, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:04.964NonePresentation Battle 8698: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:04.964NoneRelease presentation battle unit 8819

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:41:04.964NoneRelease presentation battle unit 8823

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:41:04.964NoneRelease presentation battle unit 8822

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:41:04.964NoneRelease presentation battle unit 8821

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:41:04.964NoneRelease presentation battle unit 8820

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:41:04.964NoneRelease presentation battle unit 8824

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:41:04.964NoneRelease presentation battle unit 8825

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:41:04.964NoneRelease presentation battle unit 8828

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:41:04.965NoneRelease presentation battle unit 8827

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:41:04.965NoneRelease presentation battle unit 8826

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:41:05.103UILoading async UI texture 'Units__Large_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:41:05.103UILoading async UI texture 'Units__Large_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:41:06.780NoneCan't find entity 8184 of ongoing task. Fails the task 744.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:08.002UILoading async UI texture 'Units__Large_11.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:41:08.006UILoaded UI texture 'UI_UnitItem_UnitClass_FlyingSwarm'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:08.007UILoaded UI texture 'UI_UnitAbility_Quickfooted'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:08.007UILoaded UI texture 'UI_UnitAbility_Ranged_2'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:08.007UILoaded UI texture 'UI_UnitAbility_LeechingSeeding_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:11.537None[Sandbox] Process order. (Serial=2586, Empire=0, Order=OrderBattleConfirmation BattleGUID: 8610 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:11.537NoneBattle 8610: change state From Confirmation to ConfirmationAcknowledge. 9s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:11.663NonePresentation Battle 8610: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:11.663NonePresentation Battle 8610: Execute action[22] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:11.663NonePresentation Battle 8610: State from WaitingConfirmation to DeploymentAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:11.666UILoading async UI texture 'Units__Large_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:41:11.666None[Sandbox] Process order. (Serial=2587, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 8610)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:11.666NoneBattle 8610: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:11.763NonePresentation Battle 8610: Execute action[23] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:11.763NonePresentation Battle 8610: State from DeploymentAcknowledge to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:11.763NonePresentation Battle 8610: Execute action[24] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=73. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:11.763NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:11.764NoneReleasePresentationBattlePreview attacker #6120, defender #6820

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:13.772None[Sandbox] Process order. (Serial=2588, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8610, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:13.772NoneBattle 8610: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:13.802None[Sandbox] Process order. (Serial=2589, Empire=73, Order=OrderBattleMove BattleGUID: 8610 BattleUnitGUID: 8695 AStarResults: 2236 [61, 29] --> 2161 [61, 28] --> 2085 [60, 27] --> 2010 [60, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:13.832None[Sandbox] Process order. (Serial=2590, Empire=73, Order=OrderBattleMove BattleGUID: 8610 BattleUnitGUID: 8694 AStarResults: 2163 [63, 28] --> 2162 [62, 28] --> 2086 [61, 27] --> 2011 [61, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:13.862None[Sandbox] Process order. (Serial=2591, Empire=73, Order=OrderBattleEndRound BattleGUID: 8610 EmpireIndex: 73)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:13.862NoneBattle 8610: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:13.880NonePresentation Battle 8610: Execute action[25] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:13.880NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:13.880NonePresentation Battle 8610: Execute action[26] (BattleOrderUniqueId: 109): UnitMove. EmpireIndex=73. UnitGuid=8695, DestTile=2010. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:13.880NonePresentation Battle 8610: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=73. UnitGuid=8695, DestTile=2161. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:13.880NonePresentation Battle 8610: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=73. UnitGuid=8695, DestTile=2085. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:13.880NonePresentation Battle 8610: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=73. UnitGuid=8695, DestTile=2010. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:13.880NonePresentation Battle 8610: Execute action[27] (BattleOrderUniqueId: 110): UnitMove. EmpireIndex=73. UnitGuid=8694, DestTile=2011. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:13.880NonePresentation Battle 8610: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=73. UnitGuid=8694, DestTile=2162. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:13.880NonePresentation Battle 8610: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=73. UnitGuid=8694, DestTile=2086. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:13.880NonePresentation Battle 8610: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=73. UnitGuid=8694, DestTile=2011. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:13.980NonePresentation Battle 8610: Execute action[28] (BattleOrderUniqueId: 111): UnitEndTurn. EmpireIndex=0. UnitGuid=8695. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:13.980NonePresentation Battle 8610: Execute action[29] (BattleOrderUniqueId: 112): UnitEndTurn. EmpireIndex=0. UnitGuid=8694. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:13.980NonePresentation Battle 8610: Execute action[30] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=73. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:16.067None[Sandbox] Process order. (Serial=2592, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 109)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:16.067NoneBattle 8610: ServerUpdate receive all acknowledges for BattleOrderIndex #109 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:41:16.077None[Sandbox] Process order. (Serial=2593, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 109)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:18.855None[Sandbox] Process order. (Serial=2594, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:18.855NoneBattle 8610: ServerUpdate receive all acknowledges for BattleOrderIndex #110 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:41:18.865None[Sandbox] Process order. (Serial=2595, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:18.865None[Sandbox] Process order. (Serial=2596, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:18.866NoneBattle 8610: ServerUpdate receive all acknowledges for BattleOrderIndex #111 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:41:18.875None[Sandbox] Process order. (Serial=2597, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:18.966None[Sandbox] Process order. (Serial=2598, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 112)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:18.966NoneBattle 8610: ServerUpdate receive all acknowledges for BattleOrderIndex #112 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:41:18.974None[Sandbox] Process order. (Serial=2599, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 112)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:18.996NonePresentation Battle 8610: Execute action[31] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=73, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:18.996NonePresentation Battle 8610: Execute action[32] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=73. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:18.996NonePresentation Battle 8610: Execute action[33] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=73, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:18.996NonePresentation Battle 8610: Execute action[34] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:18.996NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:18.997NonePresentation Battle 8610: Execute action[35] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=73, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:18.997NonePresentation Battle 8610: Execute action[36] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=73, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:18.997NonePresentation Battle 8610: Execute action[37] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=73, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:19.005None[Sandbox] Process order. (Serial=2600, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8610, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:19.005NoneBattle 8610: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 5s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:19.063NonePresentation Battle 8610: Execute action[38] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=73, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:19.063NonePresentation Battle 8610: Execute action[39] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:19.063NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:19.063NoneCould not find PresentationBattlePreview with armyEntityGUID=6120, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:21.072None[Sandbox] Process order. (Serial=2601, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8610, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:21.072NoneBattle 8610: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:21.179NonePresentation Battle 8610: Execute action[40] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:21.180NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:22.514UIUnload UI texture 'Technologies_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:22.514UIUnload UI texture 'Technologies_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:22.514UIUnload UI texture 'Technologies_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:22.514UIUnload UI texture 'Technologies_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:22.514UIUnload UI texture 'Technologies_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:22.514UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:27.853None[Sandbox] Process order. (Serial=2602, Empire=0, Order=OrderBattleMove BattleGUID: 8610 BattleUnitGUID: 8697 AStarResults: 1786 [61, 23] --> 1861 [61, 24] --> 1936 [61, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:27.980NonePresentation Battle 8610: Execute action[41] (BattleOrderUniqueId: 113): UnitMove. EmpireIndex=0. UnitGuid=8697, DestTile=1936. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:27.980NonePresentation Battle 8610: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8697, DestTile=1786. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:27.980NonePresentation Battle 8610: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8697, DestTile=1861. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:27.980NonePresentation Battle 8610: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8697, DestTile=1936. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:30.488None[Sandbox] Process order. (Serial=2603, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 113)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:30.488NoneBattle 8610: ServerUpdate receive all acknowledges for BattleOrderIndex #113 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:41:30.498None[Sandbox] Process order. (Serial=2604, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 113)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:30.563NonePresentation Battle 8610: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:30.599None[Sandbox] Process order. (Serial=2605, Empire=0, Order=OrderBattleMove BattleGUID: 8610 BattleUnitGUID: 8696 AStarResults: 1860 [60, 24] --> 1935 [60, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:30.679NonePresentation Battle 8610: Execute action[43] (BattleOrderUniqueId: 114): UnitMove. EmpireIndex=0. UnitGuid=8696, DestTile=1935. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:30.679NonePresentation Battle 8610: Execute action[43] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8696, DestTile=1860. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:30.679NonePresentation Battle 8610: Execute action[43] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8696, DestTile=1935. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:30.914UIUnload UI texture 'Units__Large_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:30.914UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:30.914UIUnload UI texture 'KinOfSheredyn_Districts_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:31.081UIUnload UI texture 'Faction_Leaders_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:32.182None[Sandbox] Process order. (Serial=2606, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 114)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:32.182NoneBattle 8610: ServerUpdate receive all acknowledges for BattleOrderIndex #114 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:41:32.193None[Sandbox] Process order. (Serial=2607, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 114)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:32.263NonePresentation Battle 8610: Execute action[44] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:33.224None[Sandbox] Process order. (Serial=2608, Empire=0, Order=OrderBattleAttack BattleGUID: 8610 AttackerGUID: 8696 TargetPosition: 2011)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:33.279NonePresentation Battle 8610: Execute action[45] (BattleOrderUniqueId: 115): UnitAttack. EmpireIndex=0. Attacker=8696 (health=1.00) Defender =8694 (health =0.74) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:35.980UIUnload UI texture 'Units__Large_11'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:35.980UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:37.035None[Sandbox] Process order. (Serial=2609, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 115)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:37.036NoneBattle 8610: ServerUpdate receive all acknowledges for BattleOrderIndex #115 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:41:37.045None[Sandbox] Process order. (Serial=2610, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 115)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:37.096NonePresentation Battle 8610: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:37.096NonePresentation Battle 8610: Execute action[47] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=73, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:37.416None[Sandbox] Process order. (Serial=2611, Empire=0, Order=OrderBattleAttack BattleGUID: 8610 AttackerGUID: 8697 TargetPosition: 2011)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:37.416NoneBattle 8610: change state From ContenderRound to ContenderRoundAcknowledge. 16s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:37.463NonePresentation Battle 8610: Execute action[48] (BattleOrderUniqueId: 116): UnitAttack. EmpireIndex=0. Attacker=8697 (health=1.00) Defender =8694 (health =0.45) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:37.463NonePresentation Battle 8610: Execute action[49] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:37.681UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:41.299None[Sandbox] Process order. (Serial=2612, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 116)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:41.300NoneBattle 8610: ServerUpdate receive all acknowledges for BattleOrderIndex #116 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:41:41.309None[Sandbox] Process order. (Serial=2613, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 116)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:41.313NonePresentation Battle 8610: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:41.313NonePresentation Battle 8610: Execute action[51] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:41.313NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:41.319None[Sandbox] Process order. (Serial=2614, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8610, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:41.319NoneBattle 8610: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:41.397NonePresentation Battle 8610: Execute action[52] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:41.397NonePresentation Battle 8610: Execute action[53] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=73, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:41.397NonePresentation Battle 8610: Execute action[54] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:41.397NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:41.397NonePresentation Battle 8610: Execute action[55] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=73. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:41.397NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:41.397NoneCould not find PresentationBattlePreview with armyEntityGUID=6120, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:43.406None[Sandbox] Process order. (Serial=2615, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8610, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:43.406NoneBattle 8610: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:43.465None[Sandbox] Process order. (Serial=2616, Empire=73, Order=OrderBattleMoveAndAttack BattleGUID: 8610 AttackerGUID: 8695 TargetPosition: 1935 IgnoreFoW: True AStarResults: 2010 [60, 26] --> 2084 [59, 27])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:43.479NonePresentation Battle 8610: Execute action[56] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:43.479NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:43.516None[Sandbox] Process order. (Serial=2617, Empire=73, Order=OrderBattleMoveAndAttack BattleGUID: 8610 AttackerGUID: 8694 TargetPosition: 1935 IgnoreFoW: True AStarResults: 2011 [61, 26] --> 2010 [60, 26] --> 2009 [59, 26] --> 1933 [58, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:43.517NoneBattle 8610: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:43.596NonePresentation Battle 8610: Execute action[57] (BattleOrderUniqueId: 117): UnitMoveAndAttack. EmpireIndex=73. Attacker=8695, DestTile=2084/2084 (health=1.00), Defender =8696 (health =0.77). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:43.597NonePresentation Battle 8610: Execute action[57] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=73. UnitGuid=8695, DestTile=2084. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:43.597NonePresentation Battle 8610: Execute action[57] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=73. UnitGuid=8695, DestTile=2084. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:43.597NonePresentation Battle 8610: Execute action[57] (BattleOrderUniqueId: 117): UnitAttack. EmpireIndex=73. Attacker=8695 (health=1.00) Defender =8696 (health =0.77) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:43.597NonePresentation Battle 8610: Execute action[58] (BattleOrderUniqueId: 118): UnitMoveAndAttack. EmpireIndex=73. Attacker=8694, DestTile=1933/1933 (health=0.53), Defender =8696 (health =0.54). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:43.597NonePresentation Battle 8610: Execute action[58] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=73. UnitGuid=8694, DestTile=1933. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:43.597NonePresentation Battle 8610: Execute action[58] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=73. UnitGuid=8694, DestTile=2010. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:43.597NonePresentation Battle 8610: Execute action[58] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=73. UnitGuid=8694, DestTile=2009. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:43.597NonePresentation Battle 8610: Execute action[58] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=73. UnitGuid=8694, DestTile=1933. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:43.597NonePresentation Battle 8610: Execute action[58] (BattleOrderUniqueId: 118): UnitAttack. EmpireIndex=73. Attacker=8694 (health=0.53) Defender =8696 (health =0.54) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:43.597NonePresentation Battle 8610: Execute action[59] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=73. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:46.015UILoaded UI texture 'UI_Status_Unit_LeechingSeeds_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:47.366None[Sandbox] Process order. (Serial=2618, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 117)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:47.366NoneBattle 8610: ServerUpdate receive all acknowledges for BattleOrderIndex #117 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:41:47.377None[Sandbox] Process order. (Serial=2619, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 117)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:47.379NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

13:41:52.620None[Sandbox] Process order. (Serial=2620, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 118)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:52.620NoneBattle 8610: ServerUpdate receive all acknowledges for BattleOrderIndex #118 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:41:52.630None[Sandbox] Process order. (Serial=2621, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 118)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:52.630NonePresentation Battle 8610: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=73, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:52.630NonePresentation Battle 8610: Execute action[61] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:52.630NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:52.630NonePresentation Battle 8610: Execute action[62] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=73, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:52.630NonePresentation Battle 8610: Execute action[63] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:52.630NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

13:41:52.640None[Sandbox] Process order. (Serial=2622, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8610, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:52.640NoneBattle 8610: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 9s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:52.679NonePresentation Battle 8610: Execute action[64] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=73, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:52.680NonePresentation Battle 8610: Execute action[65] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:52.680NonePresentation Battle 8610: Execute action[66] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:52.680NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:52.680NoneCould not find PresentationBattlePreview with armyEntityGUID=6120, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:53.548UIUnload UI texture 'Units__Large_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:54.666None[Sandbox] Process order. (Serial=2623, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8610, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:54.666NoneBattle 8610: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:41:54.795NonePresentation Battle 8610: Execute action[67] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:54.797NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:41:55.687None[Sandbox] Process order. (Serial=2624, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 8610 AttackerGUID: 8697 TargetPosition: 2084 IgnoreFoW: False AStarResults: 1935 [60, 25] --> 2010 [60, 26] --> 2084 [59, 27])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:41:55.780NonePresentation Battle 8610: Execute action[68] (BattleOrderUniqueId: 119): UnitMoveAndAttack. EmpireIndex=0. Attacker=8697, DestTile=2010/2010 (health=1.00), Defender =8695 (health =0.62). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:55.780NonePresentation Battle 8610: Execute action[68] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=8697, DestTile=2010. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:55.780NonePresentation Battle 8610: Execute action[68] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8697, DestTile=1935. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:55.780NonePresentation Battle 8610: Execute action[68] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8697, DestTile=2010. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:41:55.780NonePresentation Battle 8610: Execute action[68] (BattleOrderUniqueId: 119): UnitAttack. EmpireIndex=0. Attacker=8697 (health=1.00) Defender =8695 (health =0.62) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:00.922None[Sandbox] Process order. (Serial=2625, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 119)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:00.922NoneBattle 8610: ServerUpdate receive all acknowledges for BattleOrderIndex #119 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:42:00.932None[Sandbox] Process order. (Serial=2626, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 119)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:00.980NonePresentation Battle 8610: Execute action[69] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:00.980NonePresentation Battle 8610: Execute action[70] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=73, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:01.483None[Sandbox] Process order. (Serial=2627, Empire=0, Order=OrderBattleMove BattleGUID: 8610 BattleUnitGUID: 8696 AStarResults: 2010 [60, 26] --> 2009 [59, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:01.580NonePresentation Battle 8610: Execute action[71] (BattleOrderUniqueId: 120): UnitMove. EmpireIndex=0. UnitGuid=8696, DestTile=2009. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:01.580NonePresentation Battle 8610: Execute action[71] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8696, DestTile=2010. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:01.580NonePresentation Battle 8610: Execute action[71] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8696, DestTile=2009. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:03.589None[Sandbox] Process order. (Serial=2628, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 120)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:03.589NoneBattle 8610: ServerUpdate receive all acknowledges for BattleOrderIndex #120 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:42:03.599None[Sandbox] Process order. (Serial=2629, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 120)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:03.697NonePresentation Battle 8610: Execute action[72] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:04.803None[Sandbox] Process order. (Serial=2630, Empire=0, Order=OrderBattleAttack BattleGUID: 8610 AttackerGUID: 8696 TargetPosition: 1933)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:04.803NoneBattle 8610: change state From ContenderRound to ContenderRoundAcknowledge. 10s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:42:04.880NonePresentation Battle 8610: Execute action[73] (BattleOrderUniqueId: 121): UnitAttack. EmpireIndex=0. Attacker=8696 (health=0.54) Defender =8694 (health =0.20) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:04.880NonePresentation Battle 8610: Execute action[74] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:08.683None[Sandbox] Process order. (Serial=2631, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 121)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:08.683NoneBattle 8610: ServerUpdate receive all acknowledges for BattleOrderIndex #121 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:42:08.693None[Sandbox] Process order. (Serial=2632, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 121)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:08.696NonePresentation Battle 8610: Execute action[75] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:08.696NonePresentation Battle 8610: Execute action[76] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:08.696NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:42:08.704None[Sandbox] Process order. (Serial=2633, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8610, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:08.704NoneBattle 8610: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:42:08.779NonePresentation Battle 8610: Execute action[77] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:08.779NonePresentation Battle 8610: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=73, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:08.780NonePresentation Battle 8610: Execute action[79] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:08.780NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:42:08.780NonePresentation Battle 8610: Execute action[80] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=73. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:08.780NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:42:08.780NoneCould not find PresentationBattlePreview with armyEntityGUID=6120, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:10.799None[Sandbox] Process order. (Serial=2634, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8610, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:10.799NoneBattle 8610: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:42:10.859None[Sandbox] Process order. (Serial=2635, Empire=73, Order=OrderBattleMoveAndAttack BattleGUID: 8610 AttackerGUID: 8695 TargetPosition: 2009 IgnoreFoW: True AStarResults: 2084 [59, 27] --> 2083 [58, 27] --> 2008 [58, 26] --> 2007 [57, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:10.897NonePresentation Battle 8610: Execute action[81] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:10.897NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:42:10.897NonePresentation Battle 8610: Execute action[82] (BattleOrderUniqueId: 122): UnitMoveAndAttack. EmpireIndex=73. Attacker=8695, DestTile=2007/2007 (health=0.62), Defender =8696 (health =0.35). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:10.897NonePresentation Battle 8610: Execute action[82] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=73. UnitGuid=8695, DestTile=2007. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:10.897NonePresentation Battle 8610: Execute action[82] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=73. UnitGuid=8695, DestTile=2083. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:10.897NonePresentation Battle 8610: Execute action[82] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=73. UnitGuid=8695, DestTile=2008. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:10.897NonePresentation Battle 8610: Execute action[82] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=73. UnitGuid=8695, DestTile=2007. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:10.897NonePresentation Battle 8610: Execute action[82] (BattleOrderUniqueId: 122): UnitAttack. EmpireIndex=73. Attacker=8695 (health=0.62) Defender =8696 (health =0.35) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:10.912None[Sandbox] Process order. (Serial=2636, Empire=73, Order=OrderBattleMoveAndAttack BattleGUID: 8610 AttackerGUID: 8694 TargetPosition: 2009 IgnoreFoW: True AStarResults: 1933 [58, 25] --> 2008 [58, 26] --> 2082 [57, 27])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:10.912NoneBattle 8610: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:42:10.979NonePresentation Battle 8610: Execute action[83] (BattleOrderUniqueId: 123): UnitMoveAndAttack. EmpireIndex=73. Attacker=8694, DestTile=2082/2082 (health=0.29), Defender =8696 (health =0.17). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:10.980NonePresentation Battle 8610: Execute action[83] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=73. UnitGuid=8694, DestTile=2082. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:10.980NonePresentation Battle 8610: Execute action[83] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=73. UnitGuid=8694, DestTile=2008. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:10.980NonePresentation Battle 8610: Execute action[83] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=73. UnitGuid=8694, DestTile=2082. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:10.980NonePresentation Battle 8610: Execute action[83] (BattleOrderUniqueId: 123): UnitAttack. EmpireIndex=73. Attacker=8694 (health=0.29) Defender =8696 (health =0.17) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:10.980NonePresentation Battle 8610: Execute action[84] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=73. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:16.274None[Sandbox] Process order. (Serial=2637, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 122)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:16.274NoneBattle 8610: ServerUpdate receive all acknowledges for BattleOrderIndex #122 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:42:16.280NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

13:42:16.283None[Sandbox] Process order. (Serial=2638, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 122)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:20.737None[Sandbox] Process order. (Serial=2639, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 123)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:20.737NoneBattle 8610: ServerUpdate receive all acknowledges for BattleOrderIndex #123 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:42:20.746NonePresentation Battle 8610: Execute action[85] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=73, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:20.746NonePresentation Battle 8610: Execute action[86] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:20.746NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:42:20.746NonePresentation Battle 8610: Execute action[87] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=73, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:20.746NonePresentation Battle 8610: Execute action[88] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:20.746NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

13:42:20.747None[Sandbox] Process order. (Serial=2640, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 123)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:20.757None[Sandbox] Process order. (Serial=2641, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8610, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:20.757NoneBattle 8610: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 9s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:42:20.813NonePresentation Battle 8610: Execute action[89] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=73, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:20.814NonePresentation Battle 8610: Execute action[90] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:20.814NonePresentation Battle 8610: Execute action[91] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:20.814NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:42:20.814NoneCould not find PresentationBattlePreview with armyEntityGUID=6120, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:22.772None[Sandbox] Process order. (Serial=2642, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8610, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:22.772NoneBattle 8610: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:42:22.913NonePresentation Battle 8610: Execute action[92] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:22.913NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:42:22.973None[Sandbox] Process order. (Serial=2643, Empire=0, Order=OrderBattleMove BattleGUID: 8610 BattleUnitGUID: 8697 AStarResults: 2009 [59, 26] --> 2008 [58, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:23.112NonePresentation Battle 8610: Execute action[93] (BattleOrderUniqueId: 124): UnitMove. EmpireIndex=0. UnitGuid=8697, DestTile=2008. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:23.114NonePresentation Battle 8610: Execute action[93] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8697, DestTile=2009. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:23.114NonePresentation Battle 8610: Execute action[93] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8697, DestTile=2008. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:24.365None[Sandbox] Process order. (Serial=2644, Empire=0, Order=OrderBattleAttack BattleGUID: 8610 AttackerGUID: 8697 TargetPosition: 2082)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:24.413NonePresentation Battle 8610: Execute action[94] (BattleOrderUniqueId: 125): UnitAttack. EmpireIndex=0. Attacker=8697 (health=1.00) Defender =8694 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:24.675None[Sandbox] Process order. (Serial=2645, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 124)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:24.675NoneBattle 8610: ServerUpdate receive all acknowledges for BattleOrderIndex #124 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:42:24.684None[Sandbox] Process order. (Serial=2646, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 124)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:24.797NonePresentation Battle 8610: Execute action[95] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:26.750None[Sandbox] Process order. (Serial=2647, Empire=0, Order=OrderBattleMove BattleGUID: 8610 BattleUnitGUID: 8696 AStarResults: 2010 [60, 26] --> 1935 [60, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:26.796NonePresentation Battle 8610: Execute action[96] (BattleOrderUniqueId: 126): UnitMove. EmpireIndex=0. UnitGuid=8696, DestTile=1935. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:26.797NonePresentation Battle 8610: Execute action[96] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8696, DestTile=2010. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:26.797NonePresentation Battle 8610: Execute action[96] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8696, DestTile=1935. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:28.336None[Sandbox] Process order. (Serial=2648, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 126)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:28.336NoneBattle 8610: ServerUpdate receive all acknowledges for BattleOrderIndex #126 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:42:28.346None[Sandbox] Process order. (Serial=2649, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 126)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:28.396NonePresentation Battle 8610: Execute action[97] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:28.646NoneRelease presentation battle unit 8694

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:42:28.648NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 5287, current data frame: 5287) but different data length (remote: 3, local: 4)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:28.657None[Sandbox] Process order. (Serial=2650, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:28.657NoneBattle 8610: ServerUpdate receive all acknowledges for BattleOrderIndex #125 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:42:28.667None[Sandbox] Process order. (Serial=2651, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:28.713NonePresentation Battle 8610: Execute action[98] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:28.714NonePresentation Battle 8610: Execute action[99] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=73, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:31.104None[Sandbox] Process order. (Serial=2652, Empire=0, Order=OrderBattleEndRound BattleGUID: 8610 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:31.104NoneBattle 8610: change state From ContenderRound to ContenderRoundAcknowledge. 8s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:42:31.197NonePresentation Battle 8610: Execute action[100] (BattleOrderUniqueId: 127): UnitEndTurn. EmpireIndex=0. UnitGuid=8696. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:31.197NonePresentation Battle 8610: Execute action[101] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:31.206None[Sandbox] Process order. (Serial=2653, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 127)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:31.206NoneBattle 8610: ServerUpdate receive all acknowledges for BattleOrderIndex #127 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:42:31.214None[Sandbox] Process order. (Serial=2654, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 127)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:31.230NonePresentation Battle 8610: Execute action[102] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:31.230NonePresentation Battle 8610: Execute action[103] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:31.230NonePresentation Battle 8610: Execute action[104] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:31.230NonePresentation Battle 8610: Execute action[105] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:31.231NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:42:31.237None[Sandbox] Process order. (Serial=2655, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8610, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:31.237NoneBattle 8610: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:42:31.296NonePresentation Battle 8610: Execute action[106] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:31.296NonePresentation Battle 8610: Execute action[107] (BattleOrderUniqueId: 0): NewRound. Round=3. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:31.297NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:42:31.297NonePresentation Battle 8610: Execute action[108] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=73. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:31.297NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:42:31.297NoneCould not find PresentationBattlePreview with armyEntityGUID=6120, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:33.290None[Sandbox] Process order. (Serial=2656, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8610, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:33.290NoneBattle 8610: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:42:33.330None[Sandbox] Process order. (Serial=2657, Empire=73, Order=OrderBattleMoveAndAttack BattleGUID: 8610 AttackerGUID: 8695 TargetPosition: 1935 IgnoreFoW: True AStarResults: 2007 [57, 26] --> 2008 [58, 26] --> 2083 [58, 27] --> 2084 [59, 27])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:33.330NoneBattle 8610: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:42:33.413NonePresentation Battle 8610: Execute action[109] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:33.413NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:42:33.413NonePresentation Battle 8610: Execute action[110] (BattleOrderUniqueId: 128): UnitMoveAndAttack. EmpireIndex=73. Attacker=8695, DestTile=2084/2084 (health=0.62), Defender =8696 (health =0.03). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:33.413NonePresentation Battle 8610: Execute action[110] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=73. UnitGuid=8695, DestTile=2084. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:33.413NonePresentation Battle 8610: Execute action[110] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=73. UnitGuid=8695, DestTile=2008. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:33.413NonePresentation Battle 8610: Execute action[110] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=73. UnitGuid=8695, DestTile=2083. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:33.413NonePresentation Battle 8610: Execute action[110] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=73. UnitGuid=8695, DestTile=2084. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:33.413NonePresentation Battle 8610: Execute action[110] (BattleOrderUniqueId: 128): UnitAttack. EmpireIndex=73. Attacker=8695 (health=0.62) Defender =8696 (health =0.03) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:33.414NonePresentation Battle 8610: Execute action[111] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=73. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:37.703None[Sandbox] Process order. (Serial=2658, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:37.703NoneBattle 8610: ServerUpdate receive all acknowledges for BattleOrderIndex #128 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:42:37.713None[Sandbox] Process order. (Serial=2659, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:37.713NonePresentation Battle 8610: Execute action[112] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=73, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:37.713NonePresentation Battle 8610: Execute action[113] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:37.713NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:42:37.723None[Sandbox] Process order. (Serial=2660, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8610, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:37.723NoneBattle 8610: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:42:37.797NonePresentation Battle 8610: Execute action[114] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=73, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:37.797NonePresentation Battle 8610: Execute action[115] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:37.797NonePresentation Battle 8610: Execute action[116] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:37.797NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:42:37.797NoneCould not find PresentationBattlePreview with armyEntityGUID=6120, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:39.806None[Sandbox] Process order. (Serial=2661, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8610, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:39.806NoneBattle 8610: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:42:39.896NonePresentation Battle 8610: Execute action[117] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:39.896NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:42:41.239None[Sandbox] Process order. (Serial=2662, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 8610 AttackerGUID: 8696 TargetPosition: 2084 IgnoreFoW: False AStarResults: 2010 [60, 26] --> 2084 [59, 27])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:41.239NoneBattle 8610: change state From ContenderRound to ContenderRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:42:41.296NonePresentation Battle 8610: Execute action[118] (BattleOrderUniqueId: 129): UnitMoveAndAttack. EmpireIndex=0. Attacker=8696, DestTile=2010/2010 (health=0.03), Defender =8695 (health =0.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:41.296NonePresentation Battle 8610: Execute action[118] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=8696, DestTile=2010. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:41.296NonePresentation Battle 8610: Execute action[118] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8696, DestTile=2010. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:41.296NonePresentation Battle 8610: Execute action[118] (BattleOrderUniqueId: 129): UnitAttack. EmpireIndex=0. Attacker=8696 (health=0.03) Defender =8695 (health =0.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:41.296NonePresentation Battle 8610: Execute action[119] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:41.296NonePresentation Battle 8610: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:42:41.299None[Sandbox] Process order. (Serial=2663, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8610, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:45.512NoneRelease presentation battle unit 8695

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:42:45.514NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 5317, current data frame: 5317) but different data length (remote: 2, local: 3)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:45.518None[Sandbox] Process order. (Serial=2664, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 129)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:45.518NoneBattle 8610: ServerUpdate receive all acknowledges for BattleOrderIndex #129 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:42:45.528None[Sandbox] Process order. (Serial=2665, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8610, BattleOrderUniqueId: 129)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:45.528NoneBattle 8610: change state From ContenderRoundAcknowledge to Result. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:42:45.528NoneBattle 8610: change state From Result to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:42:45.596NonePresentation Battle 8610: Execute action[120] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:45.596NonePresentation Battle 8610: Execute action[121] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=73, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:45.597NonePresentation Battle 8610: Execute action[122] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:45.597NonePresentation Battle 8610: State from ContenderRound to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:42:45.597NonePresentation Battle 8610: Execute action[122] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=8696, DestTile=1860. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:45.597NonePresentation Battle 8610: Execute action[122] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8696, DestTile=1935. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:45.597NonePresentation Battle 8610: Execute action[122] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8696, DestTile=1860. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:45.597NonePresentation Battle 8610: Execute action[122] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=8697, DestTile=1860. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:45.597NonePresentation Battle 8610: Execute action[122] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8697, DestTile=2009. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:45.597NonePresentation Battle 8610: Execute action[122] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8697, DestTile=2010. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:45.598NonePresentation Battle 8610: Execute action[122] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8697, DestTile=1935. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:45.598NonePresentation Battle 8610: Execute action[122] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8697, DestTile=1860. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:45.598NonePresentation Battle 8610: Execute action[123] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:42:45.604UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:42:45.604UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:42:45.608None[Sandbox] Process order. (Serial=2666, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8610)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:45.608NoneBattle 8610: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:42:45.608NonePrevented Proxy creation for Entity #6121 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:42:45.608NonePrevented Proxy creation for Entity #6122 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:42:45.608NonePrevented Proxy creation for Entity #6120 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:42:45.701UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:42:45.701UILoading async UI texture 'Bitmaps Others_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:42:45.701UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:42:45.713NonePresentation Battle 8610: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:42:45.713NoneRelease presentation battle unit 8697

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:42:45.713NoneRelease presentation battle unit 8696

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:42:46.603None[Sandbox] Process order. (Serial=2667, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 69, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:48.481NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:42:53.620None[Sandbox] Process order. (Serial=2668, Empire=0, Order=OrderGoTo Entity=#6820, path='1784 [59, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:53.631None[Sandbox] Process order. (Serial=2669, Empire=0, Order=OrderContinueGotoAction Action=976)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:55.203UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:42:55.203UILoading async UI texture 'Units__Large_11.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:42:55.595None[Audio] Timeout on stop battle music playlist.

Amplitude.Mercury.Audio.BattleAudioModule:Update()

13:42:55.655None[Sandbox] Process order. (Serial=2670, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 6820, AwakeState: GuardUntilHealed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:55.698NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:42:55.701UILoading async UI texture 'Units__Large_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:42:55.702UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:42:59.307None[Sandbox] Process order. (Serial=2671, Empire=0, Order=OrderGoTo Entity=#4960, path='2314 [64, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:42:59.317None[Sandbox] Process order. (Serial=2672, Empire=0, Order=OrderContinueGotoAction Action=977)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:01.253None[Sandbox] Process order. (Serial=2673, Empire=0, Order=OrderGoTo Entity=#4960, path='2238 [63, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:01.263None[Sandbox] Process order. (Serial=2674, Empire=0, Order=OrderContinueGotoAction Action=978)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:01.302None[Sandbox] Process order. (Serial=2675, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:02.365None[Sandbox] Process order. (Serial=2676, Empire=0, Order=OrderGoTo Entity=#4960, path='2237 [62, 29] --> 2236 [61, 29] --> 2235 [60, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:02.376None[Sandbox] Process order. (Serial=2677, Empire=0, Order=OrderContinueGotoAction Action=979)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:02.413NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.02499645% to 0%) in controller Unit_KinOfSheredyn_Legionary_OverrideController) '4960-1725-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:11.167None[Sandbox] Process order. (Serial=2678, Empire=0, Order=OrderExecuteEmpireAction TargetTileIndex: 1939, TargetGUID: 0, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:11.207None[Sandbox] Process order. (Serial=2679, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:13.948None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:13.949None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:13.949None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:13.949None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:13.951None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:13.951None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:13.952UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:43:13.997UIUnload UI texture 'Units__Large_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:13.997UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:13.997UIUnload UI texture 'Bitmaps Others_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:14.446None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:14.447None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:14.555None[Sandbox] Process order. (Serial=2680, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 70, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:14.555None[Sandbox] Process order. (Serial=2681, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 70, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:14.563None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:14.563None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:14.596None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:14.597None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:14.599None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:14.599None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:14.599None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:14.600None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:14.600None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:14.600None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:14.646None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:14.646None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:14.646None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:14.646None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.013None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.013None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.013None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.014None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.015None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.015None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.015None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.015None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.015None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.015None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.029None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.030None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.130None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.131None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.131None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.131None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.131None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.131None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.131None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.131None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.131None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.132None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.415NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

13:43:15.417None[Sandbox] Process order. (Serial=2682, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 5212)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:15.431None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.431None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.431None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.431None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.431None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.431None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.431None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.431None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.432None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.432None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.432None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.432None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.515None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.661Unity[Item] Load


13:43:15.662None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.662None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.662None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.662None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:15.662None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

13:43:16.568None[Sandbox] Process order. (Serial=2683, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 70, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:19.034None[Sandbox] Process order. (Serial=2684, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:19.034None[Sandbox] Process order. (Serial=2685, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:19.124None[Sandbox] Process order. (Serial=2686, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:19.135None[Sandbox] Process order. (Serial=2687, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:19.516None[Sandbox] Process order. (Serial=2688, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:43:19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:19.525None[Sandbox] Process order. (Serial=2689, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2602,EmpireIndex=1 TimePlayed=2602,EmpireIndex=2 TimePlayed=2602,EmpireIndex=3 TimePlayed=2602)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:19.592NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:19.592None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:43:19.606None[Sandbox] Process order. (Serial=2690, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:19.691NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:19.691None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:43:21.120None[Sandbox] Process order. (Serial=2691, Empire=0, Order=OrderBuyoutConstructionAt Settlement=5211, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.216NoneDistrict_Tier1_Population doesn't have color defined.

Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:21.550None[Sandbox] Process order. (Serial=2692, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='2043 [18, 27] --> 2118 [18, 28] --> 2192 [17, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.560None[Sandbox] Process order. (Serial=2693, Empire=1, Order=OrderContinueGotoAction Action=980)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.570None[Sandbox] Process order. (Serial=2694, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Food, Position=2302, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.601None[Sandbox] Process order. (Serial=2695, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #8832 TargetArmyGUID: #7802 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.601NonePrevented Proxy creation for Entity #8832 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:43:21.602None[Sandbox] Process order. (Serial=2696, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='2605 [55, 34] --> 2680 [55, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.611None[Sandbox] Process order. (Serial=2697, Empire=2, Order=OrderContinueGotoAction Action=981)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.631None[Sandbox] Process order. (Serial=2698, Empire=2, Order=OrderGoTo Entity=#7505, AdditionalFlags='IgnoreFogOfWar', Path='2457 [57, 32] --> 2381 [56, 31] --> 2380 [55, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.642None[Sandbox] Process order. (Serial=2699, Empire=2, Order=OrderContinueGotoAction Action=982)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.651None[Sandbox] Process order. (Serial=2700, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.651None[Sandbox] Process order. (Serial=2701, Empire=3, Order=OrderExecuteEmpireAction TargetTileIndex: 2643, TargetGUID: 5251, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.661None[Sandbox] Process order. (Serial=2702, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 8184, WorldPosition: 2417, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.681None[Sandbox] Process order. (Serial=2703, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='1972 [22, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.681None[Sandbox] Process order. (Serial=2704, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='2274 [24, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.693None[Sandbox] Process order. (Serial=2705, Empire=3, Order=OrderContinueGotoAction Action=984)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.693None[Sandbox] Process order. (Serial=2706, Empire=3, Order=OrderContinueGotoAction Action=983)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.698NoneDoUpdateMesh #8838 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:21.702None[Sandbox] Process order. (Serial=2707, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.711None[Sandbox] Process order. (Serial=2708, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1288 [13, 17] --> 1287 [12, 17] --> 1212 [12, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.721None[Sandbox] Process order. (Serial=2709, Empire=12, Order=OrderContinueGotoAction Action=985)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.731None[Sandbox] Process order. (Serial=2710, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2145 [45, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.741None[Sandbox] Process order. (Serial=2711, Empire=18, Order=OrderContinueGotoAction Action=986)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.761None[Sandbox] Process order. (Serial=2712, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1484 [59, 19] --> 1559 [59, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.772None[Sandbox] Process order. (Serial=2713, Empire=69, Order=OrderContinueGotoAction Action=987)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.782None[Sandbox] Process order. (Serial=2714, Empire=72, Order=OrderGoTo Entity=#8280, AdditionalFlags='IgnoreFogOfWar', Path='1995 [45, 26] --> 2069 [44, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.793None[Sandbox] Process order. (Serial=2715, Empire=72, Order=OrderContinueGotoAction Action=988)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.811None[Sandbox] Process order. (Serial=2716, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1953 [3, 26] --> 2028 [3, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.821None[Sandbox] Process order. (Serial=2717, Empire=75, Order=OrderContinueGotoAction Action=989)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.841None[Sandbox] Process order. (Serial=2718, Empire=81, Order=OrderGoTo Entity=#8190, AdditionalFlags='IgnoreFogOfWar', Path='2081 [56, 27] --> 2157 [57, 28] --> 2232 [57, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.851None[Sandbox] Process order. (Serial=2719, Empire=81, Order=OrderContinueGotoAction Action=990)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.861None[Sandbox] Process order. (Serial=2720, Empire=83, Order=OrderGoTo Entity=#7189, AdditionalFlags='IgnoreFogOfWar', Path='1409 [59, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:21.871None[Sandbox] Process order. (Serial=2721, Empire=83, Order=OrderContinueGotoAction Action=991)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:22.233None[Sandbox] Process order. (Serial=2722, Empire=1, Order=OrderContinueGotoAction Action=980)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:22.283None[Sandbox] Process order. (Serial=2723, Empire=2, Order=OrderContinueGotoAction Action=981)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:22.314None[Sandbox] Process order. (Serial=2724, Empire=2, Order=OrderContinueGotoAction Action=982)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:22.394None[Sandbox] Process order. (Serial=2725, Empire=12, Order=OrderContinueGotoAction Action=985)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:22.443None[Sandbox] Process order. (Serial=2726, Empire=69, Order=OrderContinueGotoAction Action=987)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:22.464None[Sandbox] Process order. (Serial=2727, Empire=72, Order=OrderContinueGotoAction Action=988)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:22.494None[Sandbox] Process order. (Serial=2728, Empire=75, Order=OrderContinueGotoAction Action=989)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:22.523None[Sandbox] Process order. (Serial=2729, Empire=81, Order=OrderContinueGotoAction Action=990)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:22.904None[Sandbox] Process order. (Serial=2730, Empire=1, Order=OrderContinueGotoAction Action=980)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:22.985None[Sandbox] Process order. (Serial=2731, Empire=2, Order=OrderContinueGotoAction Action=982)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:22.998NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:43:23.194None[Sandbox] Process order. (Serial=2732, Empire=81, Order=OrderContinueGotoAction Action=990)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:23.197NoneThe AI synchronization took 1058 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:43:23.245None[Sandbox] Process order. (Serial=2733, Empire=1, Order=OrderGoTo Entity=#8607, AdditionalFlags='IgnoreFogOfWar', Path='1671 [21, 22] --> 1745 [20, 23] --> 1820 [20, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:23.254None[Sandbox] Process order. (Serial=2734, Empire=1, Order=OrderContinueGotoAction Action=992)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:23.255None[Sandbox] Process order. (Serial=2735, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1973 [23, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:23.265None[Sandbox] Process order. (Serial=2736, Empire=1, Order=OrderContinueGotoAction Action=993)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:23.275None[Sandbox] Process order. (Serial=2737, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=83)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:23.295None[Sandbox] Process order. (Serial=2738, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:23.324None[Sandbox] Process order. (Serial=2739, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #7802 StopAction=False Action=0 at 1848 [48, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:23.345None[Sandbox] Process order. (Serial=2740, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:23.346None[Sandbox] Process order. (Serial=2741, Empire=3, Order=OrderCreateBattle Attacker #5023 Target #6132 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:23.346NoneBattle 8839: Initialize battle with attacker 5023 (1972) and defender 6132 (1897).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.346NoneBattle 8839: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:23.346NoneBattle 8839: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:43:23.346NoneBattle 8839: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:23.347NoneBattle 8839: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:23.355NoneBattle 8839: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:23.355NoneBattle 8839: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:23.379NoneBattle 8839: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:23.404None[Sandbox] Process order. (Serial=2742, Empire=3, Order=OrderGoTo Entity=#8838, AdditionalFlags='IgnoreFogOfWar', Path='2492 [17, 33] --> 2568 [18, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:23.412NonePresentation Battle 8839: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.412NonePresentation Battle 8839: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.412NonePresentation Battle 8839: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:43:23.412NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.412NoneRestorePresentationBattlePreview created ticket #32282.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.412NonePresentation Battle 8839: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=1972, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.412NonePresentation Battle 8839: Create participant 5023. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.412NonePresentation Battle 8839: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=6132, Group=Defender, TileIndex=1897, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.414NonePresentation Battle 8839: Create participant 6132. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.414NonePresentation Battle 8839: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.414NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:43:23.414NonePresentation Battle 8839: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.414NonePresentation Battle 8839: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:43:23.414NonePresentation Battle 8839: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=1972, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.414NonePresentation Battle 8839: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=81 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.414NonePresentation Battle 8839: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:43:23.414NonePresentation Battle 8839: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=6132, Group=Defender, TileIndex=1897, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.414NonePresentation Battle 8839: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.414NonePresentation Battle 8839: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.414NonePresentation Battle 8839: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.414NonePresentation Battle 8839: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.414NonePresentation Battle 8839: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.414NonePresentation Battle 8839: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5023, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.415NoneInitialize presentation battle unit 8977 for unit 5025

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.415None[Sandbox] Process order. (Serial=2743, Empire=3, Order=OrderContinueGotoAction Action=997)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:23.415NoneInitialize presentation battle unit 8980 for unit 5026

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.415NoneInitialize presentation battle unit 8979 for unit 6806

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.416NoneInitialize presentation battle unit 8978 for unit 7507

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.416NonePresentation Battle 8839: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=6132, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.416NoneInitialize presentation battle unit 8981 for unit 6133

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.418NoneInitialize presentation battle unit 8982 for unit 6134

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.418NonePresentation Battle 8839: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.418NonePresentation Battle 8839: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.418NonePresentation Battle 8839: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.418NonePresentation Battle 8839: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:43:23.418NoneReleasePresentationBattlePreview attacker #5023, defender #6132

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.418NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.419NoneRestorePresentationBattlePreview created ticket #32283.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.419NonePresentation Battle 8839: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=81 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.419NonePresentation Battle 8839: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:43:23.419NonePresentation Battle 8839: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.446NoneRequestRestoreAsyncOperation_Completed for ticket #32282.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:43:23.447NoneRestorePresentationBattlePreview skipped due to ended battle #8839

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:43:23.447NoneRequestAsyncOperation_Dismissed for ticket #32282.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:43:23.447NoneRequestRestoreAsyncOperation_Completed for ticket #32283.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:43:23.447NoneRestorePresentationBattlePreview skipped due to ended battle #8839

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:43:23.447NoneRequestAsyncOperation_Dismissed for ticket #32283.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:43:23.481UIUnload UI texture 'Units__Large_11'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.882UIUnload UI texture 'Units__Large_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:23.926None[Sandbox] Process order. (Serial=2744, Empire=1, Order=OrderContinueGotoAction Action=992)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:24.267None[Sandbox] Process order. (Serial=2745, Empire=0, Order=OrderGoTo Entity=#4960, path='2237 [62, 29] --> 2236 [61, 29] --> 2235 [60, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:24.276None[Sandbox] Process order. (Serial=2746, Empire=0, Order=OrderContinueGotoAction Action=998)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:24.597None[Sandbox] Process order. (Serial=2747, Empire=1, Order=OrderContinueGotoAction Action=992)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:24.947None[Sandbox] Process order. (Serial=2748, Empire=0, Order=OrderContinueGotoAction Action=998)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:25.619None[Sandbox] Process order. (Serial=2749, Empire=0, Order=OrderContinueGotoAction Action=998)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:25.630NoneThe AI synchronization took 1772 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:43:25.709None[Sandbox] Process order. (Serial=2750, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1974 [24, 26] --> 2049 [24, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:25.719None[Sandbox] Process order. (Serial=2751, Empire=1, Order=OrderContinueGotoAction Action=999)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:25.719None[Sandbox] Process order. (Serial=2752, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:25.725NoneCan't find entity 7802 of ongoing task. Fails the task 940.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:25.770None[Sandbox] Process order. (Serial=2753, Empire=3, Order=OrderBattleConfirmation BattleGUID: 8839 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:25.770None[Sandbox] Process order. (Serial=2754, Empire=3, Order=OrderChangeEntityAwakeState EntityGuid: 7775, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:25.773None[AI] Battle 8839: Confirming battle for empire 81

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:43:25.779None[Sandbox] Process order. (Serial=2755, Empire=81, Order=OrderBattleConfirmation BattleGUID: 8839 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:25.779NoneBattle 8839: change state From Confirmation to AutoResolve. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:25.779NoneBattle 8839: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:25.790None[Sandbox] Process order. (Serial=2756, Empire=3, Order=OrderGoTo Entity=#8184, AdditionalFlags='IgnoreFogOfWar', Path='2568 [18, 34] --> 2569 [19, 34] --> 2494 [19, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:25.800None[Sandbox] Process order. (Serial=2757, Empire=3, Order=OrderContinueGotoAction Action=1000)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:25.819None[Sandbox] Process order. (Serial=2758, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2144 [44, 28] --> 2068 [43, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:25.829None[Sandbox] Process order. (Serial=2759, Empire=18, Order=OrderContinueGotoAction Action=1001)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:25.830NonePresentation Battle 8839: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:25.830NonePresentation Battle 8839: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=81 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:25.830NonePresentation Battle 8839: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:25.830NonePresentation Battle 8839: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:43:25.830NonePresentation Battle 8839: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:25.840None[Sandbox] Process order. (Serial=2760, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8839)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:25.840NoneBattle 8839: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:25.840NonePrevented Proxy creation for Entity #6133 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:43:25.841NonePrevented Proxy creation for Entity #6134 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:43:25.841NoneQuest FactionQuest_KinOfSheredyn_Chapter01_Step02ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

13:43:25.842NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:43:25.842NoneQuest FactionQuest_KinOfSheredyn_Chapter01_Step03ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

13:43:25.843NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:43:25.846NonePrevented Proxy creation for Entity #6132 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:43:25.859None[Sandbox] Process order. (Serial=2761, Empire=72, Order=OrderGoTo Entity=#8280, AdditionalFlags='IgnoreFogOfWar', Path='1995 [45, 26] --> 1996 [46, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:25.870None[Sandbox] Process order. (Serial=2762, Empire=72, Order=OrderContinueGotoAction Action=1002)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:25.880None[Sandbox] Process order. (Serial=2763, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1953 [3, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:25.889None[Sandbox] Process order. (Serial=2764, Empire=75, Order=OrderContinueGotoAction Action=1003)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:25.891NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:25.891None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:43:25.898NoneSame QuestPinSubset Snapshot Frame (previous frame: 5390, current data frame: 5390) but different data length (remote: 23, local: 21)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:25.907None[Sandbox] Process order. (Serial=2765, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:25.907None[Sandbox] Process order. (Serial=2766, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:25.930NonePresentation Battle 8839: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:43:25.930NoneRelease presentation battle unit 8977

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:43:25.930NoneRelease presentation battle unit 8980

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:43:25.931NoneRelease presentation battle unit 8979

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:43:25.931NoneRelease presentation battle unit 8978

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:43:25.931NoneRelease presentation battle unit 8981

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:43:25.931NoneRelease presentation battle unit 8982

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:43:25.991NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:25.992None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:43:26.390None[Sandbox] Process order. (Serial=2767, Empire=1, Order=OrderContinueGotoAction Action=999)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:26.470None[Sandbox] Process order. (Serial=2768, Empire=3, Order=OrderContinueGotoAction Action=1000)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:26.501None[Sandbox] Process order. (Serial=2769, Empire=18, Order=OrderContinueGotoAction Action=1001)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:26.540None[Sandbox] Process order. (Serial=2770, Empire=72, Order=OrderContinueGotoAction Action=1002)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:26.546NoneThe AI synchronization took 516 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:43:26.591None[Sandbox] Process order. (Serial=2771, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5251, ConstructionGUID=82, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:26.592None[Sandbox] Process order. (Serial=2772, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 40)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:26.594NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:26.594None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:43:26.655None[Sandbox] Process order. (Serial=2773, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:26.692NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:26.692None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:43:26.811None[Sandbox] Process order. (Serial=2774, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Legionary, Position=2643, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:26.811None[Sandbox] Process order. (Serial=2775, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 41)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:26.831None[Sandbox] Process order. (Serial=2776, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #8987 TargetArmyGUID: #8838 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:26.831NonePrevented Proxy creation for Entity #8987 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:43:26.891NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:26.891None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:43:26.897NoneDoUpdateMesh #8838 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:26.991None[Sandbox] Process order. (Serial=2777, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 42)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:26.993NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:26.993None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:43:27.091NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:27.091None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:43:27.191None[Sandbox] Process order. (Serial=2778, Empire=3, Order=OrderDialogChoice DialogIndex: 43, ChoiceIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:27.193NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:27.193None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:43:27.222None[Sandbox] Process order. (Serial=2779, Empire=3, Order=OrderGoTo Entity=#8984, AdditionalFlags='IgnoreFogOfWar', Path='2644 [19, 35] --> 2569 [19, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:27.291NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:27.291None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:43:27.662None[Sandbox] Process order. (Serial=2780, Empire=3, Order=OrderContinueGotoAction Action=1006)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:28.334None[Sandbox] Process order. (Serial=2781, Empire=3, Order=OrderContinueGotoAction Action=1006)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:28.343NoneThe AI synchronization took 855 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:43:28.383None[Sandbox] Process order. (Serial=2782, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 43)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:28.383None[Sandbox] Process order. (Serial=2783, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 22, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:28.392NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:28.392None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:43:28.395None[Sandbox] Process order. (Serial=2784, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #8984 TargetArmyGUID: #8838 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:28.395NonePrevented Proxy creation for Entity #8984 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:43:28.493NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:28.493None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:43:28.497NoneDoUpdateMesh #8838 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:28.585None[Sandbox] Process order. (Serial=2785, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 43)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:28.593NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:28.593None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:43:28.598NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:43:28.601UILoading async UI texture 'Units__Large_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:43:28.654None[Sandbox] Process order. (Serial=2786, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:28.692NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:28.692None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:43:29.106None[Sandbox] Process order. (Serial=2787, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 71, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:29.106None[Sandbox] Process order. (Serial=2788, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 71, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:29.418None[Sandbox] Process order. (Serial=2789, Empire=0, Order=OrderGoTo Entity=#6820, path='1710 [60, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:29.427None[Sandbox] Process order. (Serial=2790, Empire=0, Order=OrderContinueGotoAction Action=1007)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:31.085None[Sandbox] Process order. (Serial=2791, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 71, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:31.486None[Sandbox] Process order. (Serial=2792, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 6820, AwakeState: GuardUntilHealed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:31.498NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:43:37.070None[Sandbox] Process order. (Serial=2793, Empire=0, Order=OrderGoTo Entity=#4960, path='2160 [60, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:37.080None[Sandbox] Process order. (Serial=2794, Empire=0, Order=OrderContinueGotoAction Action=1008)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:37.110None[Sandbox] Process order. (Serial=2795, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:43.235None[Sandbox] Process order. (Serial=2796, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:43.335None[Sandbox] Process order. (Serial=2797, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:43.345None[Sandbox] Process order. (Serial=2798, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:43.414NonePrevented Proxy creation for Entity #7175 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:43:43.498UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:43.807NoneNotify NaturalWonderDiscoveredNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:43:43.827NonePrevented Proxy creation for Entity #7189 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:43:43.828NonePrevented Proxy creation for Entity #7194 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:43:43.828NonePrevented Proxy creation for Entity #7193 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:43:43.829NonePrevented Proxy creation for Entity #7192 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:43:43.829NonePrevented Proxy creation for Entity #7191 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:43:43.829NonePrevented Proxy creation for Entity #7190 (HeroUnit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:43:43.847NoneSwitch to PreRecess

Amplitude.Mercury.Presentation.PresentationRecessController:UpdateStatus()

13:43:43.848NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:43.848None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:43:43.851NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationArmy #7189 of empire #83'

Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()

13:43:43.858UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:43:43.859UILoading async UI texture 'NotificationImmersiveWindow_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:43:43.869None[Sandbox] Process order. (Serial=2799, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:43:43)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:43.887None[Sandbox] Process order. (Serial=2800, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2626,EmpireIndex=1 TimePlayed=2626,EmpireIndex=2 TimePlayed=2626,EmpireIndex=3 TimePlayed=2626)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:43.887None[Sandbox] Process order. (Serial=2801, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:43.887None[Sandbox] Process order. (Serial=2802, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 72, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:43.888None[Sandbox] Process order. (Serial=2803, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 72, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:43.900NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:43.901None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:43:43.939NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationArmy #7189 of empire #83'

Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()

13:43:44.645NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 7.43, 153.86)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:44.662NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 7.06, 154.18)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:44.696NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 6.87, 154.34)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:44.713NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 6.69, 154.51)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:44.746NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 6.32, 154.82)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:44.763NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 6.14, 154.98)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:44.779NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 5.78, 155.30)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:44.812NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 5.60, 155.46)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:44.830NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 5.42, 155.61)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:44.863NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 5.06, 155.92)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:44.879NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 4.89, 156.08)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:44.896NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 4.54, 156.38)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.063NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 4.36, 156.54)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.080NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 4.19, 156.69)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.113NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 2.50, 158.17)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.130NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 2.33, 158.31)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.164NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 2.01, 158.60)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.180NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 1.84, 158.74)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.213NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 1.52, 159.03)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.229NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 1.36, 159.17)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.263NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 1.04, 159.44)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.279NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 0.89, 159.58)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.313NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 0.57, 159.85)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.330NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 0.42, 159.99)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.363NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, 0.11, 160.26)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.379NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, -0.04, 160.39)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.413NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, -0.34, 160.66)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.429NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, -0.49, 160.79)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.463NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, -0.79, 161.05)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.497NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, -0.93, 161.18)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.512NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, -1.22, 161.43)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.546NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, -1.51, 161.68)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.563NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, -1.65, 161.81)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.597NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, -1.93, 162.05)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.613NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, -2.07, 162.18)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.645NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, -2.35, 162.42)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.680NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, -2.48, 162.54)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.696NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, -2.75, 162.77)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.730NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, -3.02, 163.01)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.763NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, -3.15, 163.12)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.780NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, -3.41, 163.35)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.813NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, -3.67, 163.58)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.846NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, -3.79, 163.69)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.862NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, -4.04, 163.91)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.875None[Sandbox] Process order. (Serial=2804, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:45.875None[Sandbox] Process order. (Serial=2805, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=5194, ConstructionGUID=81, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:45.895None[Sandbox] Process order. (Serial=2806, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='2191 [16, 29] --> 2190 [15, 29] --> 2189 [14, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:45.896NonePriorityAudioModule didn't find a center tile. The position used was : '(0.00, -4.29, 164.12)'.

Amplitude.Mercury.Audio.PriorityAudioModule:ComputeCullingTiles()

13:43:45.905None[Sandbox] Process order. (Serial=2807, Empire=1, Order=OrderContinueGotoAction Action=1011)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:45.906None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:45.906None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:45.906None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:45.915None[Sandbox] Process order. (Serial=2808, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1974 [24, 26] --> 1973 [23, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:45.924None[Sandbox] Process order. (Serial=2809, Empire=1, Order=OrderContinueGotoAction Action=1012)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:45.932NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationArmy #7189 of empire #83'

Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()

13:43:45.975None[Sandbox] Process order. (Serial=2810, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='2755 [55, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:45.984None[Sandbox] Process order. (Serial=2811, Empire=2, Order=OrderContinueGotoAction Action=1013)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:45.984None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:45.985None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:45.985None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:45.994None[Sandbox] Process order. (Serial=2812, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #7802 StopAction=False Action=0 at 2377 [52, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.025None[Sandbox] Process order. (Serial=2813, Empire=3, Order=OrderEnqueueTechnology TechnologyName: KinOfSheredyn_Technology_04, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.025None[Sandbox] Process order. (Serial=2814, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 36, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.031NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationArmy #7189 of empire #83'

Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()

13:43:46.044None[Sandbox] Process order. (Serial=2815, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2046 [21, 27] --> 2045 [20, 27] --> 2044 [19, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.044None[Sandbox] Process order. (Serial=2816, Empire=3, Order=OrderGoTo Entity=#8838, AdditionalFlags='IgnoreFogOfWar', Path='2493 [18, 33] --> 2419 [19, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.054None[Sandbox] Process order. (Serial=2817, Empire=3, Order=OrderContinueGotoAction Action=1016)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.054None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:46.054None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:46.054None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:46.055None[Sandbox] Process order. (Serial=2818, Empire=3, Order=OrderContinueGotoAction Action=1015)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.074None[Sandbox] Process order. (Serial=2819, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1211 [11, 16] --> 1285 [10, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.084None[Sandbox] Process order. (Serial=2820, Empire=12, Order=OrderContinueGotoAction Action=1017)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.098NoneSwitch to Recess

Amplitude.Mercury.Presentation.PresentationRecessController:UpdateStatus()

13:43:46.104None[Sandbox] Process order. (Serial=2821, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2067 [42, 27] --> 1992 [42, 26] --> 1991 [41, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.114None[Sandbox] Process order. (Serial=2822, Empire=18, Order=OrderContinueGotoAction Action=1018)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.131NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationArmy #7189 of empire #83'

Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()

13:43:46.135None[Sandbox] Process order. (Serial=2823, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20] --> 1644 [69, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.145None[Sandbox] Process order. (Serial=2824, Empire=51, Order=OrderContinueGotoAction Action=1019)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.164None[Sandbox] Process order. (Serial=2825, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1558 [58, 20] --> 1482 [57, 19] --> 1407 [57, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.175None[Sandbox] Process order. (Serial=2826, Empire=69, Order=OrderContinueGotoAction Action=1020)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.195None[Sandbox] Process order. (Serial=2827, Empire=72, Order=OrderGoTo Entity=#8280, AdditionalFlags='IgnoreFogOfWar', Path='1997 [47, 26] --> 2072 [47, 27] --> 2148 [48, 28] --> 2223 [48, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.204None[Sandbox] Process order. (Serial=2828, Empire=72, Order=OrderContinueGotoAction Action=1021)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.214NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationArmy #7189 of empire #83'

Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()

13:43:46.224None[Sandbox] Process order. (Serial=2829, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1878 [3, 25] --> 1804 [4, 24] --> 1729 [4, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.234None[Sandbox] Process order. (Serial=2830, Empire=75, Order=OrderContinueGotoAction Action=1022)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.244None[Sandbox] Process order. (Serial=2831, Empire=81, Order=OrderGoTo Entity=#8190, AdditionalFlags='IgnoreFogOfWar', Path='2233 [58, 29] --> 2234 [59, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.254None[Sandbox] Process order. (Serial=2832, Empire=81, Order=OrderContinueGotoAction Action=1023)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.274None[Sandbox] Process order. (Serial=2833, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='864 [39, 11] --> 790 [40, 10] --> 791 [41, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.285None[Sandbox] Process order. (Serial=2834, Empire=83, Order=OrderContinueGotoAction Action=1024)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.314NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationArmy #7189 of empire #83'

Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()

13:43:46.575None[Sandbox] Process order. (Serial=2835, Empire=1, Order=OrderContinueGotoAction Action=1011)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.594None[Sandbox] Process order. (Serial=2836, Empire=1, Order=OrderContinueGotoAction Action=1012)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.630NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationArmy #7189 of empire #83'

Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()

13:43:46.725None[Sandbox] Process order. (Serial=2837, Empire=3, Order=OrderContinueGotoAction Action=1016)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.726None[Sandbox] Process order. (Serial=2838, Empire=3, Order=OrderContinueGotoAction Action=1015)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.757None[Sandbox] Process order. (Serial=2839, Empire=12, Order=OrderContinueGotoAction Action=1017)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.785None[Sandbox] Process order. (Serial=2840, Empire=18, Order=OrderContinueGotoAction Action=1018)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.814NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationArmy #7189 of empire #83'

Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()

13:43:46.815None[Sandbox] Process order. (Serial=2841, Empire=51, Order=OrderContinueGotoAction Action=1019)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.845None[Sandbox] Process order. (Serial=2842, Empire=69, Order=OrderContinueGotoAction Action=1020)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.876None[Sandbox] Process order. (Serial=2843, Empire=72, Order=OrderContinueGotoAction Action=1021)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.905None[Sandbox] Process order. (Serial=2844, Empire=75, Order=OrderContinueGotoAction Action=1022)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.914NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationArmy #7189 of empire #83'

Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()

13:43:46.925None[Sandbox] Process order. (Serial=2845, Empire=81, Order=OrderContinueGotoAction Action=1023)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:46.955None[Sandbox] Process order. (Serial=2846, Empire=83, Order=OrderContinueGotoAction Action=1024)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.012NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationArmy #7189 of empire #83'

Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()

13:43:47.096NoneSwitch to PostRecess

Amplitude.Mercury.Presentation.PresentationRecessController:UpdateStatus()

13:43:47.246None[Sandbox] Process order. (Serial=2847, Empire=1, Order=OrderContinueGotoAction Action=1011)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.314NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationArmy #7189 of empire #83'

Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()

13:43:47.346NoneSwitch to Normal

Amplitude.Mercury.Presentation.PresentationRecessController:UpdateStatus()

13:43:47.347NoneDoUpdateMesh #9332 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.396None[Sandbox] Process order. (Serial=2848, Empire=3, Order=OrderContinueGotoAction Action=1015)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.457None[Sandbox] Process order. (Serial=2849, Empire=18, Order=OrderContinueGotoAction Action=1018)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.516None[Sandbox] Process order. (Serial=2850, Empire=69, Order=OrderContinueGotoAction Action=1020)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.548None[Sandbox] Process order. (Serial=2851, Empire=72, Order=OrderContinueGotoAction Action=1021)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.577None[Sandbox] Process order. (Serial=2852, Empire=75, Order=OrderContinueGotoAction Action=1022)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.583NoneThe AI synchronization took 1023 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:43:47.607None[Sandbox] Process order. (Serial=2853, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=District_Tier1_Military, Position=1523, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.607None[Sandbox] Process order. (Serial=2854, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 9333)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.609NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.609NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Start, Variable=TileSteppedOn, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.638None[Sandbox] Process order. (Serial=2855, Empire=1, Order=OrderGoTo Entity=#8607, AdditionalFlags='IgnoreFogOfWar', Path='1894 [19, 25] --> 1969 [19, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.647None[Sandbox] Process order. (Serial=2856, Empire=1, Order=OrderContinueGotoAction Action=1025)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.648None[Sandbox] Process order. (Serial=2857, Empire=1, Order=OrderGoTo Entity=#9332, AdditionalFlags='IgnoreFogOfWar', Path='1523 [23, 20] --> 1522 [22, 20] --> 1521 [21, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.659None[Sandbox] Process order. (Serial=2858, Empire=1, Order=OrderContinueGotoAction Action=1026)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.660None[Sandbox] Process order. (Serial=2859, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='2048 [23, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.669None[Sandbox] Process order. (Serial=2860, Empire=1, Order=OrderContinueGotoAction Action=1027)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.688None[Sandbox] Process order. (Serial=2861, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 9334)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.688NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.688NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Start, Variable=TileSteppedOn, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.718None[Sandbox] Process order. (Serial=2862, Empire=2, Order=OrderGoTo Entity=#7505, AdditionalFlags='IgnoreFogOfWar', Path='2379 [54, 31] --> 2378 [53, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.718None[Sandbox] Process order. (Serial=2863, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='2829 [54, 37] --> 2904 [54, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.727None[Sandbox] Process order. (Serial=2864, Empire=2, Order=OrderContinueGotoAction Action=1029)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.728None[Sandbox] Process order. (Serial=2865, Empire=2, Order=OrderContinueGotoAction Action=1028)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.749None[Sandbox] Process order. (Serial=2866, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 9335)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.749NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.749NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Start, Variable=TileSteppedOn, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.778None[Sandbox] Process order. (Serial=2867, Empire=3, Order=OrderGoTo Entity=#8184, AdditionalFlags='IgnoreFogOfWar', Path='2419 [19, 32] --> 2343 [18, 31] --> 2268 [18, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.788None[Sandbox] Process order. (Serial=2868, Empire=3, Order=OrderContinueGotoAction Action=1030)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.818None[Sandbox] Process order. (Serial=2869, Empire=81, Order=OrderCreateBattle Attacker #8190 Target #4960 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.818NoneBattle 9336: Initialize battle with attacker 8190 (2234) and defender 4960 (2160).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.818NoneBattle 9336: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:47.818NoneBattle 9336: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:43:47.818NoneBattle 9336: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:47.819NoneBattle 9336: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:47.827NoneBattle 9336: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:47.827NoneBattle 9336: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:47.865NoneBattle 9336: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:47.869None[AI] Battle 9336: Confirming battle for empire 81

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:43:47.889None[Sandbox] Process order. (Serial=2870, Empire=81, Order=OrderBattleConfirmation BattleGUID: 9336 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.919None[Sandbox] Process order. (Serial=2871, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:47.930NonePresentation Battle 9336: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.931NonePresentation Battle 9336: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.931NonePresentation Battle 9336: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:43:47.931NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.931NoneRestorePresentationBattlePreview created ticket #32713.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.931NonePresentation Battle 9336: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=8190, Group=Attacker, TileIndex=2234, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.931NonePresentation Battle 9336: Create participant 8190. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.932NonePresentation Battle 9336: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Defender, TileIndex=2160, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.932NonePresentation Battle 9336: Create participant 4960. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.932NonePresentation Battle 9336: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.932NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:43:47.932NonePresentation Battle 9336: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=81 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.932NonePresentation Battle 9336: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:43:47.932NonePresentation Battle 9336: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=8190, Group=Attacker, TileIndex=2234, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.932NonePresentation Battle 9336: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.932NonePresentation Battle 9336: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:43:47.932NonePresentation Battle 9336: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Defender, TileIndex=2160, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.932NonePresentation Battle 9336: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.932NonePresentation Battle 9336: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=81, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.932NonePresentation Battle 9336: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.932NonePresentation Battle 9336: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.932NonePresentation Battle 9336: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.932NonePresentation Battle 9336: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=8190, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.933NoneInitialize presentation battle unit 9480 for unit 8191

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.933NoneInitialize presentation battle unit 9479 for unit 8192

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.933NonePresentation Battle 9336: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4960, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.933NoneInitialize presentation battle unit 9481 for unit 4958

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.933NoneInitialize presentation battle unit 9485 for unit 6676

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.935NoneInitialize presentation battle unit 9484 for unit 4959

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.935NoneInitialize presentation battle unit 9483 for unit 6130

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.935NoneInitialize presentation battle unit 9482 for unit 6823

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.936NonePresentation Battle 9336: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.936NonePresentation Battle 9336: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.936NonePresentation Battle 9336: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.936NonePresentation Battle 9336: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:43:47.936NoneReleasePresentationBattlePreview attacker #8190, defender #4960

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.936NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.936NoneRestorePresentationBattlePreview created ticket #32714.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.936NonePresentation Battle 9336: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.936NonePresentation Battle 9336: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:43:47.937NonePresentation Battle 9336: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.937NonePresentation Battle 9336: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=81 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:47.964NoneRequestRestoreAsyncOperation_Completed for ticket #32713.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:43:47.964NoneRestorePresentationBattlePreview skipped due to ended battle #9336

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:43:47.964NoneRequestAsyncOperation_Dismissed for ticket #32713.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:43:47.964NoneRequestRestoreAsyncOperation_Completed for ticket #32714.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:43:47.964NoneRestorePresentationBattlePreview skipped due to ended battle #9336

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:43:47.964NoneRequestAsyncOperation_Dismissed for ticket #32714.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:43:48.018None[Sandbox] Process order. (Serial=2872, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:48.319None[Sandbox] Process order. (Serial=2873, Empire=1, Order=OrderContinueGotoAction Action=1025)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:48.340None[Sandbox] Process order. (Serial=2874, Empire=1, Order=OrderContinueGotoAction Action=1026)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:48.399None[Sandbox] Process order. (Serial=2875, Empire=2, Order=OrderContinueGotoAction Action=1029)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:48.400None[Sandbox] Process order. (Serial=2876, Empire=2, Order=OrderContinueGotoAction Action=1028)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:48.460None[Sandbox] Process order. (Serial=2877, Empire=3, Order=OrderContinueGotoAction Action=1030)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:49.011None[Sandbox] Process order. (Serial=2878, Empire=1, Order=OrderContinueGotoAction Action=1026)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:49.023NoneThe AI synchronization took 886 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:43:49.051None[Sandbox] Process order. (Serial=2879, Empire=1, Order=OrderDialogChoice DialogIndex: 44, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:49.051NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:43:49.051NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.101None[Sandbox] Process order. (Serial=2880, Empire=2, Order=OrderDialogChoice DialogIndex: 45, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:49.101NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:43:49.101NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.132None[Sandbox] Process order. (Serial=2881, Empire=3, Order=OrderDialogChoice DialogIndex: 46, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:49.132NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:43:49.133NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.171None[Sandbox] Process order. (Serial=2882, Empire=3, Order=OrderCreateBattle Attacker #5023 Target #8607 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:49.171NoneBattle 9486: Initialize battle with attacker 5023 (2044) and defender 8607 (1969).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.171NoneBattle 9486: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:49.171NoneBattle 9486: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:43:49.171NoneBattle 9486: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:49.172NoneBattle 9486: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:49.230NonePresentation Battle 9486: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.230NonePresentation Battle 9486: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.230NonePresentation Battle 9486: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:43:49.230NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.230NoneRestorePresentationBattlePreview created ticket #32747.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.230NonePresentation Battle 9486: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=2044, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.230NonePresentation Battle 9486: Create participant 5023. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.231NonePresentation Battle 9486: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=8607, Group=Defender, TileIndex=1969, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.231NonePresentation Battle 9486: Create participant 8607. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.231NonePresentation Battle 9486: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=8184. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.231NonePresentation Battle 9486: Create participant 8184. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.231NonePresentation Battle 9486: An additional participant 8184 from empire 3 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

13:43:49.231NonePresentation Battle 9486: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.231NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:43:49.231NonePresentation Battle 9486: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.231NonePresentation Battle 9486: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:43:49.231NonePresentation Battle 9486: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=2044, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.231NonePresentation Battle 9486: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8184, Group=Attacker, TileIndex=2268, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.234None[Sandbox] Process order. (Serial=2883, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:49.262None[Sandbox] Process order. (Serial=2884, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 44)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:49.264NoneRequestRestoreAsyncOperation_Completed for ticket #32747.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:43:49.264NoneRestorePresentationBattlePreview skipped due to invalid battle #9486

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:43:49.264NoneRequestAsyncOperation_Dismissed for ticket #32747.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:43:49.291None[Sandbox] Process order. (Serial=2885, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 45)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:49.333None[Sandbox] Process order. (Serial=2886, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 46)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:49.333None[Sandbox] Process order. (Serial=2887, Empire=3, Order=OrderBattleEngagement BattleGuid: 9486)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:49.333NoneBattle 9486: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:49.333NoneBattle 9486: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:49.355NoneBattle 9486: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:49.417None[Sandbox] Process order. (Serial=2888, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:49.430NonePresentation Battle 9486: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.430NonePresentation Battle 9486: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:43:49.430NonePresentation Battle 9486: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=8607, Group=Defender, TileIndex=1969, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.430NonePresentation Battle 9486: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.430NonePresentation Battle 9486: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.430NonePresentation Battle 9486: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.430NonePresentation Battle 9486: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.430NonePresentation Battle 9486: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.430NonePresentation Battle 9486: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5023, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.430NoneInitialize presentation battle unit 9589 for unit 5025

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.430NoneInitialize presentation battle unit 9592 for unit 5026

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.432NoneInitialize presentation battle unit 9591 for unit 6806

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.432NoneInitialize presentation battle unit 9590 for unit 7507

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.433NonePresentation Battle 9486: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=8184, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.433NoneInitialize presentation battle unit 9593 for unit 8185

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.433NonePresentation Battle 9486: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=8607, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.433NoneInitialize presentation battle unit 9594 for unit 8606

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.433NonePresentation Battle 9486: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.434NonePresentation Battle 9486: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.434NonePresentation Battle 9486: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.434NonePresentation Battle 9486: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:43:49.434NoneReleasePresentationBattlePreview attacker #5023, defender #8607

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.434NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.434NoneRestorePresentationBattlePreview created ticket #32759.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.434NonePresentation Battle 9486: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.434NonePresentation Battle 9486: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:43:49.434NonePresentation Battle 9486: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.464NoneRequestRestoreAsyncOperation_Completed for ticket #32759.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:43:49.464NoneRestorePresentationBattlePreview skipped due to ended battle #9486

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:43:49.464NoneRequestAsyncOperation_Dismissed for ticket #32759.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:43:49.484None[Sandbox] Process order. (Serial=2889, Empire=1, Order=OrderBattleRetreat BattleGUID: 9486 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:49.486NoneBattle 9486: change state From Confirmation to DefenderRetreat. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:49.486NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:43:49.487NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:43:49.487NoneBattle 9486: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:49.546NonePresentation Battle 9486: Execute action[23] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.547NonePresentation Battle 9486: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:43:49.547NonePresentation Battle 9486: Execute action[24] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.553None[Sandbox] Process order. (Serial=2890, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9486)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:49.553NoneBattle 9486: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:43:49.614None[Sandbox] Process order. (Serial=2891, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:49.614None[Sandbox] Process order. (Serial=2892, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:49.632UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:43:49.646NonePresentation Battle 9486: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:43:49.646NoneRelease presentation battle unit 9589

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:43:49.646NoneRelease presentation battle unit 9592

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:43:49.646NoneRelease presentation battle unit 9591

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:43:49.648NoneRelease presentation battle unit 9590

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:43:49.648NoneRelease presentation battle unit 9593

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:43:49.648NoneRelease presentation battle unit 9594

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:43:50.930NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#4978-928)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

13:43:50.931NoneUnitActionMove(#4978): Movement timed out'

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

13:43:52.238None[Sandbox] Process order. (Serial=2893, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 72, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:43:59.764UIUnload UI texture 'Units__Large_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:04.620UILoading async UI texture 'Hero_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:44:04.620UILoading async UI texture 'Units__Large_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:44:07.619None[Sandbox] Process order. (Serial=2894, Empire=0, Order=OrderBattleConfirmation BattleGUID: 9336 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:07.619NoneBattle 9336: change state From Confirmation to ConfirmationAcknowledge. 19s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:44:07.730NonePresentation Battle 9336: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:07.730NonePresentation Battle 9336: Execute action[22] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:07.730NonePresentation Battle 9336: State from WaitingConfirmation to DeploymentAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:44:07.739None[Sandbox] Process order. (Serial=2895, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 9336)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:07.739NoneBattle 9336: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:44:07.830NonePresentation Battle 9336: Execute action[23] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:07.830NonePresentation Battle 9336: State from DeploymentAcknowledge to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:44:07.830NonePresentation Battle 9336: Execute action[24] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:07.830NonePresentation Battle 9336: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:44:07.830NoneReleasePresentationBattlePreview attacker #8190, defender #4960

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:09.431UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:44:09.853None[Sandbox] Process order. (Serial=2896, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9336, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:09.853NoneBattle 9336: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:44:09.913None[Sandbox] Process order. (Serial=2897, Empire=81, Order=OrderBattleMove BattleGUID: 9336 BattleUnitGUID: 9479 AStarResults: 2458 [58, 32] --> 2383 [58, 31] --> 2309 [59, 30] --> 2234 [59, 29])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:09.930NonePresentation Battle 9336: Execute action[25] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:09.930NonePresentation Battle 9336: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:44:09.964None[Sandbox] Process order. (Serial=2898, Empire=81, Order=OrderBattleMove BattleGUID: 9336 BattleUnitGUID: 9480 AStarResults: 2382 [57, 31] --> 2308 [58, 30] --> 2233 [58, 29] --> 2159 [59, 28])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:09.994None[Sandbox] Process order. (Serial=2899, Empire=81, Order=OrderBattleEndRound BattleGUID: 9336 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:09.994NoneBattle 9336: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:44:10.030NonePresentation Battle 9336: Execute action[26] (BattleOrderUniqueId: 130): UnitMove. EmpireIndex=81. UnitGuid=9479, DestTile=2234. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:10.030NonePresentation Battle 9336: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=9479, DestTile=2383. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:10.030NonePresentation Battle 9336: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=9479, DestTile=2309. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:10.030NonePresentation Battle 9336: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=9479, DestTile=2234. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:10.030NonePresentation Battle 9336: Execute action[27] (BattleOrderUniqueId: 131): UnitMove. EmpireIndex=81. UnitGuid=9480, DestTile=2159. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:10.030NonePresentation Battle 9336: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=9480, DestTile=2308. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:10.030NonePresentation Battle 9336: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=9480, DestTile=2233. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:10.030NonePresentation Battle 9336: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=9480, DestTile=2159. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:10.030NonePresentation Battle 9336: Execute action[28] (BattleOrderUniqueId: 132): UnitEndTurn. EmpireIndex=0. UnitGuid=9480. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:10.030NonePresentation Battle 9336: Execute action[29] (BattleOrderUniqueId: 133): UnitEndTurn. EmpireIndex=0. UnitGuid=9479. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:10.030NonePresentation Battle 9336: Execute action[30] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:12.209None[Sandbox] Process order. (Serial=2900, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 130)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:12.209NoneBattle 9336: ServerUpdate receive all acknowledges for BattleOrderIndex #130 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:44:12.220None[Sandbox] Process order. (Serial=2901, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 130)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:12.781UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:12.781UIUnload UI texture 'NotificationImmersiveWindow_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:14.386None[Sandbox] Process order. (Serial=2902, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 131)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:14.386NoneBattle 9336: ServerUpdate receive all acknowledges for BattleOrderIndex #131 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:44:14.397None[Sandbox] Process order. (Serial=2903, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 131)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:14.406None[Sandbox] Process order. (Serial=2904, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 133)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:14.406NoneBattle 9336: ServerUpdate receive all acknowledges for BattleOrderIndex #133 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:44:14.417None[Sandbox] Process order. (Serial=2905, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 133)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:14.457None[Sandbox] Process order. (Serial=2906, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 132)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:14.457NoneBattle 9336: ServerUpdate receive all acknowledges for BattleOrderIndex #132 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:44:14.466None[Sandbox] Process order. (Serial=2907, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 132)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:14.479NonePresentation Battle 9336: Execute action[31] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:14.479NonePresentation Battle 9336: Execute action[32] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:14.480NonePresentation Battle 9336: Execute action[33] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:14.480NonePresentation Battle 9336: Execute action[34] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:14.480NonePresentation Battle 9336: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:44:14.480NonePresentation Battle 9336: Execute action[35] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:14.480NonePresentation Battle 9336: Execute action[36] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:14.486None[Sandbox] Process order. (Serial=2908, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9336, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:14.486NoneBattle 9336: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:44:14.546NonePresentation Battle 9336: Execute action[37] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:14.546NonePresentation Battle 9336: Execute action[38] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:14.546NonePresentation Battle 9336: Execute action[39] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:14.547NonePresentation Battle 9336: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:44:14.547NoneCould not find PresentationBattlePreview with armyEntityGUID=8190, targetEntityGUID=4960.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:16.522None[Sandbox] Process order. (Serial=2909, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9336, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:16.522NoneBattle 9336: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:44:16.647NonePresentation Battle 9336: Execute action[40] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:16.647NonePresentation Battle 9336: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:44:17.334None[Sandbox] Process order. (Serial=2910, Empire=0, Order=OrderBattleMove BattleGUID: 9336 BattleUnitGUID: 9483 AStarResults: 2085 [60, 27] --> 2160 [60, 28])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:17.430NonePresentation Battle 9336: Execute action[41] (BattleOrderUniqueId: 134): UnitMove. EmpireIndex=0. UnitGuid=9483, DestTile=2160. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:17.430NonePresentation Battle 9336: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9483, DestTile=2085. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:17.430NonePresentation Battle 9336: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9483, DestTile=2160. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:18.787None[Sandbox] Process order. (Serial=2911, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 134)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:18.788NoneBattle 9336: ServerUpdate receive all acknowledges for BattleOrderIndex #134 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:44:18.797None[Sandbox] Process order. (Serial=2912, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 134)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:18.846NonePresentation Battle 9336: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:20.101None[Sandbox] Process order. (Serial=2913, Empire=0, Order=OrderBattleAttack BattleGUID: 9336 AttackerGUID: 9483 TargetPosition: 2234)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:20.147NonePresentation Battle 9336: Execute action[43] (BattleOrderUniqueId: 135): UnitAttack. EmpireIndex=0. Attacker=9483 (health=1.00) Defender =9479 (health =0.66) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:22.536None[Sandbox] Process order. (Serial=2914, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 9336 AttackerGUID: 9482 TargetPosition: 2159 IgnoreFoW: False AStarResults: 2010 [60, 26] --> 2084 [59, 27] --> 2159 [59, 28])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:22.663NonePresentation Battle 9336: Execute action[44] (BattleOrderUniqueId: 136): UnitMoveAndAttack. EmpireIndex=0. Attacker=9482, DestTile=2084/2084 (health=1.00), Defender =9480 (health =0.72). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:22.663NonePresentation Battle 9336: Execute action[44] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=9482, DestTile=2084. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:22.663NonePresentation Battle 9336: Execute action[44] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9482, DestTile=2010. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:22.663NonePresentation Battle 9336: Execute action[44] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9482, DestTile=2084. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:22.663NonePresentation Battle 9336: Execute action[44] (BattleOrderUniqueId: 136): UnitAttack. EmpireIndex=0. Attacker=9482 (health=1.00) Defender =9480 (health =0.72) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:23.450None[Sandbox] Process order. (Serial=2915, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 135)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:23.450NoneBattle 9336: ServerUpdate receive all acknowledges for BattleOrderIndex #135 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:44:23.459None[Sandbox] Process order. (Serial=2916, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 135)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:23.547NonePresentation Battle 9336: Execute action[45] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:23.547NonePresentation Battle 9336: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:26.938None[Sandbox] Process order. (Serial=2917, Empire=0, Order=OrderBattleMove BattleGUID: 9336 BattleUnitGUID: 9485 AStarResults: 1936 [61, 25] --> 2011 [61, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:27.047NonePresentation Battle 9336: Execute action[47] (BattleOrderUniqueId: 137): UnitMove. EmpireIndex=0. UnitGuid=9485, DestTile=2011. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:27.047NonePresentation Battle 9336: Execute action[47] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9485, DestTile=1936. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:27.047NonePresentation Battle 9336: Execute action[47] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9485, DestTile=2011. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:27.649None[Sandbox] Process order. (Serial=2918, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:27.649NoneBattle 9336: ServerUpdate receive all acknowledges for BattleOrderIndex #136 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:44:27.659None[Sandbox] Process order. (Serial=2919, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:27.763NonePresentation Battle 9336: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:27.763NonePresentation Battle 9336: Execute action[49] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:28.771None[Sandbox] Process order. (Serial=2920, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 137)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:28.772NoneBattle 9336: ServerUpdate receive all acknowledges for BattleOrderIndex #137 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:44:28.782None[Sandbox] Process order. (Serial=2921, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 137)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:28.847NonePresentation Battle 9336: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:30.305None[Sandbox] Process order. (Serial=2922, Empire=0, Order=OrderBattleMove BattleGUID: 9336 BattleUnitGUID: 9481 AStarResults: 1935 [60, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:30.363NonePresentation Battle 9336: Execute action[51] (BattleOrderUniqueId: 138): UnitMove. EmpireIndex=0. UnitGuid=9481, DestTile=1935. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:30.363NonePresentation Battle 9336: Execute action[51] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9481, DestTile=1935. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:30.497UIUnload UI texture 'KinOfSheredyn_Districts_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:30.648UIUnload UI texture 'Faction_Leaders_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:31.066None[Sandbox] Process order. (Serial=2923, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 138)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:31.066NoneBattle 9336: ServerUpdate receive all acknowledges for BattleOrderIndex #138 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:44:31.076None[Sandbox] Process order. (Serial=2924, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 138)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:31.147NonePresentation Battle 9336: Execute action[52] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:33.625None[Sandbox] Process order. (Serial=2925, Empire=0, Order=OrderBattleSkill BattleGUID: 9336 AttackerGUID: 9481 TargetPosition: 2159 Skill: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:33.763NonePresentation Battle 9336: Execute action[53] (BattleOrderUniqueId: 139): UnitUseSkill. EmpireIndex=0. Attacker=9481 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:33.897UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:34.729NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

13:44:34.957None[Sandbox] Process order. (Serial=2926, Empire=0, Order=OrderBattleMove BattleGUID: 9336 BattleUnitGUID: 9484 AStarResults: 1936 [61, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:35.047NonePresentation Battle 9336: Execute action[54] (BattleOrderUniqueId: 140): UnitMove. EmpireIndex=0. UnitGuid=9484, DestTile=1936. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:35.047NonePresentation Battle 9336: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9484, DestTile=1936. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:35.869None[Sandbox] Process order. (Serial=2927, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 139)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:35.869NoneBattle 9336: ServerUpdate receive all acknowledges for BattleOrderIndex #139 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:44:35.879None[Sandbox] Process order. (Serial=2928, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 139)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:35.947NonePresentation Battle 9336: Execute action[55] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:35.947NonePresentation Battle 9336: Execute action[56] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:35.959None[Sandbox] Process order. (Serial=2929, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 140)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:35.961NoneBattle 9336: ServerUpdate receive all acknowledges for BattleOrderIndex #140 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:44:35.970None[Sandbox] Process order. (Serial=2930, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 140)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:36.047NonePresentation Battle 9336: Execute action[57] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:38.706None[Sandbox] Process order. (Serial=2931, Empire=0, Order=OrderBattleEndRound BattleGUID: 9336 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:38.706NoneBattle 9336: change state From ContenderRound to ContenderRoundAcknowledge. 22s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:44:38.746NonePresentation Battle 9336: Execute action[58] (BattleOrderUniqueId: 141): UnitEndTurn. EmpireIndex=0. UnitGuid=9485. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:38.746NonePresentation Battle 9336: Execute action[59] (BattleOrderUniqueId: 142): UnitEndTurn. EmpireIndex=0. UnitGuid=9484. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:38.747NonePresentation Battle 9336: Execute action[60] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:38.755None[Sandbox] Process order. (Serial=2932, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 142)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:38.755None[Sandbox] Process order. (Serial=2933, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 141)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:38.756NoneBattle 9336: ServerUpdate receive all acknowledges for BattleOrderIndex #141 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:44:38.756NoneBattle 9336: ServerUpdate receive all acknowledges for BattleOrderIndex #142 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:44:38.765None[Sandbox] Process order. (Serial=2934, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 141)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:38.765None[Sandbox] Process order. (Serial=2935, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 142)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:38.780NonePresentation Battle 9336: Execute action[61] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:38.781NonePresentation Battle 9336: Execute action[62] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:38.781NonePresentation Battle 9336: Execute action[63] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:38.781NonePresentation Battle 9336: Execute action[64] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:38.781NonePresentation Battle 9336: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:44:38.785None[Sandbox] Process order. (Serial=2936, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9336, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:38.785NoneBattle 9336: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:44:38.846NonePresentation Battle 9336: Execute action[65] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:38.847NonePresentation Battle 9336: Execute action[66] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:38.847NonePresentation Battle 9336: Execute action[67] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:38.847NonePresentation Battle 9336: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:44:38.847NonePresentation Battle 9336: Execute action[68] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:38.847NonePresentation Battle 9336: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:44:38.847NoneCould not find PresentationBattlePreview with armyEntityGUID=8190, targetEntityGUID=4960.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:40.852None[Sandbox] Process order. (Serial=2937, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9336, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:40.852NoneBattle 9336: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:44:40.933None[Sandbox] Process order. (Serial=2938, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 9336 AttackerGUID: 9479 TargetPosition: 2011 IgnoreFoW: True AStarResults: 2234 [59, 29] --> 2159 [59, 28] --> 2084 [59, 27] --> 2010 [60, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:40.946NonePresentation Battle 9336: Execute action[69] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:40.946NonePresentation Battle 9336: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:44:40.992None[Sandbox] Process order. (Serial=2939, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 9336 AttackerGUID: 9480 TargetPosition: 2011 IgnoreFoW: True AStarResults: 2159 [59, 28] --> 2160 [60, 28] --> 2085 [60, 27])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:40.992NoneBattle 9336: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:44:41.047NonePresentation Battle 9336: Execute action[70] (BattleOrderUniqueId: 143): UnitMoveAndAttack. EmpireIndex=81. Attacker=9479, DestTile=2010/2010 (health=0.66), Defender =9485 (health =0.98). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:41.047NonePresentation Battle 9336: Execute action[70] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=9479, DestTile=2010. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:41.047NonePresentation Battle 9336: Execute action[70] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=9479, DestTile=2159. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:41.047NonePresentation Battle 9336: Execute action[70] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=9479, DestTile=2084. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:41.047NonePresentation Battle 9336: Execute action[70] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=9479, DestTile=2010. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:41.047NonePresentation Battle 9336: Execute action[70] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=81 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:41.047NonePresentation Battle 9336: Execute action[70] (BattleOrderUniqueId: 143): UnitAttack. EmpireIndex=81. Attacker=9479 (health=0.66) Defender =9485 (health =0.98) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:41.048NonePresentation Battle 9336: Execute action[71] (BattleOrderUniqueId: 144): UnitMoveAndAttack. EmpireIndex=81. Attacker=9480, DestTile=2085/2085 (health=0.32), Defender =9485 (health =0.93). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:41.048NonePresentation Battle 9336: Execute action[71] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=9480, DestTile=2085. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:41.048NonePresentation Battle 9336: Execute action[71] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=9480, DestTile=2160. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:41.048NonePresentation Battle 9336: Execute action[71] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=9480, DestTile=2085. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:41.048NonePresentation Battle 9336: Execute action[71] (BattleOrderUniqueId: 144): UnitAttack. EmpireIndex=81. Attacker=9480 (health=0.32) Defender =9485 (health =0.93) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:41.048NonePresentation Battle 9336: Execute action[72] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:46.017None[Sandbox] Process order. (Serial=2940, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 143)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:46.017NoneBattle 9336: ServerUpdate receive all acknowledges for BattleOrderIndex #143 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:44:46.027None[Sandbox] Process order. (Serial=2941, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 143)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:46.480UIUnload UI texture 'Units__Large_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:49.313UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:50.049UILoading async UI texture 'Units__Large_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:44:50.236None[Sandbox] Process order. (Serial=2942, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 144)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:50.236NoneBattle 9336: ServerUpdate receive all acknowledges for BattleOrderIndex #144 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:44:50.246None[Sandbox] Process order. (Serial=2943, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 144)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:50.246NonePresentation Battle 9336: Execute action[73] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:50.246NonePresentation Battle 9336: Execute action[74] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:50.246NonePresentation Battle 9336: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:44:50.246NonePresentation Battle 9336: Execute action[75] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:50.247NonePresentation Battle 9336: Execute action[76] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:50.256None[Sandbox] Process order. (Serial=2944, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9336, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:50.256NoneBattle 9336: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 9s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:44:50.363NonePresentation Battle 9336: Execute action[77] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:50.363NonePresentation Battle 9336: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:50.363NonePresentation Battle 9336: Execute action[79] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:50.363NonePresentation Battle 9336: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:44:50.364NoneCould not find PresentationBattlePreview with armyEntityGUID=8190, targetEntityGUID=4960.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:52.319None[Sandbox] Process order. (Serial=2945, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9336, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:52.319NoneBattle 9336: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:44:52.347NonePresentation Battle 9336: Execute action[80] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:52.347NonePresentation Battle 9336: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:44:52.450None[Sandbox] Process order. (Serial=2946, Empire=0, Order=OrderBattleAttack BattleGUID: 9336 AttackerGUID: 9483 TargetPosition: 2085)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:52.546NonePresentation Battle 9336: Execute action[81] (BattleOrderUniqueId: 145): UnitAttack. EmpireIndex=0. Attacker=9483 (health=1.00) Defender =9480 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:55.238None[Sandbox] Process order. (Serial=2947, Empire=0, Order=OrderBattleMove BattleGUID: 9336 BattleUnitGUID: 9485 AStarResults: 2085 [60, 27])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:55.347NonePresentation Battle 9336: Execute action[82] (BattleOrderUniqueId: 146): UnitMove. EmpireIndex=0. UnitGuid=9485, DestTile=2085. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:55.347NonePresentation Battle 9336: Execute action[82] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9485, DestTile=2085. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:55.846NoneRelease presentation battle unit 9480

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:44:55.848NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 5908, current data frame: 5908) but different data length (remote: 6, local: 7)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:55.851None[Sandbox] Process order. (Serial=2948, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 145)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:55.851NoneBattle 9336: ServerUpdate receive all acknowledges for BattleOrderIndex #145 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:44:55.860None[Sandbox] Process order. (Serial=2949, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 145)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:55.947NonePresentation Battle 9336: Execute action[83] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:55.947NonePresentation Battle 9336: Execute action[84] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:56.701None[Sandbox] Process order. (Serial=2950, Empire=0, Order=OrderBattleAttack BattleGUID: 9336 AttackerGUID: 9485 TargetPosition: 2010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:56.747NonePresentation Battle 9336: Execute action[85] (BattleOrderUniqueId: 147): UnitAttack. EmpireIndex=0. Attacker=9485 (health=0.93) Defender =9479 (health =0.38) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:57.514UILoading async UI texture 'Hero_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:44:57.824None[Sandbox] Process order. (Serial=2951, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 146)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:57.825NoneBattle 9336: ServerUpdate receive all acknowledges for BattleOrderIndex #146 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:44:57.835None[Sandbox] Process order. (Serial=2952, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 146)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:57.980NonePresentation Battle 9336: Execute action[86] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:58.286None[Sandbox] Process order. (Serial=2953, Empire=0, Order=OrderBattleAttack BattleGUID: 9336 AttackerGUID: 9482 TargetPosition: 2010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:58.286NoneBattle 9336: change state From ContenderRound to ContenderRoundAcknowledge. 5s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:44:58.347NonePresentation Battle 9336: Execute action[87] (BattleOrderUniqueId: 148): UnitAttack. EmpireIndex=0. Attacker=9482 (health=1.00) Defender =9479 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:58.347NonePresentation Battle 9336: Execute action[88] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:44:58.347NonePresentation Battle 9336: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:44:58.357None[Sandbox] Process order. (Serial=2954, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 9336, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:44:59.764UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:00.723None[Sandbox] Process order. (Serial=2955, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 147)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:45:00.724NoneBattle 9336: ServerUpdate receive all acknowledges for BattleOrderIndex #147 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:45:00.733None[Sandbox] Process order. (Serial=2956, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 147)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:45:04.513NoneRelease presentation battle unit 9479

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:45:04.514NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 5929, current data frame: 5929) but different data length (remote: 5, local: 6)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:04.523None[Sandbox] Process order. (Serial=2957, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 148)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:45:04.523NoneBattle 9336: ServerUpdate receive all acknowledges for BattleOrderIndex #148 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

13:45:04.530NonePresentation Battle 9336: Execute action[89] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:04.530NonePresentation Battle 9336: Execute action[90] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:04.533None[Sandbox] Process order. (Serial=2958, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 9336, BattleOrderUniqueId: 148)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:45:04.533NoneBattle 9336: change state From ContenderRoundAcknowledge to Result. 6s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:45:04.533NoneBattle 9336: change state From Result to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:45:04.663NonePresentation Battle 9336: Execute action[91] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:04.664NonePresentation Battle 9336: Execute action[92] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:04.664NonePresentation Battle 9336: Execute action[93] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:04.664NonePresentation Battle 9336: Execute action[94] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:04.664NonePresentation Battle 9336: State from ContenderRound to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:45:04.664NonePresentation Battle 9336: Execute action[94] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=9482, DestTile=2160. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:04.664NonePresentation Battle 9336: Execute action[94] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9482, DestTile=2160. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:04.664NonePresentation Battle 9336: Execute action[94] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=9484, DestTile=2160. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:04.664NonePresentation Battle 9336: Execute action[94] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9484, DestTile=2011. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:04.664NonePresentation Battle 9336: Execute action[94] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9484, DestTile=2085. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:04.664NonePresentation Battle 9336: Execute action[94] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9484, DestTile=2160. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:04.664NonePresentation Battle 9336: Execute action[94] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=9485, DestTile=2160. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:04.664NonePresentation Battle 9336: Execute action[94] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9485, DestTile=2160. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:04.664NonePresentation Battle 9336: Execute action[94] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=9481, DestTile=2160. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:04.664NonePresentation Battle 9336: Execute action[94] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9481, DestTile=2010. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:04.664NonePresentation Battle 9336: Execute action[94] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9481, DestTile=2084. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:04.664NonePresentation Battle 9336: Execute action[94] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=9481, DestTile=2160. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:04.665NonePresentation Battle 9336: Execute action[95] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:04.671UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:45:04.672UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:45:04.678None[Sandbox] Process order. (Serial=2959, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9336)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:45:04.678NoneBattle 9336: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:45:04.678NonePrevented Proxy creation for Entity #8191 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:45:04.679NonePrevented Proxy creation for Entity #8192 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:45:04.679NonePrevented Proxy creation for Entity #8190 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:45:04.704None[Sandbox] Process order. (Serial=2960, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:45:04.751UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:45:04.751UILoading async UI texture 'Bitmaps Others_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:45:04.751UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:45:04.755None[Sandbox] Process order. (Serial=2961, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:45:04.763NonePresentation Battle 9336: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:45:04.763NoneRelease presentation battle unit 9481

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:45:04.763NoneRelease presentation battle unit 9485

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:45:04.763NoneRelease presentation battle unit 9484

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:45:04.764NoneRelease presentation battle unit 9483

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:45:04.764NoneRelease presentation battle unit 9482

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:45:05.650UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:45:06.564NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:45:09.703None[Sandbox] Process order. (Serial=2962, Empire=0, Order=OrderGoTo Entity=#4960, path='2084 [59, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:45:09.714None[Sandbox] Process order. (Serial=2963, Empire=0, Order=OrderContinueGotoAction Action=1032)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:45:09.714None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:09.714None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:09.714None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event002: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:12.249None[Sandbox] Process order. (Serial=2964, Empire=0, Order=OrderGoTo Entity=#4960, path='2083 [58, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:45:12.260None[Sandbox] Process order. (Serial=2965, Empire=0, Order=OrderContinueGotoAction Action=1033)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:45:14.663None[Audio] Timeout on stop battle music playlist.

Amplitude.Mercury.Audio.BattleAudioModule:Update()

13:45:17.301None[Sandbox] Process order. (Serial=2966, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 73, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:45:22.246NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:45:23.084UILoaded UI texture 'UI_ArmyActionTypePayInvoice'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:25.196NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:26.364NoneHovered False button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:32.247UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:39.637None[Sandbox] Process order. (Serial=2967, Empire=0, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 9596)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:45:39.637NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:39.637NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Start, Variable=TileSteppedOn, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:40.749UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:45:41.697UIUnload UI texture 'Units__Large_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:41.697UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:41.697UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:41.697UIUnload UI texture 'Bitmaps Others_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:42.515NoneRefreshing rewards for dialog choice

Amplitude.Mercury.UI.DialogWindow_EventChoiceItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:42.516NoneRefreshing rewards for dialog choice

Amplitude.Mercury.UI.DialogWindow_EventChoiceItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:42.519NoneRefreshing rewards for dialog choice

Amplitude.Mercury.UI.DialogWindow_EventChoiceItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:42.524UILoaded UI texture 'UI_Status_Unit_Entangled'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:42.526UILoaded UI texture 'UI_Resource_Strategic_Titanium'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:45.372None[Sandbox] Process order. (Serial=2968, Empire=0, Order=OrderDialogChoice DialogIndex: 47, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:45:45.372NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:45:45.372NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event002_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:45:45.472None[Sandbox] Process order. (Serial=2969, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:45:48.000None[Sandbox] Process order. (Serial=2970, Empire=0, Order=OrderEndCurrentDialog DialogueName: EndGameNarrative_Event002_Start, TotalSteps: 15, SkippedStepIndex: 10, DialogIndex: 47)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:45:49.181NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:45:50.170UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:45:50.170UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:45:52.152UILoading async UI texture 'Hero_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:45:56.554UILoading async UI texture 'Bitmaps Others_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:45:57.299UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:45:58.693None[Sandbox] Process order. (Serial=2971, Empire=0, Order=OrderHeroEquip EquipmentStashIndex: 2, HeroIndex: 4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:03.564NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:46:03.567UILoading async UI texture 'Units__Large_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:46:13.265NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:46:17.680NoneHovered True button 0

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:46:17.730NoneHovered False button 0

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:46:17.781UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:46:20.965NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:46:22.164UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:46:25.214NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:46:25.430NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

13:46:25.441None[Sandbox] Process order. (Serial=2972, Empire=0, Order=OrderBuildBridge ArmyGUID: #6820 StopAction=False Action=0 at 1634 [59, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:29.398NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:46:32.071None[Sandbox] Process order. (Serial=2973, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:32.071None[Sandbox] Process order. (Serial=2974, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:32.191None[Sandbox] Process order. (Serial=2975, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:32.202None[Sandbox] Process order. (Serial=2976, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:32.281NonePrevented Proxy creation for Entity #7187 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.281NonePrevented Proxy creation for Entity #7186 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.281NonePrevented Proxy creation for Entity #7177 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.281NonePrevented Proxy creation for Entity #7172 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.281NonePrevented Proxy creation for Entity #7174 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.281NonePrevented Proxy creation for Entity #7162 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.282NonePrevented Proxy creation for Entity #7163 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.282NonePrevented Proxy creation for Entity #7164 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.282NonePrevented Proxy creation for Entity #7165 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.282NonePrevented Proxy creation for Entity #7161 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.282NonePrevented Proxy creation for Entity #7158 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.282NonePrevented Proxy creation for Entity #7159 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.282NonePrevented Proxy creation for Entity #7153 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.282NonePrevented Proxy creation for Entity #7152 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.283NonePrevented Proxy creation for Entity #7146 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.283NonePrevented Proxy creation for Entity #7147 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.283NonePrevented Proxy creation for Entity #7143 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.285NonePrevented Proxy creation for Entity #9225 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.285NonePrevented Proxy creation for Entity #9224 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.285NonePrevented Proxy creation for Entity #9223 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.286NonePrevented Proxy creation for Entity #9222 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.286NonePrevented Proxy creation for Entity #9291 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.286NonePrevented Proxy creation for Entity #9290 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.286NonePrevented Proxy creation for Entity #9289 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.286NonePrevented Proxy creation for Entity #9288 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.288NonePrevented Proxy creation for Entity #9243 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.288NonePrevented Proxy creation for Entity #9242 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.288NonePrevented Proxy creation for Entity #9241 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.288NonePrevented Proxy creation for Entity #9240 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.289NonePrevented Proxy creation for Entity #9171 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.289NonePrevented Proxy creation for Entity #9170 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.289NonePrevented Proxy creation for Entity #9169 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.289NonePrevented Proxy creation for Entity #9168 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.290NonePrevented Proxy creation for Entity #9147 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.290NonePrevented Proxy creation for Entity #9146 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.290NonePrevented Proxy creation for Entity #9145 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.291NonePrevented Proxy creation for Entity #9144 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:32.613None[Sandbox] Process order. (Serial=2977, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:46:32)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:32.622None[Sandbox] Process order. (Serial=2978, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2795,EmpireIndex=1 TimePlayed=2795,EmpireIndex=2 TimePlayed=2795,EmpireIndex=3 TimePlayed=2795)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:32.667NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:46:32.667None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:46:33.265UIUnload UI texture 'Bitmaps Others_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:46:33.699NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:46:33.767NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:46:33.767None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:46:34.657None[Sandbox] Process order. (Serial=2979, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='2124 [24, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.668None[Sandbox] Process order. (Serial=2980, Empire=1, Order=OrderContinueGotoAction Action=1037)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.687None[Sandbox] Process order. (Serial=2981, Empire=1, Order=OrderGoTo Entity=#8607, AdditionalFlags='IgnoreFogOfWar', Path='1744 [19, 23] --> 1743 [18, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.698None[Sandbox] Process order. (Serial=2982, Empire=1, Order=OrderContinueGotoAction Action=1038)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.699None[Sandbox] Process order. (Serial=2983, Empire=1, Order=OrderGoTo Entity=#9332, AdditionalFlags='IgnoreFogOfWar', Path='1520 [20, 20] --> 1519 [19, 20] --> 1518 [18, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.707None[Sandbox] Process order. (Serial=2984, Empire=1, Order=OrderContinueGotoAction Action=1039)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.727None[Sandbox] Process order. (Serial=2985, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.758None[Sandbox] Process order. (Serial=2986, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1773 [48, 23] --> 1699 [49, 22] --> 1624 [49, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.768None[Sandbox] Process order. (Serial=2987, Empire=2, Order=OrderContinueGotoAction Action=1040)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.787None[Sandbox] Process order. (Serial=2988, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5251, ConstructionGUID=85, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.807None[Sandbox] Process order. (Serial=2989, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2043 [18, 27] --> 2118 [18, 28] --> 2192 [17, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.817None[Sandbox] Process order. (Serial=2990, Empire=3, Order=OrderContinueGotoAction Action=1041)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.838None[Sandbox] Process order. (Serial=2991, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1915 [40, 25] --> 1840 [40, 24] --> 1839 [39, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.847None[Sandbox] Process order. (Serial=2992, Empire=18, Order=OrderContinueGotoAction Action=1042)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.857None[Sandbox] Process order. (Serial=2993, Empire=35, Order=OrderGoTo Entity=#9602, AdditionalFlags='IgnoreFogOfWar', Path='2717 [17, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.869None[Sandbox] Process order. (Serial=2994, Empire=35, Order=OrderContinueGotoAction Action=1043)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.887None[Sandbox] Process order. (Serial=2995, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1473 [48, 19] --> 1398 [48, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.898None[Sandbox] Process order. (Serial=2996, Empire=39, Order=OrderContinueGotoAction Action=1044)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.909None[Sandbox] Process order. (Serial=2997, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2258 [8, 30] --> 2332 [7, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.918None[Sandbox] Process order. (Serial=2998, Empire=41, Order=OrderContinueGotoAction Action=1045)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.948None[Sandbox] Process order. (Serial=2999, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1406 [56, 18] --> 1405 [55, 18] --> 1404 [54, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.957None[Sandbox] Process order. (Serial=3000, Empire=69, Order=OrderContinueGotoAction Action=1046)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.967None[Sandbox] Process order. (Serial=3001, Empire=72, Order=OrderGoTo Entity=#8280, AdditionalFlags='IgnoreFogOfWar', Path='2222 [47, 29] --> 2147 [47, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.978None[Sandbox] Process order. (Serial=3002, Empire=72, Order=OrderContinueGotoAction Action=1047)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.988None[Sandbox] Process order. (Serial=3003, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1654 [4, 22] --> 1578 [3, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:34.997None[Sandbox] Process order. (Serial=3004, Empire=75, Order=OrderContinueGotoAction Action=1048)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:35.008None[Sandbox] Process order. (Serial=3005, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='790 [40, 10] --> 864 [39, 11] --> 939 [39, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:35.018None[Sandbox] Process order. (Serial=3006, Empire=83, Order=OrderContinueGotoAction Action=1049)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:35.369None[Sandbox] Process order. (Serial=3007, Empire=1, Order=OrderContinueGotoAction Action=1038)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:35.389None[Sandbox] Process order. (Serial=3008, Empire=1, Order=OrderContinueGotoAction Action=1039)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:35.438None[Sandbox] Process order. (Serial=3009, Empire=2, Order=OrderContinueGotoAction Action=1040)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:35.489None[Sandbox] Process order. (Serial=3010, Empire=3, Order=OrderContinueGotoAction Action=1041)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:35.519None[Sandbox] Process order. (Serial=3011, Empire=18, Order=OrderContinueGotoAction Action=1042)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:35.569None[Sandbox] Process order. (Serial=3012, Empire=39, Order=OrderContinueGotoAction Action=1044)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:35.590None[Sandbox] Process order. (Serial=3013, Empire=41, Order=OrderContinueGotoAction Action=1045)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:35.629None[Sandbox] Process order. (Serial=3014, Empire=69, Order=OrderContinueGotoAction Action=1046)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:35.665UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:46:35.666UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:46:35.670None[Sandbox] Process order. (Serial=3015, Empire=75, Order=OrderContinueGotoAction Action=1048)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:35.690None[Sandbox] Process order. (Serial=3016, Empire=83, Order=OrderContinueGotoAction Action=1049)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:36.033UILoaded UI texture 'UI_ArmyActionTypeSubjugate'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:46:36.061None[Sandbox] Process order. (Serial=3017, Empire=1, Order=OrderContinueGotoAction Action=1039)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:36.110None[Sandbox] Process order. (Serial=3018, Empire=2, Order=OrderContinueGotoAction Action=1040)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:36.161None[Sandbox] Process order. (Serial=3019, Empire=3, Order=OrderContinueGotoAction Action=1041)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:36.191None[Sandbox] Process order. (Serial=3020, Empire=18, Order=OrderContinueGotoAction Action=1042)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:36.196NoneThe AI synchronization took 898 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:46:36.301None[Sandbox] Process order. (Serial=3021, Empire=2, Order=OrderGoTo Entity=#9648, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24] --> 1924 [49, 25] --> 2000 [50, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:36.311None[Sandbox] Process order. (Serial=3022, Empire=2, Order=OrderContinueGotoAction Action=1050)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:36.313None[Sandbox] Process order. (Serial=3023, Empire=2, Order=OrderGoTo Entity=#7505, AdditionalFlags='IgnoreFogOfWar', Path='2303 [53, 30] --> 2228 [53, 29] --> 2153 [53, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:36.321None[Sandbox] Process order. (Serial=3024, Empire=2, Order=OrderContinueGotoAction Action=1051)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:36.341None[Sandbox] Process order. (Serial=3025, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=District_Tier1_Money, Position=2349, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:36.361None[Sandbox] Process order. (Serial=3026, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #8184 TargetArmyGUID: #5023 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:36.361NonePrevented Proxy creation for Entity #8184 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:46:36.391None[Sandbox] Process order. (Serial=3027, Empire=3, Order=OrderGoTo Entity=#9651, AdditionalFlags='IgnoreFogOfWar', Path='2644 [19, 35] --> 2645 [20, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:36.397NoneDoUpdateMesh #5023 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.93, GetHealthRatio 0.93, PresentationUnit.EntityHolder.GetHealthRatio 0.93

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:46:36.401None[Sandbox] Process order. (Serial=3028, Empire=3, Order=OrderContinueGotoAction Action=1052)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:36.441None[Sandbox] Process order. (Serial=3029, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:36.441None[Sandbox] Process order. (Serial=3030, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:36.983None[Sandbox] Process order. (Serial=3031, Empire=2, Order=OrderContinueGotoAction Action=1050)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:36.993None[Sandbox] Process order. (Serial=3032, Empire=2, Order=OrderContinueGotoAction Action=1051)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:37.072None[Sandbox] Process order. (Serial=3033, Empire=3, Order=OrderContinueGotoAction Action=1052)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:37.080NoneHovered True button 0

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:46:37.263NoneHovered False button 0

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:46:37.346NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:46:37.480NoneHovered False button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:46:37.480NoneHovered True button 0

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:46:37.654None[Sandbox] Process order. (Serial=3034, Empire=2, Order=OrderContinueGotoAction Action=1050)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:37.663NoneThe AI synchronization took 975 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:46:37.714None[Sandbox] Process order. (Serial=3035, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='2199 [24, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:37.723None[Sandbox] Process order. (Serial=3036, Empire=1, Order=OrderContinueGotoAction Action=1053)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:37.764NoneClicked on button 0

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

13:46:37.774None[Sandbox] Process order. (Serial=3037, Empire=0, Order=OrderGoTo Entity=#6820, path='1634 [59, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:37.784None[Sandbox] Process order. (Serial=3038, Empire=0, Order=OrderContinueGotoAction Action=1054)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:37.794None[Sandbox] Process order. (Serial=3039, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5251, ConstructionGUID=88)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:37.814None[Sandbox] Process order. (Serial=3040, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Messenger, Position=2643, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:37.864None[Sandbox] Process order. (Serial=3041, Empire=35, Order=OrderGoTo Entity=#9602, AdditionalFlags='IgnoreFogOfWar', Path='2792 [17, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:37.875None[Sandbox] Process order. (Serial=3042, Empire=35, Order=OrderContinueGotoAction Action=1055)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:37.894None[Sandbox] Process order. (Serial=3043, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2257 [7, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:37.904None[Sandbox] Process order. (Serial=3044, Empire=41, Order=OrderContinueGotoAction Action=1056)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:37.934None[Sandbox] Process order. (Serial=3045, Empire=72, Order=OrderGoTo Entity=#8280, AdditionalFlags='IgnoreFogOfWar', Path='2222 [47, 29] --> 2297 [47, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:37.945None[Sandbox] Process order. (Serial=3046, Empire=72, Order=OrderContinueGotoAction Action=1057)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:37.954None[Sandbox] Process order. (Serial=3047, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1654 [4, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:37.964None[Sandbox] Process order. (Serial=3048, Empire=75, Order=OrderContinueGotoAction Action=1058)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:37.984None[Sandbox] Process order. (Serial=3049, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:38.206None[Sandbox] Process order. (Serial=3050, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:39.266None[Sandbox] Process order. (Serial=3051, Empire=0, Order=OrderGoTo Entity=#6820, path='1560 [60, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:39.276None[Sandbox] Process order. (Serial=3052, Empire=0, Order=OrderContinueGotoAction Action=1059)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:39.307None[Sandbox] Process order. (Serial=3053, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:39.407None[Sandbox] Process order. (Serial=3054, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:39.415NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.09997904% to 0%) in controller Unit_MinorFaction_DaughterOfBor_OverrideController) '6820-2400-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:46:40.971None[Sandbox] Process order. (Serial=3055, Empire=0, Order=OrderGoTo Entity=#6820, path='1485 [60, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:40.982None[Sandbox] Process order. (Serial=3056, Empire=0, Order=OrderContinueGotoAction Action=1060)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:40.982NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:46:40.982NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:46:41.090None[Sandbox] Process order. (Serial=3057, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:44.469None[Sandbox] Process order. (Serial=3058, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 76, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:44.469None[Sandbox] Process order. (Serial=3059, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 76, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:46.454None[Sandbox] Process order. (Serial=3060, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 76, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:55.187None[Sandbox] Process order. (Serial=3061, Empire=0, Order=OrderBuyoutConstructionAt Settlement=5211, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:58.024None[Sandbox] Process order. (Serial=3062, Empire=0, Order=OrderBuyoutConstructionAt Settlement=5211, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:58.108None[Sandbox] Process order. (Serial=3063, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:46:59.206None[Sandbox] Process order. (Serial=3064, Empire=0, Order=OrderRemoveTechnologyByName TechnologyName: Technology_Trading_00)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:07.515UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:07.515UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:16.201UILoading async UI texture 'KinOfSheredyn_Districts_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:47:18.851None[Sandbox] Process order. (Serial=3065, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=District_Tier1_Science, Position=1868, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:25.399UIUnload UI texture 'Units__Large_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:25.399UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:26.898NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:47:31.090None[Sandbox] Process order. (Serial=3066, Empire=0, Order=OrderGoToAndMerge Entity=#9653, path='1938 [63, 25] --> 1863 [63, 24] --> 1787 [62, 23] --> 1712 [62, 22] --> 1711 [61, 22] --> 1710 [60, 22] --> 1634 [59, 21] --> 1560 [60, 20] --> 1485 [60, 19]'. TargetGUID: 6820, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:31.101None[Sandbox] Process order. (Serial=3067, Empire=0, Order=OrderContinueGotoAction Action=1061)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:31.121None[Sandbox] Process order. (Serial=3068, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:31.771None[Sandbox] Process order. (Serial=3069, Empire=0, Order=OrderContinueGotoAction Action=1061)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:31.943None[Sandbox] Process order. (Serial=3070, Empire=0, Order=OrderGoToAndMerge Entity=#9653, path='1787 [62, 23] --> 1712 [62, 22] --> 1711 [61, 22] --> 1710 [60, 22] --> 1634 [59, 21] --> 1560 [60, 20] --> 1485 [60, 19]'. TargetGUID: 6820, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:32.444None[Sandbox] Process order. (Serial=3071, Empire=0, Order=OrderContinueGotoAction Action=1062)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:32.449NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

13:47:32.450UILoading async UI texture 'Units__Large_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:47:32.451UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:47:33.116None[Sandbox] Process order. (Serial=3072, Empire=0, Order=OrderContinueGotoAction Action=1062)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:33.788None[Sandbox] Process order. (Serial=3073, Empire=0, Order=OrderContinueGotoAction Action=1062)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:33.793NoneThe AI synchronization took 2189 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:47:34.018None[Sandbox] Process order. (Serial=3074, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:34.019None[Sandbox] Process order. (Serial=3075, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:34.138None[Sandbox] Process order. (Serial=3076, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:34.149None[Sandbox] Process order. (Serial=3077, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:34.215NonePrevented Proxy creation for Entity #5069 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:47:34.216NonePrevented Proxy creation for Entity #6241 (OldBattlefield): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:47:34.303NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:34.304None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:47:34.319UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:47:34.320UILoading async UI texture 'NotificationImmersiveWindow_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

13:47:34.523NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:34.523None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:47:34.539None[Sandbox] Process order. (Serial=3078, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 05:47:34)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:34.549None[Sandbox] Process order. (Serial=3079, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2857,EmpireIndex=1 TimePlayed=2857,EmpireIndex=2 TimePlayed=2857,EmpireIndex=3 TimePlayed=2857)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:34.602NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:34.602None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:47:35.242None[Sandbox] Process order. (Serial=3080, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 78, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:35.242None[Sandbox] Process order. (Serial=3081, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 78, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:35.300NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:35.301None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

13:47:36.546None[Sandbox] Process order. (Serial=3082, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.576None[Sandbox] Process order. (Serial=3083, Empire=1, Order=OrderRemoveTechnologyByName TechnologyName: Technology_DistrictImprovement_Military_00)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.576None[Sandbox] Process order. (Serial=3084, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Messenger, Position=1448, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.577None[Sandbox] Process order. (Serial=3085, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.577None[Sandbox] Process order. (Serial=3086, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 1448, TargetGUID: 5194, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.595None[Sandbox] Process order. (Serial=3087, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_Trading_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.616None[Sandbox] Process order. (Serial=3088, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.626None[Sandbox] Process order. (Serial=3089, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='2188 [13, 29] --> 2113 [13, 28] --> 2037 [12, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.636None[Sandbox] Process order. (Serial=3090, Empire=1, Order=OrderContinueGotoAction Action=1063)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.657None[Sandbox] Process order. (Serial=3091, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Necrophage_Technology_10, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.658None[Sandbox] Process order. (Serial=3092, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.686None[Sandbox] Process order. (Serial=3093, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39] --> 2977 [52, 39] --> 3052 [52, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.686None[Sandbox] Process order. (Serial=3094, Empire=2, Order=OrderGoTo Entity=#9648, AdditionalFlags='IgnoreFogOfWar', Path='2001 [51, 26] --> 2076 [51, 27] --> 2077 [52, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.696None[Sandbox] Process order. (Serial=3095, Empire=2, Order=OrderContinueGotoAction Action=1065)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.697None[Sandbox] Process order. (Serial=3096, Empire=2, Order=OrderContinueGotoAction Action=1064)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.697None[Sandbox] Process order. (Serial=3097, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1625 [50, 21] --> 1626 [51, 21] --> 1627 [52, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.707None[Sandbox] Process order. (Serial=3098, Empire=2, Order=OrderContinueGotoAction Action=1066)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.726None[Sandbox] Process order. (Serial=3099, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5251, ConstructionGUID=89, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.748None[Sandbox] Process order. (Serial=3100, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2191 [16, 29] --> 2190 [15, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.748None[Sandbox] Process order. (Serial=3101, Empire=3, Order=OrderGoTo Entity=#8838, AdditionalFlags='IgnoreFogOfWar', Path='2420 [20, 32] --> 2495 [20, 33] --> 2571 [21, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.757None[Sandbox] Process order. (Serial=3102, Empire=3, Order=OrderContinueGotoAction Action=1068)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.758None[Sandbox] Process order. (Serial=3103, Empire=3, Order=OrderContinueGotoAction Action=1067)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.787None[Sandbox] Process order. (Serial=3104, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='2198 [23, 29] --> 2123 [23, 28] --> 2047 [22, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.796None[Sandbox] Process order. (Serial=3105, Empire=3, Order=OrderContinueGotoAction Action=1069)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.816None[Sandbox] Process order. (Serial=3106, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1211 [11, 16] --> 1212 [12, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.827None[Sandbox] Process order. (Serial=3107, Empire=12, Order=OrderContinueGotoAction Action=1070)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.846None[Sandbox] Process order. (Serial=3108, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1840 [40, 24] --> 1841 [41, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.856None[Sandbox] Process order. (Serial=3109, Empire=18, Order=OrderContinueGotoAction Action=1071)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.876None[Sandbox] Process order. (Serial=3110, Empire=35, Order=OrderGoTo Entity=#9602, AdditionalFlags='IgnoreFogOfWar', Path='2867 [17, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.886None[Sandbox] Process order. (Serial=3111, Empire=35, Order=OrderContinueGotoAction Action=1072)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.896None[Sandbox] Process order. (Serial=3112, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1397 [47, 18] --> 1472 [47, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.907None[Sandbox] Process order. (Serial=3113, Empire=39, Order=OrderContinueGotoAction Action=1073)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.917None[Sandbox] Process order. (Serial=3114, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2181 [6, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.926None[Sandbox] Process order. (Serial=3115, Empire=41, Order=OrderContinueGotoAction Action=1074)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.946None[Sandbox] Process order. (Serial=3116, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20] --> 1494 [69, 19] --> 1420 [70, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.956None[Sandbox] Process order. (Serial=3117, Empire=51, Order=OrderContinueGotoAction Action=1075)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.966None[Sandbox] Process order. (Serial=3118, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2245 [70, 29] --> 2171 [71, 28] --> 2096 [71, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.976None[Sandbox] Process order. (Serial=3119, Empire=53, Order=OrderContinueGotoAction Action=1076)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.987None[Sandbox] Process order. (Serial=3120, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21] --> 1657 [7, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:36.996None[Sandbox] Process order. (Serial=3121, Empire=64, Order=OrderContinueGotoAction Action=1077)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.006None[Sandbox] Process order. (Serial=3122, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1405 [55, 18] --> 1480 [55, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.016None[Sandbox] Process order. (Serial=3123, Empire=69, Order=OrderContinueGotoAction Action=1078)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.026None[Sandbox] Process order. (Serial=3124, Empire=72, Order=OrderGoTo Entity=#8280, AdditionalFlags='IgnoreFogOfWar', Path='2221 [46, 29] --> 2146 [46, 28] --> 2070 [45, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.036None[Sandbox] Process order. (Serial=3125, Empire=72, Order=OrderContinueGotoAction Action=1079)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.046None[Sandbox] Process order. (Serial=3126, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1729 [4, 23] --> 1804 [4, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.057None[Sandbox] Process order. (Serial=3127, Empire=75, Order=OrderContinueGotoAction Action=1080)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.067None[Sandbox] Process order. (Serial=3128, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='864 [39, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.076None[Sandbox] Process order. (Serial=3129, Empire=83, Order=OrderContinueGotoAction Action=1081)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.309None[Sandbox] Process order. (Serial=3130, Empire=1, Order=OrderContinueGotoAction Action=1063)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.369None[Sandbox] Process order. (Serial=3131, Empire=2, Order=OrderContinueGotoAction Action=1065)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.370None[Sandbox] Process order. (Serial=3132, Empire=2, Order=OrderContinueGotoAction Action=1064)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.378None[Sandbox] Process order. (Serial=3133, Empire=2, Order=OrderContinueGotoAction Action=1066)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.430None[Sandbox] Process order. (Serial=3134, Empire=3, Order=OrderContinueGotoAction Action=1068)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.431None[Sandbox] Process order. (Serial=3135, Empire=3, Order=OrderContinueGotoAction Action=1067)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.470None[Sandbox] Process order. (Serial=3136, Empire=3, Order=OrderContinueGotoAction Action=1069)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.500None[Sandbox] Process order. (Serial=3137, Empire=12, Order=OrderContinueGotoAction Action=1070)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.529None[Sandbox] Process order. (Serial=3138, Empire=18, Order=OrderContinueGotoAction Action=1071)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.580None[Sandbox] Process order. (Serial=3139, Empire=39, Order=OrderContinueGotoAction Action=1073)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.629None[Sandbox] Process order. (Serial=3140, Empire=51, Order=OrderContinueGotoAction Action=1075)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.650None[Sandbox] Process order. (Serial=3141, Empire=53, Order=OrderContinueGotoAction Action=1076)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.670None[Sandbox] Process order. (Serial=3142, Empire=64, Order=OrderContinueGotoAction Action=1077)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.710None[Sandbox] Process order. (Serial=3143, Empire=72, Order=OrderContinueGotoAction Action=1079)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.730None[Sandbox] Process order. (Serial=3144, Empire=75, Order=OrderContinueGotoAction Action=1080)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:37.980None[Sandbox] Process order. (Serial=3145, Empire=1, Order=OrderContinueGotoAction Action=1063)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.041None[Sandbox] Process order. (Serial=3146, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 77, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.041None[Sandbox] Process order. (Serial=3147, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 77, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.041None[Sandbox] Process order. (Serial=3148, Empire=2, Order=OrderContinueGotoAction Action=1065)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.042None[Sandbox] Process order. (Serial=3149, Empire=2, Order=OrderContinueGotoAction Action=1064)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.050None[Sandbox] Process order. (Serial=3150, Empire=2, Order=OrderContinueGotoAction Action=1066)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.102None[Sandbox] Process order. (Serial=3151, Empire=3, Order=OrderContinueGotoAction Action=1068)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.142None[Sandbox] Process order. (Serial=3152, Empire=3, Order=OrderContinueGotoAction Action=1069)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.302None[Sandbox] Process order. (Serial=3153, Empire=51, Order=OrderContinueGotoAction Action=1075)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.382None[Sandbox] Process order. (Serial=3154, Empire=72, Order=OrderContinueGotoAction Action=1079)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.386NoneThe AI synchronization took 1002 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:47:38.411None[Sandbox] Process order. (Serial=3155, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.451None[Sandbox] Process order. (Serial=3156, Empire=1, Order=OrderGoTo Entity=#8607, AdditionalFlags='IgnoreFogOfWar', Path='1742 [17, 23] --> 1741 [16, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.451None[Sandbox] Process order. (Serial=3157, Empire=1, Order=OrderGoTo Entity=#9332, AdditionalFlags='IgnoreFogOfWar', Path='1592 [17, 21] --> 1591 [16, 21] --> 1666 [16, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.461None[Sandbox] Process order. (Serial=3158, Empire=1, Order=OrderContinueGotoAction Action=1083)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.462None[Sandbox] Process order. (Serial=3159, Empire=1, Order=OrderContinueGotoAction Action=1082)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.469NoneCan't find entity 9648 of ongoing task. Fails the task 933.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:38.512None[Sandbox] Process order. (Serial=3160, Empire=2, Order=OrderGoTo Entity=#7505, AdditionalFlags='IgnoreFogOfWar', Path='2077 [52, 27] --> 2078 [53, 27] --> 2004 [54, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.522None[Sandbox] Process order. (Serial=3161, Empire=2, Order=OrderContinueGotoAction Action=1084)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.532None[Sandbox] Process order. (Serial=3162, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #9658 StopAction=False Action=0 at 1848 [48, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.562None[Sandbox] Process order. (Serial=3163, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=District_Tier1_Money, Position=2424, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.563None[Sandbox] Process order. (Serial=3164, Empire=3, Order=OrderCutForest ArmyGUID: #7775 StopAction=False Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.582None[Sandbox] Process order. (Serial=3165, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #9651 TargetArmyGUID: #8838 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.582NonePrevented Proxy creation for Entity #9651 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:47:38.601None[Sandbox] Process order. (Serial=3166, Empire=3, Order=OrderGoTo Entity=#9660, AdditionalFlags='IgnoreFogOfWar', Path='2719 [19, 36] --> 2793 [18, 37] --> 2868 [18, 38] --> 2943 [18, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.612None[Sandbox] Process order. (Serial=3167, Empire=3, Order=OrderContinueGotoAction Action=1087)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:38.656None[Sandbox] Process order. (Serial=3168, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:39.103None[Sandbox] Process order. (Serial=3169, Empire=0, Order=OrderGoTo Entity=#6820, path='1410 [60, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:39.114None[Sandbox] Process order. (Serial=3170, Empire=0, Order=OrderContinueGotoAction Action=1088)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:39.133None[Sandbox] Process order. (Serial=3171, Empire=1, Order=OrderContinueGotoAction Action=1083)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:39.134None[Sandbox] Process order. (Serial=3172, Empire=1, Order=OrderContinueGotoAction Action=1082)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:39.193None[Sandbox] Process order. (Serial=3173, Empire=2, Order=OrderContinueGotoAction Action=1084)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:39.284None[Sandbox] Process order. (Serial=3174, Empire=3, Order=OrderContinueGotoAction Action=1087)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:39.686None[Sandbox] Process order. (Serial=3175, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 78, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:39.806None[Sandbox] Process order. (Serial=3176, Empire=1, Order=OrderContinueGotoAction Action=1083)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:39.958None[Sandbox] Process order. (Serial=3177, Empire=3, Order=OrderContinueGotoAction Action=1087)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:40.628None[Sandbox] Process order. (Serial=3178, Empire=3, Order=OrderContinueGotoAction Action=1087)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:40.628NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:47:40.628NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

13:47:40.637NoneThe AI synchronization took 1549 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:47:40.738None[Sandbox] Process order. (Serial=3179, Empire=3, Order=OrderHeroEquip EquipmentStashIndex: 3, HeroIndex: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:40.759None[Sandbox] Process order. (Serial=3180, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2189 [14, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:40.769None[Sandbox] Process order. (Serial=3181, Empire=3, Order=OrderContinueGotoAction Action=1089)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:40.799None[Sandbox] Process order. (Serial=3182, Empire=35, Order=OrderGoTo Entity=#9602, AdditionalFlags='IgnoreFogOfWar', Path='2942 [17, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:40.809None[Sandbox] Process order. (Serial=3183, Empire=35, Order=OrderContinueGotoAction Action=1090)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:40.829None[Sandbox] Process order. (Serial=3184, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1471 [46, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:40.838None[Sandbox] Process order. (Serial=3185, Empire=39, Order=OrderContinueGotoAction Action=1091)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:40.848None[Sandbox] Process order. (Serial=3186, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2257 [7, 30] --> 2332 [7, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:40.858None[Sandbox] Process order. (Serial=3187, Empire=41, Order=OrderContinueGotoAction Action=1092)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:40.888None[Sandbox] Process order. (Serial=3188, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:40.898None[Sandbox] Process order. (Serial=3189, Empire=64, Order=OrderContinueGotoAction Action=1093)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:40.939None[Sandbox] Process order. (Serial=3190, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='790 [40, 10] --> 715 [40, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:40.949None[Sandbox] Process order. (Serial=3191, Empire=83, Order=OrderContinueGotoAction Action=1094)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:40.960None[Sandbox] Process order. (Serial=3192, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:40.960None[Sandbox] Process order. (Serial=3193, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:41.530None[Sandbox] Process order. (Serial=3194, Empire=41, Order=OrderContinueGotoAction Action=1092)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:41.535NoneThe AI synchronization took 489 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:47:41.681None[Sandbox] Process order. (Serial=3195, Empire=35, Order=OrderCreateBattle Attacker #9602 Target #9660 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:41.681NoneBattle 9663: Initialize battle with attacker 9602 (2942) and defender 9660 (2943).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.681NoneBattle 9663: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:47:41.681NoneBattle 9663: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

13:47:41.681NoneBattle 9663: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:47:41.682NoneBattle 9663: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:47:41.685NoneBattle 9663: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:47:41.685NoneBattle 9663: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:47:41.697NoneBattle 9663: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:47:41.701None[AI] Battle 9663: Confirming battle for empire 35

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

13:47:41.711None[Sandbox] Process order. (Serial=3196, Empire=35, Order=OrderBattleConfirmation BattleGUID: 9663 EmpireIndex: 35)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:41.765NonePresentation Battle 9663: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.765NonePresentation Battle 9663: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.765NonePresentation Battle 9663: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:47:41.765NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.765NoneRestorePresentationBattlePreview created ticket #35546.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.765NonePresentation Battle 9663: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=9602, Group=Attacker, TileIndex=2942, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.766NonePresentation Battle 9663: Create participant 9602. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.766NonePresentation Battle 9663: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=9660, Group=Defender, TileIndex=2943, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.766NonePresentation Battle 9663: Create participant 9660. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.766NonePresentation Battle 9663: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.766NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

13:47:41.766NonePresentation Battle 9663: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=35 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.766NonePresentation Battle 9663: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:47:41.766NonePresentation Battle 9663: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=9602, Group=Attacker, TileIndex=2942, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.766NonePresentation Battle 9663: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.766NonePresentation Battle 9663: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:47:41.766NonePresentation Battle 9663: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=9660, Group=Defender, TileIndex=2943, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.766NonePresentation Battle 9663: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.766NonePresentation Battle 9663: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=35, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.766NonePresentation Battle 9663: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.766NonePresentation Battle 9663: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.767NonePresentation Battle 9663: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.767NonePresentation Battle 9663: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=35, ParticipantGuid=9602, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.767NoneInitialize presentation battle unit 9746 for unit 9605

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.768NoneInitialize presentation battle unit 9745 for unit 9606

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.768NoneInitialize presentation battle unit 9744 for unit 9603

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.769NoneInitialize presentation battle unit 9743 for unit 9604

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.769NonePresentation Battle 9663: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=9660, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.769NoneInitialize presentation battle unit 9747 for unit 9659

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.770NonePresentation Battle 9663: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.770NonePresentation Battle 9663: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.770NonePresentation Battle 9663: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.770NonePresentation Battle 9663: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:47:41.770NoneReleasePresentationBattlePreview attacker #9602, defender #9660

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.770NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.770NoneRestorePresentationBattlePreview created ticket #35547.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.770NonePresentation Battle 9663: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.770NonePresentation Battle 9663: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:47:41.770NonePresentation Battle 9663: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.797NoneRequestRestoreAsyncOperation_Completed for ticket #35546.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:47:41.797NoneRestorePresentationBattlePreview skipped due to ended battle #9663

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:47:41.797NoneRequestAsyncOperation_Dismissed for ticket #35546.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:47:41.797NoneRequestRestoreAsyncOperation_Completed for ticket #35547.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

13:47:41.797NoneRestorePresentationBattlePreview skipped due to ended battle #9663

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

13:47:41.797NoneRequestAsyncOperation_Dismissed for ticket #35547.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

13:47:41.851None[Sandbox] Process order. (Serial=3197, Empire=3, Order=OrderBattleConfirmation BattleGUID: 9663 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:41.851NoneBattle 9663: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:47:41.851NoneBattle 9663: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:47:41.863NonePresentation Battle 9663: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=35 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.948NonePresentation Battle 9663: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.948NonePresentation Battle 9663: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.948NonePresentation Battle 9663: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:47:41.948NonePresentation Battle 9663: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:47:41.951None[Sandbox] Process order. (Serial=3198, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:41.951None[Sandbox] Process order. (Serial=3199, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9663)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:41.951NoneBattle 9663: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

13:47:41.952NonePrevented Proxy creation for Entity #9659 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:47:41.952NonePrevented Proxy creation for Entity #9660 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

13:47:42.064NonePresentation Battle 9663: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

13:47:42.064NoneRelease presentation battle unit 9746

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:47:42.065NoneRelease presentation battle unit 9745

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:47:42.065NoneRelease presentation battle unit 9744

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:47:42.065NoneRelease presentation battle unit 9743

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:47:42.065NoneRelease presentation battle unit 9747

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

13:47:42.604None[Sandbox] Process order. (Serial=3200, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 79, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:42.604None[Sandbox] Process order. (Serial=3201, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 79, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

13:47:55.898UIUnload UI texture 'KinOfSheredyn_Districts_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:48:00.981UIUnload UI texture 'KinOfSheredyn_Districts_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:48:00.981UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:48:14.631UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:48:14.631UIUnload UI texture 'NotificationImmersiveWindow_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:48:20.231UIUnload UI texture 'Units__Large_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

13:48:20.231UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:04:53.017NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:04:54.383NoneBackward blend of state WaitForAction_TurnLeftLong (hash = 1837940057) (from 0.03003067% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '9653-2965-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:04:54.550NoneBackward blend of state WaitForAction_TurnLeftLong (hash = 1837940057) (from 0.1100031% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '9653-2963-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:05:00.303UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:05:00.304UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:05:19.617NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:05:27.939None[Sandbox] Process order. (Serial=3202, Empire=0, Order=OrderGoToAndMerge Entity=#9653, path='1711 [61, 22] --> 1710 [60, 22] --> 1634 [59, 21] --> 1560 [60, 20] --> 1484 [59, 19] --> 1410 [60, 18]'. TargetGUID: 6820, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:05:27.948None[Sandbox] Process order. (Serial=3203, Empire=0, Order=OrderContinueGotoAction Action=1095)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:05:28.622None[Sandbox] Process order. (Serial=3204, Empire=0, Order=OrderContinueGotoAction Action=1095)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:05:29.294None[Sandbox] Process order. (Serial=3205, Empire=0, Order=OrderContinueGotoAction Action=1095)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:05:29.966None[Sandbox] Process order. (Serial=3206, Empire=0, Order=OrderContinueGotoAction Action=1095)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:05:29.971NoneThe AI synchronization took 1659 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:05:31.433NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:05:31.436UILoading async UI texture 'Units__Large_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:05:31.436UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:05:35.159None[Sandbox] Process order. (Serial=3207, Empire=0, Order=OrderGoToAndMerge Entity=#6820, path='1484 [59, 19] --> 1560 [60, 20] --> 1634 [59, 21]'. TargetGUID: 9653, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:05:35.169None[Sandbox] Process order. (Serial=3208, Empire=0, Order=OrderContinueGotoAction Action=1096)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:05:35.842None[Sandbox] Process order. (Serial=3209, Empire=0, Order=OrderContinueGotoAction Action=1096)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:05:35.846NoneThe AI synchronization took 544 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:05:39.534NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:05:39.536UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:05:39.536UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:05:44.067UIUnload UI texture 'KinOfSheredyn_Districts_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:05:44.067UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:06:01.550NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:06:04.601None[Sandbox] Process order. (Serial=3210, Empire=0, Order=OrderGoTo Entity=#4960, path='2008 [58, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:04.610None[Sandbox] Process order. (Serial=3211, Empire=0, Order=OrderContinueGotoAction Action=1097)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:07.658None[Sandbox] Process order. (Serial=3212, Empire=0, Order=OrderGoTo Entity=#4960, path='2007 [57, 26] --> 1931 [56, 25] --> 1856 [56, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:07.669None[Sandbox] Process order. (Serial=3213, Empire=0, Order=OrderContinueGotoAction Action=1098)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:07.759None[Sandbox] Process order. (Serial=3214, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:08.341None[Sandbox] Process order. (Serial=3215, Empire=0, Order=OrderContinueGotoAction Action=1098)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:09.014None[Sandbox] Process order. (Serial=3216, Empire=0, Order=OrderContinueGotoAction Action=1098)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:09.163NoneThe AI synchronization took 1095 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:06:09.194None[Sandbox] Process order. (Serial=3217, Empire=0, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 9749)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:09.195None[Sandbox] Process order. (Serial=3218, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:09.254UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:06:09.254UILoading async UI texture 'Courtesan_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:06:11.466UIUnload UI texture 'Units__Large_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:06:12.540None[Sandbox] Process order. (Serial=3219, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 80, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:12.540None[Sandbox] Process order. (Serial=3220, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 80, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:15.717NoneRefreshing rewards for dialog choice

Amplitude.Mercury.UI.DialogWindow_EventChoiceItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:06:15.717NoneRefreshing rewards for dialog choice

Amplitude.Mercury.UI.DialogWindow_EventChoiceItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:06:15.717NoneRefreshing rewards for dialog choice

Amplitude.Mercury.UI.DialogWindow_EventChoiceItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:06:15.721UILoaded UI texture 'UI_Resource_Luxury_GoldenCoral'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:06:27.906None[Sandbox] Process order. (Serial=3221, Empire=0, Order=OrderDialogChoice DialogIndex: 48, ChoiceIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:27.957None[Sandbox] Process order. (Serial=3222, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:30.703None[Sandbox] Process order. (Serial=3223, Empire=0, Order=OrderEndCurrentDialog DialogueName: Collectible_Event015, TotalSteps: 7, SkippedStepIndex: -1, DialogIndex: 48)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:35.250NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:06:36.054None[Sandbox] Process order. (Serial=3224, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 80, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:36.754None[Sandbox] Process order. (Serial=3225, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 4656)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:36.754NoneCouldn't get optional variable. (DialogName=Quip_Elder_GreenScion01, Variable=MyPacifiedVillages, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:06:36.754NoneCouldn't get optional variable. (DialogName=Quip_Elder_GreenScion01, Variable=MyDestroyedVillage, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:06:36.754NoneCouldn't get optional variable. (DialogName=Quip_Elder_GreenScion01, Variable=MyAssimilatedFaction, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:06:36.754NoneCouldn't get optional variable. (DialogName=Quip_Elder_GreenScion01, Variable=MyMonsoonEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:06:37.315NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:06:37.666NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

14:06:37.677None[Sandbox] Process order. (Serial=3226, Empire=0, Order=OrderGoToAndParley Entity=#4960, path='1780 [55, 23] --> 1779 [54, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:37.687None[Sandbox] Process order. (Serial=3227, Empire=0, Order=OrderContinueGotoAction Action=1099)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:39.342None[Sandbox] Process order. (Serial=3228, Empire=0, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:39.422None[Sandbox] Process order. (Serial=3229, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 4656)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:39.422NoneCouldn't get optional variable. (DialogName=Quip_Elder_GreenScion01, Variable=MyPacifiedVillages, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:06:39.422NoneCouldn't get optional variable. (DialogName=Quip_Elder_GreenScion01, Variable=MyDestroyedVillage, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:06:39.422NoneCouldn't get optional variable. (DialogName=Quip_Elder_GreenScion01, Variable=MyAssimilatedFaction, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:06:39.422NoneCouldn't get optional variable. (DialogName=Quip_Elder_GreenScion01, Variable=MyMonsoonEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:06:39.849NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:06:40.366NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

14:06:40.374None[Sandbox] Process order. (Serial=3230, Empire=0, Order=OrderGoToAndParley Entity=#4960, path='1780 [55, 23] --> 1779 [54, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:40.383None[Sandbox] Process order. (Serial=3231, Empire=0, Order=OrderContinueGotoAction Action=1100)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:43.640None[Sandbox] Process order. (Serial=3232, Empire=0, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:45.682NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:06:46.499NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

14:06:46.505None[Sandbox] Process order. (Serial=3233, Empire=0, Order=OrderBuildBridge ArmyGUID: #4960 StopAction=False Action=0 at 1780 [55, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:54.476None[Sandbox] Process order. (Serial=3234, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:54.476None[Sandbox] Process order. (Serial=3235, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:54.556None[Sandbox] Process order. (Serial=3236, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:54.566None[Sandbox] Process order. (Serial=3237, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:54.668NonePrevented Proxy creation for Entity #5071 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:06:54.668NonePrevented Proxy creation for Entity #9029 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:06:54.669NonePrevented Proxy creation for Entity #9201 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:06:54.669NonePrevented Proxy creation for Entity #9200 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:06:54.669NonePrevented Proxy creation for Entity #9199 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:06:54.669NonePrevented Proxy creation for Entity #9198 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:06:54.670NonePrevented Proxy creation for Entity #9219 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:06:54.670NonePrevented Proxy creation for Entity #9218 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:06:54.670NonePrevented Proxy creation for Entity #9217 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:06:54.670NonePrevented Proxy creation for Entity #9216 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:06:54.774UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:06:54.998None[Sandbox] Process order. (Serial=3238, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 06:06:54)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:55.007None[Sandbox] Process order. (Serial=3239, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=4018,EmpireIndex=1 TimePlayed=4018,EmpireIndex=2 TimePlayed=4018,EmpireIndex=3 TimePlayed=4018)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:55.035NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:06:55.036None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:06:56.250NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:06:56.334NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:06:56.334None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:06:57.013None[Sandbox] Process order. (Serial=3240, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=District_Tier1_Food, Position=1822, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.033None[Sandbox] Process order. (Serial=3241, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='2036 [11, 27] --> 2035 [10, 27] --> 2034 [9, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.033None[Sandbox] Process order. (Serial=3242, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='1373 [23, 18] --> 1297 [22, 17] --> 1298 [23, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.044None[Sandbox] Process order. (Serial=3243, Empire=1, Order=OrderContinueGotoAction Action=1105)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.045None[Sandbox] Process order. (Serial=3244, Empire=1, Order=OrderContinueGotoAction Action=1104)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.053NoneCan't find entity 9658 of ongoing task. Fails the task 1162.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:06:57.063None[Sandbox] Process order. (Serial=3245, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.093None[Sandbox] Process order. (Serial=3246, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3126 [51, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.093None[Sandbox] Process order. (Serial=3247, Empire=2, Order=OrderGoTo Entity=#9648, AdditionalFlags='IgnoreFogOfWar', Path='2076 [51, 27] --> 2001 [51, 26] --> 1925 [50, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.093None[Sandbox] Process order. (Serial=3248, Empire=2, Order=OrderGoTo Entity=#9658, AdditionalFlags='IgnoreFogOfWar', Path='2303 [53, 30] --> 2228 [53, 29] --> 2153 [53, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.103None[Sandbox] Process order. (Serial=3249, Empire=2, Order=OrderContinueGotoAction Action=1108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.104None[Sandbox] Process order. (Serial=3250, Empire=2, Order=OrderContinueGotoAction Action=1107)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.104None[Sandbox] Process order. (Serial=3251, Empire=2, Order=OrderContinueGotoAction Action=1106)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.105None[Sandbox] Process order. (Serial=3252, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1628 [53, 21] --> 1629 [54, 21] --> 1630 [55, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.113None[Sandbox] Process order. (Serial=3253, Empire=2, Order=OrderContinueGotoAction Action=1109)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.153None[Sandbox] Process order. (Serial=3254, Empire=3, Order=OrderGoTo Entity=#8838, AdditionalFlags='IgnoreFogOfWar', Path='2646 [21, 35] --> 2722 [22, 36] --> 2797 [22, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.163None[Sandbox] Process order. (Serial=3255, Empire=3, Order=OrderContinueGotoAction Action=1110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.164None[Sandbox] Process order. (Serial=3256, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2188 [13, 29] --> 2113 [13, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.173None[Sandbox] Process order. (Serial=3257, Empire=3, Order=OrderContinueGotoAction Action=1111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.173None[Sandbox] Process order. (Serial=3258, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='2123 [23, 28] --> 2198 [23, 29] --> 2274 [24, 30] --> 2348 [23, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.183None[Sandbox] Process order. (Serial=3259, Empire=3, Order=OrderContinueGotoAction Action=1112)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.194None[Sandbox] Process order. (Serial=3260, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3128 [53, 41] --> 3053 [53, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.204None[Sandbox] Process order. (Serial=3261, Empire=7, Order=OrderContinueGotoAction Action=1113)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.214None[Sandbox] Process order. (Serial=3262, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1287 [12, 17] --> 1363 [13, 18] --> 1438 [13, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.224None[Sandbox] Process order. (Serial=3263, Empire=12, Order=OrderContinueGotoAction Action=1114)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.233None[Sandbox] Process order. (Serial=3264, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1842 [42, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.243None[Sandbox] Process order. (Serial=3265, Empire=18, Order=OrderContinueGotoAction Action=1115)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.253None[Sandbox] Process order. (Serial=3266, Empire=35, Order=OrderGoTo Entity=#9602, AdditionalFlags='IgnoreFogOfWar', Path='2867 [17, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.263None[Sandbox] Process order. (Serial=3267, Empire=35, Order=OrderContinueGotoAction Action=1116)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.274None[Sandbox] Process order. (Serial=3268, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1470 [45, 19] --> 1545 [45, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.284None[Sandbox] Process order. (Serial=3269, Empire=39, Order=OrderContinueGotoAction Action=1117)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.304None[Sandbox] Process order. (Serial=3270, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2407 [7, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.313None[Sandbox] Process order. (Serial=3271, Empire=41, Order=OrderContinueGotoAction Action=1118)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.333None[Sandbox] Process order. (Serial=3272, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1494 [69, 19] --> 1570 [70, 20] --> 1645 [70, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.345None[Sandbox] Process order. (Serial=3273, Empire=51, Order=OrderContinueGotoAction Action=1119)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.354None[Sandbox] Process order. (Serial=3274, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2097 [72, 27] --> 2173 [73, 28] --> 2247 [72, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.364None[Sandbox] Process order. (Serial=3275, Empire=53, Order=OrderContinueGotoAction Action=1120)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.375None[Sandbox] Process order. (Serial=3276, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.384None[Sandbox] Process order. (Serial=3277, Empire=64, Order=OrderContinueGotoAction Action=1121)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.395None[Sandbox] Process order. (Serial=3278, Empire=69, Order=OrderGoTo Entity=#5420, AdditionalFlags='IgnoreFogOfWar', Path='1556 [56, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.405None[Sandbox] Process order. (Serial=3279, Empire=69, Order=OrderContinueGotoAction Action=1122)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.415None[Sandbox] Process order. (Serial=3280, Empire=72, Order=OrderGoTo Entity=#8280, AdditionalFlags='IgnoreFogOfWar', Path='1996 [46, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.424None[Sandbox] Process order. (Serial=3281, Empire=72, Order=OrderContinueGotoAction Action=1123)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.445None[Sandbox] Process order. (Serial=3282, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1878 [3, 25] --> 1953 [3, 26] --> 2027 [2, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.455None[Sandbox] Process order. (Serial=3283, Empire=75, Order=OrderContinueGotoAction Action=1124)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.474None[Sandbox] Process order. (Serial=3284, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='790 [40, 10] --> 864 [39, 11] --> 939 [39, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.485None[Sandbox] Process order. (Serial=3285, Empire=83, Order=OrderContinueGotoAction Action=1125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.715None[Sandbox] Process order. (Serial=3286, Empire=1, Order=OrderContinueGotoAction Action=1105)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.717None[Sandbox] Process order. (Serial=3287, Empire=1, Order=OrderContinueGotoAction Action=1104)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.776None[Sandbox] Process order. (Serial=3288, Empire=2, Order=OrderContinueGotoAction Action=1108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.776None[Sandbox] Process order. (Serial=3289, Empire=2, Order=OrderContinueGotoAction Action=1107)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.785None[Sandbox] Process order. (Serial=3290, Empire=2, Order=OrderContinueGotoAction Action=1109)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.838None[Sandbox] Process order. (Serial=3291, Empire=3, Order=OrderContinueGotoAction Action=1110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.845None[Sandbox] Process order. (Serial=3292, Empire=3, Order=OrderContinueGotoAction Action=1111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.856None[Sandbox] Process order. (Serial=3293, Empire=3, Order=OrderContinueGotoAction Action=1112)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.896None[Sandbox] Process order. (Serial=3294, Empire=12, Order=OrderContinueGotoAction Action=1114)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:57.956None[Sandbox] Process order. (Serial=3295, Empire=39, Order=OrderContinueGotoAction Action=1117)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:58.016None[Sandbox] Process order. (Serial=3296, Empire=51, Order=OrderContinueGotoAction Action=1119)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:58.038None[Sandbox] Process order. (Serial=3297, Empire=53, Order=OrderContinueGotoAction Action=1120)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:58.126None[Sandbox] Process order. (Serial=3298, Empire=75, Order=OrderContinueGotoAction Action=1124)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:58.156None[Sandbox] Process order. (Serial=3299, Empire=83, Order=OrderContinueGotoAction Action=1125)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:58.387None[Sandbox] Process order. (Serial=3300, Empire=1, Order=OrderContinueGotoAction Action=1105)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:58.388None[Sandbox] Process order. (Serial=3301, Empire=1, Order=OrderContinueGotoAction Action=1104)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:58.447None[Sandbox] Process order. (Serial=3302, Empire=2, Order=OrderContinueGotoAction Action=1107)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:58.456None[Sandbox] Process order. (Serial=3303, Empire=2, Order=OrderContinueGotoAction Action=1109)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:58.517None[Sandbox] Process order. (Serial=3304, Empire=3, Order=OrderContinueGotoAction Action=1110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:58.526None[Sandbox] Process order. (Serial=3305, Empire=3, Order=OrderContinueGotoAction Action=1112)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:58.686None[Sandbox] Process order. (Serial=3306, Empire=51, Order=OrderContinueGotoAction Action=1119)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:58.707None[Sandbox] Process order. (Serial=3307, Empire=53, Order=OrderContinueGotoAction Action=1120)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:58.798None[Sandbox] Process order. (Serial=3308, Empire=75, Order=OrderContinueGotoAction Action=1124)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:59.199None[Sandbox] Process order. (Serial=3309, Empire=3, Order=OrderContinueGotoAction Action=1112)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:59.208NoneThe AI synchronization took 1352 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:06:59.269None[Sandbox] Process order. (Serial=3310, Empire=1, Order=OrderGoTo Entity=#9332, AdditionalFlags='IgnoreFogOfWar', Path='1740 [15, 23] --> 1739 [14, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:59.279None[Sandbox] Process order. (Serial=3311, Empire=1, Order=OrderContinueGotoAction Action=1126)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:59.280None[Sandbox] Process order. (Serial=3312, Empire=1, Order=OrderGoTo Entity=#8607, AdditionalFlags='IgnoreFogOfWar', Path='1740 [15, 23] --> 1739 [14, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:59.290None[Sandbox] Process order. (Serial=3313, Empire=1, Order=OrderContinueGotoAction Action=1127)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:59.349None[Sandbox] Process order. (Serial=3314, Empire=2, Order=OrderGoTo Entity=#7505, AdditionalFlags='IgnoreFogOfWar', Path='2005 [55, 26] --> 2006 [56, 26] --> 1931 [56, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:59.359None[Sandbox] Process order. (Serial=3315, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #9771 StopAction=False Action=0 at 1848 [48, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:59.359None[Sandbox] Process order. (Serial=3316, Empire=2, Order=OrderContinueGotoAction Action=1128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:59.419None[Sandbox] Process order. (Serial=3317, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2188 [13, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:59.429None[Sandbox] Process order. (Serial=3318, Empire=3, Order=OrderContinueGotoAction Action=1130)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:59.450None[Sandbox] Process order. (Serial=3319, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3054 [54, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:59.459None[Sandbox] Process order. (Serial=3320, Empire=7, Order=OrderContinueGotoAction Action=1131)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:06:59.952None[Sandbox] Process order. (Serial=3321, Empire=1, Order=OrderContinueGotoAction Action=1126)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:00.033None[Sandbox] Process order. (Serial=3322, Empire=2, Order=OrderContinueGotoAction Action=1128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:00.705None[Sandbox] Process order. (Serial=3323, Empire=2, Order=OrderContinueGotoAction Action=1128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:00.713NoneThe AI synchronization took 992 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:07:00.764None[Sandbox] Process order. (Serial=3324, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='1297 [22, 17] --> 1296 [21, 17] --> 1295 [20, 17] --> 1294 [19, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:00.775None[Sandbox] Process order. (Serial=3325, Empire=1, Order=OrderContinueGotoAction Action=1132)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:00.776None[Sandbox] Process order. (Serial=3326, Empire=1, Order=OrderGoTo Entity=#9332, AdditionalFlags='IgnoreFogOfWar', Path='1739 [14, 23] --> 1664 [14, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:00.785None[Sandbox] Process order. (Serial=3327, Empire=1, Order=OrderContinueGotoAction Action=1133)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:00.786None[Sandbox] Process order. (Serial=3328, Empire=1, Order=OrderBuildBridge ArmyGUID: #8607 StopAction=False Action=0 at 1814 [14, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:00.835None[Sandbox] Process order. (Serial=3329, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3201 [51, 42] --> 3200 [50, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:00.844None[Sandbox] Process order. (Serial=3330, Empire=2, Order=OrderContinueGotoAction Action=1135)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:00.874None[Sandbox] Process order. (Serial=3331, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1917 [42, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:00.885None[Sandbox] Process order. (Serial=3332, Empire=18, Order=OrderContinueGotoAction Action=1136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:00.905None[Sandbox] Process order. (Serial=3333, Empire=35, Order=OrderGoTo Entity=#9602, AdditionalFlags='IgnoreFogOfWar', Path='2791 [16, 37] --> 2717 [17, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:00.914None[Sandbox] Process order. (Serial=3334, Empire=35, Order=OrderContinueGotoAction Action=1137)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:00.935None[Sandbox] Process order. (Serial=3335, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2332 [7, 31] --> 2258 [8, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:00.945None[Sandbox] Process order. (Serial=3336, Empire=41, Order=OrderContinueGotoAction Action=1138)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:00.974None[Sandbox] Process order. (Serial=3337, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:00.985None[Sandbox] Process order. (Serial=3338, Empire=64, Order=OrderContinueGotoAction Action=1139)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:01.005None[Sandbox] Process order. (Serial=3339, Empire=69, Order=OrderCreateBattle Attacker #5420 Target #7802 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:01.005NoneBattle 9773: Initialize battle with attacker 5420 (1556) and defender 7802 (1630).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.005NoneBattle 9773: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:07:01.005NoneBattle 9773: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:07:01.005NoneBattle 9773: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:07:01.006NoneBattle 9773: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:07:01.014NoneBattle 9773: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:07:01.014NoneBattle 9773: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:07:01.041NoneBattle 9773: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:07:01.048None[AI] Battle 9773: Confirming battle for empire 69

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

14:07:01.055None[Sandbox] Process order. (Serial=3340, Empire=69, Order=OrderBattleConfirmation BattleGUID: 9773 EmpireIndex: 69)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:01.065None[Sandbox] Process order. (Serial=3341, Empire=72, Order=OrderGoTo Entity=#8280, AdditionalFlags='IgnoreFogOfWar', Path='2071 [46, 27] --> 2147 [47, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:01.066NonePresentation Battle 9773: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.066NonePresentation Battle 9773: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.066NonePresentation Battle 9773: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:07:01.066NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.066NoneRestorePresentationBattlePreview created ticket #36919.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.067NonePresentation Battle 9773: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=69, Guid=5420, Group=Attacker, TileIndex=1556, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.067NonePresentation Battle 9773: Create participant 5420. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.067NonePresentation Battle 9773: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7802, Group=Defender, TileIndex=1630, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.067NonePresentation Battle 9773: Create participant 7802. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.067NonePresentation Battle 9773: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.067NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:07:01.067NonePresentation Battle 9773: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=69 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.067NonePresentation Battle 9773: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:07:01.067NonePresentation Battle 9773: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=69, Guid=5420, Group=Attacker, TileIndex=1556, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.067NonePresentation Battle 9773: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.067NonePresentation Battle 9773: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:07:01.067NonePresentation Battle 9773: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7802, Group=Defender, TileIndex=1630, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.067NonePresentation Battle 9773: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.067NonePresentation Battle 9773: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=69, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.067NonePresentation Battle 9773: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.068NonePresentation Battle 9773: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.068NonePresentation Battle 9773: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.068NonePresentation Battle 9773: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=69, ParticipantGuid=5420, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.068NoneInitialize presentation battle unit 9922 for unit 5421

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.068NoneInitialize presentation battle unit 9921 for unit 5422

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.068NonePresentation Battle 9773: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=7802, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.069NoneInitialize presentation battle unit 9926 for unit 7011

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.071NoneInitialize presentation battle unit 9925 for unit 7801

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.075None[Sandbox] Process order. (Serial=3342, Empire=72, Order=OrderContinueGotoAction Action=1140)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:01.100None[Sandbox] Process order. (Serial=3343, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:01.116NoneInitialize presentation battle unit 9924 for unit 8278

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.118NoneInitialize presentation battle unit 9923 for unit 8831

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.120NoneRequestRestoreAsyncOperation_Completed for ticket #36919.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:07:01.120NoneRestorePresentationBattlePreview skipped due to ended battle #9773

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:07:01.120NoneRequestAsyncOperation_Dismissed for ticket #36919.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:07:01.137NonePresentation Battle 9773: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.137NonePresentation Battle 9773: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.137NonePresentation Battle 9773: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.137NonePresentation Battle 9773: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:07:01.137NoneReleasePresentationBattlePreview attacker #5420, defender #7802

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.137NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.138NoneRestorePresentationBattlePreview created ticket #36921.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.138NonePresentation Battle 9773: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.138NonePresentation Battle 9773: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:07:01.138NonePresentation Battle 9773: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.166NonePresentation Battle 9773: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=69 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:01.166NoneRequestRestoreAsyncOperation_Completed for ticket #36921.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:07:01.166NoneRestorePresentationBattlePreview skipped due to ended battle #9773

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:07:01.166NoneRequestAsyncOperation_Dismissed for ticket #36921.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:07:01.445None[Sandbox] Process order. (Serial=3344, Empire=1, Order=OrderContinueGotoAction Action=1132)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:01.516None[Sandbox] Process order. (Serial=3345, Empire=2, Order=OrderContinueGotoAction Action=1135)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:01.618None[Sandbox] Process order. (Serial=3346, Empire=41, Order=OrderContinueGotoAction Action=1138)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:01.746None[Sandbox] Process order. (Serial=3347, Empire=72, Order=OrderContinueGotoAction Action=1140)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:02.117None[Sandbox] Process order. (Serial=3348, Empire=1, Order=OrderContinueGotoAction Action=1132)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:02.117NoneNotify NaturalWonderDiscoveredNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:07:02.789None[Sandbox] Process order. (Serial=3349, Empire=1, Order=OrderContinueGotoAction Action=1132)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:02.800NoneThe AI synchronization took 1352 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:07:02.849None[Sandbox] Process order. (Serial=3350, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 9928)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:02.849NoneCouldn't get optional variable. (DialogName=MapBased_Wonder_Event012, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:02.850NoneCouldn't get optional variable. (DialogName=MapBased_Wonder_Event012, Variable=Necrophage, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:02.850NoneCouldn't get optional variable. (DialogName=MapBased_Wonder_Event012, Variable=Tahuk, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:02.850NoneCouldn't get optional variable. (DialogName=MapBased_Wonder_Event012, Variable=Last Lord, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:02.850NoneCouldn't get optional variable. (DialogName=MapBased_Wonder_Event012, Variable=Aspects, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:02.880None[Sandbox] Process order. (Serial=3351, Empire=2, Order=OrderBattleConfirmation BattleGUID: 9773 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:02.880NoneBattle 9773: change state From Confirmation to AutoResolve. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:07:02.881NoneBattle 9773: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:07:02.973None[Sandbox] Process order. (Serial=3352, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:02.973None[Sandbox] Process order. (Serial=3353, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:02.983NonePresentation Battle 9773: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:02.983NonePresentation Battle 9773: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:02.983NonePresentation Battle 9773: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:07:02.983NonePresentation Battle 9773: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:02.990None[Sandbox] Process order. (Serial=3354, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9773)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:02.990NoneBattle 9773: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:07:02.990NonePrevented Proxy creation for Entity #5421 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:07:02.991NonePrevented Proxy creation for Entity #5422 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:07:02.991NonePrevented Proxy creation for Entity #5420 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:07:03.030None[Sandbox] Process order. (Serial=3355, Empire=1, Order=OrderDialogChoice DialogIndex: 49, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:03.030NoneCouldn't get optional variable. (DialogName=MapBased_Wonder_Event012_Choice01, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:03.051NoneCan't find entity 9771 of ongoing task. Fails the task 1190.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:03.061None[Sandbox] Process order. (Serial=3356, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=95)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:03.069UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:03.069UIUnload UI texture 'Courtesan_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:03.081None[Sandbox] Process order. (Serial=3357, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Food, Position=2303, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:03.083NonePresentation Battle 9773: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:07:03.083NoneRelease presentation battle unit 9922

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:07:03.083NoneRelease presentation battle unit 9921

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:07:03.083NoneRelease presentation battle unit 9926

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:07:03.083NoneRelease presentation battle unit 9925

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:07:03.083NoneRelease presentation battle unit 9924

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:07:03.084NoneRelease presentation battle unit 9923

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:07:03.101None[Sandbox] Process order. (Serial=3358, Empire=2, Order=OrderChangeArmyStance ArmyGUID: 9658, ArmyStance: StripTile)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:03.112None[Sandbox] Process order. (Serial=3359, Empire=2, Order=OrderGoTo Entity=#9929, AdditionalFlags='IgnoreFogOfWar', Path='1630 [55, 21] --> 1629 [54, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:03.121None[Sandbox] Process order. (Serial=3360, Empire=2, Order=OrderContinueGotoAction Action=1142)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:03.211None[Sandbox] Process order. (Serial=3361, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:03.222None[Sandbox] Process order. (Serial=3362, Empire=64, Order=OrderContinueGotoAction Action=1143)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:03.272None[Sandbox] Process order. (Serial=3363, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:03.432None[Sandbox] Process order. (Serial=3364, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:05.255None[Sandbox] Process order. (Serial=3365, Empire=0, Order=OrderGoToAndSettle Entity=#9767, path='2015 [65, 26] --> 2090 [65, 27] --> 2166 [66, 28] --> 2241 [66, 29] --> 2316 [66, 30]'. ConvertIntoCity: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:05.265None[Sandbox] Process order. (Serial=3366, Empire=0, Order=OrderContinueGotoAction Action=1144)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:05.367NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:07:05.938None[Sandbox] Process order. (Serial=3367, Empire=0, Order=OrderContinueGotoAction Action=1144)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:06.609None[Sandbox] Process order. (Serial=3368, Empire=0, Order=OrderContinueGotoAction Action=1144)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:07.280None[Sandbox] Process order. (Serial=3369, Empire=0, Order=OrderContinueGotoAction Action=1144)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:07.951None[Sandbox] Process order. (Serial=3370, Empire=0, Order=OrderContinueGotoAction Action=1144)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:07.956NoneThe AI synchronization took 2005 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:07:10.267NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:07:15.050NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:07:15.052UILoading async UI texture 'Units__Large_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:07:16.254None[Sandbox] Process order. (Serial=3371, Empire=0, Order=OrderGoTo Entity=#6820, path='1483 [58, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:16.264None[Sandbox] Process order. (Serial=3372, Empire=0, Order=OrderContinueGotoAction Action=1145)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:17.484NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:07:18.253None[Sandbox] Process order. (Serial=3373, Empire=0, Order=OrderGoToAndMerge Entity=#9653, path='1559 [59, 20] --> 1483 [58, 19]'. TargetGUID: 6820, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:18.263None[Sandbox] Process order. (Serial=3374, Empire=0, Order=OrderContinueGotoAction Action=1146)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:18.935None[Sandbox] Process order. (Serial=3375, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #9653 TargetArmyGUID: #6820 Action=1146)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:18.935NonePrevented Proxy creation for Entity #9653 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:07:18.944NoneThe AI synchronization took 550 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:07:19.101NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:07:21.190None[Sandbox] Process order. (Serial=3376, Empire=0, Order=OrderGoTo Entity=#6820, path='1482 [57, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:21.200None[Sandbox] Process order. (Serial=3377, Empire=0, Order=OrderContinueGotoAction Action=1147)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:28.101UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:28.101UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:30.984NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:07:30.987UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:07:30.987UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:07:32.882NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:33.582NoneHovered False button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:33.749NoneHovered True button 0

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:34.099NoneClicked on button 0

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

14:07:34.111None[Sandbox] Process order. (Serial=3378, Empire=0, Order=OrderGoTo Entity=#4960, path='1780 [55, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:34.121None[Sandbox] Process order. (Serial=3379, Empire=0, Order=OrderContinueGotoAction Action=1148)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:35.585None[Sandbox] Process order. (Serial=3380, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 4656)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:35.585NoneCouldn't get optional variable. (DialogName=Quip_Elder_GreenScion01, Variable=MyPacifiedVillages, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:35.585NoneCouldn't get optional variable. (DialogName=Quip_Elder_GreenScion01, Variable=MyDestroyedVillage, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:35.585NoneCouldn't get optional variable. (DialogName=Quip_Elder_GreenScion01, Variable=MyAssimilatedFaction, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:35.585NoneCouldn't get optional variable. (DialogName=Quip_Elder_GreenScion01, Variable=MyMonsoonEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:36.166NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:36.182NoneHovered False button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:36.382NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:36.565NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

14:07:36.577None[Sandbox] Process order. (Serial=3381, Empire=0, Order=OrderParley ArmyGUID: #4960 StopAction=False Action=0 at 1779 [54, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:36.579NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_GreenScion01_Step01_Start, Variable=EmpireInMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:36.581NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:36.581None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:07:36.584NoneSame QuestPinSubset Snapshot Frame (previous frame: 6529, current data frame: 6529) but different data length (remote: 24, local: 23)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:36.588None[Sandbox] Process order. (Serial=3382, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 81, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:36.588None[Sandbox] Process order. (Serial=3383, Empire=0, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 50)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:36.627None[Sandbox] Process order. (Serial=3384, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:36.677NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:36.677None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:07:38.691None[Sandbox] Process order. (Serial=3385, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:38.787UILoading async UI texture 'MinorFaction_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:07:39.973None[Sandbox] Process order. (Serial=3386, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 81, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:39.973None[Sandbox] Process order. (Serial=3387, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 81, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:46.143None[Sandbox] Process order. (Serial=3388, Empire=0, Order=OrderEndCurrentDialog DialogueName: MinorFaction_SpecificQuest_GreenScion01_Step01_Start, TotalSteps: 9, SkippedStepIndex: 6, DialogIndex: 51)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:46.182NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:46.182None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:07:47.157UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:07:47.157UILoading async UI texture 'Technologies_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:07:47.919None[Sandbox] Process order. (Serial=3389, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:47.920UILoading async UI texture 'Technologies_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:07:47.920UILoading async UI texture 'Technologies_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:07:47.920UILoading async UI texture 'Technologies_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:07:47.920UILoading async UI texture 'Technologies_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:07:47.920UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:07:47.981NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:47.981None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:07:48.010None[Sandbox] Process order. (Serial=3390, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:48.667UILoaded UI texture 'UI_DistrictImprovement_Military_01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:51.738None[Sandbox] Process order. (Serial=3391, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Money_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:51.788None[Sandbox] Process order. (Serial=3392, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:54.203None[Sandbox] Process order. (Serial=3393, Empire=0, Order=OrderMoveTechnologyInQueue FromTechnologyIndex: 1, ToTechnologyIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:54.216Nonethe queue order was updated

Amplitude.Mercury.UI.TechnologyWindow_Queue+<>c:b__41_0()

14:07:54.304None[Sandbox] Process order. (Serial=3394, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:55.377None[Sandbox] Process order. (Serial=3395, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:57.001NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:07:57.955None[Sandbox] Process order. (Serial=3396, Empire=0, Order=OrderGoTo Entity=#4960, path='1779 [54, 23] --> 1704 [54, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:57.965None[Sandbox] Process order. (Serial=3397, Empire=0, Order=OrderContinueGotoAction Action=1149)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:07:58.735UIUnload UI texture 'Units__Large_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:07:59.651UIUnload UI texture 'KinOfSheredyn_Districts_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.420None[Sandbox] Process order. (Serial=3398, Empire=0, Order=OrderCreateBattle Attacker #4960 Target #9929 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:08:00.420NoneBattle 9931: Initialize battle with attacker 4960 (1704) and defender 9929 (1629).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.420NoneBattle 9931: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:08:00.420NoneBattle 9931: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:08:00.420NoneBattle 9931: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:08:00.421NoneBattle 9931: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:08:00.430NoneBattle 9931: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:08:00.440NoneCould not retrieve army with guid 0

Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)

14:08:00.501None[Sandbox] Process order. (Serial=3399, Empire=2, Order=OrderBattleEngagement BattleGuid: 9931)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:08:00.501NoneBattle 9931: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:08:00.549NonePresentation Battle 9931: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.549NonePresentation Battle 9931: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.549NonePresentation Battle 9931: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:08:00.549NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.550NoneRestorePresentationBattlePreview created ticket #37455.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.550NonePresentation Battle 9931: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=1704, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.550NonePresentation Battle 9931: Create participant 4960. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.550NonePresentation Battle 9931: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=9929, Group=Defender, TileIndex=1629, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.550NonePresentation Battle 9931: Create participant 9929. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.550NonePresentation Battle 9931: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=7802. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.550NonePresentation Battle 9931: Create participant 7802. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.550NonePresentation Battle 9931: An additional participant 7802 from empire 2 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

14:08:00.550NonePresentation Battle 9931: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.550NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:08:00.550NonePresentation Battle 9931: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.550NonePresentation Battle 9931: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:08:00.556NonePresentation Battle 9931: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=1704, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.556NonePresentation Battle 9931: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.556NonePresentation Battle 9931: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:08:00.556NonePresentation Battle 9931: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=9929, Group=Defender, TileIndex=1629, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.556NonePresentation Battle 9931: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7802, Group=Defender, TileIndex=1630, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.561UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:08:00.562UILoading async UI texture 'Units__Large_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:08:00.569NoneBattle 9931: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:08:00.574UILoaded UI texture 'UI_BattleTagsMuddy'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.582None[Sandbox] Process order. (Serial=3400, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:08:00.617NoneRequestRestoreAsyncOperation_Completed for ticket #37455.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:08:00.617NoneRestorePresentationBattlePreview skipped due to ended battle #9931

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:08:00.617NoneRequestAsyncOperation_Dismissed for ticket #37455.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:08:00.649NonePresentation Battle 9931: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.650NonePresentation Battle 9931: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.650NonePresentation Battle 9931: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.650NonePresentation Battle 9931: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.650NonePresentation Battle 9931: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.650NonePresentation Battle 9931: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4960, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.650NoneInitialize presentation battle unit 10087 for unit 4958

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.651NoneInitialize presentation battle unit 10091 for unit 6676

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.651NoneInitialize presentation battle unit 10090 for unit 4959

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.652NoneInitialize presentation battle unit 10089 for unit 6130

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.652NoneInitialize presentation battle unit 10088 for unit 6823

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.652NonePresentation Battle 9931: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=9929, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.652NoneInitialize presentation battle unit 10092 for unit 9930

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.654NonePresentation Battle 9931: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=7802, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.656NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 6838, current data frame: 6838) but different data length (remote: 6, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.700NoneInitialize presentation battle unit 10096 for unit 7011

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.703NoneInitialize presentation battle unit 10095 for unit 7801

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.733NoneInitialize presentation battle unit 10094 for unit 8278

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.735NoneInitialize presentation battle unit 10093 for unit 8831

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.752None[Sandbox] Process order. (Serial=3401, Empire=2, Order=OrderBattleRetreat BattleGUID: 9931 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:08:00.752NoneBattle 9931: change state From Confirmation to DefenderRetreat. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:08:00.753NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:08:00.753NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:08:00.753NoneBattle 9931: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:08:00.766NonePresentation Battle 9931: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.766NonePresentation Battle 9931: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.766NonePresentation Battle 9931: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.767NonePresentation Battle 9931: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:08:00.767NoneReleasePresentationBattlePreview attacker #4960, defender #9929

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.767NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.767NoneRestorePresentationBattlePreview created ticket #37460.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.767NonePresentation Battle 9931: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.767NonePresentation Battle 9931: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:08:00.767NonePresentation Battle 9931: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.769NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 6838, current data frame: 6838) but different data length (remote: 10, local: 6)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.799NoneRequestRestoreAsyncOperation_Completed for ticket #37460.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:08:00.800NoneRestorePresentationBattlePreview skipped due to ended battle #9931

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:08:00.800NoneRequestAsyncOperation_Dismissed for ticket #37460.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:08:00.850NonePresentation Battle 9931: Execute action[23] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.850NonePresentation Battle 9931: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:08:00.851NonePresentation Battle 9931: Execute action[24] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:00.863None[Sandbox] Process order. (Serial=3402, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 9931)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:08:00.863NoneBattle 9931: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:08:00.966NonePresentation Battle 9931: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:08:00.967NoneRelease presentation battle unit 10087

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:08:00.967NoneRelease presentation battle unit 10091

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:08:00.967NoneRelease presentation battle unit 10090

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:08:00.967NoneRelease presentation battle unit 10089

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:08:00.967NoneRelease presentation battle unit 10088

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:08:00.967NoneRelease presentation battle unit 10092

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:08:00.967NoneRelease presentation battle unit 10096

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:08:00.968NoneRelease presentation battle unit 10095

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:08:00.968NoneRelease presentation battle unit 10094

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:08:00.968NoneRelease presentation battle unit 10093

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:08:06.035UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:08:06.177None[Sandbox] Process order. (Serial=3403, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 82, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:08:08.017NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:08:10.866None[Audio] Timeout on stop battle music playlist.

Amplitude.Mercury.Audio.BattleAudioModule:Update()

14:08:19.334UIUnload UI texture 'MinorFaction_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:32.884UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:35.883UIUnload UI texture 'Technologies_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:35.884UIUnload UI texture 'Technologies_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:35.884UIUnload UI texture 'Technologies_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:35.884UIUnload UI texture 'Technologies_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:35.884UIUnload UI texture 'Technologies_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:35.884UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:41.450UIUnload UI texture 'Units__Large_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:08:41.451UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:20.167NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:09:21.250NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:09:21.253UILoading async UI texture 'Units__Large_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:09:26.635None[Sandbox] Process order. (Serial=3404, Empire=0, Order=OrderExecuteEmpireAction TargetTileIndex: 1939, TargetGUID: 6820, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:26.736None[Sandbox] Process order. (Serial=3405, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:27.954UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:09:29.269None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:29.269None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:29.270None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:29.271None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:29.271None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:29.272None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:29.274UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:09:29.782None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:29.782None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:29.849None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:29.850None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.033None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.033None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.125None[Sandbox] Process order. (Serial=3406, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 83, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:30.125None[Sandbox] Process order. (Serial=3407, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 83, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:30.153None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.153None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.154None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.154None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.154None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.154None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.234None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.234None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.236None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.236None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.236None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.236None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.300None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.300None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.300None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.300None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.303None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.303None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.303None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.303None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.303None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.303None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.332None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.332None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.451None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.451None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.451None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.451None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.451None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.451None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.451None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.451None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.453None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.453None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.702NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

14:09:30.706None[Sandbox] Process order. (Serial=3408, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 5212)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:30.735None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.881Unity[Item] Load


14:09:30.881None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.881None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.881None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.883None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.883None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.884None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.884None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.884None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.884None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.884None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:30.884None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:31.232None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:31.232None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:31.282None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:31.283None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:31.383None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:31.383None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:31.416None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:31.416None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:32.108None[Sandbox] Process order. (Serial=3409, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 83, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:32.136None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:32.136None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:32.136None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:32.137None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:32.137None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:32.137None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:32.252None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:32.252None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:32.252None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:32.252None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:32.252None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:32.252None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:09:35.555None[Sandbox] Process order. (Serial=3410, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:35.556None[Sandbox] Process order. (Serial=3411, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:35.655None[Sandbox] Process order. (Serial=3412, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:35.665None[Sandbox] Process order. (Serial=3413, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:35.734NonePrevented Proxy creation for Entity #9026 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:09:35.734NonePrevented Proxy creation for Entity #9058 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:09:35.734NonePrevented Proxy creation for Entity #6675 (OldBattlefield): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:09:36.086None[Sandbox] Process order. (Serial=3414, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 06:09:36)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:36.096None[Sandbox] Process order. (Serial=3415, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=4179,EmpireIndex=1 TimePlayed=4179,EmpireIndex=2 TimePlayed=4179,EmpireIndex=3 TimePlayed=4179)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:36.133NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:36.133None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:09:38.129None[Sandbox] Process order. (Serial=3416, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='2033 [8, 27] --> 2032 [7, 27] --> 2031 [6, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.130None[Sandbox] Process order. (Serial=3417, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='1369 [19, 18] --> 1443 [18, 19] --> 1518 [18, 20] --> 1517 [17, 20] --> 1516 [16, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.133NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:38.133None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:09:38.139None[Sandbox] Process order. (Serial=3418, Empire=1, Order=OrderContinueGotoAction Action=1154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.140None[Sandbox] Process order. (Serial=3419, Empire=1, Order=OrderContinueGotoAction Action=1153)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.159None[Sandbox] Process order. (Serial=3420, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 5232)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.159None[Sandbox] Process order. (Serial=3421, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 10108)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.161NoneCouldn't get optional variable. (DialogName=Council_CityManagement_Event008, Variable=NotNecro, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:38.161NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:38.161NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:38.190None[Sandbox] Process order. (Serial=3422, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3274 [49, 43] --> 3349 [49, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.191None[Sandbox] Process order. (Serial=3423, Empire=2, Order=OrderGoTo Entity=#9771, AdditionalFlags='IgnoreFogOfWar', Path='2376 [51, 31] --> 2301 [51, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.199None[Sandbox] Process order. (Serial=3424, Empire=2, Order=OrderContinueGotoAction Action=1156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.200None[Sandbox] Process order. (Serial=3425, Empire=2, Order=OrderContinueGotoAction Action=1155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.201None[Sandbox] Process order. (Serial=3426, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1631 [56, 21] --> 1632 [57, 21] --> 1558 [58, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.209None[Sandbox] Process order. (Serial=3427, Empire=2, Order=OrderContinueGotoAction Action=1157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.210None[Sandbox] Process order. (Serial=3428, Empire=2, Order=OrderGoTo Entity=#9929, AdditionalFlags='IgnoreFogOfWar', Path='1701 [51, 22] --> 1775 [50, 23] --> 1850 [50, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.210None[Sandbox] Process order. (Serial=3429, Empire=2, Order=OrderGoTo Entity=#9648, AdditionalFlags='IgnoreFogOfWar', Path='1924 [49, 25] --> 1923 [48, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.219None[Sandbox] Process order. (Serial=3430, Empire=2, Order=OrderContinueGotoAction Action=1159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.220None[Sandbox] Process order. (Serial=3431, Empire=2, Order=OrderContinueGotoAction Action=1158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.240None[Sandbox] Process order. (Serial=3432, Empire=3, Order=OrderExecuteEmpireAction TargetTileIndex: 2643, TargetGUID: 5251, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.259None[Sandbox] Process order. (Serial=3433, Empire=3, Order=OrderGoTo Entity=#8838, AdditionalFlags='IgnoreFogOfWar', Path='2872 [22, 38] --> 2947 [22, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.260None[Sandbox] Process order. (Serial=3434, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2113 [13, 28] --> 2037 [12, 27] --> 1963 [13, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.269None[Sandbox] Process order. (Serial=3435, Empire=3, Order=OrderContinueGotoAction Action=1161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.269None[Sandbox] Process order. (Serial=3436, Empire=3, Order=OrderContinueGotoAction Action=1160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.279None[Sandbox] Process order. (Serial=3437, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='2424 [24, 32] --> 2498 [23, 33] --> 2574 [24, 34] --> 2649 [24, 35] --> 2650 [25, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.290None[Sandbox] Process order. (Serial=3438, Empire=3, Order=OrderContinueGotoAction Action=1162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.299None[Sandbox] Process order. (Serial=3439, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2979 [54, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.309None[Sandbox] Process order. (Serial=3440, Empire=7, Order=OrderContinueGotoAction Action=1163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.329None[Sandbox] Process order. (Serial=3441, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1514 [14, 20] --> 1589 [14, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.340None[Sandbox] Process order. (Serial=3442, Empire=12, Order=OrderContinueGotoAction Action=1164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.359None[Sandbox] Process order. (Serial=3443, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1993 [43, 26] --> 2067 [42, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.359None[Sandbox] Process order. (Serial=3444, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.370None[Sandbox] Process order. (Serial=3445, Empire=18, Order=OrderContinueGotoAction Action=1165)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.389None[Sandbox] Process order. (Serial=3446, Empire=35, Order=OrderGoTo Entity=#9602, AdditionalFlags='IgnoreFogOfWar', Path='2792 [17, 37] --> 2867 [17, 38] --> 2941 [16, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.400None[Sandbox] Process order. (Serial=3447, Empire=35, Order=OrderContinueGotoAction Action=1166)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.410None[Sandbox] Process order. (Serial=3448, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1619 [44, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.420None[Sandbox] Process order. (Serial=3449, Empire=39, Order=OrderContinueGotoAction Action=1167)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.433None[Sandbox] Process order. (Serial=3450, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2183 [8, 29] --> 2109 [9, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.439None[Sandbox] Process order. (Serial=3451, Empire=41, Order=OrderContinueGotoAction Action=1168)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.459None[Sandbox] Process order. (Serial=3452, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1570 [70, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.469None[Sandbox] Process order. (Serial=3453, Empire=51, Order=OrderContinueGotoAction Action=1169)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.489None[Sandbox] Process order. (Serial=3454, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2323 [73, 30] --> 2397 [72, 31] --> 2472 [72, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.500None[Sandbox] Process order. (Serial=3455, Empire=53, Order=OrderContinueGotoAction Action=1170)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.519None[Sandbox] Process order. (Serial=3456, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.532None[Sandbox] Process order. (Serial=3457, Empire=64, Order=OrderContinueGotoAction Action=1171)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.550None[Sandbox] Process order. (Serial=3458, Empire=72, Order=OrderGoTo Entity=#8280, AdditionalFlags='IgnoreFogOfWar', Path='2222 [47, 29] --> 2297 [47, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.560None[Sandbox] Process order. (Serial=3459, Empire=72, Order=OrderContinueGotoAction Action=1172)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.570None[Sandbox] Process order. (Serial=3460, Empire=73, Order=OrderGoTo Entity=#10102, AdditionalFlags='IgnoreFogOfWar', Path='1854 [54, 24] --> 1929 [54, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.581None[Sandbox] Process order. (Serial=3461, Empire=73, Order=OrderContinueGotoAction Action=1173)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.590None[Sandbox] Process order. (Serial=3462, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1953 [3, 26] --> 1878 [3, 25] --> 1804 [4, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.600None[Sandbox] Process order. (Serial=3463, Empire=75, Order=OrderContinueGotoAction Action=1174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.610None[Sandbox] Process order. (Serial=3464, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='940 [40, 12] --> 941 [41, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.620None[Sandbox] Process order. (Serial=3465, Empire=83, Order=OrderContinueGotoAction Action=1175)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.810None[Sandbox] Process order. (Serial=3466, Empire=1, Order=OrderContinueGotoAction Action=1154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.811None[Sandbox] Process order. (Serial=3467, Empire=1, Order=OrderContinueGotoAction Action=1153)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.871None[Sandbox] Process order. (Serial=3468, Empire=2, Order=OrderContinueGotoAction Action=1156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.872None[Sandbox] Process order. (Serial=3469, Empire=2, Order=OrderContinueGotoAction Action=1155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.882None[Sandbox] Process order. (Serial=3470, Empire=2, Order=OrderContinueGotoAction Action=1157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.892None[Sandbox] Process order. (Serial=3471, Empire=2, Order=OrderContinueGotoAction Action=1159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.892None[Sandbox] Process order. (Serial=3472, Empire=2, Order=OrderContinueGotoAction Action=1158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.943None[Sandbox] Process order. (Serial=3473, Empire=3, Order=OrderContinueGotoAction Action=1161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.944None[Sandbox] Process order. (Serial=3474, Empire=3, Order=OrderContinueGotoAction Action=1160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:38.966None[Sandbox] Process order. (Serial=3475, Empire=3, Order=OrderContinueGotoAction Action=1162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:39.012None[Sandbox] Process order. (Serial=3476, Empire=12, Order=OrderContinueGotoAction Action=1164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:39.044None[Sandbox] Process order. (Serial=3477, Empire=18, Order=OrderContinueGotoAction Action=1165)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:39.074None[Sandbox] Process order. (Serial=3478, Empire=35, Order=OrderContinueGotoAction Action=1166)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:39.112None[Sandbox] Process order. (Serial=3479, Empire=41, Order=OrderContinueGotoAction Action=1168)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:39.172None[Sandbox] Process order. (Serial=3480, Empire=53, Order=OrderContinueGotoAction Action=1170)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:39.253None[Sandbox] Process order. (Serial=3481, Empire=73, Order=OrderContinueGotoAction Action=1173)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:39.274None[Sandbox] Process order. (Serial=3482, Empire=75, Order=OrderContinueGotoAction Action=1174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:39.292None[Sandbox] Process order. (Serial=3483, Empire=83, Order=OrderContinueGotoAction Action=1175)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:39.483None[Sandbox] Process order. (Serial=3484, Empire=1, Order=OrderContinueGotoAction Action=1154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:39.484None[Sandbox] Process order. (Serial=3485, Empire=1, Order=OrderContinueGotoAction Action=1153)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:39.552None[Sandbox] Process order. (Serial=3486, Empire=2, Order=OrderContinueGotoAction Action=1157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:39.563None[Sandbox] Process order. (Serial=3487, Empire=2, Order=OrderContinueGotoAction Action=1158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:39.614None[Sandbox] Process order. (Serial=3488, Empire=3, Order=OrderContinueGotoAction Action=1161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:39.644None[Sandbox] Process order. (Serial=3489, Empire=3, Order=OrderContinueGotoAction Action=1162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:39.744None[Sandbox] Process order. (Serial=3490, Empire=35, Order=OrderContinueGotoAction Action=1166)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:39.846None[Sandbox] Process order. (Serial=3491, Empire=53, Order=OrderContinueGotoAction Action=1170)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:39.945None[Sandbox] Process order. (Serial=3492, Empire=75, Order=OrderContinueGotoAction Action=1174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:40.154None[Sandbox] Process order. (Serial=3493, Empire=1, Order=OrderContinueGotoAction Action=1154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:40.314None[Sandbox] Process order. (Serial=3494, Empire=3, Order=OrderContinueGotoAction Action=1162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:40.825None[Sandbox] Process order. (Serial=3495, Empire=1, Order=OrderContinueGotoAction Action=1154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:40.986None[Sandbox] Process order. (Serial=3496, Empire=3, Order=OrderContinueGotoAction Action=1162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:40.995NoneThe AI synchronization took 1770 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:09:41.026None[Sandbox] Process order. (Serial=3497, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 10109)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:41.026NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event003, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:41.026NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event003, Variable=MonsoonEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:41.027None[Sandbox] Process order. (Serial=3498, Empire=1, Order=OrderGoTo Entity=#8607, AdditionalFlags='IgnoreFogOfWar', Path='1814 [14, 24] --> 1888 [13, 25] --> 1887 [12, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:41.036None[Sandbox] Process order. (Serial=3499, Empire=1, Order=OrderContinueGotoAction Action=1176)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:41.056None[Sandbox] Process order. (Serial=3500, Empire=1, Order=OrderGoTo Entity=#9332, AdditionalFlags='IgnoreFogOfWar', Path='1739 [14, 23] --> 1814 [14, 24] --> 1888 [13, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:41.066None[Sandbox] Process order. (Serial=3501, Empire=1, Order=OrderContinueGotoAction Action=1177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:41.086None[Sandbox] Process order. (Serial=3502, Empire=2, Order=OrderDialogChoice DialogIndex: 50, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:41.088None[Sandbox] Process order. (Serial=3503, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #9648 StopAction=False Action=0 at 1848 [48, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:41.127None[Sandbox] Process order. (Serial=3504, Empire=2, Order=OrderGoTo Entity=#7505, AdditionalFlags='IgnoreFogOfWar', Path='1857 [57, 24] --> 1782 [57, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:41.136None[Sandbox] Process order. (Serial=3505, Empire=2, Order=OrderContinueGotoAction Action=1180)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:41.156None[Sandbox] Process order. (Serial=3506, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:41.196None[Sandbox] Process order. (Serial=3507, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1588 [13, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:41.206None[Sandbox] Process order. (Serial=3508, Empire=12, Order=OrderContinueGotoAction Action=1181)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:41.256None[Sandbox] Process order. (Serial=3509, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2108 [8, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:41.267None[Sandbox] Process order. (Serial=3510, Empire=41, Order=OrderContinueGotoAction Action=1182)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:41.295None[Sandbox] Process order. (Serial=3511, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:41.707None[Sandbox] Process order. (Serial=3512, Empire=1, Order=OrderContinueGotoAction Action=1176)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:41.738None[Sandbox] Process order. (Serial=3513, Empire=1, Order=OrderContinueGotoAction Action=1177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:41.808None[Sandbox] Process order. (Serial=3514, Empire=2, Order=OrderContinueGotoAction Action=1180)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:42.378None[Sandbox] Process order. (Serial=3515, Empire=1, Order=OrderContinueGotoAction Action=1176)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:42.408None[Sandbox] Process order. (Serial=3516, Empire=1, Order=OrderContinueGotoAction Action=1177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:42.421NoneThe AI synchronization took 881 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:09:42.448None[Sandbox] Process order. (Serial=3517, Empire=1, Order=OrderDialogChoice DialogIndex: 52, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:42.448NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event003_Choice01, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:42.478None[Sandbox] Process order. (Serial=3518, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 50)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:42.570None[Sandbox] Process order. (Serial=3519, Empire=3, Order=OrderCreateBattle Attacker #5023 Target #9332 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:42.570NoneBattle 10111: Initialize battle with attacker 5023 (1963) and defender 9332 (1888).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:42.570NoneBattle 10111: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:09:42.570NoneBattle 10111: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:09:42.570NoneBattle 10111: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:09:42.571NoneBattle 10111: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:09:42.579NoneBattle 10111: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:09:42.609None[Sandbox] Process order. (Serial=3520, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3054 [54, 40] --> 3129 [54, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:42.619None[Sandbox] Process order. (Serial=3521, Empire=7, Order=OrderContinueGotoAction Action=1183)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:42.640None[Sandbox] Process order. (Serial=3522, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2066 [41, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:42.651None[Sandbox] Process order. (Serial=3523, Empire=18, Order=OrderContinueGotoAction Action=1184)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:42.666NonePresentation Battle 10111: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:42.666NonePresentation Battle 10111: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:42.666NonePresentation Battle 10111: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:09:42.666NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:42.667NoneRestorePresentationBattlePreview created ticket #37892.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:42.667NonePresentation Battle 10111: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=1963, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:42.667NonePresentation Battle 10111: Create participant 5023. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:42.667NonePresentation Battle 10111: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9332, Group=Defender, TileIndex=1888, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:42.667NonePresentation Battle 10111: Create participant 9332. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:42.667NonePresentation Battle 10111: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=8607. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:42.667NonePresentation Battle 10111: Create participant 8607. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:42.668NonePresentation Battle 10111: An additional participant 8607 from empire 1 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

14:09:42.668NonePresentation Battle 10111: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:42.668NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:09:42.668NonePresentation Battle 10111: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:42.668NonePresentation Battle 10111: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:09:42.668NonePresentation Battle 10111: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=1963, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:42.668NonePresentation Battle 10111: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:42.668NonePresentation Battle 10111: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:09:42.668NonePresentation Battle 10111: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9332, Group=Defender, TileIndex=1888, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:42.668NonePresentation Battle 10111: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=8607, Group=Defender, TileIndex=1887, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:42.671None[Sandbox] Process order. (Serial=3524, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1545 [45, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:42.680None[Sandbox] Process order. (Serial=3525, Empire=39, Order=OrderContinueGotoAction Action=1185)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:42.700None[Sandbox] Process order. (Serial=3526, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1494 [69, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:42.709None[Sandbox] Process order. (Serial=3527, Empire=51, Order=OrderContinueGotoAction Action=1186)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:42.716NoneRequestRestoreAsyncOperation_Completed for ticket #37892.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:09:42.716NoneRestorePresentationBattlePreview skipped due to invalid battle #10111

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:09:42.716NoneRequestAsyncOperation_Dismissed for ticket #37892.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:09:42.730None[Sandbox] Process order. (Serial=3528, Empire=72, Order=OrderGoTo Entity=#8280, AdditionalFlags='IgnoreFogOfWar', Path='2372 [47, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:42.741None[Sandbox] Process order. (Serial=3529, Empire=72, Order=OrderContinueGotoAction Action=1187)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:42.750None[Sandbox] Process order. (Serial=3530, Empire=73, Order=OrderGoTo Entity=#10102, AdditionalFlags='IgnoreFogOfWar', Path='2004 [54, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:42.761None[Sandbox] Process order. (Serial=3531, Empire=73, Order=OrderContinueGotoAction Action=1188)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:42.781None[Sandbox] Process order. (Serial=3532, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:42.781None[Sandbox] Process order. (Serial=3533, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:43.291None[Sandbox] Process order. (Serial=3534, Empire=7, Order=OrderContinueGotoAction Action=1183)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:43.294NoneThe AI synchronization took 418 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:09:43.299NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7775-2869)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:09:43.302NoneCould not retrieve army with guid 0

Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)

14:09:43.332None[Sandbox] Process order. (Serial=3535, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 52)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:43.332None[Sandbox] Process order. (Serial=3536, Empire=1, Order=OrderBattleEngagement BattleGuid: 10111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:43.332NoneBattle 10111: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:09:43.372NoneBattle 10111: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:09:43.417NonePresentation Battle 10111: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.417NonePresentation Battle 10111: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.417NonePresentation Battle 10111: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.417NonePresentation Battle 10111: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.417NonePresentation Battle 10111: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.417NonePresentation Battle 10111: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5023, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.417NoneInitialize presentation battle unit 10263 for unit 5025

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.418NoneInitialize presentation battle unit 10266 for unit 5026

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.418NoneInitialize presentation battle unit 10265 for unit 6806

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.419NoneInitialize presentation battle unit 10264 for unit 7507

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.419NoneInitialize presentation battle unit 10262 for unit 8185

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.419NonePresentation Battle 10111: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=9332, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.419NoneInitialize presentation battle unit 10267 for unit 9331

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.419NonePresentation Battle 10111: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=8607, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.420NoneInitialize presentation battle unit 10268 for unit 8606

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.420NonePresentation Battle 10111: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.420NonePresentation Battle 10111: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.420NonePresentation Battle 10111: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.420NonePresentation Battle 10111: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:09:43.420NoneReleasePresentationBattlePreview attacker #5023, defender #9332

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.420NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.421NoneRestorePresentationBattlePreview created ticket #37917.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.421NonePresentation Battle 10111: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.421NonePresentation Battle 10111: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:09:43.421NonePresentation Battle 10111: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.466NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7775-2816)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:09:43.466NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7775-2220)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:09:43.466NoneUnitActionMove(#7775): Movement timed out'

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

14:09:43.467NoneRequestRestoreAsyncOperation_Completed for ticket #37917.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:09:43.467NoneRestorePresentationBattlePreview skipped due to ended battle #10111

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:09:43.467NoneRequestAsyncOperation_Dismissed for ticket #37917.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:09:43.562None[Sandbox] Process order. (Serial=3537, Empire=1, Order=OrderBattleRetreat BattleGUID: 10111 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:43.562NoneBattle 10111: change state From Confirmation to DefenderRetreat. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:09:43.562NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:09:43.563NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:09:43.563NoneBattle 10111: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:09:43.683NonePresentation Battle 10111: Execute action[23] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.683NonePresentation Battle 10111: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:09:43.683NonePresentation Battle 10111: Execute action[24] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.692None[Sandbox] Process order. (Serial=3538, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:43.692NoneBattle 10111: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:09:43.712None[Sandbox] Process order. (Serial=3539, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1419 [69, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:43.722None[Sandbox] Process order. (Serial=3540, Empire=51, Order=OrderContinueGotoAction Action=1190)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:43.767None[Sandbox] Process order. (Serial=3541, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:43.800NonePresentation Battle 10111: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:09:43.800NoneRelease presentation battle unit 10263

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:09:43.800NoneRelease presentation battle unit 10266

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:09:43.800NoneRelease presentation battle unit 10265

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:09:43.801NoneRelease presentation battle unit 10264

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:09:43.801NoneRelease presentation battle unit 10262

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:09:43.801NoneRelease presentation battle unit 10267

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:09:43.801NoneRelease presentation battle unit 10268

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:09:43.922None[Sandbox] Process order. (Serial=3542, Empire=3, Order=OrderCreateBattle Attacker #5023 Target #8607 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:43.922NoneBattle 10269: Initialize battle with attacker 5023 (1963) and defender 8607 (1887).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:43.922NoneBattle 10269: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:09:43.922NoneBattle 10269: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:09:43.922NoneBattle 10269: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:09:43.923NoneBattle 10269: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:09:43.931NoneBattle 10269: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:09:43.931NoneBattle 10269: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:09:43.971NoneBattle 10269: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:09:44.017NonePresentation Battle 10269: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.017NonePresentation Battle 10269: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.017NonePresentation Battle 10269: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:09:44.017NonePresentation Battle 10269: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=1963, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.017NonePresentation Battle 10269: Create participant 5023. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.017NonePresentation Battle 10269: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=8607, Group=Defender, TileIndex=1887, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.017NonePresentation Battle 10269: Create participant 8607. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.017NonePresentation Battle 10269: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.017NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:09:44.017NonePresentation Battle 10269: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.017NonePresentation Battle 10269: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:09:44.017NonePresentation Battle 10269: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=1963, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.018NonePresentation Battle 10269: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.018NonePresentation Battle 10269: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:09:44.018NonePresentation Battle 10269: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=8607, Group=Defender, TileIndex=1887, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.018NonePresentation Battle 10269: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.018NonePresentation Battle 10269: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.018NonePresentation Battle 10269: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.018NonePresentation Battle 10269: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.018NonePresentation Battle 10269: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.018NonePresentation Battle 10269: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5023, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.018NoneInitialize presentation battle unit 10426 for unit 5025

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.019NoneInitialize presentation battle unit 10429 for unit 5026

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.019NoneInitialize presentation battle unit 10428 for unit 6806

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.020NoneInitialize presentation battle unit 10427 for unit 7507

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.020NoneInitialize presentation battle unit 10425 for unit 8185

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.020NonePresentation Battle 10269: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=8607, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.021NoneInitialize presentation battle unit 10430 for unit 8606

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.021NonePresentation Battle 10269: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.021NonePresentation Battle 10269: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.021NonePresentation Battle 10269: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.021NonePresentation Battle 10269: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:09:44.021NoneReleasePresentationBattlePreview attacker #5023, defender #8607

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.021NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.022NoneRestorePresentationBattlePreview created ticket #37943.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.022NonePresentation Battle 10269: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.022NonePresentation Battle 10269: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:09:44.022NonePresentation Battle 10269: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.067NoneRequestRestoreAsyncOperation_Completed for ticket #37943.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:09:44.067NoneRestorePresentationBattlePreview skipped due to ended battle #10269

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:09:44.067NoneRequestAsyncOperation_Dismissed for ticket #37943.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:09:44.112None[Sandbox] Process order. (Serial=3543, Empire=1, Order=OrderBattleRetreat BattleGUID: 10269 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:44.112NoneBattle 10269: change state From Confirmation to DefenderRetreat. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:09:44.113NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:09:44.113NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:09:44.113NoneBattle 10269: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:09:44.183NonePresentation Battle 10269: Execute action[20] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.183NonePresentation Battle 10269: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:09:44.183NonePresentation Battle 10269: Execute action[21] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:44.193None[Sandbox] Process order. (Serial=3544, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10269)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:44.193NoneBattle 10269: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:09:44.283NonePresentation Battle 10269: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:09:44.283NoneRelease presentation battle unit 10426

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:09:44.283NoneRelease presentation battle unit 10429

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:09:44.283NoneRelease presentation battle unit 10428

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:09:44.283NoneRelease presentation battle unit 10427

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:09:44.283NoneRelease presentation battle unit 10425

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:09:44.283NoneRelease presentation battle unit 10430

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:09:46.634NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:09:54.268NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:09:56.451NoneSame SettlementPlacementPinsSubset Snapshot Frame (previous frame: 7109, current data frame: 7109) but different data length (remote: 89, local: 99)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+ValidTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:09:57.386None[Sandbox] Process order. (Serial=3545, Empire=0, Order=OrderGoToAndSettle Entity=#9767, path='2316 [66, 30]'. ConvertIntoCity: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:57.396None[Sandbox] Process order. (Serial=3546, Empire=0, Order=OrderContinueGotoAction Action=1192)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:57.468NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:09:58.069None[Sandbox] Process order. (Serial=3547, Empire=0, Order=OrderArmySettle ArmyGUID: #9767 Action=1192)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:09:58.075NoneThe AI synchronization took 544 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:10:01.367NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:10:06.389None[Sandbox] Process order. (Serial=3548, Empire=0, Order=OrderGoTo Entity=#4960, path='1628 [53, 21] --> 1554 [54, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:06.410None[Sandbox] Process order. (Serial=3549, Empire=0, Order=OrderContinueGotoAction Action=1194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:06.480None[Sandbox] Process order. (Serial=3550, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:07.081None[Sandbox] Process order. (Serial=3551, Empire=0, Order=OrderContinueGotoAction Action=1194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:07.089NoneThe AI synchronization took 534 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:10:07.181None[Sandbox] Process order. (Serial=3552, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:14.167NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:10:15.334UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:15.409None[Sandbox] Process order. (Serial=3553, Empire=0, Order=OrderGoTo Entity=#6820, path='1482 [57, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:15.420None[Sandbox] Process order. (Serial=3554, Empire=0, Order=OrderContinueGotoAction Action=1195)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:17.674None[Sandbox] Process order. (Serial=3555, Empire=0, Order=OrderGoTo Entity=#6820, path='1481 [56, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:17.683None[Sandbox] Process order. (Serial=3556, Empire=0, Order=OrderContinueGotoAction Action=1196)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:20.350NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:10:23.766NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:24.233NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

14:10:24.240None[Sandbox] Process order. (Serial=3557, Empire=0, Order=OrderBuildBridge ArmyGUID: #4960 StopAction=False Action=0 at 1479 [54, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:24.279None[Sandbox] Process order. (Serial=3558, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:27.034UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:33.244None[Sandbox] Process order. (Serial=3559, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:33.244None[Sandbox] Process order. (Serial=3560, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:33.295None[Sandbox] Process order. (Serial=3561, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:33.385None[Sandbox] Process order. (Serial=3562, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:33.778NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:10:33.795None[Sandbox] Process order. (Serial=3563, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 06:10:33)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:33.806None[Sandbox] Process order. (Serial=3564, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=4236,EmpireIndex=1 TimePlayed=4236,EmpireIndex=2 TimePlayed=4236,EmpireIndex=3 TimePlayed=4236)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:33.856NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:33.856None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:10:35.811None[Sandbox] Process order. (Serial=3565, Empire=1, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5194, PopulationDefinitionName: Population_KinOfSheredyn)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.812None[Sandbox] Process order. (Serial=3566, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Chosen, Position=1448, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.841None[Sandbox] Process order. (Serial=3567, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='2106 [6, 28] --> 2180 [5, 29] --> 2255 [5, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.851None[Sandbox] Process order. (Serial=3568, Empire=1, Order=OrderContinueGotoAction Action=1200)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.852None[Sandbox] Process order. (Serial=3569, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='1590 [15, 21] --> 1589 [14, 21] --> 1664 [14, 22] --> 1663 [13, 22] --> 1662 [12, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.856NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:35.856None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:10:35.861None[Sandbox] Process order. (Serial=3570, Empire=1, Order=OrderContinueGotoAction Action=1201)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.881None[Sandbox] Process order. (Serial=3571, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Money, Position=1773, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.911None[Sandbox] Process order. (Serial=3572, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3348 [48, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.911None[Sandbox] Process order. (Serial=3573, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1559 [59, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.912None[Sandbox] Process order. (Serial=3574, Empire=2, Order=OrderGoTo Entity=#9771, AdditionalFlags='IgnoreFogOfWar', Path='2302 [52, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.912None[Sandbox] Process order. (Serial=3575, Empire=2, Order=OrderGoTo Entity=#9929, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.912None[Sandbox] Process order. (Serial=3576, Empire=2, Order=OrderGoTo Entity=#9648, AdditionalFlags='IgnoreFogOfWar', Path='2452 [52, 32] --> 2527 [52, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.921None[Sandbox] Process order. (Serial=3577, Empire=2, Order=OrderContinueGotoAction Action=1206)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.921None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event001: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:35.921None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event001: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:35.921None[NarrativeEventManager] Unregistered variable CostalTile from EndGameNarrative_Event001: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:35.921None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event001: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:35.922None[Sandbox] Process order. (Serial=3578, Empire=2, Order=OrderContinueGotoAction Action=1205)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.922None[Sandbox] Process order. (Serial=3579, Empire=2, Order=OrderContinueGotoAction Action=1204)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.923None[Sandbox] Process order. (Serial=3580, Empire=2, Order=OrderContinueGotoAction Action=1203)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.924None[Sandbox] Process order. (Serial=3581, Empire=2, Order=OrderContinueGotoAction Action=1202)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.924NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:10:35.924NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:10:35.941None[Sandbox] Process order. (Serial=3582, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=District_Tier1_Science, Position=2347, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.941None[Sandbox] Process order. (Serial=3583, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_Trading_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.962None[Sandbox] Process order. (Serial=3584, Empire=3, Order=OrderGoTo Entity=#8838, AdditionalFlags='IgnoreFogOfWar', Path='3023 [23, 40] --> 3098 [23, 41] --> 3099 [24, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.962None[Sandbox] Process order. (Serial=3585, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='2576 [26, 34] --> 2501 [26, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.963None[Sandbox] Process order. (Serial=3586, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='1888 [13, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.972None[Sandbox] Process order. (Serial=3587, Empire=3, Order=OrderContinueGotoAction Action=1209)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.973None[Sandbox] Process order. (Serial=3588, Empire=3, Order=OrderContinueGotoAction Action=1208)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.974None[Sandbox] Process order. (Serial=3589, Empire=3, Order=OrderContinueGotoAction Action=1207)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.974None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event001: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:35.974None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event001: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:35.974None[NarrativeEventManager] Unregistered variable CostalTile from EndGameNarrative_Event001: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:35.974None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event001: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:35.982None[Sandbox] Process order. (Serial=3590, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3054 [54, 40] --> 2978 [53, 39] --> 2904 [54, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:35.991None[Sandbox] Process order. (Serial=3591, Empire=7, Order=OrderContinueGotoAction Action=1210)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.002None[Sandbox] Process order. (Serial=3592, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1513 [13, 20] --> 1438 [13, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.012None[Sandbox] Process order. (Serial=3593, Empire=12, Order=OrderContinueGotoAction Action=1211)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.022None[Sandbox] Process order. (Serial=3594, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1991 [41, 26] --> 1915 [40, 25] --> 1840 [40, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.031None[Sandbox] Process order. (Serial=3595, Empire=18, Order=OrderContinueGotoAction Action=1212)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.042None[Sandbox] Process order. (Serial=3596, Empire=35, Order=OrderGoTo Entity=#9602, AdditionalFlags='IgnoreFogOfWar', Path='3016 [16, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.052None[Sandbox] Process order. (Serial=3597, Empire=35, Order=OrderContinueGotoAction Action=1213)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.073None[Sandbox] Process order. (Serial=3598, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1470 [45, 19] --> 1396 [46, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.082None[Sandbox] Process order. (Serial=3599, Empire=39, Order=OrderContinueGotoAction Action=1214)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.103None[Sandbox] Process order. (Serial=3600, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2107 [7, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.112None[Sandbox] Process order. (Serial=3601, Empire=41, Order=OrderContinueGotoAction Action=1215)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.132None[Sandbox] Process order. (Serial=3602, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1494 [69, 19] --> 1570 [70, 20] --> 1645 [70, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.142None[Sandbox] Process order. (Serial=3603, Empire=51, Order=OrderContinueGotoAction Action=1216)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.152None[Sandbox] Process order. (Serial=3604, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2397 [72, 31] --> 2323 [73, 30] --> 2247 [72, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.162None[Sandbox] Process order. (Serial=3605, Empire=53, Order=OrderContinueGotoAction Action=1217)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.172None[Sandbox] Process order. (Serial=3606, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.182None[Sandbox] Process order. (Serial=3607, Empire=64, Order=OrderContinueGotoAction Action=1218)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.195None[Sandbox] Process order. (Serial=3608, Empire=72, Order=OrderGoTo Entity=#8280, AdditionalFlags='IgnoreFogOfWar', Path='2297 [47, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.203None[Sandbox] Process order. (Serial=3609, Empire=72, Order=OrderContinueGotoAction Action=1219)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.223None[Sandbox] Process order. (Serial=3610, Empire=73, Order=OrderGoTo Entity=#10102, AdditionalFlags='IgnoreFogOfWar', Path='2003 [53, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.233None[Sandbox] Process order. (Serial=3611, Empire=73, Order=OrderContinueGotoAction Action=1220)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.244None[Sandbox] Process order. (Serial=3612, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1729 [4, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.253None[Sandbox] Process order. (Serial=3613, Empire=75, Order=OrderContinueGotoAction Action=1221)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.264None[Sandbox] Process order. (Serial=3614, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='940 [40, 12] --> 939 [39, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.273None[Sandbox] Process order. (Serial=3615, Empire=83, Order=OrderContinueGotoAction Action=1222)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.526None[Sandbox] Process order. (Serial=3616, Empire=1, Order=OrderContinueGotoAction Action=1200)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.546None[Sandbox] Process order. (Serial=3617, Empire=1, Order=OrderContinueGotoAction Action=1201)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.596None[Sandbox] Process order. (Serial=3618, Empire=2, Order=OrderContinueGotoAction Action=1206)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:36.647None[Sandbox] Process order. (Serial=3619, Empire=3, Order=OrderContinueGotoAction Action=1208)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:37.285NoneCouldn't get optional variable. (DialogName=Collectible_Quest_007_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:37.286None[Sandbox] Process order. (Serial=3620, Empire=3, Order=OrderContinueGotoAction Action=1207)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:37.287NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:10:37.287NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:10:37.290NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:37.290None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:10:37.305NoneSame QuestPinSubset Snapshot Frame (previous frame: 7172, current data frame: 7172) but different data length (remote: 25, local: 24)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:37.307None[Sandbox] Process order. (Serial=3621, Empire=83, Order=OrderContinueGotoAction Action=1222)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:37.308None[Sandbox] Process order. (Serial=3622, Empire=53, Order=OrderContinueGotoAction Action=1217)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:37.308None[Sandbox] Process order. (Serial=3623, Empire=51, Order=OrderContinueGotoAction Action=1216)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:37.310None[Sandbox] Process order. (Serial=3624, Empire=39, Order=OrderContinueGotoAction Action=1214)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:37.312None[Sandbox] Process order. (Serial=3625, Empire=18, Order=OrderContinueGotoAction Action=1212)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:37.313None[Sandbox] Process order. (Serial=3626, Empire=12, Order=OrderContinueGotoAction Action=1211)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:37.313None[Sandbox] Process order. (Serial=3627, Empire=7, Order=OrderContinueGotoAction Action=1210)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:37.314None[Sandbox] Process order. (Serial=3628, Empire=1, Order=OrderContinueGotoAction Action=1201)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:37.315None[Sandbox] Process order. (Serial=3629, Empire=1, Order=OrderContinueGotoAction Action=1200)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:37.315NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:10:37.315NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:10:37.355NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:37.356None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:10:37.961None[Sandbox] Process order. (Serial=3630, Empire=3, Order=OrderContinueGotoAction Action=1207)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:37.980None[Sandbox] Process order. (Serial=3631, Empire=53, Order=OrderContinueGotoAction Action=1217)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:37.980None[Sandbox] Process order. (Serial=3632, Empire=51, Order=OrderContinueGotoAction Action=1216)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:37.990None[Sandbox] Process order. (Serial=3633, Empire=18, Order=OrderContinueGotoAction Action=1212)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:37.990None[Sandbox] Process order. (Serial=3634, Empire=7, Order=OrderContinueGotoAction Action=1210)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:37.991None[Sandbox] Process order. (Serial=3635, Empire=1, Order=OrderContinueGotoAction Action=1201)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:38.664None[Sandbox] Process order. (Serial=3636, Empire=1, Order=OrderContinueGotoAction Action=1201)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:38.678NoneThe AI synchronization took 1347 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:10:38.701None[Sandbox] Process order. (Serial=3637, Empire=1, Order=OrderHeroEquip EquipmentStashIndex: 3, HeroIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:38.702None[Sandbox] Process order. (Serial=3638, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:38.733None[Sandbox] Process order. (Serial=3639, Empire=1, Order=OrderGoTo Entity=#8607, AdditionalFlags='IgnoreFogOfWar', Path='1959 [9, 26] --> 2033 [8, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:38.733None[Sandbox] Process order. (Serial=3640, Empire=1, Order=OrderGoTo Entity=#9332, AdditionalFlags='IgnoreFogOfWar', Path='1815 [15, 24] --> 1814 [14, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:38.742None[Sandbox] Process order. (Serial=3641, Empire=1, Order=OrderContinueGotoAction Action=1224)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:38.743None[Sandbox] Process order. (Serial=3642, Empire=1, Order=OrderContinueGotoAction Action=1223)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:38.763None[Sandbox] Process order. (Serial=3643, Empire=2, Order=OrderHeroEquip EquipmentStashIndex: 3, HeroIndex: 9)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:38.764None[Sandbox] Process order. (Serial=3644, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 10452)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:38.764NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Start, Variable=NOTNecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:38.764NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Start, Variable=TileSteppedOn, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:38.765None[Sandbox] Process order. (Serial=3645, Empire=2, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_JustifiedWar', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:38.802None[Sandbox] Process order. (Serial=3646, Empire=3, Order=OrderHeroEquip EquipmentStashIndex: 5, HeroIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:38.803None[Sandbox] Process order. (Serial=3647, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 10453)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:38.803NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:38.803NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Start, Variable=TileSteppedOn, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:38.804None[Sandbox] Process order. (Serial=3648, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 24, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:38.856NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:38.857None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:10:38.863None[Sandbox] Process order. (Serial=3649, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2181 [6, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:38.872None[Sandbox] Process order. (Serial=3650, Empire=41, Order=OrderContinueGotoAction Action=1225)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:38.875UILoading async UI texture 'Bitmaps Others_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:10:38.875UILoading async UI texture 'EmpireWindow_Background_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:10:38.956NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:38.956None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:10:39.414None[Sandbox] Process order. (Serial=3651, Empire=1, Order=OrderContinueGotoAction Action=1224)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.415None[Sandbox] Process order. (Serial=3652, Empire=1, Order=OrderContinueGotoAction Action=1223)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.429NoneThe AI synchronization took 401 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:10:39.484None[Sandbox] Process order. (Serial=3653, Empire=1, Order=OrderBuildBridge ArmyGUID: #9769 StopAction=False Action=0 at 1661 [11, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.514None[Sandbox] Process order. (Serial=3654, Empire=2, Order=OrderEvolveUnit UnitGUID: 7801, EvolutionName: Unit_Necrophage_Necrodrone)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.514None[Sandbox] Process order. (Serial=3655, Empire=2, Order=OrderDialogChoice DialogIndex: 54, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.515NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Choice01_Start, Variable=NOTNecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:39.516None[Sandbox] Process order. (Serial=3656, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.516None[Sandbox] Process order. (Serial=3657, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.516None[Sandbox] Process order. (Serial=3658, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.516None[Sandbox] Process order. (Serial=3659, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 9929, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.544None[Sandbox] Process order. (Serial=3660, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3423 [48, 45] --> 3499 [49, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.544None[Sandbox] Process order. (Serial=3661, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1634 [59, 21] --> 1710 [60, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.544None[Sandbox] Process order. (Serial=3662, Empire=2, Order=OrderGoTo Entity=#9771, AdditionalFlags='IgnoreFogOfWar', Path='2301 [51, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.545None[Sandbox] Process order. (Serial=3663, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='2302 [52, 30] --> 2301 [51, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.554None[Sandbox] Process order. (Serial=3664, Empire=2, Order=OrderContinueGotoAction Action=1230)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.555None[Sandbox] Process order. (Serial=3665, Empire=2, Order=OrderContinueGotoAction Action=1229)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.556None[Sandbox] Process order. (Serial=3666, Empire=2, Order=OrderContinueGotoAction Action=1228)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.556None[Sandbox] Process order. (Serial=3667, Empire=2, Order=OrderContinueGotoAction Action=1227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.574None[Sandbox] Process order. (Serial=3668, Empire=3, Order=OrderDialogChoice DialogIndex: 55, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.574NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:39.595None[Sandbox] Process order. (Serial=3669, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='2576 [26, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.605None[Sandbox] Process order. (Serial=3670, Empire=3, Order=OrderContinueGotoAction Action=1231)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.606None[Sandbox] Process order. (Serial=3671, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='1813 [13, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.615None[Sandbox] Process order. (Serial=3672, Empire=3, Order=OrderContinueGotoAction Action=1232)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.645None[Sandbox] Process order. (Serial=3673, Empire=35, Order=OrderGoTo Entity=#9602, AdditionalFlags='IgnoreFogOfWar', Path='3091 [16, 41] --> 3167 [17, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.655None[Sandbox] Process order. (Serial=3674, Empire=35, Order=OrderContinueGotoAction Action=1233)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.694None[Sandbox] Process order. (Serial=3675, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.704None[Sandbox] Process order. (Serial=3676, Empire=64, Order=OrderContinueGotoAction Action=1234)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

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